Postado Março 31, 2018 7 anos Tfs 0.4 Estou criando um narutibia e achei pelo forum uma script do jutsu katon sohenka, utilizei e deu certo sem nenhum problema de position,etc. So que quando utilizei essa script pra criar outros 2 ataques a posição sai errada, não sei o que fazer, não tem x,y,z na script! Gostaria que alguem me ajudasse a concertar a position, Agradeço desde já! Jutsu1: local acombat1 = createCombatObject() local acombat2 = createCombatObject() local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 308) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -180.2, 1, -170.2, 1) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 308) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -180.2, 1, -170.2, 1) arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr2 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0}, {1, 1, 1, 1, 0, 2, 0, 1, 1, 1, 1}, {0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0} } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) setCombatArea(acombat1, area1) setCombatArea(acombat2, area2) function onTargetTile(cid, pos) doCombat(cid,combat1,positionToVariant(pos)) end function onTargetTile2(cid, pos) doCombat(cid,combat2,positionToVariant(pos)) end setCombatCallback(acombat1, CALLBACK_PARAM_TARGETTILE, "onTargetTile") setCombatCallback(acombat2, CALLBACK_PARAM_TARGETTILE, "onTargetTile2") local function onCastSpell1(parameters) doCombat(parameters.cid, acombat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, acombat2, parameters.var) end function onCastSpell(cid, var) local position1 = {x=getCreaturePosition(cid).x+3, y=getCreaturePosition(cid).y-1, z=getCreaturePosition(cid).z} local position2 = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y-1, z=getCreaturePosition(cid).z} local position3 = {x=getCreaturePosition(cid).x+3, y=getCreaturePosition(cid).y, z=getCreaturePosition(cid).z} local position4 = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y, z=getCreaturePosition(cid).z} local position5 = {x=getCreaturePosition(cid).x+3, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z} local position6 = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z} local position7 = {x=getCreaturePosition(cid).x+3, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z} local position8 = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z} local position9 = {x=getCreaturePosition(cid).x-2, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z} local position10 = {x=getCreaturePosition(cid).x-2, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z} local position11 = {x=getCreaturePosition(cid).x-1, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z} local position12 = {x=getCreaturePosition(cid).x-1, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z} local position13 = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z} local position14 = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z} local position15 = {x=getCreaturePosition(cid).x+3, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z} local position16 = {x=getCreaturePosition(cid).x+3, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z} local position17 = {x=getCreaturePosition(cid).x, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z} local position18 = {x=getCreaturePosition(cid).x, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z} local position19 = {x=getCreaturePosition(cid).x+4, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z} local position20 = {x=getCreaturePosition(cid).x+4, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z} local parameters = { cid = cid, var = var} addEvent(onCastSpell1, 100, parameters) addEvent(onCastSpell2, 400, parameters) return TRUE end Jutsu2 local acombat1 = createCombatObject() local acombat2 = createCombatObject() local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 304) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -130.4, 1, -124.4, 1) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 304) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -130.4, 1, -124.4, 1) arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 0, 2, 0, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) setCombatArea(acombat1, area1) setCombatArea(acombat2, area2) function onTargetTile(cid, pos) doCombat(cid,combat1,positionToVariant(pos)) end function onTargetTile2(cid, pos) doCombat(cid,combat2,positionToVariant(pos)) end setCombatCallback(acombat1, CALLBACK_PARAM_TARGETTILE, "onTargetTile") setCombatCallback(acombat2, CALLBACK_PARAM_TARGETTILE, "onTargetTile2") local function onCastSpell1(parameters) doCombat(parameters.cid, acombat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, acombat2, parameters.var) end function onCastSpell(cid, var) local position1 = {x=getCreaturePosition(cid).x+3, y=getCreaturePosition(cid).y-1, z=getCreaturePosition(cid).z} local position2 = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y-1, z=getCreaturePosition(cid).z} local position3 = {x=getCreaturePosition(cid).x+3, y=getCreaturePosition(cid).y, z=getCreaturePosition(cid).z} local position4 = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y, z=getCreaturePosition(cid).z} local position5 = {x=getCreaturePosition(cid).x+3, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z} local position6 = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z} local position7 = {x=getCreaturePosition(cid).x+3, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z} local position8 = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z} local position9 = {x=getCreaturePosition(cid).x-2, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z} local position10 = {x=getCreaturePosition(cid).x-2, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z} local position11 = {x=getCreaturePosition(cid).x-1, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z} local position12 = {x=getCreaturePosition(cid).x-1, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z} local position13 = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z} local position14 = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z} local position15 = {x=getCreaturePosition(cid).x+3, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z} local position16 = {x=getCreaturePosition(cid).x+3, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z} local position17 = {x=getCreaturePosition(cid).x, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z} local position18 = {x=getCreaturePosition(cid).x, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z} local position19 = {x=getCreaturePosition(cid).x+4, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z} local position20 = {x=getCreaturePosition(cid).x+4, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z} local parameters = { cid = cid, var = var} addEvent(onCastSpell1, 100, parameters) addEvent(onCastSpell2, 400, parameters) return TRUE end Naruto Age of Darkness (Naruto World)
Postado Março 31, 2018 7 anos Spoiler local acombat1 = createCombatObject() local acombat2 = createCombatObject() local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -180.2, 1, -170.2, 1) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -180.2, 1, -170.2, 1) arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr2 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0}, {1, 1, 1, 1, 0, 2, 0, 1, 1, 1, 1}, {0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0} } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) setCombatArea(acombat1, area1) setCombatArea(acombat2, area2) function onTargetTile(cid, pos) doCombat(cid,combat1,positionToVariant(pos)) end function onTargetTile2(cid, pos) doCombat(cid,combat2,positionToVariant(pos)) end setCombatCallback(acombat1, CALLBACK_PARAM_TARGETTILE, "onTargetTile") setCombatCallback(acombat2, CALLBACK_PARAM_TARGETTILE, "onTargetTile2") local function onCastSpell1(parameters) local position = {x=getCreaturePosition(cid).x+3, y=getCreaturePosition(cid).y-1, z=getCreaturePosition(cid).z} local effect = 3 doCombat(parameters.cid, acombat1, parameters.var) doSendMagicEffect(position , effect) end local function onCastSpell2(parameters) local position = {x=getCreaturePosition(cid).x+3, y=getCreaturePosition(cid).y-1, z=getCreaturePosition(cid).z} local effect = 3 doCombat(parameters.cid, acombat2, parameters.var) doSendMagicEffect(position , effect) end function onCastSpell(cid, var) local position1 = {x=getCreaturePosition(cid).x+3, y=getCreaturePosition(cid).y-1, z=getCreaturePosition(cid).z} local position2 = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y-1, z=getCreaturePosition(cid).z} local position3 = {x=getCreaturePosition(cid).x+3, y=getCreaturePosition(cid).y, z=getCreaturePosition(cid).z} local position4 = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y, z=getCreaturePosition(cid).z} local position5 = {x=getCreaturePosition(cid).x+3, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z} local position6 = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z} local position7 = {x=getCreaturePosition(cid).x+3, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z} local position8 = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z} local position9 = {x=getCreaturePosition(cid).x-2, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z} local position10 = {x=getCreaturePosition(cid).x-2, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z} local position11 = {x=getCreaturePosition(cid).x-1, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z} local position12 = {x=getCreaturePosition(cid).x-1, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z} local position13 = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z} local position14 = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z} local position15 = {x=getCreaturePosition(cid).x+3, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z} local position16 = {x=getCreaturePosition(cid).x+3, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z} local position17 = {x=getCreaturePosition(cid).x, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z} local position18 = {x=getCreaturePosition(cid).x, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z} local position19 = {x=getCreaturePosition(cid).x+4, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z} local position20 = {x=getCreaturePosition(cid).x+4, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z} local parameters = { cid = cid, var = var} addEvent(onCastSpell1, 100, parameters) addEvent(onCastSpell2, 400, parameters) return TRUE end Configure aqui local function onCastSpell1(parameters) local position = {x=getCreaturePosition(cid).x+3, y=getCreaturePosition(cid).y-1, z=getCreaturePosition(cid).z} local effect = 3 doCombat(parameters.cid, acombat1, parameters.var) doSendMagicEffect(position , effect) end local function onCastSpell2(parameters) local position = {x=getCreaturePosition(cid).x+3, y=getCreaturePosition(cid).y-1, z=getCreaturePosition(cid).z} local effect = 3 doCombat(parameters.cid, acombat2, parameters.var) doSendMagicEffect(position , effect) end
Postado Março 31, 2018 7 anos Autor @Sttorm Deu erro na distro! Editado Março 31, 2018 7 anos por felippepsa (veja o histórico de edições) Naruto Age of Darkness (Naruto World)
Participe da conversa
Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.