Postado Junho 24, 2017 7 anos Quero uma atualização dessa SCRIPT, quero que ao resetar ganhar PREMIO Spoiler local config = { backToLevel = 8, redskull = false, -- need to be without redskull to reset? battle = true, -- need to be without battle to reset? pz = false, -- need to be in protect zone to reset? stages = { {resets = 1, level = 250, premium = 230}, -- Aqui eu quero que ganha item x {resets = 2, level = 270, premium = 250}, -- Aqui eu quero que ganha item Y {resets = 3, level = 300, premium = 270}, -- Aqui eu quero que ganha item z & assim vai {resets = 4, level = 325, premium = 300}, {resets = 5, level = 350 premium = 325}, {resets = 6, level = 375, premium = 350}, {resets = 7, level = 400, premium = 375}, {resets = 8, level = 450, premium = 425}, {resets = 9, level = 475, premium = 450}, {resets = 10, level = 480, premium = 470}, {resets = 11, level = 510, premium = 500}, {resets = 12, level = 550, premium = 540}, {resets = 13, level = 590, premium = 580}, {resets = 14, level = 630, premium = 620}, {resets = 15, level = 680, premium = 670}, {resets = 16, level = 730, premium = 720}, {resets = 17, level = 780, premium = 770}, {resets = 18, level = 860, premium = 840}, {resets = 10, level = 930, premium = 910}, {resets = 2^1024, level = 1010, premium = 990} } } function onSay(cid, words, param) local function getPlayerResets(cid) local resets = getPlayerStorageValue(cid, 500) return resets < 0 and 0 or resets end local function doPlayerAddResets(cid, count) setPlayerStorageValue(cid, 500, getPlayerResets(cid) + count) end if config.redskull and getCreatureSkullType(cid) == 4 then return doPlayerSendCancel(cid, "You need to be without red skull to reset.") elseif config.pz and not getTilePzInfo(getCreaturePosition(cid)) then return doPlayerSendCancel(cid, "You need to be in protection zone to reset.") elseif config.battle and getCreatureCondition(cid, CONDITION_INFIGHT) then return doPlayerSendCancel(cid, "You need to be without battle to reset.") end local resetLevel = 0 for x, y in ipairs(config.stages) do if getPlayerResets(cid) <= y.resets then resetLevel = isPremium(cid) and y.premium or y.level break end end if getPlayerLevel(cid) < resetLevel then return doPlayerSendCancel(cid, "You need level " .. resetLevel .. " or more to reset.") end doPlayerAddResets(cid, 1) local healthMax, manaMax = getCreatureMaxHealth(cid), getCreatureMaxMana(cid) doPlayerAddLevel(cid, -(getPlayerLevel(cid) - config.backToLevel)) setCreatureMaxHealth(cid, healthMax) setCreatureMaxMana(cid, manaMax) doSendMagicEffect(getCreaturePosition(cid), CONST_ME_FIREWORK_RED) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Now you have " .. getPlayerResets(cid) .. " " .. (getPlayerResets(cid) == 1 and "reset" or "resets") .. ".") return true end
Postado Junho 24, 2017 7 anos Esta é uma mensagem automática! Este tópico foi movido para a área correta.Pedimos que você leia as regras do fórum. Spoiler This is an automated message! This topic has been moved to the correct area.Please read the forum rules.
Postado Junho 25, 2017 7 anos Solução @luisamanagel Spoiler local config = { backToLevel = 8, redskull = false, -- need to be without redskull to reset? battle = true, -- need to be without battle to reset? pz = false, -- need to be in protect zone to reset? stages = { {resets = 1, level = 250, premium = 230, reward = 2160, rcount = 100}, -- Só colocar reward e rcount nos proximos como esta aqui {resets = 2, level = 270, premium = 250, reward = 2160, rcount = 100}, {resets = 3, level = 300, premium = 270, reward = 2160, rcount = 100}, {resets = 4, level = 325, premium = 300}, {resets = 5, level = 350 premium = 325}, {resets = 6, level = 375, premium = 350}, {resets = 7, level = 400, premium = 375}, {resets = 8, level = 450, premium = 425}, {resets = 9, level = 475, premium = 450}, {resets = 10, level = 480, premium = 470}, {resets = 11, level = 510, premium = 500}, {resets = 12, level = 550, premium = 540}, {resets = 13, level = 590, premium = 580}, {resets = 14, level = 630, premium = 620}, {resets = 15, level = 680, premium = 670}, {resets = 16, level = 730, premium = 720}, {resets = 17, level = 780, premium = 770}, {resets = 18, level = 860, premium = 840}, {resets = 10, level = 930, premium = 910}, {resets = 2^1024, level = 1010, premium = 990} } } function onSay(cid, words, param) local function getPlayerResets(cid) local resets = getPlayerStorageValue(cid, 500) return resets < 0 and 0 or resets end local function doPlayerAddResets(cid, count) setPlayerStorageValue(cid, 500, getPlayerResets(cid) + count) end if config.redskull and getCreatureSkullType(cid) == 4 then return doPlayerSendCancel(cid, "You need to be without red skull to reset.") elseif config.pz and not getTilePzInfo(getCreaturePosition(cid)) then return doPlayerSendCancel(cid, "You need to be in protection zone to reset.") elseif config.battle and getCreatureCondition(cid, CONDITION_INFIGHT) then return doPlayerSendCancel(cid, "You need to be without battle to reset.") end local resetLevel = 0 for x, y in ipairs(config.stages) do if getPlayerResets(cid) <= y.resets then resetLevel = isPremium(cid) and y.premium or y.level doPlayerAddItem(cid, y.reward, y.rcount) break end end if getPlayerLevel(cid) < resetLevel then return doPlayerSendCancel(cid, "You need level " .. resetLevel .. " or more to reset.") end doPlayerAddResets(cid, 1) local healthMax, manaMax = getCreatureMaxHealth(cid), getCreatureMaxMana(cid) doPlayerAddLevel(cid, -(getPlayerLevel(cid) - config.backToLevel)) setCreatureMaxHealth(cid, healthMax) setCreatureMaxMana(cid, manaMax) doSendMagicEffect(getCreaturePosition(cid), CONST_ME_FIREWORK_RED) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Now you have " .. getPlayerResets(cid) .. " " .. (getPlayerResets(cid) == 1 and "reset" or "resets") .. ".") return true end
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