Postado Outubro 4, 2017 7 anos Lua Script Error: [Spell Interface] data/spells/scripts/support/levitate.lua:onCastSpell data/spells/scripts/support/levitate.lua:13: attempt to call method 'move' (a nil value) stack traceback: [C]: in function 'move' data/spells/scripts/support/levitate.lua:13: in function 'levitate' data/spells/scripts/support/levitate.lua:21: in function meu spells <instant group="support" spellid="81" name="Levitate" words="exani hur" lvl="12" mana="50" prem="1" aggressive="0" cooldown="200" groupcooldown="200" params="1" needlearn="0" script="support/levitate.lua"> <vocation name="Sorcerer"/> <vocation name="Druid"/> <vocation name="Paladin"/> <vocation name="Knight"/> <vocation name="Master Sorcerer"/> <vocation name="Elder Druid"/> <vocation name="Royal Paladin"/> <vocation name="Elite Knight"/> </instant> <instant group="support" spellid="10" name="Light" words="utevo lux" lvl="8" mana="20" aggressive="0" selftarget="1" exhaustion="200" groupcooldown="200" needlearn="0" script="support/light.lua"> <vocation name="Sorcerer"/> <vocation name="Druid"/> <vocation name="Paladin"/> <vocation name="Knight"/> <vocation name="Master Sorcerer"/> <vocation name="Elder Druid"/> <vocation name="Royal Paladin"/> <vocation name="Elite Knight"/> meu levitate.lua local function levitate(creature, parameter) local fromPosition = creature:getPosition() if parameter == "up" and fromPosition.z ~= 8 or parameter == "down" and fromPosition.z ~= 7 then local toPosition = creature:getPosition() toPosition:getNextPosition(creature:getDirection()) local tile = Tile(parameter == "up" and Position(fromPosition.x, fromPosition.y, fromPosition.z - 1) or toPosition) if not tile or not tile:getGround() and not tile:hasFlag(parameter == "up" and TILESTATE_IMMOVABLEBLOCKSOLID or TILESTATE_BLOCKSOLID) then tile = Tile(toPosition.x, toPosition.y, toPosition.z + (parameter == "up" and -1 or 1)) if tile and tile:getGround() and not tile:hasFlag(bit.bor(TILESTATE_IMMOVABLEBLOCKSOLID, TILESTATE_FLOORCHANGE)) then return creature:move(tile, bit.bor(FLAG_IGNOREBLOCKITEM, FLAG_IGNOREBLOCKCREATURE)) end end end return RETURNVALUE_NOTPOSSIBLE end function onCastSpell(creature, variant) local returnValue = levitate(creature, variant:getString()) if returnValue ~= RETURNVALUE_NOERROR then creature:sendCancelMessage(returnValue) creature:getPosition():sendMagicEffect(CONST_ME_POFF) return false end creature:getPosition():sendMagicEffect(CONST_ME_TELEPORT) return true end AJUDEM POR FAVOR
Postado Setembro 6, 2018 6 anos Opa, revivendo o post!!! Alguém ja encontrou solução pra esse problema? Estou com o MESMO erro!
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