Postado Março 23, 2017 8 anos pessoal queria editar essa spell aqui porem não sei oq significa essas coisas ja tentei mudar os id pelo osq eu quero e da erro se algum puder mim informa como muda o dano os efeito etc agradeço local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 201) setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 38) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -5.9, 0, -6.0, 0) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 201) setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 38) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -5.9, 0, -7.0, 0) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 201) setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 38) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -6.9, 0, -6.0, 0) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 201) setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 38) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -5.7, 0, -5.0, 0) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, 201) setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 38) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.0, 0) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, parameters.combat5, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, } addEvent(onCastSpell1, 0, parameters) addEvent(onCastSpell2, 300, parameters) addEvent(onCastSpell3, 600, parameters) addEvent(onCastSpell4, 900, parameters) addEvent(onCastSpell5, 1200, parameters) end
Postado Março 23, 2017 8 anos Spoiler local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 201) setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 38) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -5.9, 0, -6.0, 0) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 201) setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 38) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -5.9, 0, -7.0, 0) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 201) setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 38) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -6.9, 0, -6.0, 0) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 201) setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 38) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -5.7, 0, -5.0, 0) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, 201) setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 38) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.0, 0) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, parameters.combat5, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, } addEvent(onCastSpell1, 0, parameters) addEvent(onCastSpell2, 300, parameters) addEvent(onCastSpell3, 600, parameters) addEvent(onCastSpell4, 900, parameters) addEvent(onCastSpell5, 1200, parameters) end essas 3 partes que você edita: setCombatParam(combat1, COMBAT_PARAM_EFFECT, 201) setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 38) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -5.9, 0, -6.0, 0) em 201 é o efeito que sairá em 38 é o efeito de distancia e em -5.9, 0, -6.0, 0 é a formula do Hit então modifique a Gosto em -5.9 e -6.0. Não entendo muito ainda de formulas mais isso deve te ajudar. Conteúdos Tragos Por Mim ao Fórum: • Venda de Vocações [Modern Aac] • • Comando !Saga • • [Modern Aac] DragonBall • • Esconder • • Naruto 2018 • • • • • • • 'NtoProject - Breve' [Show OFF] Disponível
Postado Março 23, 2017 8 anos Autor 5 minutos atrás, Hastafaru disse: Mostrar conteúdo oculto local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 201) setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 38) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -5.9, 0, -6.0, 0) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 201) setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 38) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -5.9, 0, -7.0, 0) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 201) setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 38) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -6.9, 0, -6.0, 0) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 201) setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 38) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -5.7, 0, -5.0, 0) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, 201) setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 38) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.0, 0) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, parameters.combat5, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, } addEvent(onCastSpell1, 0, parameters) addEvent(onCastSpell2, 300, parameters) addEvent(onCastSpell3, 600, parameters) addEvent(onCastSpell4, 900, parameters) addEvent(onCastSpell5, 1200, parameters) end essas 3 partes que você edita: setCombatParam(combat1, COMBAT_PARAM_EFFECT, 201) setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 38) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -5.9, 0, -6.0, 0) em 201 é o efeito que sairá em 38 é o efeito de distancia e em -5.9, 0, -6.0, 0 é a formula do Hit então modifique a Gosto em -5.9 e -6.0. Não entendo muito ainda de formulas mais isso deve te ajudar. vlw ae mesmo assim dps vou testar 5 minutos atrás, Hastafaru disse: Mostrar conteúdo oculto local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 201) setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 38) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -5.9, 0, -6.0, 0) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 201) setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 38) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -5.9, 0, -7.0, 0) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 201) setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 38) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -6.9, 0, -6.0, 0) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 201) setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 38) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -5.7, 0, -5.0, 0) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, 201) setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 38) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.0, 0) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, parameters.combat5, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, } addEvent(onCastSpell1, 0, parameters) addEvent(onCastSpell2, 300, parameters) addEvent(onCastSpell3, 600, parameters) addEvent(onCastSpell4, 900, parameters) addEvent(onCastSpell5, 1200, parameters) end essas 3 partes que você edita: setCombatParam(combat1, COMBAT_PARAM_EFFECT, 201) setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 38) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -5.9, 0, -6.0, 0) em 201 é o efeito que sairá em 38 é o efeito de distancia e em -5.9, 0, -6.0, 0 é a formula do Hit então modifique a Gosto em -5.9 e -6.0. Não entendo muito ainda de formulas mais isso deve te ajudar. cara eu quero q saia essa magia aqui eu boto em qual distance ou effect so uma duvida Link da magia : http://prntscr.com/enc8k1 Editado Março 23, 2017 8 anos por davidopina (veja o histórico de edições)
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