Postado Agosto 22, 2017 8 anos AJUDA COM CONFIGURAÇÕES Observações: os jogadores sem vocações não podem abrir o store, gostaria de ajuda para liberar o acesso. Spoiler -- Please don't edit those information! GameStore = { ModuleName = "GameStore", Developer = "Cjaker", Version = "0.3", LastUpdated = "24-09-2016 07:15PM" } --== Enums ==-- GameStore.OfferTypes = { OFFER_TYPE_NONE = 0, -- (this will disable offer) OFFER_TYPE_ITEM = 1, OFFER_TYPE_STACKABLE = 2, OFFER_TYPE_OUTFIT = 3, OFFER_TYPE_OUTFIT_ADDON = 4, OFFER_TYPE_MOUNT = 5, OFFER_TYPE_NAMECHANGE = 6, OFFER_TYPE_SEXCHANGE = 7, OFFER_TYPE_PROMOTION = 8, OFFER_TYPE_HOUSE = 9, OFFER_TYPE_EXPBOOST = 10, OFFER_TYPE_PREYSLOT = 11, OFFER_TYPE_PREYBONUS = 12, OFFER_TYPE_TEMPLE = 13, OFFER_TYPE_BLESSINGS = 14, OFFER_TYPE_PREMIUM = 15 } GameStore.ClientOfferTypes = { CLIENT_STORE_OFFER_OTHER = 0, CLIENT_STORE_OFFER_NAMECHANGE = 1 } GameStore.HistoryTypes = { HISTORY_TYPE_NONE = 0, HISTORY_TYPE_GIFT = 1, HISTORY_TYPE_REFUND = 2 } GameStore.States = { STATE_NONE = 0, STATE_NEW = 1, STATE_SALE = 2, STATE_TIMED = 3 } GameStore.StoreErrors = { STORE_ERROR_PURCHASE = 0, STORE_ERROR_NETWORK = 1, STORE_ERROR_HISTORY = 2, STORE_ERROR_TRANSFER = 3, STORE_ERROR_INFORMATION = 4 } GameStore.ServiceTypes = { SERVICE_STANDERD = 0, SERVICE_OUTFITS = 3, SERVICE_MOUNTS = 4, SERVICE_BLESSINGS = 5 } GameStore.SendingPackets = { S_CoinBalance = 0xDF, -- 223 S_StoreError = 0xE0, -- 224 S_RequestPurchaseData = 0xE1, -- 225 S_CoinBalanceUpdating = 0xF2, -- 242 S_OpenStore = 0xFB, -- 251 S_StoreOffers = 0xFC, -- 252 S_OpenTransactionHistory = 0xFD, -- 253 S_CompletePurchase = 0xFE -- 254 } GameStore.RecivedPackets = { C_StoreEvent = 0xE9, -- 233 C_TransferCoins = 0xEF, -- 239 C_OpenStore = 0xFA, -- 250 C_RequestStoreOffers = 0xFB, -- 251 C_BuyStoreOffer = 0xFC, -- 252 C_OpenTransactionHistory = 0xFD, -- 253 C_RequestTransactionHistory = 0xFE, -- 254 } GameStore.DefaultValues = { DEFAULT_VALUE_ENTRIES_PER_PAGE = 16 } GameStore.DefaultDescriptions = { OUTFIT = {"This outfit looks nice. Only high-class people are able to wear it!", "An outfit that was created to suit you. We are sure you'll like it.", "Legend says only smart people should wear it, otherwise you will burn!"}, MOUNT = {"This is a fantastic mount that helps to become faster, try it!", "The first rider of this mount became the leader of his country! legends say that."}, NAMECHANGE = {"Are you hunted? Tired of that? Get a new name, a new life!", "A new name to suit your needs!"}, SEXCHANGE = {"Bored of your character's sex? Get a new sex for him now!!"}, EXPBOOST = {"Are you tired of leveling slow? try it!"}, PREYSLOT = {"It's hunting season! Activate a prey to gain a bonus when hunting a certain monster. Every character can purchase one Permanent Prey Slot, which enables the activation of an additional prey. \nIf you activate a prey, you can select one monster out of nine. The bonus for your prey will be selected randomly from one of the following: damage boost, damage reduction, bonus XP, improved loot. The bonus value may range from 5% to 50%. Your prey will be active for 2 hours hunting time: the duration of an active prey will only be reduced while you are hunting."}, PREYBONUS = {"You activated a prey but do not like the randomly selected bonus? Roll for a new one! Here you can purchase five Prey Bonus Rerolls! \nA Bonus Reroll allows you to get a bonus with a higher value (max. 50%). The bonus for your prey will be selected randomly from one of the following: damage boost, damage reduction, bonus XP, improved loot. The 2 hours hunting time will start anew once you have rolled for a new bonus. Your prey monster will stay the same."}, TEMPLE = {"Need a quick way home? Buy this transportation service to get instantly teleported to your home temple. \n\nNote, you cannot use this service while having a battle sign or a protection zone block. Further, the service will not work in no-logout zones or close to your home temple."} } --==Parsing==-- GameStore.isItsPacket = function(byte) for k, v in pairs(GameStore.RecivedPackets) do if v == byte then return true end end return false end function onRecvbyte(player, msg, byte) if not configManager.getBoolean(STOREMODULES) then return true end if player:getVocation():getId() == 0 and not GameStore.haveCategoryRook() then return player:sendCancelMessage("Store don't have offers for rookgaard citizen.") end if byte == GameStore.RecivedPackets.C_StoreEvent then -- Not Used! elseif byte == GameStore.RecivedPackets.C_TransferCoins then parseTransferCoins(player:getId(), msg) elseif byte == GameStore.RecivedPackets.C_OpenStore then parseOpenStore(player:getId(), msg) elseif byte == GameStore.RecivedPackets.C_RequestStoreOffers then parseRequestStoreOffers(player:getId(), msg) elseif byte == GameStore.RecivedPackets.C_BuyStoreOffer then parseBuyStoreOffer(player:getId(), msg) elseif byte == GameStore.RecivedPackets.C_OpenTransactionHistory then parseOpenTransactionHistory(player:getId(), msg) elseif byte == GameStore.RecivedPackets.C_RequestTransactionHistory then parseRequestTransactionHistory(player:getId(), msg) end return true end function parseTransferCoins(playerId, msg) local player = Player(playerId) if not player then return false end local reciver = msg:getString() local amount = msg:getU32() if (player:getCoinsBalance() < amount) then return addPlayerEvent(sendStoreError, 350, playerId, GameStore.StoreErrors.STORE_ERROR_TRANSFER, "You don't have this amount of coins.") end if reciver:lower() == player:getName():lower() then return addPlayerEvent(sendStoreError, 350, playerId, GameStore.StoreErrors.STORE_ERROR_TRANSFER, "You can't transfer coins to yourself.") end local resultId = db.storeQuery("SELECT `account_id` FROM `players` WHERE `name` = " .. db.escapeString(reciver:lower()) .. "") if not resultId then return addPlayerEvent(sendStoreError, 350, playerId, GameStore.StoreErrors.STORE_ERROR_TRANSFER, "We couldn't find that player.") end local accountId = result.getDataInt(resultId, "account_id") if accountId == player:getAccountId() then return addPlayerEvent(sendStoreError, 350, playerId, GameStore.StoreErrors.STORE_ERROR_TRANSFER, "You cannot transfer coin to a character in the same account.") end db.query("UPDATE `accounts` SET `coins` = `coins` + " .. amount .. " WHERE `id` = " .. accountId) player:removeCoinsBalance(amount) addPlayerEvent(sendStorePurchaseSuccessful, 550, playerId, "You have transfered " .. amount .. " coins to " .. reciver .. " successfully") -- Adding history for both reciver/sender GameStore.insertHistory(accountId, GameStore.HistoryTypes.HISTORY_TYPE_NONE, player:getName() .. " transfered you this amount.", amount) GameStore.insertHistory(player:getAccountId(), GameStore.HistoryTypes.HISTORY_TYPE_NONE, "You transfered this amount to " .. reciver, -1 * amount) -- negative end function parseOpenStore(playerId, msg) openStore(playerId) local serviceType = msg:getByte() local category = GameStore.Categories and GameStore.Categories[1] or nil local servicesName = { [GameStore.ServiceTypes.SERVICE_OUTFITS] = "outfits", [GameStore.ServiceTypes.SERVICE_MOUNTS] = "mounts", [GameStore.ServiceTypes.SERVICE_BLESSINGS] = "blessings" } if servicesName[serviceType] then category = GameStore.getCategoryByName(servicesName[serviceType]) end if category then addPlayerEvent(sendShowStoreOffers, 350, playerId, category) end end function parseRequestStoreOffers(playerId, msg) local player = Player(playerId) if not player then return false end local serviceType = GameStore.ServiceTypes.SERVICE_STANDERD if player:getClient().version >= 1092 then serviceType = msg:getByte() end local categoryName = msg:getString() local category = GameStore.getCategoryByName(categoryName) if category then addPlayerEvent(sendShowStoreOffers, 350, playerId, category) end end function parseBuyStoreOffer(playerId, msg) local player = Player(playerId) if not player then return false end local offerId = msg:getU32() local productType = msg:getByte() local offer = GameStore.getOfferById(offerId) if (player:getVocation():getId() == 0) then if (not GameStore.haveOfferRook(offerId)) then return addPlayerEvent(sendStoreError, 350, playerId, GameStore.StoreErrors.STORE_ERROR_TRANSFER, "The offer is either fake or corrupt.") end end if offer then -- If we don't add type, or offer type is fake if not offer.type or offer.type == GameStore.OfferTypes.OFFER_TYPE_NONE then return addPlayerEvent(sendStoreError, 250, playerId, GameStore.StoreErrors.STORE_ERROR_NETWORK, "The offer is either fake or corrupt.") end -- If no thing id, if offer.type ~= GameStore.OfferTypes.OFFER_TYPE_NAMECHANGE and offer.type ~= GameStore.OfferTypes.OFFER_TYPE_EXPBOOST and offer.type ~= GameStore.OfferTypes.OFFER_TYPE_PREYBONUS and offer.type ~= GameStore.OfferTypes.OFFER_TYPE_PREYSLOT and offer.type ~= GameStore.OfferTypes.OFFER_TYPE_TEMPLE and offer.type ~= GameStore.OfferTypes.OFFER_TYPE_SEXCHANGE and not offer.thingId then return addPlayerEvent(sendStoreError, 250, playerId, GameStore.StoreErrors.STORE_ERROR_NETWORK, "The offer is either fake or corrupt.") end -- We remove coins before doing everything, if it fails, we add coins back! if not player:canRemoveCoins(offer.price) then return addPlayerEvent(sendStoreError, 250, playerId, GameStore.StoreErrors.STORE_ERROR_NETWORK, "We couldn't remove coins from your account, try again later.") end -- count is used in type(item), so we need to show (i.e 10x crystal coins) local offerCountStr = offer.count and (offer.count .. "x ") or "" -- The message which we will send to player! local message = "You have purchased " .. offerCountStr .. offer.name .. " for " .. offer.price .. " coins." -- If offer is item. if offer.type == GameStore.OfferTypes.OFFER_TYPE_ITEM then if player:getFreeCapacity() < ItemType(offer.thingId):getWeight(offer.count) then return addPlayerEvent(sendStoreError, 250, playerId, GameStore.StoreErrors.STORE_ERROR_NETWORK, "Please make sure you have free capacity to hold this item.") end local inbox = player:getSlotItem(CONST_SLOT_STORE_INBOX) if inbox and inbox:getEmptySlots() > offer.count then for t = 1,offer.count do inbox:addItem(offer.thingId, offer.count or 1) end else return addPlayerEvent(sendStoreError, 250, playerId, GameStore.StoreErrors.STORE_ERROR_NETWORK, "Please make sure you have free slots in your store inbox.") end elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_BLESSINGS then player:addBlessing(offer.thingId, 1) elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_PREMIUM then player:addPremiumDays(offer.thingId) -- If offer is Stackable. elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_STACKABLE then if player:getFreeCapacity() < ItemType(offer.thingId):getWeight(offer.count) then return addPlayerEvent(sendStoreError, 250, playerId, GameStore.StoreErrors.STORE_ERROR_NETWORK, "Please make sure you have free capacity to hold this item.") end local inbox = player:getSlotItem(CONST_SLOT_STORE_INBOX) if inbox and inbox:getEmptySlots() > 0 then local function isKegItem(itemId) return itemId>=ITEM_KEG_START and itemId <= ITEM_KEG_END end if(isKegItem(offer.thingId)) then if(offer.count > 500) then local parcel = Item(inbox:addItem(2596, 1):getUniqueId()) local function changeParcel(parcel) local packagename = ''.. offer.count..'x '.. offer.name ..' package.' if parcel then parcel:setAttribute(ITEM_ATTRIBUTE_NAME, packagename) local pendingCount= offer.count while(pendingCount>0) do local pack if(pendingCount>500) then pack = 500 else pack = pendingCount end local kegItem = parcel:addItem(offer.thingId, 1) kegItem:setAttribute(ITEM_ATTRIBUTE_CHARGES, pack) pendingCount=pendingCount-pack end end end addEvent(function() changeParcel(parcel) end, 250) else local kegItem = inbox:addItem(offer.thingId,1) kegItem:setAttribute(ITEM_ATTRIBUTE_CHARGES, pack) end elseif (offer.count > 100) then local parcel = Item(inbox:addItem(2596, 1):getUniqueId()) local function changeParcel(parcel) local packagename = ''.. offer.count..'x '.. offer.name ..' package.' if parcel then parcel:setAttribute(ITEM_ATTRIBUTE_NAME, packagename) local pendingCount= offer.count while(pendingCount>0) do local pack if(pendingCount>100) then pack = 100 else pack = pendingCount end parcel:addItem(offer.thingId, pack) pendingCount=pendingCount-pack end end end addEvent(function() changeParcel(parcel) end, 250) else inbox:addItem(offer.thingId, offer.count) end else return addPlayerEvent(sendStoreError, 250, playerId, GameStore.StoreErrors.STORE_ERROR_NETWORK, "Please make sure you have free slots in your store inbox.") end elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_HOUSE then local function isCaskItem(itemId) return (itemId >= ITEM_HEALTH_CASK_START and itemId <= ITEM_HEALTH_CASK_END) or (itemId >= ITEM_MANA_CASK_START and itemId <= ITEM_MANA_CASK_END) or (itemId >= ITEM_SPIRIT_CASK_START and itemId <= ITEM_SPIRIT_CASK_END) end local inbox = player:getSlotItem(CONST_SLOT_STORE_INBOX) if inbox and inbox:getEmptySlots() > 0 then local decoKit = inbox:addItem(26054, 1) local function changeKit(kit) local decoItemName = ItemType(offer.thingId):getName() if kit then kit:setAttribute(ITEM_ATTRIBUTE_DESCRIPTION, "You bought this item in the Store.\nUnwrap it in your own house to create a <" ..decoItemName..">.") kit:setActionId(offer.thingId) if isCaskItem(offer.thingId) then kit:setAttribute(ITEM_ATTRIBUTE_DATE, offer.count) end end end addEvent(function() changeKit(decoKit) end, 250) else return addPlayerEvent(sendStoreError, 250, playerId, GameStore.StoreErrors.STORE_ERROR_NETWORK, "Please make sure you have free slots in your store inbox.") end -- If offer is outfit/addon elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_OUTFIT or offer.type == GameStore.OfferTypes.OFFER_TYPE_OUTFIT_ADDON then local outfitLookType if player:getSex() == PLAYERSEX_MALE then outfitLookType = offer.thingId.male else outfitLookType = offer.thingId.female end if not outfitLookType then return addPlayerEvent(sendStoreError, 250, playerId, GameStore.StoreErrors.STORE_ERROR_NETWORK, "This outfit seems not to suit your sex, we are sorry for that!") end player:addOutfitAddon(outfitLookType, offer.addon or 0) -- If offer is mount elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_MOUNT then player:addMount(offer.thingId) -- If offer is name change elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_NAMECHANGE then -- If player typed name yet! if productType == GameStore.ClientOfferTypes.CLIENT_STORE_OFFER_NAMECHANGE then local newName = msg:getString() local tile = Tile(player:getPosition()) if (tile) then if (not tile:hasFlag(TILESTATE_PROTECTIONZONE)) then return addPlayerEvent(sendStoreError, 650, playerId, GameStore.StoreErrors.STORE_ERROR_NETWORK, "You can change name only in Protection Zone.") end end local resultId = db.storeQuery("SELECT * FROM `players` WHERE `name` = " .. db.escapeString(newName) .. "") if resultId ~= false then return addPlayerEvent(sendStoreError, 650, playerId, GameStore.StoreErrors.STORE_ERROR_NETWORK, "This name is already used, please try again!") end local result = GameStore.canChangeToName(newName) if not result.ability then return addPlayerEvent(sendStoreError, 650, playerId, GameStore.StoreErrors.STORE_ERROR_NETWORK, result.reason) end newName = newName:lower():gsub("(%l)(%w*)", function(a, b) return string.upper(a) .. b end) db.query("UPDATE `players` SET `name` = " .. db.escapeString(newName) .. " WHERE `id` = " .. player:getGuid()) message = "You have successfully changed you name, relogin!" addEvent(function() local player = Player(playerId) if not player then return false end player:remove() end, 500) -- If not, we ask him to do! else return addPlayerEvent(sendRequestPurchaseData, 250, playerId, offer.id, GameStore.ClientOfferTypes.CLIENT_STORE_OFFER_NAMECHANGE) end -- If offer is sex change elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_SEXCHANGE then player:toggleSex() elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_EXPBOOST then local currentExpBoostTime = player:getExpBoostStamina() player:setStoreXpBoost(50) player:setStaminaXpBoost(currentExpBoostTime + 60) elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_PREYSLOT then local unlockedColumns = player:getPreySlots() if (unlockedColumns == 2) then return addPlayerEvent(sendStoreError, 250, playerId, GameStore.StoreErrors.STORE_ERROR_NETWORK, "You already have 3 slots released.") end player:addPreySlot() elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_PREYBONUS then player:addBonusReroll(offer.count) elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_TEMPLE then if (player:getCondition(CONDITION_INFIGHT) or player:isPzLocked()) then return addPlayerEvent(sendStoreError, 250, playerId, GameStore.StoreErrors.STORE_ERROR_NETWORK, "You can't use temple teleport in fight!") end player:teleportTo(player:getTown():getTemplePosition()) elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_PROMOTION then if not GameStore.addPromotionToPlayer(playerId, offer.thingId) then return false end -- You can add whatever offer types to suit your needs! else -- ToDo :: implement purchase function return addPlayerEvent(sendStoreError, 250, playerId, GameStore.StoreErrors.STORE_ERROR_NETWORK, "This offer is fake, please contact admin.") end -- Removing coins player:removeCoinsBalance(offer.price) -- We add this purchase to history! GameStore.insertHistory(player:getAccountId(), GameStore.HistoryTypes.HISTORY_TYPE_NONE, offerCountStr .. offer.name, offer.price * -1) -- Send to client that purchase is successful! return addPlayerEvent(sendStorePurchaseSuccessful, 650, playerId, message) end -- If we didn't found the offer or error happened addPlayerEvent(sendStoreError, 350, playerId, GameStore.StoreErrors.STORE_ERROR_INFORMATION, "We couldn't locate this offer, please try again later.") end -- Both functions use same formula! function parseOpenTransactionHistory(playerId, msg) local page = 1 GameStore.DefaultValues.DEFAULT_VALUE_ENTRIES_PER_PAGE = msg:getByte() sendStoreTransactionHistory(playerId, page, GameStore.DefaultValues.DEFAULT_VALUE_ENTRIES_PER_PAGE) end function parseRequestTransactionHistory(playerId, msg) local page = msg:getU32() sendStoreTransactionHistory(playerId, page, GameStore.DefaultValues.DEFAULT_VALUE_ENTRIES_PER_PAGE) end local function getCategoriesRook() local tmpTable, count = {}, 0 for i, v in pairs(GameStore.Categories) do if (v.rookgaard) then tmpTable[#tmpTable+1] = v count = count + 1 end end return tmpTable, count end --==Sending==-- function openStore(playerId) local player = Player(playerId) if not player then return false end if not GameStore.Categories then return false end local msg = NetworkMessage() msg:addByte(GameStore.SendingPackets.S_OpenStore) msg:addByte(0x00) local GameStoreCategories, GameStoreCount = nil, 0 if (player:getVocation():getId() == 0) then GameStoreCategories, GameStoreCount = getCategoriesRook() else GameStoreCategories, GameStoreCount = GameStore.Categories, #GameStore.Categories end if (GameStoreCategories) then msg:addU16(GameStoreCount) for k, category in ipairs(GameStoreCategories) do msg:addString(category.name) msg:addString(category.description) if player:getClient().version >= 1093 then msg:addByte(category.state or GameStore.States.STATE_NONE) end msg:addByte(#category.icons) for m, icon in ipairs(category.icons) do msg:addString(icon) end msg:addString(category.parentCategory) end msg:sendToPlayer(player) sendCoinBalanceUpdating(playerId, true) end end function sendShowStoreOffers(playerId, category) local player = Player(playerId) if not player then return false end local msg = NetworkMessage() local haveSaleOffer = 0 msg:addByte(GameStore.SendingPackets.S_StoreOffers) msg:addString(category.name) msg:addU16(category.offers and #category.offers or 0x00) if category.offers then for k, offer in ipairs(category.offers) do msg:addU32(offer.id and offer.id or 0xFFFF) -- we later detect this number! local name = "" if offer.type == GameStore.OfferTypes.OFFER_TYPE_ITEM and offer.count then name = offer.count .. "x " end if offer.type == GameStore.OfferTypes.OFFER_TYPE_STACKABLE and offer.count then name = offer.count .. "x " end name = name .. (offer.name or "Something Special") msg:addString(name) msg:addString(offer.description or GameStore.getDefaultDescription(offer.type)) local newPrice = nil if (offer.state == GameStore.States.STATE_SALE) then local daySub = offer.validUntil-os.date("*t").day if (daySub < 0) then newPrice = offer.basePrice end end msg:addU32(newPrice or offer.price or 0xFFFF) if (offer.state) then if (offer.state == GameStore.States.STATE_SALE) then local daySub = offer.validUntil-os.date("*t").day if (daySub >= 0) then msg:addByte(offer.state) msg:addU32(os.time()+daySub*86400) msg:addU32(offer.basePrice) haveSaleOffer = 1 else msg:addByte(GameStore.States.STATE_NONE) end else msg:addByte(offer.state) end else msg:addByte(GameStore.States.STATE_NONE) end local disabled, disabledReason = 0, "" if offer.disabled == true or not offer.type then disabled = 1 end if offer.type ~= GameStore.OfferTypes.OFFER_TYPE_NAMECHANGE and offer.type ~= GameStore.OfferTypes.OFFER_TYPE_EXPBOOST and offer.type ~= GameStore.OfferTypes.OFFER_TYPE_PREYSLOT and offer.type ~= GameStore.OfferTypes.OFFER_TYPE_PREYBONUS and offer.type ~= GameStore.OfferTypes.OFFER_TYPE_TEMPLE and offer.type ~= GameStore.OfferTypes.OFFER_TYPE_SEXCHANGE and not offer.thingId then disabled = 1 end if disabled == 1 and offer.disabledReason then -- dynamic disable disabledReason = offer.disabledReason end if disabled ~= 1 then if offer.type == GameStore.OfferTypes.OFFER_TYPE_OUTFIT or offer.type == GameStore.OfferTypes.OFFER_TYPE_OUTFIT_ADDON then local outfitLookType if player:getSex() == PLAYERSEX_MALE then outfitLookType = offer.thingId.male else outfitLookType = offer.thingId.female end if outfitLookType then if offer.type == GameStore.OfferTypes.OFFER_TYPE_OUTFIT and player:hasOutfit(outfitLookType) then disabled = 1 disabledReason = "You already have this outfit." elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_OUTFIT_ADDON then if player:hasOutfit(outfitLookType) then if player:hasOutfit(outfitLookType, offer.addon) then disabled = 1 disabledReason = "You already have this addon." end else disabled = 1 disabledReason = "You don't have the outfit, you can't buy the addon." end end else disabled = 1 disabledReason = "The offer is fake." end elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_MOUNT then local hasMount = player:hasMount(offer.thingId) if hasMount == true then disabled = 1 disabledReason = "You already have this mount." end elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_PROMOTION then if GameStore.canAddPromotionToPlayer(playerId, offer.thingId).ability == false then disabled = 1 disabledReason = "You can't get this promotion" end end end msg:addByte(disabled) if disabled == 1 and player:getClient().version >= 1093 then msg:addString(disabledReason) end msg:addByte(#offer.icons) for k, icon in ipairs(offer.icons) do msg:addString(icon) end msg:addU16(0) -- We still don't support SubOffers! end end player:sendButtonIndication(haveSaleOffer, 1) msg:sendToPlayer(player) end function sendStoreTransactionHistory(playerId, page, entriesPerPage) local player = Player(playerId) if not player then return false end local entries = GameStore.retrieveHistoryEntries(player:getAccountId()) -- this makes everything easy! if #entries == 0 then return addPlayerEvent(sendStoreError, 250, playerId, GameStore.StoreErrors.STORE_ERROR_HISTORY, "You don't have any entries yet.") end local toSkip = (page - 1) * entriesPerPage for i = 1, toSkip do table.remove(entries, 1) -- we remove first! end local msg = NetworkMessage() msg:addByte(GameStore.SendingPackets.S_OpenTransactionHistory) msg:addU32(page) msg:addU32(#entries > entriesPerPage and 0x01 or 0x00) msg:addByte(#entries >= entriesPerPage and entriesPerPage or #entries) for k, entry in ipairs(entries) do if k >= entriesPerPage then break end msg:addU32(entry.time) msg:addByte(entry.mode) msg:addU32(entry.amount) msg:addString(entry.description) end msg:sendToPlayer(player) end function sendStorePurchaseSuccessful(playerId, message) local player = Player(playerId) if not player then return false end local msg = NetworkMessage() msg:addByte(GameStore.SendingPackets.S_CompletePurchase) msg:addByte(0x00) msg:addString(message) msg:addU32(player:getCoinsBalance()) msg:addU32(player:getCoinsBalance()) msg:sendToPlayer(player) end function sendStoreError(playerId, errorType, message) local player = Player(playerId) if not player then return false end local msg = NetworkMessage() msg:addByte(GameStore.SendingPackets.S_StoreError) msg:addByte(errorType) msg:addString(message) msg:sendToPlayer(player) end function sendCoinBalanceUpdating(playerId, updating) local player = Player(playerId) if not player then return false end local msg = NetworkMessage() msg:addByte(GameStore.SendingPackets.S_CoinBalanceUpdating) msg:addByte(0x00) msg:sendToPlayer(player) if updating == true then sendUpdateCoinBalance(playerId) end end function sendUpdateCoinBalance(playerId) local player = Player(playerId) if not player then return false end local msg = NetworkMessage() msg:addByte(GameStore.SendingPackets.S_CoinBalanceUpdating) msg:addByte(0x01) msg:addByte(GameStore.SendingPackets.S_CoinBalance) msg:addByte(0x01) msg:addU32(player:getCoinsBalance()) msg:addU32(player:getCoinsBalance()) msg:sendToPlayer(player) end function sendRequestPurchaseData(playerId, offerId, type) local player = Player(playerId) if not player then return false end local msg = NetworkMessage() msg:addByte(GameStore.SendingPackets.S_RequestPurchaseData) msg:addU32(offerId) msg:addByte(type) msg:sendToPlayer(player) end --==GameStoreFunctions==-- GameStore.getCategoryByName = function(name) for k, category in ipairs(GameStore.Categories) do if category.name:lower() == name:lower() then return category end end return nil end GameStore.getOfferById = function(id) for Cat_k, category in ipairs(GameStore.Categories) do if category.offers then for Off_k, offer in ipairs(category.offers) do if offer.id == id then return offer end end end end return nil end GameStore.haveCategoryRook = function() for Cat_k, category in ipairs(GameStore.Categories) do if category.offers and category.rookgaard then return true end end return false end GameStore.haveOfferRook = function(id) for Cat_k, category in ipairs(GameStore.Categories) do if category.offers and category.rookgaard then for Off_k, offer in ipairs(category.offers) do if offer.id == id then return true end end end end return nil end GameStore.insertHistory = function(accountId, mode, description, amount) return db.query(string.format("INSERT INTO `store_history`(`account_id`, `mode`, `description`, `coin_amount`, `time`) VALUES (%s, %s, %s, %s, %s)", accountId, mode, db.escapeString(description), amount, os.time())) end GameStore.retrieveHistoryEntries = function(accountId) local entries = {} local resultId = db.storeQuery("SELECT * FROM `store_history` WHERE `account_id` = " .. accountId .. " ORDER BY `time` DESC LIMIT 15;") if resultId ~= false then repeat local entry = { mode = result.getDataInt(resultId, "mode"), description = result.getDataString(resultId, "description"), amount = result.getDataInt(resultId, "coin_amount"), time = result.getDataInt(resultId, "time"), } table.insert(entries, entry) until not result.next(resultId) result.free(resultId) end return entries end GameStore.getDefaultDescription = function(offerType) local t, descList = GameStore.OfferTypes if offerType == t.OFFER_TYPE_OUTFIT or offerType == t.OFFER_TYPE_OUTFIT_ADDON then descList = GameStore.DefaultDescriptions.OUTFIT elseif offerType == t.OFFER_TYPE_MOUNT then descList = GameStore.DefaultDescriptions.MOUNT elseif offerType == t.OFFER_TYPE_NAMECHANGE then descList = GameStore.DefaultDescriptions.NAMECHANGE elseif offerType == t.OFFER_TYPE_SEXCHANGE then descList = GameStore.DefaultDescriptions.SEXCHANGE elseif offerType == t.OFFER_TYPE_EXPBOOST then descList = GameStore.DefaultDescriptions.EXPBOOST elseif offerType == t.OFFER_TYPE_PREYSLOT then descList = GameStore.DefaultDescriptions.PREYSLOT elseif offerType == t.OFFER_TYPE_PREYBONUS then descList = GameStore.DefaultDescriptions.PREYBONUS elseif offerType == t.OFFER_TYPE_TEMPLE then descList = GameStore.DefaultDescriptions.TEMPLE else return "" end return descList[math.floor(math.random(1, #descList))] or "" end GameStore.canChangeToName = function(name) local result = { ability = false } if name:len() < 3 or name:len() > 14 then result.reason = "Your new name's length should be lower than 3 or higher than 14." return result end local match = name:gmatch("%s+") local count = 0 for v in match do count = count + 1 end local matchtwo = name:match("^%s+") if (matchtwo) then result.reason = "Your new name can't have whitespace at begin." return result end if (count > 1) then result.reason = "Your new name have more than 1 whitespace." return result end -- just copied from znote aac. local words = {"owner", "gamemaster", "hoster", "admin", "staff", "tibia", "account", "god", "anal", "ass", "fuck", "sex", "hitler", "pussy", "dick", "rape", "adm", "cm", "gm", "tutor", "counsellor"} local split = name:split(" ") for k, word in ipairs(words) do for k, nameWord in ipairs(split) do if nameWord:lower() == word then result.reason = "You can't use word \"" .. word .. "\" in your new name." return result end end end local tmpName = name:gsub("%s+", "") for i = 1, #words do if (tmpName:lower():find(words)) then result.reason = "You can't use word \"" .. words .. "\" with whitespace in your new name." return result end end if MonsterType(name) then result.reason = "Your new name \"" .. name .. "\" can't be a monster's name." return result elseif Npc(name) then result.reason = "Your new name \"" .. name .. "\" can't be a npc's name." return result end local letters = "{}|_*+-=<>0123456789@#%^&()/*'\\.,:;~!\"$" for i = 1, letters:len() do local c = letters:sub(i, i) for i = 1, name:len() do local m = name:sub(i, i) if m == c then result.reason = "You can't use this letter \"" .. c .. "\" in your new name." return result end end end result.ability = true return result end GameStore.canAddPromotionToPlayer = function(playerId, promotion, send) local player = Player(playerId) if not player then return false end local result = { ability = true } local vocation = player:getVocation() -- Working -- local vocationCopy, baseVocation = vocation, vocation vocation = vocation:getDemotion() while vocation do baseVocation = vocation vocation = vocation:getDemotion() end local baseVocationsCount = GameStore.BaseVocationsCount or 4 local newVocId = (baseVocationsCount * promotion) + baseVocation:getId() if not Vocation(newVocId) then if send then addPlayerEvent(sendStoreError, 350, playerId, GameStore.StoreErrors.STORE_ERROR_NETWORK, "The offer is fake, please report it!") end result.ability = false return result end -- If promotion is less than player's voc, or player don't have previous promotion if newVocId <= vocationCopy:getId() then if send then addPlayerEvent(sendStoreError, 350, playerId, GameStore.StoreErrors.STORE_ERROR_NETWORK, "You already have this promotion!") end result.ability = false return result end if (newVocId - baseVocationsCount) ~= vocationCopy:getId() then if send then addPlayerEvent(sendStoreError, 350, playerId, GameStore.StoreErrors.STORE_ERROR_NETWORK, "You need higher promotion to get his one.") end result.ability = false return result end result.vocId = newVocId return result end GameStore.addPromotionToPlayer = function(playerId, promotion) local player = Player(playerId) if not player then return false end local result = GameStore.canAddPromotionToPlayer(player, promotion, true) if result.ability == false then return false end local basics = { health = 185, mana = 40, cap = 500 } player:setVocation(result.vocId) local newVoc = player:getVocation() player:setMaxHealth(basics.health + (newVoc:getHealthGain() * player:getLevel())) player:setMaxMana(basics.mana + (newVoc:getManaGain() * player:getLevel())) player:setCapacity(basics.cap + (newVoc:getCapacityGain() * player:getLevel())) player:addHealth(player:getMaxHealth()) player:addMana(player:getMaxMana()) player:sendTextMessage(MESSAGE_INFO_DESCR, "You have been promoted to " .. newVoc:getName()) return true end --==Player==-- function Player.getCoinsBalance(self) resultId = db.storeQuery("SELECT `coins` FROM `accounts` WHERE `id` = " .. self:getAccountId()) if not resultId then return 0 end return result.getDataInt(resultId, "coins") end function Player.setCoinsBalance(self, coins) db.query("UPDATE `accounts` SET `coins` = " .. coins .. " WHERE `id` = " .. self:getAccountId()) return true end function Player.canRemoveCoins(self, coins) if self:getCoinsBalance() < coins then return false end return true end function Player.removeCoinsBalance(self, coins) if self:canRemoveCoins(coins) then return self:setCoinsBalance(self:getCoinsBalance() - coins) end return false end function Player.addCoinsBalance(self, coins, update) self:setCoinsBalance(self:getCoinsBalance() + coins) if update then sendCoinBalanceUpdating(self, true) end return true end function Player.sendButtonIndication(self, value1, value2) local msg = NetworkMessage() msg:addByte(0x19) msg:addByte(value1) -- Sale msg:addByte(value2) -- New Item msg:sendToPlayer(self) end function Player.toggleSex(self) local currentSex = self:getSex() local playerOutfit = self:getOutfit() if currentSex == PLAYERSEX_FEMALE then self:setSex(PLAYERSEX_MALE) playerOutfit.lookType = 128 else self:setSex(PLAYERSEX_FEMALE) playerOutfit.lookType = 136 end self:setOutfit(playerOutfit) end 1.0 - Versão: Servidor utilizado A versão utilizada será 11.42, acima você encontrará a distro utilizada no projeto.
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