Postado Março 13, 2018 7 anos Spoiler local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 4) local condition = createConditionObject(CONDITION_DRUNK) setConditionParam(condition, CONDITION_PARAM_TICKS, 2000) setCombatCondition(combat1, condition) function onGetFormulaValues(cid, level, maglevel) min = -(level*4.8) max = -(level*4.8) return min, max end setCombatCallback(combat1, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues") arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 3, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local area1 = createCombatArea(arr1) setCombatArea(combat1, area1) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end function onCastSpell(cid, var) if exhaustion.check(cid, 3202) then doPlayerSendCancel(cid, "You are exhausted in Magia 4... Boromir e gatao for: "..exhaustion.get(cid, 3202).." seconds.") doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF) return false end local parameters = { cid = cid, var = var, combat1 = combat1 } addEvent(onCastSpell1, 0, parameters) addEvent(onCastSpell1, 500, parameters) exhaustion.set(cid, 3202, 1.0) return true end Testa ai se ajudei Rep++ kkk
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