Ir para conteúdo

Featured Replies

Postado
  • Solução

@Jeanzim Testa:
 

Spoiler

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 1.4, 2.1)

local combat_2 = createCombatObject()
setCombatParam(combat_2, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatFormula(combat_2, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 1.4, 2.1)

local combat_3 = createCombatObject()
setCombatParam(combat_3, COMBAT_PARAM_TYPE, CONST_ME_MORTAREA)
setCombatParam(combat_3, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatFormula(combat_3, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 1.4, 2.1)

local combat_4 = createCombatObject()
setCombatParam(combat_4, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat_4, COMBAT_PARAM_EFFECT, 69)
setCombatParam(combat_4, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
setCombatFormula(combat_4, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 1.4, 2.1)

local combat_5 = createCombatObject()
setCombatParam(combat_5, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat_5, COMBAT_PARAM_EFFECT, CONST_ANI_ENERGY)
setCombatFormula(combat_5, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 1.4, 2.1)

setCombatArea(combat_5,createCombatArea({{0, 0, 0, 0},
{0, 0, 0, 1},
{0, 0, 0, 1},
{0, 0, 0, 1},
{0, 0, 0, 3},
{0, 0, 0, 0},
{0, 0, 0, 0},
{0, 0, 0, 0}}))

function onCastSpell(cid, var, time)
local mninja = {lookType = 49, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookTypeEx = 0, lookAddons = 3}
local fninja = {lookType = 49, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookTypeEx = 0, lookAddons = 3}
local time = 2

local sex = getPlayerSex(cid)
    if sex == 0 then
        doSetCreatureOutfit(cid, mninja, 200)
    else 
        doSetCreatureOutfit(cid, fninja, 200)
    end
	doCreatureSetNoMove(cid, true)
    direction = getCreatureLookDirection(cid)
    if direction == SOUTH then
        doCombat (cid, combat, var)
    elseif direction == NORTH then
        doCombat (cid, combat_2, var)
    elseif direction == EAST then
        doCombat (cid, combat_3, var)
        doCombat (cid, combat_5, var)
    elseif direction == WEST then
        doCombat (cid, combat_4, var)
    else
        return false
    end
	addEvent(function()
        if not isCreature(cid) then return true end
        doCreatureSetNoMove(cid, false)
    end, time * 1000)
    return true
end

 

 

  • Respostas 6
  • Visualizações 286
  • Created
  • Última resposta

Top Posters In This Topic

Most Popular Posts

Postado
  • Autor
1 minuto atrás, gabriel28 disse:

@Jeanzim Testa:
 

  Ocultar conteúdo


local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 1.4, 2.1)

local combat_2 = createCombatObject()
setCombatParam(combat_2, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatFormula(combat_2, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 1.4, 2.1)

local combat_3 = createCombatObject()
setCombatParam(combat_3, COMBAT_PARAM_TYPE, CONST_ME_MORTAREA)
setCombatParam(combat_3, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatFormula(combat_3, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 1.4, 2.1)

local combat_4 = createCombatObject()
setCombatParam(combat_4, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat_4, COMBAT_PARAM_EFFECT, 69)
setCombatParam(combat_4, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
setCombatFormula(combat_4, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 1.4, 2.1)

local combat_5 = createCombatObject()
setCombatParam(combat_5, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat_5, COMBAT_PARAM_EFFECT, CONST_ANI_ENERGY)
setCombatFormula(combat_5, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 1.4, 2.1)

setCombatArea(combat_5,createCombatArea({{0, 0, 0, 0},
{0, 0, 0, 1},
{0, 0, 0, 1},
{0, 0, 0, 1},
{0, 0, 0, 3},
{0, 0, 0, 0},
{0, 0, 0, 0},
{0, 0, 0, 0}}))

function onCastSpell(cid, var, time)
local mninja = {lookType = 49, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookTypeEx = 0, lookAddons = 3}
local fninja = {lookType = 49, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookTypeEx = 0, lookAddons = 3}
local time = 2

local sex = getPlayerSex(cid)
    if sex == 0 then
        doSetCreatureOutfit(cid, mninja, 200)
    else 
        doSetCreatureOutfit(cid, fninja, 200)
    end
	doCreatureSetNoMove(cid, true)
    direction = getCreatureLookDirection(cid)
    if direction == SOUTH then
        doCombat (cid, combat, var)
    elseif direction == NORTH then
        doCombat (cid, combat_2, var)
    elseif direction == EAST then
        doCombat (cid, combat_3, var)
        doCombat (cid, combat_5, var)
    elseif direction == WEST then
        doCombat (cid, combat_4, var)
    else
        return false
    end
	addEvent(function()
        if not isCreature(cid) then return true end
        doCreatureSetNoMove(cid, false)
    end, time * 1000)
    return true
end

 

 

obrigado deu certo , ótimo trabalho +rep

Participe da conversa

Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.

Visitante
Responder

Quem Está Navegando 0

  • Nenhum usuário registrado visualizando esta página.

Estatísticas dos Fóruns

  • Tópicos 96.9k
  • Posts 519.6k

Informação Importante

Confirmação de Termo