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Postado

Entao galera, uso esse script em meu ot. Mas o problema é!
Quando mudo para outros addons os efeito continuam, sera que pode ajeitar o script para que ao mudar de addon ele n ficasse com o addon Effects do addon antigo ?!



function onLogin(cid)
registerCreatureEvent(cid, "EffectOutLogin")
registerCreatureEvent(cid, "OutfitEffects")
return doCreatureChangeOutfit(cid,{lookType = getCreatureOutfit(cid).lookType, lookHead =  getCreatureOutfit(cid).lookHead, lookBody = getCreatureOutfit(cid).lookBody, lookLegs = getCreatureOutfit(cid).lookLegs, lookFeet = getCreatureOutfit(cid).lookFeet, lookAddons = getCreatureOutfit(cid).lookAddons})
end
local events = {}
function onOutfit(cid, old, current)
local effect = {
[131] = 36, [139] = 36, -- Kina
[129] = 49,[137] = 49, -- Pala
[130] = 66,[138] = 66 -- Mage
}
                local o,c= effect[old.lookType],effect[current.lookType]
                if getPlayerAccess(cid) > 2 then return true end
                                function WalkEffect(cid, c, pos)
                                if not isCreature(cid) then return LUA_ERROR end
                                if c then frompos = getThingPos(cid)
                                if frompos.x ~= pos.x or frompos.y ~= pos.y or frompos.z ~= pos.z then doSendMagicEffect(frompos, c) end
                                events[getPlayerGUID(cid)] = addEvent(WalkEffect, 100, cid, c, frompos)
                                end return true end
WalkEffect(cid, c, {x=0, y=0, z=0})
return true
end

Postado

Tente isto:

Spoiler

function onLogin(cid)
	registerCreatureEvent(cid, "EffectOutLogin")
	registerCreatureEvent(cid, "OutfitEffects")
	return doCreatureChangeOutfit(cid,{lookType = getCreatureOutfit(cid).lookType, lookHead =  getCreatureOutfit(cid).lookHead, lookBody = getCreatureOutfit(cid).lookBody, lookLegs = getCreatureOutfit(cid).lookLegs, lookFeet = getCreatureOutfit(cid).lookFeet, lookAddons = getCreatureOutfit(cid).lookAddons})
end

local events = {}
function onOutfit(cid, old, current)
	local effect = {
		[131] = 36, [139] = 36, -- Kina
		[129] = 49,[137] = 49, -- Pala
		[130] = 66,[138] = 66 -- Mage
	}

	local outfit, effect = current.lookType, effect[current.lookType]
	if getPlayerAccess(cid) > 2 then
		return true
	end

	function WalkEffect(cid, effect, outfit, pos)
		if not isCreature(cid) then
			return true
		end

		if (getCreatureOutfit(cid).lookType ~= outfit)
			return true
		end

		if effect then
			frompos = getThingPos(cid)
			if frompos.x ~= pos.x or frompos.y ~= pos.y or frompos.z ~= pos.z then
				doSendMagicEffect(frompos, effect)
			end

			events[getPlayerGUID(cid)] = addEvent(WalkEffect, 100, cid, effect, getCreatureOutfit(cid).lookType, frompos)
		end
		return true
	end

	WalkEffect(cid, effect, outfit, {x=0, y=0, z=0})
	return true
end

 

 

Postado
  • Autor
Agora, Bruno Carvalho disse:

Tente isto:

  Ocultar conteúdo


function onLogin(cid)
	registerCreatureEvent(cid, "EffectOutLogin")
	registerCreatureEvent(cid, "OutfitEffects")
	return doCreatureChangeOutfit(cid,{lookType = getCreatureOutfit(cid).lookType, lookHead =  getCreatureOutfit(cid).lookHead, lookBody = getCreatureOutfit(cid).lookBody, lookLegs = getCreatureOutfit(cid).lookLegs, lookFeet = getCreatureOutfit(cid).lookFeet, lookAddons = getCreatureOutfit(cid).lookAddons})
end

local events = {}
function onOutfit(cid, old, current)
	local effect = {
		[131] = 36, [139] = 36, -- Kina
		[129] = 49,[137] = 49, -- Pala
		[130] = 66,[138] = 66 -- Mage
	}

	local outfit, effect = current.lookType, effect[current.lookType]
	if getPlayerAccess(cid) > 2 then
		return true
	end

	function WalkEffect(cid, effect, outfit, pos)
		if not isCreature(cid) then
			return true
		end

		if (getCreatureOutfit(cid).lookType ~= outfit)
			return true
		end

		if effect then
			frompos = getThingPos(cid)
			if frompos.x ~= pos.x or frompos.y ~= pos.y or frompos.z ~= pos.z then
				doSendMagicEffect(frompos, effect)
			end

			events[getPlayerGUID(cid)] = addEvent(WalkEffect, 100, cid, effect, getCreatureOutfit(cid).lookType, frompos)
		end
		return true
	end

	WalkEffect(cid, effect, outfit, {x=0, y=0, z=0})
	return true
end

 

 

Nao esta sando o efeito em nenhum addo que era pra esta saindo =[

Postado

Aqui está (tinha esquecido um then)

 

Spoiler

function onLogin(cid)
	registerCreatureEvent(cid, "EffectOutLogin")
	registerCreatureEvent(cid, "OutfitEffects")
	return doCreatureChangeOutfit(cid,{lookType = getCreatureOutfit(cid).lookType, lookHead =  getCreatureOutfit(cid).lookHead, lookBody = getCreatureOutfit(cid).lookBody, lookLegs = getCreatureOutfit(cid).lookLegs, lookFeet = getCreatureOutfit(cid).lookFeet, lookAddons = getCreatureOutfit(cid).lookAddons})
end

local events = {}
function onOutfit(cid, old, current)
	local effect = {
		[131] = 36, [139] = 36, -- Kina
		[129] = 49,[137] = 49, -- Pala
		[130] = 66,[138] = 66 -- Mage
	}

	local outfit, effect = current.lookType, effect[current.lookType]
	if getPlayerAccess(cid) > 2 then
		return true
	end

	function WalkEffect(cid, effect, outfit, pos)
		if not isCreature(cid) then
			return true
		end

		if effect and (getCreatureOutfit(cid).lookType == outfit) then
			frompos = getThingPos(cid)
			if frompos.x ~= pos.x or frompos.y ~= pos.y or frompos.z ~= pos.z then
				doSendMagicEffect(frompos, effect)
			end

			events[getPlayerGUID(cid)] = addEvent(WalkEffect, 100, cid, effect, getCreatureOutfit(cid).lookType, frompos)
		end
		return true
	end

	WalkEffect(cid, effect, outfit, {x=0, y=0, z=0})
	return true
end

 

 

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