Postado Março 19, 2018 7 anos Pessoal, tenho um module tutorial aqui, porém, ele só fica no PT sendo que marquei no OTC ingles... queria saber se voces podiam ajudar!! tutorial.lua Spoiler tutorialOpen = false currentIndex = 0 loginCountExtended = 201 currentLabel = false currentCategorie = false maxCategories = 0 local form = { assignWindow = nil, oakImg = nil, indexList = nil, lines = {}, } local config = { categoriesColor = "#97b8f3", } function setCategoriesColor() for x = 1, #tutorialsIndex do form.indexList:getChildById("index" .. x):setColor(config.categoriesColor) end end function setLanguage(str) if str == 'pt' then dofile('configs_pt.lua') tutorialsIndex = tutorialsIndex_pt tutorialsInfo = tutorialsInfo_pt end maxCategories = #tutorialsIndex -- Limpar as limpas existentes for index, widget in pairs(form.lines) do widget:destroy() end form.lines = {} -- Recriar linhas for sectionIndex, section in pairs(tutorialsIndex) do local label = g_ui.createWidget('TutorialLabel', form.indexList) label:setId("index" .. sectionIndex) label.index = sectionIndex label:setText(section) label:setColor(config.categoriesColor) table.insert(form.lines, label) for index, currentTutorial in pairs(tutorialsInfo[sectionIndex]) do local labelTree = g_ui.createWidget('TutorialLabel', form.indexList) labelTree.img = currentTutorial.img labelTree:setId("index" .. sectionIndex .. "labelTree" .. index) labelTree.description = currentTutorial.text labelTree:setText(" " .. currentTutorial.name) labelTree:setVisible(false) labelTree.index = sectionIndex labelTree.label = index labelTree.isTutorial = true table.insert(form.lines, labelTree) end end end function init() tutorialButton = modules.client_topmenu.addLeftGameButton('tutorialButton', tr('Guide'), 'imgs/tutorial', onClickTutorial) tutorialWindow = g_ui.loadUI('tutorial', rootWidget) tutorialWindow:hide() form.assignWindow = tutorialWindow:getChildById('tutorialImg') form.oakImg = tutorialWindow:getChildById('oak') form.indexList = tutorialWindow:getChildById('indexList') setLanguage('pt') connect(form.indexList, { onChildFocusChange = changeFocusIndexList }) connect(g_game, { onGameEnd = hideAll }) g_keyboard.bindKeyPress('Up', nextTutorial, tutorialWindow) g_keyboard.bindKeyPress('Down', priorTutorial, tutorialWindow) end function onCLickBackButton() form.indexList:setVisible(true) for y = 1, #tutorialsIndex do for x = 1, #tutorialsInfo[y] do local label = tutorialList:getChildById(y .. x) label:setVisible(false) end end form.indexList:focusChild(nil) backButton:setVisible(false) local tutorialText = tutorialWindow:getChildById('scrollablePainel'):getChildById('tutorialText') tutorialText:setText() form.assignWindow:setImageSource("imgs/default") end function setToDefault(state) if state then tutorialWindow:getChildById('scrollablePainel'):setVisible(false) tutorialWindow:getChildById('textScroll'):setVisible(false) form.assignWindow:setHeight(375) form.assignWindow:setImageSource("imgs/default") form.oakImg:setVisible(true) else form.assignWindow:setHeight(206) tutorialWindow:getChildById('scrollablePainel'):setVisible(true) tutorialWindow:getChildById('textScroll'):setVisible(true) form.oakImg:setVisible(false) end end function changeFocusIndexList(self, focusedChild) if focusedChild == nil then return end for x = 1, #tutorialsIndex do if x == focusedChild.index then for y = 1, #tutorialsInfo[x] do if focusedChild.isOpen then form.indexList:getChildById("index" .. x .. "labelTree" .. y):setVisible(false) else form.indexList:getChildById("index" .. x .. "labelTree" .. y):setVisible(true) end end break end end if focusedChild.isTutorial then setToDefault(false) local tutorialText = tutorialWindow:getChildById('scrollablePainel'):getChildById('tutorialText') tutorialText:setText(focusedChild.description) form.assignWindow:setImageSource(focusedChild.img) currentLabel = focusedChild.label currentCategorie = focusedChild.index else if focusedChild.isOpen then focusedChild.isOpen = false else focusedChild.isOpen = true end setToDefault(true) currentLabelIndex = false currentCategorie = false if focusedChild.isOpen then form.indexList:focusChild(form.indexList:getChildById("index"..focusedChild.index.."labelTree1")) setLastDefault = false else form.indexList:focusChild(nil) end end setCategoriesColor() end function nextTutorial() if currentLabel and currentCategorie then local child = form.indexList:getChildById("index"..currentCategorie.."labelTree"..currentLabel-1) if child then form.indexList:focusChild(child) else if currentCategorie-1 >= 1 then setLastDefault = #tutorialsInfo[currentCategorie-1] form.indexList:getChildById("index"..currentCategorie-1).isOpen = true form.indexList:focusChild(form.indexList:getChildById("index"..(currentCategorie-1).."labelTree"..(#tutorialsInfo[currentCategorie-1]))) end end end end function priorTutorial() if currentLabel and currentCategorie then local child = form.indexList:getChildById("index"..currentCategorie.."labelTree"..currentLabel+1) if child then form.indexList:focusChild(child) else if currentCategorie+1 <= maxCategories then form.indexList:getChildById("index"..currentCategorie+1).isOpen = true form.indexList:focusChild(form.indexList:getChildById("index"..(currentCategorie+1).."labelTree1")) end end else form.indexList:getChildById("index1").isOpen = true form.indexList:focusChild(form.indexList:getChildById("index1labelTree1")) end end function destroyAll() tutorialWindow:destroy() tutorialButton:destroy() end function hideAll() tutorialWindow:hide() end function terminate() disconnect(g_game, { onGameEnd = hideAll }) destroyAll() --g_game.unhandleExtended(loginCountExtended) end function onOpenTutorial() form.indexList:focusChild(nil) tutorialOpen = true tutorialWindow:show() tutorialWindow:raise() tutorialWindow:focus() currentIndex = 0 setToDefault(true) setCategoriesColor() tutorialButton:setImageSource("imgs/tutorial") currentLabel = false currentCategorie = false end function onClickTutorial() if not tutorialOpen then onOpenTutorial() else tutorialOpen = false tutorialWindow:hide() end end acredito que seja nessa parte: Spoiler function setLanguage(str) if str == 'pt' then dofile('configs_pt.lua') tutorialsIndex = tutorialsIndex_pt tutorialsInfo = tutorialsInfo_pt end
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