Postado Abril 29, 2017 8 anos Estou usando esse script para criar item, ele cobra varios items para fazer apenas um, mas está bugado tive que colocar 4 dele diferente. Mas ai eles entraram em conflito, como coloco para ele trocar varios items ? Spoiler local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} local forge = {} local recipes = { [11502] = { {11488, 1}, {8306, 1}, {8306, 1}, {2160, 100} } } function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function onGreetCallback(cid) talkState[cid] = 0 forge[cid] = {match = nil, recipe = nil} return true end function onCreatureSayCallback(cid, class, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid if talkState[talkUser] == 0 then for itemid, items in pairs(recipes) do if msgcontains(msg, getItemNameById(itemid)) then forge[talkUser] = {match = itemid, recipe = items} break end end if forge[talkUser].match ~= nil then local str, sep = "Good choice, I will need" local n = 1 for _, item in ipairs(forge[talkUser].recipe) do sep = (n == 1) and " " or (n == #forge[talkUser].recipe and " and " or ", ") str = str .. sep .. (item[2] or 1) .." ".. getItemNameById(item[1]) n = n + 1 end str = str ..". Agreed?" npcHandler:say(str, cid) talkState[talkUser] = 1 else npcHandler:say("Sorry, I don't know how to forge it.", cid) end elseif talkState[talkUser] == 1 then if msgcontains(msg, "yes") then local ret = {} for _, item in ipairs(forge[talkUser].recipe) do local g = getPlayerItemById(cid, true, item[1]) if g.uid > 0 and math.max(1, g.type) >= item[2] then table.insert(ret, {g.uid, item[2]}) else ret = {} break end end if #ret > 0 then for _, item in ipairs(ret) do doRemoveItem(item[1], item[2]) end doPlayerAddItemEx(cid, doCreateItemEx(forge[talkUser].match, 1)) npcHandler:say("Thank you, heh, here is your ".. getItemNameById(forge[talkUser].match) ..".", cid) else npcHandler:say("Sorry, but you don't have all the items I need.", cid) talkState[talkUser] = 0 forge[talkUser] = {match = nil, recipe = nil} end elseif msgcontains(msg, "no") then npcHandler:say("Alright, do you need anything else?.", cid) talkState[talkUser] = 0 forge[talkUser] = {match = nil, recipe = nil} end end return true end local greet, sep = "Hello, |PLAYERNAME|. A me desculpe,nem vi voce ai,bem eu posso melhorar sua armadura {refinar} voce so precisa me dar ela e mais alguns items, bonito ne,e isso que eu tenho:" local n = 1 for item, recipe in pairs(recipes) do sep = (n == 1) and " " or (n == #recipes and " and " or ", ") greet = greet .. sep .. "{".. getItemNameById(item) .."}" n = n + 1 end npcHandler:setMessage(MESSAGE_GREET, greet) npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, onCreatureSayCallback) npcHandler:setCallback(CALLBACK_GREET, onGreetCallback) npcHandler:addModule(FocusModule:new())
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