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Oi gente eu to tentando implantar no meu servidor subclasses, porem o npc de promote ta dando problema ele deveria dar ao player a opção de 4 classes distintas, mas ele não responde qnd fala hi com ele e o terminal não motra erro. to usando TFS 0.4 servidor 8.6 , alguem pode me ajudar?

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)            npcHandler:onCreatureAppear(cid)            end
function onCreatureDisappear(cid)        npcHandler:onCreatureDisappear(cid)            end
function onCreatureSay(cid, type, msg)        npcHandler:onCreatureSay(cid, type, msg)        end
function onThink()                npcHandler:onThink()                    end

function Johnny(cid, message, keywords, parameters, node)
    if(not npcHandler:isFocused(cid)) then
        return false
    end

    local vocNode = node:getParent()

    local vocation = vocNode:getParameters().vocation

    if(vocation ~= nil) then
        if(getPlayerLevel(cid) < 20) then
            npcHandler:say('Voc&ecirc; deve primeiro atingir level ' .. parameters.level .. '!', cid)
        else
            if getPlayerVocation(cid) <= 4 then
                npcHandler:say('Desculpe, voc&ecirc; j&aacute; tem uma voca&ccedil;&atilde;o!')
            else
                doPlayerSetVocation(cid, vocation)
                doSendMagicEffect(destination, CONST_ME_MAGIC_BLUE)
            end
        end
    end
    npcHandler:resetNpc()
    return true
end

function greetCallback(cid)
    if(getPlayerLevel(cid) < 20) then
        npcHandler:say('Volte quando crescer, filho!')
        return false
    else
        return true
    end
end
npcHandler:setCallback(CALLBACK_GREET, greetCallback)
npcHandler:setMessage(MESSAGE_GREET, 'Hello |PLAYERNAME|. Voc&ecirc; est&aacute; preparado para enfrentar a promote?')

local yesNode = KeywordNode:new({'sim'}, Johnny, {level = 120})
local noNode = KeywordNode:new({'nao'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, moveup = 1, text = 'Then what vocation do you want to become?'})

local node1 = keywordHandler:addKeyword({'sim'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Entao, qual voca&ccedil;&atilde;o voc&ecirc; deseja tornar-se? {mago}, {acolito}, {arqueiro} or {cavaleiro de elite}?'})
        local node2 = node1:addChildKeyword({'mago'}, StdModule.say, {npcHandler = npcHandler, vocation = 5, onlyFocus = true, text = 'Ent&atilde;o, voc&ecirc; deseja ser um mago poderoso? Tem certeza sobre isso? Esta decisao &eacute; irrevers&iacute;vel!'})
            node2:addChildKeywordNode(yesNode)
            node2:addChildKeywordNode(noNode)
        local node2 = node1:addChildKeyword({'acolito'}, StdModule.say, {npcHandler = npcHandler, vocation = 6, onlyFocus = true, text = 'Tem certeza de que um acolitoa &eacute; o que voc&ecirc; deseja tornar-se? Esta decis&atilde;o &eacute; irrevers&iacute;vel!'})
            node2:addChildKeywordNode(yesNode)
            node2:addChildKeywordNode(noNode)
        local node2 = node1:addChildKeyword({'arqueiro'}, StdModule.say, {npcHandler = npcHandler, vocation = 7, onlyFocus = true, text = 'Um mestre da pontaria. Tem certeza? Esta decis&atilde;o &eacute; irrevers&iacute;vel!'})
            node2:addChildKeywordNode(yesNode)
            node2:addChildKeywordNode(noNode)
        local node2 = node1:addChildKeyword({'cavaleiro de elite'}, StdModule.say, {npcHandler = npcHandler, vocation = 8, onlyFocus = true, text = 'Um poderoso guerreiro. Ser&aacute; mesmo a sua decis&atilde;o final? Esta decis&atilde;o &eacute; irrevers&iacute;vel!'})
            node2:addChildKeywordNode(yesNode)
            node2:addChildKeywordNode(noNode)
        local node2 = node1:addChildKeyword({'mago'}, StdModule.say, {npcHandler = npcHandler, vocation = 5, onlyFocus = true, text = 'So, you wish to be a powerful magician? Are you sure about that? This decision is irreversible!'})
            node2:addChildKeywordNode(yesNode)
            node2:addChildKeywordNode(noNode)
        local node2 = node1:addChildKeyword({'acolito'}, StdModule.say, {npcHandler = npcHandler, vocation = 6, onlyFocus = true, text = 'Are you sure that a acolito is what you wish to become? This decision is irreversible!'})
            node2:addChildKeywordNode(yesNode)
            node2:addChildKeywordNode(noNode)
        local node2 = node1:addChildKeyword({'arqueiro'}, StdModule.say, {npcHandler = npcHandler, vocation = 7, onlyFocus = true, text = 'A ranged marksman. Are you sure? This decision is irreversible!'})
            node2:addChildKeywordNode(yesNode)
            node2:addChildKeywordNode(noNode)
        local node2 = node1:addChildKeyword({'cavaleiro de elite'}, StdModule.say, {npcHandler = npcHandler, vocation = 8, onlyFocus = true, text = 'A mighty warrior. Is that your final decision? This decision is irreversible!'})
            node2:addChildKeywordNode(yesNode)
            node2:addChildKeywordNode(noNode)
        local node2 = node1:addChildKeyword({'mago'}, StdModule.say, {npcHandler = npcHandler, vocation = 5, onlyFocus = true, text = 'So, you wish to be a powerful magician? Are you sure about that? This decision is irreversible!'})
            node2:addChildKeywordNode(yesNode)
            node2:addChildKeywordNode(noNode)
        local node2 = node1:addChildKeyword({'acolito'}, StdModule.say, {npcHandler = npcHandler, vocation = 6, onlyFocus = true, text = 'Are you sure that a acolito is what you wish to become? This decision is irreversible!'})
            node2:addChildKeywordNode(yesNode)
            node2:addChildKeywordNode(noNode)
        local node2 = node1:addChildKeyword({'arqueiro'}, StdModule.say, {npcHandler = npcHandler, vocation = 7, onlyFocus = true, text = 'A ranged marksman. Are you sure? This decision is irreversible!'})
            node2:addChildKeywordNode(yesNode)
            node2:addChildKeywordNode(noNode)
        local node2 = node1:addChildKeyword({'cavaleiro de elite'}, StdModule.say, {npcHandler = npcHandler, vocation = 8, onlyFocus = true, text = 'A mighty warrior. Is that your final decision? This decision is irreversible!'})
            node2:addChildKeywordNode(yesNode)
            node2:addChildKeywordNode(noNode)
keywordHandler:addKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Entao volte quando estiver pronto.'})

npcHandler:addModule(FocusModule:new())

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