Postado Março 3, 2018 7 anos Pessoal, está dando esse erro aqui Spoiler [19:53:34.480] [Error - LuaInterface::loadFile] data/npc/scripts/franmur.lua:301: 'end' expected (to close 'function' at line 11) near 'elseif' [19:53:34.488] [Warning - NpcEvents::NpcEvents] Cannot load script: data/npc/scripts/franmur.lua [19:53:34.494] data/npc/scripts/franmur.lua:301: 'end' expected (to close 'function' at line 11) near 'elseif' e o script é esse aqui Spoiler local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid if(msgcontains(msg, 'mithril helmet') or msgcontains(msg, 'mithril helmet')) then selfSay('Do you want me to forge 1 mithril helmet for 50 small mithril?', cid) talkState[talkUser] = 1 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then if(getPlayerItemCount(cid, 13669) >= 50) then doPlayerRemoveItem(cid, 13669, 50) doPlayerAddItem(cid, 13050, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13669) .. " small mithril\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 50 small mithril\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'mithril armor') or msgcontains(msg, 'mithril armor')) then selfSay('Do you want me to forge 1 mithril helmet for 100 small mithril?', cid) talkState[talkUser] = 2 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 2) then if(getPlayerItemCount(cid, 13669) >= 100) then doPlayerRemoveItem(cid, 13669, 100) doPlayerAddItem(cid, 13051, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13669) .. " small mithril\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 100 small mithril\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'mithril legs') or msgcontains(msg, 'mithril legs')) then selfSay('Do you want me to forge 1 mithril helmet for 30 small mithril?', cid) talkState[talkUser] = 3 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 3) then if(getPlayerItemCount(cid, 13669) >= 30) then doPlayerRemoveItem(cid, 13669, 30) doPlayerAddItem(cid, 13052, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13669) .. " small mithril\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 30 small mithril\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'mithril boots') or msgcontains(msg, 'mithril boots')) then selfSay('Do you want me to forge 1 mithril boots for 40 small mithril?', cid) talkState[talkUser] = 4 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 4) then if(getPlayerItemCount(cid, 13669) >= 40) then doPlayerRemoveItem(cid, 13669, 40) doPlayerAddItem(cid, 13053, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13669) .. " small mithril\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 40 small mithril\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'mithril hammer') or msgcontains(msg, 'mithril hammer')) then selfSay('Do you want me to forge 1 mithril hammer for 200 small mithril?', cid) talkState[talkUser] = 5 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 5) then if(getPlayerItemCount(cid, 13669) >= 200) then doPlayerRemoveItem(cid, 13669, 200) doPlayerAddItem(cid, 13027, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13669) .. " small mithril\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 200 small mithril\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'mithril crossbow') or msgcontains(msg, 'mithril crossbow')) then selfSay('Do you want me to forge 1 mithril crossbow for 170 small mithril?', cid) talkState[talkUser] = 6 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 6) then if(getPlayerItemCount(cid, 13669) >= 170) then doPlayerRemoveItem(cid, 13669, 170) doPlayerAddItem(cid, 12964, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13669) .. " small mithril\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 170 small mithril\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'enchanted mask') or msgcontains(msg, 'enchanted mask')) then selfSay('Do you want me to forge 1 enchanted mask for 50 small golds?', cid) talkState[talkUser] = 7 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 7) then if(getPlayerItemCount(cid, 13668) >= 50) then doPlayerRemoveItem(cid, 13668, 50) doPlayerAddItem(cid, 12783, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13668) .. " small gold\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 50 small gold\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'enchanted robe') or msgcontains(msg, 'enchanted robe')) then selfSay('Do you want me to forge 1 enchanted robe for 100 small golds?', cid) talkState[talkUser] = 8 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 8) then if(getPlayerItemCount(cid, 13668) >= 100) then doPlayerRemoveItem(cid, 13668, 100) doPlayerAddItem(cid, 12961, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13668) .. " small gold\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 100 small gold\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'enchanted sword') or msgcontains(msg, 'enchanted sword')) then selfSay('Do you want me to forge 1 enchanted sword for 130 small golds?', cid) talkState[talkUser] = 9 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 9) then if(getPlayerItemCount(cid, 13668) >= 130) then doPlayerRemoveItem(cid, 13668, 130) doPlayerAddItem(cid, 12971, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13668) .. " small gold\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 130 small gold\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'enchanted shield') or msgcontains(msg, 'enchanted shield')) then selfSay('Do you want me to forge 1 enchanted shield for 70 small golds?', cid) talkState[talkUser] = 10 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 10) then if(getPlayerItemCount(cid, 13668) >= 70) then doPlayerRemoveItem(cid, 13668, 70) doPlayerAddItem(cid, 12690, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13668) .. " small gold\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 70 small gold\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'solar wand') or msgcontains(msg, 'solar wand')) then selfSay('Do you want me to forge 1 solar wand for 120 small golds?', cid) talkState[talkUser] = 11 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 11) then if(getPlayerItemCount(cid, 13668) >= 120) then doPlayerRemoveItem(cid, 13668, 120) doPlayerAddItem(cid, 12731, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13668) .. " small gold\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 120 small gold\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'enchanted hammer') or msgcontains(msg, 'enchanted hammer')) then selfSay('Do you want me to forge 1 enchanted hammer for 140 small golds?', cid) talkState[talkUser] = 12 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 12) then if(getPlayerItemCount(cid, 13668) >= 140) then doPlayerRemoveItem(cid, 13668, 140) doPlayerAddItem(cid, 13127, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13668) .. " small gold\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 140 small gold\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'enchanted armor') or msgcontains(msg, 'enchanted armor')) then selfSay('Do you want me to forge 1 enchanted armor for 100 small golds?', cid) talkState[talkUser] = 13 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 13) then if(getPlayerItemCount(cid, 13668) >= 100) then doPlayerRemoveItem(cid, 13668, 100) doPlayerAddItem(cid, 12708, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13668) .. " small gold\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 100 small gold\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'crystal hammer') or msgcontains(msg, 'crystal hammer')) then selfSay('Do you want me to forge 1 crystal hammer for 150 big crystals?', cid) talkState[talkUser] = 14 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 14) then if(getPlayerItemCount(cid, 13671) >= 150) then doPlayerRemoveItem(cid, 13671, 150) doPlayerAddItem(cid, 13029, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13671) .. " big crystal\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 150 big crystal\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'crystal hat') or msgcontains(msg, 'crystal hat')) then selfSay('Do you want me to forge 1 crystal hammer for 50 big crystals?', cid) talkState[talkUser] = 14 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 15) then if(getPlayerItemCount(cid, 13671) >= 50) then doPlayerRemoveItem(cid, 13671, 50) doPlayerAddItem(cid, 12782, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13671) .. " big crystal\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 50 big crystal\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'crystal armor') or msgcontains(msg, 'crystal armor')) then selfSay('Do you want me to forge 1 crystal armor for 150 big crystals?', cid) talkState[talkUser] = 16 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 16) then if(getPlayerItemCount(cid, 13671) >= 100) then doPlayerRemoveItem(cid, 13671, 100) doPlayerAddItem(cid, 12994, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13671) .. " big crystal\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 100 big crystal\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'crystal crossbow') or msgcontains(msg, 'crystal crosbow')) then selfSay('Do you want me to forge 1 crystal armor for 140 big crystals?', cid) talkState[talkUser] = 17 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 17) then if(getPlayerItemCount(cid, 13671) >= 140) then doPlayerRemoveItem(cid, 13671, 140) doPlayerAddItem(cid, 12965, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13671) .. " big crystal\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 140 big crystal\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- elseif(msgcontains(msg, 'offer') or msgcontains(msg, 'trade') or msgcontains(msg, 'ofertas')) then selfSay('I can forge {enchanted armor}, {enchanted robe}, {enchanted hammer}, {enchanted sword}, {solar wand}, {enchanted shield}, {enchanted mask}, {crystal armor}, {crystal hat}, {crystal crossbow}, {crystal hammer} , {mithril hammer} , {mithril crossbow}, {mithril boots}, {mithril legs}, {mithril armor}, {mithril helmet}.', cid) selfSay('That/s all.',cid) end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
Postado Março 3, 2018 7 anos Solução Não sei quem fez essa script , mas que merda é essa ??? parecia a mim quando comecei. Script corrigida Spoiler local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid if(msgcontains(msg, 'mithril helmet') or msgcontains(msg, 'mithril helmet')) then selfSay('Do you want me to forge 1 mithril helmet for 50 small mithril?', cid) talkState[talkUser] = 1 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then if(getPlayerItemCount(cid, 13669) >= 50) then doPlayerRemoveItem(cid, 13669, 50) doPlayerAddItem(cid, 13050, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13669) .. " small mithril\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 50 small mithril\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'mithril armor') or msgcontains(msg, 'mithril armor')) then selfSay('Do you want me to forge 1 mithril helmet for 100 small mithril?', cid) talkState[talkUser] = 2 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 2) then if(getPlayerItemCount(cid, 13669) >= 100) then doPlayerRemoveItem(cid, 13669, 100) doPlayerAddItem(cid, 13051, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13669) .. " small mithril\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 100 small mithril\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'mithril legs') or msgcontains(msg, 'mithril legs')) then selfSay('Do you want me to forge 1 mithril helmet for 30 small mithril?', cid) talkState[talkUser] = 3 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 3) then if(getPlayerItemCount(cid, 13669) >= 30) then doPlayerRemoveItem(cid, 13669, 30) doPlayerAddItem(cid, 13052, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13669) .. " small mithril\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 30 small mithril\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'mithril boots') or msgcontains(msg, 'mithril boots')) then selfSay('Do you want me to forge 1 mithril boots for 40 small mithril?', cid) talkState[talkUser] = 4 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 4) then if(getPlayerItemCount(cid, 13669) >= 40) then doPlayerRemoveItem(cid, 13669, 40) doPlayerAddItem(cid, 13053, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13669) .. " small mithril\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 40 small mithril\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'mithril hammer') or msgcontains(msg, 'mithril hammer')) then selfSay('Do you want me to forge 1 mithril hammer for 200 small mithril?', cid) talkState[talkUser] = 5 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 5) then if(getPlayerItemCount(cid, 13669) >= 200) then doPlayerRemoveItem(cid, 13669, 200) doPlayerAddItem(cid, 13027, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13669) .. " small mithril\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 200 small mithril\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'mithril crossbow') or msgcontains(msg, 'mithril crossbow')) then selfSay('Do you want me to forge 1 mithril crossbow for 170 small mithril?', cid) talkState[talkUser] = 6 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 6) then if(getPlayerItemCount(cid, 13669) >= 170) then doPlayerRemoveItem(cid, 13669, 170) doPlayerAddItem(cid, 12964, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13669) .. " small mithril\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 170 small mithril\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'enchanted mask') or msgcontains(msg, 'enchanted mask')) then selfSay('Do you want me to forge 1 enchanted mask for 50 small golds?', cid) talkState[talkUser] = 7 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 7) then if(getPlayerItemCount(cid, 13668) >= 50) then doPlayerRemoveItem(cid, 13668, 50) doPlayerAddItem(cid, 12783, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13668) .. " small gold\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 50 small gold\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'enchanted robe') or msgcontains(msg, 'enchanted robe')) then selfSay('Do you want me to forge 1 enchanted robe for 100 small golds?', cid) talkState[talkUser] = 8 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 8) then if(getPlayerItemCount(cid, 13668) >= 100) then doPlayerRemoveItem(cid, 13668, 100) doPlayerAddItem(cid, 12961, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13668) .. " small gold\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 100 small gold\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'enchanted sword') or msgcontains(msg, 'enchanted sword')) then selfSay('Do you want me to forge 1 enchanted sword for 130 small golds?', cid) talkState[talkUser] = 9 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 9) then if(getPlayerItemCount(cid, 13668) >= 130) then doPlayerRemoveItem(cid, 13668, 130) doPlayerAddItem(cid, 12971, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13668) .. " small gold\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 130 small gold\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'enchanted shield') or msgcontains(msg, 'enchanted shield')) then selfSay('Do you want me to forge 1 enchanted shield for 70 small golds?', cid) talkState[talkUser] = 10 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 10) then if(getPlayerItemCount(cid, 13668) >= 70) then doPlayerRemoveItem(cid, 13668, 70) doPlayerAddItem(cid, 12690, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13668) .. " small gold\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 70 small gold\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'solar wand') or msgcontains(msg, 'solar wand')) then selfSay('Do you want me to forge 1 solar wand for 120 small golds?', cid) talkState[talkUser] = 11 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 11) then if(getPlayerItemCount(cid, 13668) >= 120) then doPlayerRemoveItem(cid, 13668, 120) doPlayerAddItem(cid, 12731, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13668) .. " small gold\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 120 small gold\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'enchanted hammer') or msgcontains(msg, 'enchanted hammer')) then selfSay('Do you want me to forge 1 enchanted hammer for 140 small golds?', cid) talkState[talkUser] = 12 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 12) then if(getPlayerItemCount(cid, 13668) >= 140) then doPlayerRemoveItem(cid, 13668, 140) doPlayerAddItem(cid, 13127, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13668) .. " small gold\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 140 small gold\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'enchanted armor') or msgcontains(msg, 'enchanted armor')) then selfSay('Do you want me to forge 1 enchanted armor for 100 small golds?', cid) talkState[talkUser] = 13 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 13) then if(getPlayerItemCount(cid, 13668) >= 100) then doPlayerRemoveItem(cid, 13668, 100) doPlayerAddItem(cid, 12708, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13668) .. " small gold\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 100 small gold\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'crystal hammer') or msgcontains(msg, 'crystal hammer')) then selfSay('Do you want me to forge 1 crystal hammer for 150 big crystals?', cid) talkState[talkUser] = 14 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 14) then if(getPlayerItemCount(cid, 13671) >= 150) then doPlayerRemoveItem(cid, 13671, 150) doPlayerAddItem(cid, 13029, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13671) .. " big crystal\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 150 big crystal\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'crystal hat') or msgcontains(msg, 'crystal hat')) then selfSay('Do you want me to forge 1 crystal hammer for 50 big crystals?', cid) talkState[talkUser] = 14 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 15) then if(getPlayerItemCount(cid, 13671) >= 50) then doPlayerRemoveItem(cid, 13671, 50) doPlayerAddItem(cid, 12782, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13671) .. " big crystal\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 50 big crystal\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'crystal armor') or msgcontains(msg, 'crystal armor')) then selfSay('Do you want me to forge 1 crystal armor for 150 big crystals?', cid) talkState[talkUser] = 16 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 16) then if(getPlayerItemCount(cid, 13671) >= 100) then doPlayerRemoveItem(cid, 13671, 100) doPlayerAddItem(cid, 12994, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13671) .. " big crystal\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 100 big crystal\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'crystal crossbow') or msgcontains(msg, 'crystal crosbow')) then selfSay('Do you want me to forge 1 crystal armor for 140 big crystals?', cid) talkState[talkUser] = 17 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 17) then if(getPlayerItemCount(cid, 13671) >= 140) then doPlayerRemoveItem(cid, 13671, 140) doPlayerAddItem(cid, 12965, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13671) .. " big crystal\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 140 big crystal\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'offer') or msgcontains(msg, 'trade') or msgcontains(msg, 'ofertas')) then selfSay('I can forge {enchanted armor}, {enchanted robe}, {enchanted hammer}, {enchanted sword}, {solar wand}, {enchanted shield}, {enchanted mask}, {crystal armor}, {crystal hat}, {crystal crossbow}, {crystal hammer} , {mithril hammer} , {mithril crossbow}, {mithril boots}, {mithril legs}, {mithril armor}, {mithril helmet}.', cid) selfSay('That/s all.',cid) end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
Postado Março 3, 2018 7 anos Autor 26 minutos atrás, Sttorm disse: Não sei quem fez essa script , mas que merda é essa ??? parecia a mim quando comecei. Script corrigida Ocultar conteúdo local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid if(msgcontains(msg, 'mithril helmet') or msgcontains(msg, 'mithril helmet')) then selfSay('Do you want me to forge 1 mithril helmet for 50 small mithril?', cid) talkState[talkUser] = 1 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then if(getPlayerItemCount(cid, 13669) >= 50) then doPlayerRemoveItem(cid, 13669, 50) doPlayerAddItem(cid, 13050, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13669) .. " small mithril\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 50 small mithril\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'mithril armor') or msgcontains(msg, 'mithril armor')) then selfSay('Do you want me to forge 1 mithril helmet for 100 small mithril?', cid) talkState[talkUser] = 2 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 2) then if(getPlayerItemCount(cid, 13669) >= 100) then doPlayerRemoveItem(cid, 13669, 100) doPlayerAddItem(cid, 13051, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13669) .. " small mithril\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 100 small mithril\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'mithril legs') or msgcontains(msg, 'mithril legs')) then selfSay('Do you want me to forge 1 mithril helmet for 30 small mithril?', cid) talkState[talkUser] = 3 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 3) then if(getPlayerItemCount(cid, 13669) >= 30) then doPlayerRemoveItem(cid, 13669, 30) doPlayerAddItem(cid, 13052, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13669) .. " small mithril\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 30 small mithril\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'mithril boots') or msgcontains(msg, 'mithril boots')) then selfSay('Do you want me to forge 1 mithril boots for 40 small mithril?', cid) talkState[talkUser] = 4 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 4) then if(getPlayerItemCount(cid, 13669) >= 40) then doPlayerRemoveItem(cid, 13669, 40) doPlayerAddItem(cid, 13053, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13669) .. " small mithril\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 40 small mithril\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'mithril hammer') or msgcontains(msg, 'mithril hammer')) then selfSay('Do you want me to forge 1 mithril hammer for 200 small mithril?', cid) talkState[talkUser] = 5 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 5) then if(getPlayerItemCount(cid, 13669) >= 200) then doPlayerRemoveItem(cid, 13669, 200) doPlayerAddItem(cid, 13027, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13669) .. " small mithril\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 200 small mithril\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'mithril crossbow') or msgcontains(msg, 'mithril crossbow')) then selfSay('Do you want me to forge 1 mithril crossbow for 170 small mithril?', cid) talkState[talkUser] = 6 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 6) then if(getPlayerItemCount(cid, 13669) >= 170) then doPlayerRemoveItem(cid, 13669, 170) doPlayerAddItem(cid, 12964, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13669) .. " small mithril\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 170 small mithril\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'enchanted mask') or msgcontains(msg, 'enchanted mask')) then selfSay('Do you want me to forge 1 enchanted mask for 50 small golds?', cid) talkState[talkUser] = 7 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 7) then if(getPlayerItemCount(cid, 13668) >= 50) then doPlayerRemoveItem(cid, 13668, 50) doPlayerAddItem(cid, 12783, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13668) .. " small gold\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 50 small gold\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'enchanted robe') or msgcontains(msg, 'enchanted robe')) then selfSay('Do you want me to forge 1 enchanted robe for 100 small golds?', cid) talkState[talkUser] = 8 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 8) then if(getPlayerItemCount(cid, 13668) >= 100) then doPlayerRemoveItem(cid, 13668, 100) doPlayerAddItem(cid, 12961, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13668) .. " small gold\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 100 small gold\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'enchanted sword') or msgcontains(msg, 'enchanted sword')) then selfSay('Do you want me to forge 1 enchanted sword for 130 small golds?', cid) talkState[talkUser] = 9 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 9) then if(getPlayerItemCount(cid, 13668) >= 130) then doPlayerRemoveItem(cid, 13668, 130) doPlayerAddItem(cid, 12971, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13668) .. " small gold\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 130 small gold\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'enchanted shield') or msgcontains(msg, 'enchanted shield')) then selfSay('Do you want me to forge 1 enchanted shield for 70 small golds?', cid) talkState[talkUser] = 10 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 10) then if(getPlayerItemCount(cid, 13668) >= 70) then doPlayerRemoveItem(cid, 13668, 70) doPlayerAddItem(cid, 12690, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13668) .. " small gold\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 70 small gold\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'solar wand') or msgcontains(msg, 'solar wand')) then selfSay('Do you want me to forge 1 solar wand for 120 small golds?', cid) talkState[talkUser] = 11 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 11) then if(getPlayerItemCount(cid, 13668) >= 120) then doPlayerRemoveItem(cid, 13668, 120) doPlayerAddItem(cid, 12731, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13668) .. " small gold\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 120 small gold\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'enchanted hammer') or msgcontains(msg, 'enchanted hammer')) then selfSay('Do you want me to forge 1 enchanted hammer for 140 small golds?', cid) talkState[talkUser] = 12 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 12) then if(getPlayerItemCount(cid, 13668) >= 140) then doPlayerRemoveItem(cid, 13668, 140) doPlayerAddItem(cid, 13127, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13668) .. " small gold\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 140 small gold\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'enchanted armor') or msgcontains(msg, 'enchanted armor')) then selfSay('Do you want me to forge 1 enchanted armor for 100 small golds?', cid) talkState[talkUser] = 13 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 13) then if(getPlayerItemCount(cid, 13668) >= 100) then doPlayerRemoveItem(cid, 13668, 100) doPlayerAddItem(cid, 12708, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13668) .. " small gold\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 100 small gold\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'crystal hammer') or msgcontains(msg, 'crystal hammer')) then selfSay('Do you want me to forge 1 crystal hammer for 150 big crystals?', cid) talkState[talkUser] = 14 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 14) then if(getPlayerItemCount(cid, 13671) >= 150) then doPlayerRemoveItem(cid, 13671, 150) doPlayerAddItem(cid, 13029, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13671) .. " big crystal\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 150 big crystal\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'crystal hat') or msgcontains(msg, 'crystal hat')) then selfSay('Do you want me to forge 1 crystal hammer for 50 big crystals?', cid) talkState[talkUser] = 14 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 15) then if(getPlayerItemCount(cid, 13671) >= 50) then doPlayerRemoveItem(cid, 13671, 50) doPlayerAddItem(cid, 12782, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13671) .. " big crystal\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 50 big crystal\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'crystal armor') or msgcontains(msg, 'crystal armor')) then selfSay('Do you want me to forge 1 crystal armor for 150 big crystals?', cid) talkState[talkUser] = 16 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 16) then if(getPlayerItemCount(cid, 13671) >= 100) then doPlayerRemoveItem(cid, 13671, 100) doPlayerAddItem(cid, 12994, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13671) .. " big crystal\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 100 big crystal\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'crystal crossbow') or msgcontains(msg, 'crystal crosbow')) then selfSay('Do you want me to forge 1 crystal armor for 140 big crystals?', cid) talkState[talkUser] = 17 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 17) then if(getPlayerItemCount(cid, 13671) >= 140) then doPlayerRemoveItem(cid, 13671, 140) doPlayerAddItem(cid, 12965, 1) doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13671) .. " big crystal\'s.") selfSay('Thank you, come back always.', cid) else selfSay('You dont have 140 big crystal\'s .', cid) end talkState[talkUser] = 0 end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- if(msgcontains(msg, 'offer') or msgcontains(msg, 'trade') or msgcontains(msg, 'ofertas')) then selfSay('I can forge {enchanted armor}, {enchanted robe}, {enchanted hammer}, {enchanted sword}, {solar wand}, {enchanted shield}, {enchanted mask}, {crystal armor}, {crystal hat}, {crystal crossbow}, {crystal hammer} , {mithril hammer} , {mithril crossbow}, {mithril boots}, {mithril legs}, {mithril armor}, {mithril helmet}.', cid) selfSay('That/s all.',cid) end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) VALEEEU, @Sttorm ! salvou mais uma vez
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