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The Forgotten Server, version 0.3.6 (Crying Damson),

Base: Pokemon Dash 2015

 

Ao executar essa spell no jogo

Ocorre o seguinte erro:

 

 

[13/04/2018 18:45:15] [Error - TalkAction Interface] 
[13/04/2018 18:45:15] In a timer event called from: 
[13/04/2018 18:45:15] data/talkactions/scripts/move1.lua:onSay
[13/04/2018 18:45:15] Description: 
[13/04/2018 18:45:15] data/lib/032-position.lua:170: bad argument #1 to 'getn' (table expected, got nil)
[13/04/2018 18:45:15] stack traceback:
[13/04/2018 18:45:15]     [C]: in function 'getn'
[13/04/2018 18:45:15]     data/lib/032-position.lua:170: in function 'getPosfromArea'
[13/04/2018 18:45:15]     data/lib/newStatusSyst.lua:846: in function <data/lib/newStatusSyst.lua:843>

 

 

ela só aparece quando usa a spell

 

Código da Spell

Spoiler

elseif spell == "Mamaragan" then

local ret = {}                 
ret.id = 0
ret.cd = 9
ret.eff = 207
ret.check = 0
ret.spell = spell
ret.cond = "Stun"

local pos = getThingPosWithDebug(cid)
local areas = {rock1, rock2, rock1, rock10, rock4, rock10, rock11, rock7, rock10, rock5, rock12, rock5}

for i = 0, 14 do
    addEvent(doMoveInArea2, i*320, cid, 207, areas[i+1], ELECTRICDAMAGE, min, max, spell, ret)
    addEvent(doMoveInArea2, i*330, cid, 207, areas[i+1], ELECTRICDAMAGE, 0, 0, spell)
end

 

Areas.lua

Spoiler

BrickBeak = {         --alterado v2.8 \/
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 0, 0}, 
{0, 0, 0, 3, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},  
{0, 0, 0, 0, 0, 0, 0}, 
}

SilverWing = createCombatArea{
{1, 0, 1}, 
{0, 3, 0}, 
{1, 0, 1}, 
}

reto6 = {
{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0},          
{0, 0, 0, 0, 3, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}, 
}
----------------------------------------------

cross = {
{0, 0, 0, 0, 0, 0, 0, 0, 0},             --alterado v2.7
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0}, 
{0, 0, 0, 0, 2, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
}

-------------------------------------------------
electro = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, 
{0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
--------------------------------------------------
rock1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, 
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

rock2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, 
{0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

rock3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, 
{0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

rock4 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, 
{0, 1, 0, 0, 0, 2, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

rock5 = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, 
{1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
}

rock6 = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1}, 
{1, 0, 0, 0, 1, 2, 1, 0, 0, 0, 1},
{1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
}

rock7 = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0},
{1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1}, 
{1, 1, 1, 0, 1, 2, 1, 0, 1, 1, 1},
{1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1},
{0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
}

rock8 = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 0},
{1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1}, 
{1, 1, 0, 1, 0, 2, 0, 1, 0, 1, 1},
{1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1},
{0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
}

rock9 = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1}, 
{1, 1, 0, 0, 0, 2, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
}

rock10 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0}, 
{0, 0, 1, 1, 0, 2, 0, 1, 1, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

rock11 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0}, 
{0, 1, 1, 1, 0, 2, 0, 1, 1, 1, 0},
{0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

rock12 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0}, 
{0, 1, 1, 0, 0, 2, 0, 0, 1, 1, 0},
{0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

rock13 = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0},
{1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1}, 
{1, 1, 1, 0, 0, 2, 0, 0, 1, 1, 1},
{1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1},
{0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
}

------------------------------------------------
inferno1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0}, 
{0, 1, 0, 0, 0, 2, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
}

inferno2 = createCombatArea{            --alterado v2.8
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, 
{0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
}
----------------------------------------- alterado 2.5 /\/\
doSurf1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0}, 
{0, 1, 0, 0, 0, 2, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
}                                       --alterado v2.4

doSurf2 = createCombatArea{
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, 
{0, 0, 1, 1, 1, 2, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
}
---------------------------
pulse1 = createCombatArea{
{0, 0, 0, 0, 0}, 
{0, 1, 3, 1, 0}, 
{1, 0, 0, 0, 1},                     --alterado v2.4
}

pulse2 = createCombatArea{
{0, 1, 1, 1, 0}, 
{1, 1, 3, 1, 1}, 
{0, 0, 0, 0, 0},  
}
-----------------------------------
airSlash = createCombatArea{
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0}, 
{0, 0, 0, 1, 1, 2, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},        --alterado v2.4
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
}
-------------------------------
gale1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0}, 
{0, 0, 0, 1, 2, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
}

gale2 = {                         --alterado v2.4
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0}, 
{0, 0, 1, 0, 2, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
}

gale3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 1, 0, 0, 2, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
}

gale4 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{1, 1, 0, 0, 0, 2, 0, 0, 0, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}
-----------------------------------------------------
daze = {
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 1, 0, 0}, 
{0, 0, 1, 1, 2, 1, 1, 1, 0},
{0, 1, 0, 1, 0, 1, 0, 1, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 0},                --alterado v2.4
{0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
}

dazeDano = {
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 0}, 
{0, 1, 1, 1, 2, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},  
}
-------------------------------------------------
triplo6 = {
{0, 0, 0, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0}, 
{0, 0, 0, 0, 3, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},      --alterado v2.4
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0}, 
}

LeafBlade = createCombatArea{
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 0}, 
{0, 0, 0, 3, 0, 0, 0},       --alterado v2.4
{0, 0, 1, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},  
{0, 0, 0, 0, 0, 0, 0}, 
}

Crunch1 = {
{0, 1, 0}, 
{0, 3, 0}, 
{0, 0, 0}, 
}                   --alterado v2.4

Crunch2 = {
{1, 0, 1}, 
{0, 3, 0}, 
{0, 0, 0}, 
}
--------------------------------------------------
wall_1 = {
    {1, 1, 1, 1, 1, 1, 1},
    {1, 1, 1, 1, 1, 1, 1},
    {1, 1, 0, 0, 0, 1, 1},
    {0, 0, 0, 3, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0}
}

wall_2 = {
    {0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0},
    {1, 1, 1, 3, 1, 1, 1},
    {1, 1, 1, 1, 1, 1, 1},
    {1, 1, 1, 1, 1, 1, 1},
    {1, 1, 1, 1, 1, 1, 1}
}
---------------------------------------------
punish1 = {
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}


punish2 = {
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
    {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
    {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
    {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
    {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
    {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
    {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}

punish3 = {
    {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1},
    {0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0},
    {0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0},
    {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
    {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
    {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
    {1, 1, 1, 1, 1, 0, 0, 2, 0, 0, 1, 1, 1, 1, 1},
    {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
    {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
    {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
    {0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0},
    {0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0},
    {1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1}
}
------------------------------------------------
psy1 = {        --roxo
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0}, 
{0, 0, 0, 1, 2, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}, 
}

psy2 = {      --verde
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0}, 
{0, 0, 1, 0, 2, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}, 
}

psy3 = {    --roxo
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, 
{1, 1, 1, 1, 0, 2, 0, 1, 1, 1, 1},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},     --alterado v2.7
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, 
}

psy4 = {        --verde
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0}, 
{0, 1, 1, 1, 2, 1, 1, 1, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}, 
}

psy5 = {            --branco
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 0, 0, 0, 1, 1, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 2, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 1, 1, 0, 0, 0, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}, 
}

-------------------------------------------
flames0 = {        --explosao
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0}, 
{0, 0, 0, 0, 2, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}, 
}

flames1 = {        --explosao
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0}, 
{0, 0, 1, 1, 2, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}, 
}

flames2 = {        --flames
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 0}, 
{0, 0, 0, 0, 2, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}, 
}

flames3 = {        --flame
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 0, 1, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0}, 
{0, 1, 0, 0, 2, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 1, 0, 1, 1, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}, 
}

flames4 = {        --explosao
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 0, 1, 1, 0, 0},
{0, 1, 1, 0, 0, 0, 1, 1, 0}, 
{1, 1, 0, 0, 2, 0, 0, 1, 1},
{0, 1, 1, 0, 0, 0, 1, 1, 0},
{0, 0, 1, 1, 0, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}, 
}
-----------------------------------------
bullet = {
{0, 1, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},  
}

bulletDano = {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},  
}

multi = {
{0, 1, 0, 1, 0, 1, 0, 1, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0}, 
{0, 0, 0, 0, 3, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}, 
}

multiDano = {
{0, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0}, 
{0, 0, 0, 0, 3, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},  
}

heal = {
{0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 0}, 
{1, 1, 1, 3, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0},  
}

flamek = {
    {0, 0, 0, 0, 0},
    {0, 1, 1, 1, 0},
    {0, 1, 1, 1, 0},
    {0, 1, 1, 1, 0},
    {0, 0, 3, 0, 0},
    {0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0},
}

machine = {
    {0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0},
    {0, 1, 1, 1, 0},
    {0, 1, 1, 1, 0},
    {0, 0, 3, 0, 0},
    {0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0},
}

triflames = {
{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 1, 0, 0, 1, 0, 0, 1, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0}, 
{0, 0, 0, 0, 3, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}, 
}

reto5 = {
{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0}, 
{0, 0, 0, 0, 3, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}, 
}

duplo5 = {
{0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0}, 
{0, 0, 0, 0, 3, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}, 
}

reto4 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0}, 
{0, 0, 0, 0, 3, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}, 
}

muddy = {
{0, 0, 0, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0}, 
{0, 0, 0, 0, 3, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}, 
}

stomp = {
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0}, 
{0, 0, 1, 1, 2, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}, 
}

selfArea1 = {
    {0, 0, 1, 1, 1, 0, 0},
    {0, 1, 1, 1, 1, 1, 0},
    {1, 1, 1, 1, 1, 1, 1},
    {1, 1, 1, 2, 1, 1, 1},
    {1, 1, 1, 1, 1, 1, 1},
    {0, 1, 1, 1, 1, 1, 0},
    {0, 0, 1, 1, 1, 0, 0}
}

selfArea2 = createCombatArea{
    {0, 0, 1, 1, 1, 0, 0},
    {0, 1, 1, 1, 1, 1, 0},
    {1, 1, 1, 1, 1, 1, 1},
    {1, 1, 1, 2, 1, 1, 1},
    {1, 1, 1, 1, 1, 1, 1},
    {0, 1, 1, 1, 1, 1, 0},
    {0, 0, 1, 1, 1, 0, 0}
}

thunderr = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, 
{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, 
}

BigArea2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}

bmn = createCombatArea{
{0, 0, 2, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0}, 
{0, 0, 1, 0, 0}, 
{0, 0, 1, 0, 0}, 
{0, 0, 0, 0, 0},
}

tw1 = {
{0, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0}, 
{0, 0, 0, 3, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},  
}

db1 = {
{0, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0}, 
{0, 0, 0, 3, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},  
{0, 0, 0, 0, 0, 0, 0}, 
}

SL1 = {
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0}, 
{0, 0, 0, 3, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},  
{0, 0, 0, 0, 0, 0, 0}, 
}

SL2 = {
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 3, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},  
{0, 0, 0, 0, 0, 0, 0}, 
}

SL3 = {
{0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 1, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 3, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},  
{0, 0, 0, 0, 0, 0, 0}, 
}

SL4 = {
{0, 1, 0, 1, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 3, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},  
{0, 0, 0, 0, 0, 0, 0}, 
}


wingatk = {
{1, 1, 1}, 
{0, 3, 0}, 
{0, 0, 0}, 
}

xScissor = {
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0}, 
{0, 0, 1, 3, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},  
{0, 0, 0, 0, 0, 0, 0}, 
}

epicenter = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0}, 
{0, 0, 0, 1, 0, 2, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
}

confusion = {
    {0, 1, 1, 1, 0},
    {1, 1, 1, 1, 1},
    {1, 1, 2, 1, 1},
    {1, 1, 1, 1, 1},
    {0, 1, 1, 1, 0}
}

bombWee1 = {
{1, 1, 1}, 
{1, 3, 1}, 
{1, 1, 1}, 
}

bombWee2 = createCombatArea{
{1, 1, 1}, 
{1, 3, 1}, 
{1, 1, 1}, 
}

bombWee3 = createCombatArea{
    {0, 1, 1, 1, 0},
    {1, 1, 1, 1, 1},
    {1, 1, 2, 1, 1},
    {1, 1, 1, 1, 1},
    {0, 1, 1, 1, 0}
}

whipn = createCombatArea{
{0, 0, 0},
{0, 2, 0},
{1, 1, 1},
{1, 1, 1}
}
whips = createCombatArea{
{1, 1, 1},
{1, 1, 1},
{0, 2, 0},
{0, 0, 0}
}
whipe = createCombatArea{
{1, 1, 0},
{1, 1, 2},
{1, 1, 0},
{0, 0, 0}
}
whipw = createCombatArea{
{0, 1, 1},
{2, 1, 1},
{0, 1, 1},
{0, 0, 0}
}

solarn = createCombatArea{
{0, 0, 0, 2, 0, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
}

solars = createCombatArea{
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 2, 0, 0, 0},
}

solarw = createCombatArea{
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 1, 1},
{2, 1, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
}

solare = createCombatArea{
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 2},
{1, 1, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
}

scythe1 = createCombatArea{
{0, 0, 0},
{0, 0, 0},
{0, 2, 0},
{1, 0, 0},
}
scythe2 = createCombatArea{
{1, 0, 0},
{0, 0, 0},
{0, 2, 0},
}
scythe3 = createCombatArea{
{1, 0, 0, 0},
{0, 0, 2, 0},
{0, 0, 0, 0},
}
scythe4 = createCombatArea{
{0, 0, 0, 1},
{0, 0, 2, 0},
{0, 0, 0, 0},
}

scyther5 = createCombatArea{
{1, 1, 1},
{1, 2, 1},
{1, 1, 1},
}

powders = createCombatArea{
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 2, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
 
grassarea = createCombatArea{
    {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
    {0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
    {0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0},
    {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
    {1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1},
    {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
    {0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0},
    {0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
    {0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}
}

waba = createCombatArea{
    {0, 1, 1, 1, 0},
    {1, 1, 1, 1, 1},
    {1, 1, 3, 1, 1},
    {1, 1, 1, 1, 1},
    {0, 1, 1, 1, 0}
}

wg1n = createCombatArea{
{0, 0, 0}, 
{0, 2, 0}, 
{0, 1, 0}, 
}
wg2n = createCombatArea{
{0, 2, 0},
{0, 0, 0},
{0, 1, 0}, 
{0, 1, 0}, 
{0, 1, 0}, 
}
wg3n = createCombatArea{
{0, 2, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0}, 
{0, 0, 0}, 
{0, 1, 0}, 
}

wg1s = createCombatArea{
{0, 1, 0}, 
{0, 2, 0}, 
{0, 0, 0}, 
}
wg2s = createCombatArea{
{0, 1, 0},
{0, 1, 0},
{0, 1, 0}, 
{0, 0, 0}, 
{0, 2, 0}, 
}
wg3s = createCombatArea{
{0, 1, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0}, 
{0, 0, 0}, 
{0, 2, 0}, 
}

wg1e = createCombatArea{
{0, 0, 0}, 
{1, 2, 0}, 
{0, 0, 0}, 
}
wg2e = createCombatArea{ 
{1, 1, 1, 0, 2}, 
}
wg3e = createCombatArea{ 
{1, 0, 0, 0, 0, 2}, 
}

wg1w = createCombatArea{
{0, 0, 0}, 
{0, 2, 1}, 
{0, 0, 0}, 
}
wg2w = createCombatArea{ 
{2, 0, 1, 1, 1}, 
}
wg3w = createCombatArea{ 
{2, 0, 0, 0, 0, 1}, 
}

whirl3 = createCombatArea{
{0, 0, 0}, 
{1, 3, 1}, 
{0, 0, 0}, 
}
sand1 = createCombatArea{
{0, 0, 0}, 
{0, 3, 0}, 
{0, 0, 0}, 
}
whirl5 = createCombatArea{
{0, 0, 0, 0, 0}, 
{1, 1, 3, 1, 1}, 
{0, 0, 0, 0, 0}, 
}

waterarea = createCombatArea{
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 3, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}

splash = createCombatArea{
{1, 1, 1}, 
{1, 2, 1}, 
{1, 1, 1}, 
}

check = {
{1, 1, 1}, 
{1, 2, 1}, 
{1, 1, 1}, 
}

stomp = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, 
{0, 0, 1, 1, 1, 2, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
}

crusher = createCombatArea{
{1, 1, 1}, 
{1, 3, 1}, 
{1, 1, 1}, 
}

sacred = createCombatArea{
    {0, 0, 1, 1, 0},
    {1, 0, 1, 0, 0},
    {1, 1, 3, 1, 1},
    {0, 0, 1, 0, 1},
    {0, 1, 1, 0, 0}
}

blaze = {
{0, 1, 0}, 
{0, 3, 0}, 
{0, 0, 0}, 
}

kick = {
{1, 0, 1}, 
{0, 3, 0}, 
{0, 0, 0}, 
}

 

Move1.lua

Spoiler

local msgs = {"use ", ""}

function doAlertReady(cid, id, movename, n, cd)
    if not isCreature(cid) then return true end
    local myball = getPlayerSlotItem(cid, 8)
    if myball.itemid > 0 and getItemAttribute(myball.uid, cd) == "cd:"..id.."" then
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(myball.uid).." - "..movename.." (m"..n..") is ready!")
    return true
    end
    local p = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid)
    if not p or #p <= 0 then return true end
    for a = 1, #p do
        if getItemAttribute(p[a], cd) == "cd:"..id.."" then
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(p[a]).." - "..movename.." (m"..n..") is ready!")
        return true
        end
    end
end

function onSay(cid, words, param, channel)


    if param ~= "" then return true end
    if string.len(words) > 3 then return true end

    if #getCreatureSummons(cid) == 0 then
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need a pokemon to use moves.")
    return 0
    end
             --alterado v2.5
local mypoke = getCreatureSummons(cid)[1]

    if getCreatureCondition(cid, CONDITION_EXHAUST) then return true end
    if getCreatureName(mypoke) == "Evolution" then return true end

    local name = getCreatureName(mypoke) == "Ditto" and getPlayerStorageValue(mypoke, 1010) or getCreatureName(mypoke)

local it = string.sub(words, 2, 3)
local move = movestable[name].move1
if getPlayerStorageValue(mypoke, 212123) >= 1 then
   cdzin = "cm_move"..it..""
else
   cdzin = "move"..it..""       --alterado v2.5
end

    if it == "2" then
        move = movestable[name].move2
    elseif it == "3" then
        move = movestable[name].move3
    elseif it == "4" then
        move = movestable[name].move4
    elseif it == "5" then
        move = movestable[name].move5
    elseif it == "6" then
        move = movestable[name].move6
    elseif it == "7" then
        move = movestable[name].move7
    elseif it == "8" then
        move = movestable[name].move8
    elseif it == "9" then
        move = movestable[name].move9
    elseif it == "10" then
        move = movestable[name].move10
    elseif it == "11" then
        move = movestable[name].move11
    elseif it == "12" then
        move = movestable[name].move12
    elseif it == "13" then
        move = movestable[name].move13
    end

    if not move then
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't recognize this move.")
    return true
    end

    --if false and getLevel(mypoke) < move.level then
    if getLevel(mypoke) < move.level then
        doPlayerSendTextMessage(cid, 26, "Your pokemon doesn't have enough level to use this move.")
    return 0
    end

    if getCD(getPlayerSlotItem(cid, 8).uid, cdzin) > 0 and getCD(getPlayerSlotItem(cid, 8).uid, cdzin) < (move.cd + 2) then
         doPlayerSendCancel(cid, "[MOVE] You have to wait ["..getCD(getPlayerSlotItem(cid, 8).uid, cdzin).."] seconds to use "..move.name.." again.")

    return 0
    end

    if getTileInfo(getThingPos(mypoke)).protection then
        doPlayerSendCancel(cid, "Your pokemon cannot use moves while in protection zone.")
    return 0
    end
    
    if getPlayerStorageValue(mypoke, 3894) >= 1 then
    return doPlayerSendCancel(cid, "You can't attack because you is with fear") --alterado v2.3
    end
                                                    
    if (move.name == "Team Slice" or move.name == "Team Claw") and #getCreatureSummons(cid) < 2 then       --alterado v2.5
        doPlayerSendCancel(cid, "Your pokemon need be in a team for use this move!")
    return 0
    end
                                                                     --alterado v2.7 \/\/\/
if isCreature(getCreatureTarget(cid)) and isInArray(specialabilities["evasion"], getCreatureName(getCreatureTarget(cid))) then 
   local target = getCreatureTarget(cid)                                                                                       
   if math.random(1, 100) <= passivesChances["Evasion"][getCreatureName(target)] then 
      if isCreature(getMasterTarget(target)) then                                                                      
         doSendMagicEffect(getThingPos(target), 211)
         doSendAnimatedText(getThingPos(target), "TOO BAD", 215)                                
         doTeleportThing(target, getClosestFreeTile(target, getThingPos(mypoke)), false)
         doSendMagicEffect(getThingPos(target), 211)
         doFaceCreature(target, getThingPos(mypoke))            
         return true     
      end
   end
end


if move.target == 1 then

    if not isCreature(getCreatureTarget(cid)) then
    doPlayerSendTextMessage(cid, 25, "You don\'t have any targets.")
    return 0
    end

    if getCreatureCondition(getCreatureTarget(cid), CONDITION_INVISIBLE) then
    return 0
    end

    if getCreatureHealth(getCreatureTarget(cid)) <= 0 then
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your have already defeated your target.")
    return 0
    end

    if not isCreature(getCreatureSummons(cid)[1]) then
    return true
    end

    if getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid))) > move.dist then
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Get closer to the target to use this move.")
    return 0
    end

    if not isSightClear(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid)), false) then
    return 0
    end
end

    local newid = 0

        if isSleeping(mypoke) or isSilence(mypoke) then  --alterado v2.5
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Sorry you can't do that right now.")
            return 0
        else
            newid = setCD(getPlayerSlotItem(cid, 8).uid, cdzin, move.cd)
        end
        
    doCreatureSay(cid, ""..getPokeName(mypoke)..", "..msgs[math.random(#msgs)]..""..move.name.."!", TALKTYPE_SAY)
    
    local summons = getCreatureSummons(cid) --alterado v2.6

    addEvent(doAlertReady, move.cd * 1000, cid, newid, move.name, it, cdzin)
    
    for i = 2, #summons do
       if isCreature(summons) and getPlayerStorageValue(cid, 637501) >= 1 then
          docastspell(summons, move.name)        --alterado v2.6
       end
    end 

    docastspell(mypoke, move.name)
    doCreatureAddCondition(cid, playerexhaust)

    if useKpdoDlls then
        doUpdateCooldowns(cid)
    end

return 0
end

 

032-position.lua

 

Spoiler

function getCreatureInRange(type, fromPos, toPos)
                                                   --alterado v2.7
local types = {
    ["player"] = isPlayer,
    ["monster"] = ehMonstro,
    ["npc"] = ehNPC,
    ["creature"] = isCreature
}
local tmp = {}
 
    local type = types[type]
    if(not type) then
        print('[getCreatureInRange]>> Unknow type')
        return false
    end
 
    local thing = nil
    for x = fromPos.x, toPos.x do
        for y = fromPos.y, toPos.y do
            for z = fromPos.z, toPos.z do
                for s = 1, 253 do
                    local position = {x = x, y = y, z = z, stackpos = s}
                    thing = getTileThingByPos(position)
                    if(type(thing.uid) == true) then
                        table.insert(tmp, thing.uid)
                    end
                end
            end
        end
    end
    return tmp
end
---------------------------------------------------------------------------------------
function doRemoveItemFromPos(position, itemid, count)
    local item = getTileItemById(position, itemid)
    if(item.uid ~= 0)then
        if getItemAttribute(item.uid, "aid") == 3544 then return true end  --alterado v2.9        
        return doRemoveItem(item.uid, count or -1)
    end
    return false
end

function isInRange(position, fromPosition, toPosition)
    return (position.x >= fromPosition.x and position.y >= fromPosition.y and position.z >= fromPosition.z and position.x <= toPosition.x and position.y <= toPosition.y and position.z <= toPosition.z)
end

function getDistanceBetween(fromPosition, toPosition)
    local x, y = math.abs(fromPosition.x - toPosition.x), math.abs(fromPosition.y - toPosition.y)
    local diff = math.max(x, y)
    if(fromPosition.z ~= toPosition.z) then
        diff = diff + 9 + 6
    end

    return diff
end

function getDirectionTo(pos1, pos2)
    local dir = NORTH
    if(pos1.x > pos2.x) then
        dir = WEST
        if(pos1.y > pos2.y) then
            dir = NORTHWEST
        elseif(pos1.y < pos2.y) then
            dir = SOUTHWEST
        end
    elseif(pos1.x < pos2.x) then
        dir = EAST
        if(pos1.y > pos2.y) then
            dir = NORTHEAST
        elseif(pos1.y < pos2.y) then
            dir = SOUTHEAST
        end
    else
        if(pos1.y > pos2.y) then
            dir = NORTH
        elseif(pos1.y < pos2.y) then
            dir = SOUTH
        end
    end

    return dir
end

function getCreatureLookPosition(cid)
    return getPosByDir(getThingPos(cid), getCreatureLookDirection(cid))
end

function getPositionByDirection(pos, direction, size)
    local n = size or 1
    local position = {}
    position.x = pos.x
    position.y = pos.y
    position.z = pos.z
        if pos.stackpos then
            position.stackpos = pos.stackpos
        end
    if(direction == NORTH) then
        position.y = position.y - n
    elseif(direction == SOUTH) then
        position.y = position.y + n
    elseif(direction == WEST) then
        position.x = position.x - n
    elseif(direction == EAST) then
        position.x = position.x + n
    elseif(direction == NORTHWEST) then
        position.y = position.y - n
        position.x = position.x - n
    elseif(direction == NORTHEAST) then
        position.y = position.y - n
        position.x = position.x + n
    elseif(direction == SOUTHWEST) then
        position.y = position.y + n
        position.x = position.x - n
    elseif(direction == SOUTHEAST) then
        position.y = position.y + n
        position.x = position.x + n
    end

    return position
end

function doComparePositions(position, positionEx)
    return position.x == positionEx.x and position.y == positionEx.y and position.z == positionEx.z
end

function getArea(position, x, y)
    local t = {}
    for i = (position.x - x), (position.x + x) do
        for j = (position.y - y), (position.y + y) do
            table.insert(t, {x = i, y = j, z = position.z})
        end
    end

    return t
end

function checkAreaUid(pos, area, showP, showM) -- By Wantedzin(Perdigs)
    local creaturesList = {}
    local center = {}
    center.y = math.floor(#area/2)+1
    for y = 1, #area do
        for x = 1, #area[y] do
            local number = area[y][x]
            if number > 0 then
                center.x = math.floor(table.getn(area[y])/2)+1
                local pos =  getTopCreature {x = pos.x + x - center.x, y = pos.y + y - center.y, z = pos.z, stackpos = STACKPOS_TOP_CREATURE}
                if (pos.type == 1 and showP == 1) or (pos.type == 2 and showM == 1) then
                table.insert(creaturesList, pos.uid)
                end
            end
        end
    end
    return creaturesList
end  
------------------------
function descompactar(table)
local str = ""
for i = 1, #table do
    for j = 1, #table[1] do
        str = str..(table[j] or "9")..", "
    end
    str = str.."\n"
end
return str
end


------------------ Function getPosfromArea(cid,area) by Dokmos ------------------
function getPosfromArea(cid,area)
icenter = math.floor(table.getn(area)/2)+1
jcenter = math.floor(table.getn(area[1])/2)+1
center = area[icenter]
ivar = table.getn(area)
jvar = table.getn(area[1])
i = table.getn(area)^2
j = table.getn(area[1])^2

local mydir = isCreature(getMasterTarget(cid)) and getCreatureDirectionToTarget(cid, getMasterTarget(cid)) or getCreatureLookDir(cid)
setPlayerStorageValue(cid, 21101, -1)  --alterado v1.6

   if center[jcenter] == 3 then
          if mydir == 0 then
             signal = {-1,1,1,2}
          elseif mydir == 1 then
             signal = {1,-1,2,1}
          elseif mydir == 2 then
             signal = {1,-1,1,2}
          elseif mydir == 3 then
             signal = {-1,1,2,1}
          end
   else
   signal = {-1,1,1,2}
   end

POSITIONS = {}  
P = 0 
   
repeat
pvar = {0,0}
I = area[ivar]
J = I[jvar]
i = i-1
j = j-1
   if J == 1 then
          if jvar < jcenter then  
          pvar[signal[3]] = signal[1]*math.abs((jcenter-jvar)) 
          elseif jvar > jcenter then  
          pvar[signal[3]] = signal[2]*math.abs((jcenter-jvar)) 
          end
          
          if ivar < icenter then  
          pvar[signal[4]] = signal[1]*math.abs((icenter-ivar)) 
          elseif ivar > icenter then
          pvar[signal[4]] = signal[2]*math.abs((icenter-ivar))
          end
   end    
   if jvar > 1 then
   jvar = (jvar-1)
   elseif ivar > 1 then
   jvar = table.getn(area[1])
   ivar = (ivar-1)
   end  
local pos = getThingPos(cid)
local areapos = {x=pos.x+(pvar[1]),y=pos.y+(pvar[2]),z=pos.z}  

  if pos.x ~= areapos.x or pos.y ~= areapos.y then
     P = P+1
     POSITIONS[P] = areapos
  end 
  
until i <= 0 and j <= 0

return POSITIONS
end

 

NewstatusSyst.lua

 

Spoiler

conds = {
["Slow"] = 3890,
["Confusion"] = 3891,  
["Burn"] = 3892,
["Poison"] = 3893,
["Fear"] = 3894,
["Stun"] = 3895,
["Paralyze"] = 3896,                               --alterado v2.6 \/ peguem o script todo!
["Leech"] = 3897,
["Buff1"] = 3898,
["Buff2"] = 3899,
["Buff3"] = 3900,
["Miss"] = 32659,   
["Silence"] = 32698,     
["Sleep"] = 98271,
}

injuries2 = {
[1] = {n = "slow", m = 3890},
[2] = {n = "confuse", m = 3891},  
[3] = {n = "burn", m = 3892},
[4] = {n = "poison", m = 3893},
[5] = {n = "fear", m = 3894},
[6] = {n = "stun", m = 3895},
[7] = {n = "paralyze", m = 3896},
[8] = {n = "leech", m = 3897},
[9] = {n = "Buff1", m = 3898},
[10] = {n = "Buff2", m = 3899},
[11] = {n = "Buff3", m = 3900},
[12] = {n = "miss", m = 32659},   
[13] = {n = "silence", m = 32698},     
[14] = {n = "sleep", m = 98271},
}

Buffs = {
[1] = {"Buff1", 3898},
[2] = {"Buff2", 3899},
[3] = {"Buff3", 3900},
}

paralizeArea2 = createConditionObject(CONDITION_PARALYZE)
setConditionParam(paralizeArea2, CONDITION_PARAM_TICKS, 50000)
setConditionFormula(paralizeArea2, -0.63, -0.63, -0.63, -0.63)

local roardirections = {
[NORTH] = {SOUTH},
[SOUTH] = {NORTH},
[WEST] = {EAST},           --edited sistema de roar
[EAST] = {WEST}}

function doSendSleepEffect(cid)
    if not isCreature(cid) or not isSleeping(cid) then return true end
    doSendMagicEffect(getThingPos(cid), 32)
    addEvent(doSendSleepEffect, 1500, cid)
end

local outFurys = {
["Shiny Charizard"] = {outFury = 1073},  
["Shiny Blastoise"] = {outFury = 1074},    
}

local outImune = {
["Camouflage"] = 1445,
["Acid Armor"] = 1453,
["Iron Defense"] = 1401,
["Minimize"] = 1455,
["DeoxysDefense"] = 1980,
["DeoxysDefense2"] = 1984,
["DeoxysSpeed"] = 1981,
["DeoxysSpeed2"] = 1985,
["DeoxysAttack"] = 1979,
["DeoxysAttack2"] = 1983,
}
            
local function transBack(cid)
if isCreature(cid) then
   if getPlayerStorageValue(cid, 974848) >= 1 then
      setPlayerStorageValue(cid, 974848, 0)
      doRemoveCondition(cid, CONDITION_OUTFIT)
   end
end
end

function doCondition2(ret)
--
function doMiss2(cid, cd, eff, check, spell)
local stg = conds["Miss"]
    if not isCreature(cid) then return true end  --is creature?
    if getPlayerStorageValue(cid, 21100) >= 1 and getPlayerStorageValue(cid, stg) <= -1 then return true end --alterado v2.6  reflect
    if not canDoMiss(cid, spell) then return true end
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v2.8
       return true 
    end

    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "miss", a)
       doItemSetAttribute(item.uid, "missEff", eff)
       doItemSetAttribute(item.uid, "missSpell", spell)
    end
    
    if a <= -1 then 
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
        
    doSendMagicEffect(getThingPos(cid), eff)
    addEvent(doMiss2, 1000, cid, -1, eff, a, spell)   
end 

function doSilence2(cid, cd, eff, check)
local stg = conds["Silence"]
    if not isCreature(cid) then return true end  --is creature?
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v2.8
       return true 
    end
    
    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "silence", a)
       doItemSetAttribute(item.uid, "silenceEff", eff)
    end
    
    if a <= -1 then 
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
        
    doSendMagicEffect(getThingPos(cid), eff)
    addEvent(doSilence2, 1000, cid, -1, eff, a)   
end       

function doSlow2(cid, cd, eff, check, first)
local stg = conds["Slow"]
    if not isCreature(cid) then return true end  --is creature?
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v2.8
       return true 
    end
    
    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "slow", a)
       doItemSetAttribute(item.uid, "slowEff", eff)
    end
    
    if a <= -1 then 
    doRemoveCondition(cid, CONDITION_PARALYZE)
    if not isSleeping(cid) and not isParalyze(cid) then
       addEvent(doRegainSpeed, 50, cid)     --alterado
    end
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
    
    if first then
       doAddCondition(cid, paralizeArea2) 
    end  
      
    doSendMagicEffect(getThingPos(cid), eff)
    addEvent(doSlow2, 1000, cid, -1, eff, a)   
end    

function doConfusion2(cid, cd, check)
local stg = conds["Confusion"]
    if not isCreature(cid) then return true end  --is creature?
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v2.8
       return true 
    end
    
    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "confuse", a)
    end
    
    if a <= -1 then 
    if getCreatureCondition(cid, CONDITION_PARALYZE) == true then
       doRemoveCondition(cid, CONDITION_PARALYZE)
       addEvent(doAddCondition, 10, cid, paralizeArea2)            
    end
    if not isSleeping(cid) and not isParalyze(cid) then
       doRegainSpeed(cid)            --alterado 
    end
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
    
    if math.random(1, 6) >= 4 then
        doSendMagicEffect(getThingPos(cid), 31)
    end

    local isTarget = isSummon(cid) and getCreatureTarget(getCreatureMaster(cid)) or getCreatureTarget(cid)
    if isCreature(isTarget) and not isSleeping(cid) and not isParalyze(cid) and getPlayerStorageValue(cid, 654878) <= 0 then --alterado v2.6
        doChangeSpeed(cid, -getCreatureSpeed(cid))
        doChangeSpeed(cid, 100)
        doPushCreature(cid, math.random(0, 3), 1, 0)    --alterado v2.6
        doChangeSpeed(cid, -100)
    end

    local pos = getThingPos(cid)
    addEvent(doSendMagicEffect, math.random(0, 450), pos, 31)
 
    addEvent(doConfusion2, 1000, cid, -1, a)   
end           

function doBurn2(cid, cd, check, damage)
local stg = conds["Burn"]
    if not isCreature(cid) then return true end  --is creature?
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v2.8
       return true 
    end
    
    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "burn", a)
       doItemSetAttribute(item.uid, "burndmg", damage)
    end
    
    if a <= -1 then 
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
    
    if getPlayerStorageValue(cid, 8402) == -1 then
        doCreatureAddHealth(cid, -damage, 15, COLOR_BURN)  
    end 
    addEvent(doBurn2, 3500, cid, -1, a, damage)   
end 

function doPoison2(cid, cd, check, damage)
local stg = conds["Poison"]
    if not isCreature(cid) then return true end  --is creature?
    ----------
    if isSummon(cid) or ehMonstro(cid) and pokes[getCreatureName(cid)] then --alterado v2.6
       local type = pokes[getCreatureName(cid)].type
       local type2 = pokes[getCreatureName(cid)].type2
       if isInArray({"poison", "steel"}, type) or isInArray({"poison", "steel"}, type2) then
          return true
       end
    end
    ---------
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v2.8
       return true 
    end
    
    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "poison", a)
       doItemSetAttribute(item.uid, "poisondmg", damage)
    end
    
    if a <= -1 or getCreatureHealth(cid) == 1 then 
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
   
    local dano = getCreatureHealth(cid)-damage <= 0 and getCreatureHealth(cid)-1 or damage 
    if getPlayerStorageValue(cid, 8402) == -1 then
        doCreatureAddHealth(cid, -dano, 8, COLOR_GRASS)  
    end
    
    addEvent(doPoison2, 1500, cid, -1, a, damage)   
end       

function doFear2(cid, cd, check, skill)
local stg = conds["Fear"]
    if not isCreature(cid) then return true end  --is creature?
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v2.8
       return true 
    end
    
    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "fear", a)
       doItemSetAttribute(item.uid, "fearSkill", skill)
    end
    
    if a <= -1 then 
    if getCreatureCondition(cid, CONDITION_PARALYZE) == true then
       doRemoveCondition(cid, CONDITION_PARALYZE)
       addEvent(doAddCondition, 10, cid, paralizeArea2)            
    end
    if not isSleeping(cid) and not isParalyze(cid) then
       doRegainSpeed(cid)         --alterado 
    end
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
    
    if skill == "Roar" then
       eff = 244
    else                --edited Roar
       eff = 139
    end
    
    if math.random(1, 6) >= 4 then
        doSendMagicEffect(getThingPos(cid), eff)
    end

    local isTarget = isSummon(cid) and getCreatureTarget(getCreatureMaster(cid)) or getCreatureTarget(cid)
    if isCreature(isTarget) and not isSleeping(cid) and not isParalyze(cid) and getPlayerStorageValue(cid, 654878) <= 0 then --alterado v2.6
        local dir = getCreatureDirectionToTarget(cid, isTarget)
        doChangeSpeed(cid, -getCreatureSpeed(cid))
        doChangeSpeed(cid, 100)
        doPushCreature(cid, roardirections[dir][1], 1, 0)  --alterado v2.6
        doChangeSpeed(cid, -100)
    end

    local pos = getThingPos(cid)
    addEvent(doSendMagicEffect, math.random(0, 450), pos, eff)
 
    addEvent(doFear2, 1000, cid, -1, a, skill)   
end      

function doStun2(cid, cd, eff, check, spell)
local stg = conds["Stun"]
    if not isCreature(cid) then return true end  --is creature?
    if not canDoMiss(cid, spell) then return true end
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v2.8
       return true 
    end
    
    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "stun", a)
       doItemSetAttribute(item.uid, "stunEff", eff)
       doItemSetAttribute(item.uid, "stunSpell", spell)
    end
    
    if a <= -1 then
    doRemoveCondition(cid, CONDITION_PARALYZE)
    if not isSleeping(cid) and not isParalyze(cid) then
       addEvent(doRegainSpeed, 50, cid)   --alterado 
    end
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
    
    if getCreatureCondition(cid, CONDITION_PARALYZE) == false then
       doAddCondition(cid, paralizeArea2)
    end    
    doSendMagicEffect(getThingPos(cid), eff)
    addEvent(doStun2, 1000, cid, -1, eff, a, spell)   
end 

function doParalyze2(cid, cd, eff, check, first)
local stg = conds["Paralyze"]
    if not isCreature(cid) then return true end  --is creature?
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v2.8
       return true 
    end
    
    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "paralyze", a)
       doItemSetAttribute(item.uid, "paralyzeEff", eff)
    end
    
    if a <= -1 then 
    if isPlayer(cid) then
       if not isSleeping(cid) then   --alterado
          mayNotMove(cid, false)
       end
    else
       if getCreatureCondition(cid, CONDITION_PARALYZE) == true then
          doRemoveCondition(cid, CONDITION_PARALYZE)
          addEvent(doAddCondition, 10, cid, paralizeArea2)            
       end
       if not isSleeping(cid) then
          doRegainSpeed(cid)          --alterado
       end
    end   
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
    
    if isPlayer(cid) then
       mayNotMove(cid, true)
    else                        --alterado v2.6
       doChangeSpeed(cid, -2000)
    end 
    doSendMagicEffect(getThingPos(cid), eff)
    addEvent(doParalyze2, 1000, cid, -1, eff, a, false)   
end       

function doSleep2(cid, cd, check, first)        
local stg = conds["Sleep"]
    if not isCreature(cid) then return true end  --is creature?
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v2.8
       return true 
    end
    
    if not isSleeping(cid) then
        addEvent(doSendSleepEffect, 500, cid)
    end
    
    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
          
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "sleep", a)
    end
    
    if a <= -1 then 
    if not isPlayer(cid) then
       local dittoStg = getPlayerStorageValue(cid, 1010) 
       if getCreatureName(cid) == "Ditto" and isSummon(cid) and tostring(dittoStg) and dittoStg ~= "Ditto" then
          doSetCreatureOutfit(cid, {lookType = getItemAttribute(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "transOutfit")}, -1)
       else
          doRemoveCondition(cid, CONDITION_OUTFIT)
       end
       if getPlayerStorageValue(cid, 625877) ~= -1 then 
          doSetCreatureOutfit(cid, {lookType = getPlayerStorageValue(cid, 625877)}, -1)   --alterado v2.6
       end 
    end
    if isPlayer(cid) then
       if not isParalyze(cid) then
          mayNotMove(cid, false)   --alterado
       end
    else
       if getCreatureCondition(cid, CONDITION_PARALYZE) == true then
          doRemoveCondition(cid, CONDITION_PARALYZE)
          addEvent(doAddCondition, 10, cid, paralizeArea2)            
       end
       if not isParalyze(cid) then
          doRegainSpeed(cid)   --alterado
       end
    end
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
    
    if first then 
       if getCreatureName(cid) == "Ursaring" and getCreatureCondition(cid, CONDITION_OUTFIT) == true then
             
       elseif not isPlayer(cid) then
          if isInArray({604, 605, 1015, 1016, 1183, 1184}, getCreatureOutfit(cid).lookType) then
             Info = 0                                                                            --alterado v2.6
          else
             Info = getMonsterInfo(getCreatureName(cid)).lookCorpse                
          end                
          local look = getCreatureOutfit(cid) 
          ---------
          local dittoStg = getPlayerStorageValue(cid, 1010) 
          if getCreatureName(cid) == "Ditto" and isSummon(cid) and tostring(dittoStg) and dittoStg ~= "Ditto" then
             local InfoDitto = getMonsterInfo(tostring(dittoStg)).lookCorpse
             if InfoDitto ~= 0 and look.lookType ~= 0 then             
                doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(tostring(dittoStg)).lookCorpse}, -1)
             end   
          else
             if getCreatureName(cid) == "Shiny Golem" and getCreatureOutfit(cid).lookType == 1403 then
                doRemoveCondition(cid, CONDITION_OUTFIT)                                                                                                  
             elseif Info ~= 0 and look.lookType ~= 0 then
                doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(getCreatureName(cid)).lookCorpse}, -1)
             end
          end
       end
    end
                                      --alterado v2.6
    if isPlayer(cid) then
       mayNotMove(cid, true)
    else
       doChangeSpeed(cid, -getCreatureSpeed(cid))
    end
    addEvent(doSleep2, 1000, cid, -1, a, false)
end   

function doLeech2(cid, attacker, cd, check, damage)
local stg = conds["Leech"]
    if not isCreature(cid) then return true end  --is creature?
    if attacker ~= 0 and not isCreature(attacker) then return true end  --is creature?
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v2.8
       return true 
    end
    
    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "leech", a)
       doItemSetAttribute(item.uid, "leechdmg", damage)
    end
    
    if a <= -1 then 
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
    
    local life = getCreatureHealth(cid)
    ------
if getPlayerStorageValue(cid, 8402) == -1 then
        doCreatureAddHealth(cid, -damage)
        doSendAnimatedText(getThingPos(cid), "-"..damage.."", 144)
        doSendMagicEffect(getThingPos(cid), 45)
    ------
        local newlife = life - getCreatureHealth(cid)
        if newlife >= 1 and attacker ~= 0 then
            doSendMagicEffect(getThingPos(attacker), 14)
            doCreatureAddHealth(attacker, newlife)
            doSendAnimatedText(getThingPos(attacker), "+"..newlife.."", 32)
        end 
    end
    addEvent(doLeech2, 2000, cid, attacker, -1, a, damage)   
end 

function doBuff2(cid, cd, eff, check, buff, first, attr)
    if not isCreature(cid) then return true end  --is creature?
---------------------
local atributo = attr and attr or ""
if first and atributo == "" then
for i = 1, 3 do 
    if getPlayerStorageValue(cid, Buffs[2]) <= 0 then
       atributo = Buffs[1]
       break
    end
end
end
if atributo == "" then return true end
if ehMonstro(cid) then atributo = "Buff1" end
----------------------
local stg = conds[atributo]

    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then return true end  --n usar 2x

    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, atributo, a)
       doItemSetAttribute(item.uid, atributo.."eff", eff)
       doItemSetAttribute(item.uid, atributo.."skill", buff)
    end
    
    if a <= -1 then               --alterado v2.6
    if isInArray({"Future Sight", "Camouflage", "Acid Armor", "Iron Defense", "DeoxysDefense", "DeoxysDefense2", "DeoxysSpeed", "DeoxysSpeed2", "DeoxysAttack", "DeoxysAttack2", "Minimize", "Bug Fighter", "Ancient Fury"}, buff) then
       if getCreatureName(cid) == "Ditto" and pokes[getPlayerStorageValue(cid, 1010)] and getPlayerStorageValue(cid, 1010) ~= "Ditto" then
          if isSummon(cid) then
             local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
             doSetCreatureOutfit(cid, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1)   --alterado v2.6.1
          end 
       elseif not isSleeping(cid) then
          doRemoveCondition(cid, CONDITION_OUTFIT)
       end
       setPlayerStorageValue(cid, 9658783, -1)
       setPlayerStorageValue(cid, 625877, -1) --alterado v2.6 
    end 
    if isInArray({"Strafe", "Agility", "Ancient Fury", "War Dog", "Fighter Spirit", "Furious Legs", "Ultimate Champion", "Bug Fighter"}, buff) then
       setPlayerStorageValue(cid, 374896, -1)   --alterado v2.6
    end                                         
    setPlayerStorageValue(cid, stg, -1)      
    return true 
    end
     
    doSendMagicEffect(getThingPos(cid), eff)
        
    if first then
    if buff == "Strafe" or buff == "Agility" then
       setPlayerStorageValue(cid, 374896, 1) --velo atk --alterado v2.6
       doRaiseStatus(cid, 0, 0, 100, a)
    elseif buff == "Tailwind" then
       doRaiseStatus(cid, 0, 0, 200, a)
    elseif buff == "Rage" then
       doRaiseStatus(cid, 2, 0, 0, a)
    elseif buff == "Harden" then
       doRaiseStatus(cid, 0, 2, 0, a)
    elseif buff == "Calm Mind" then
       doRaiseStatus(cid, 0, 2, 0, a)
    elseif buff == "Ancient Fury" then
       doSetCreatureOutfit(cid, {lookType = outFurys[getCreatureName(cid)].outFury}, a*1000)
       setPlayerStorageValue(cid, 374896, 1)  --velo atk
       if getCreatureName(cid) == "Shiny Charizard" then 
          doRaiseStatus(cid, 2, 0, 0, a)    --atk melee     --alterado v2.6
       else
          doRaiseStatus(cid, 0, 2, 0, a)    --def
       end   
       setPlayerStorageValue(cid, 625877, outFurys[getCreatureName(cid)].outFury)     --alterado v2.6
    elseif buff == "War Dog" then
       doRaiseStatus(cid, 1.5, 1.5, 0, a)
       setPlayerStorageValue(cid, 374896, 1)  --velo atk
    elseif buff == "Rest" then
       doSleep2(cid, cd, getPlayerStorageValue(cid, conds["Sleep"]), true) 
       doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
    elseif isInArray({"Fighter Spirit", "Furious Legs", "Ultimate Champion"}, buff) then
       doRaiseStatus(cid, 1.5, 0, 0, a)    --atk melee    --alterado v2.6
       setPlayerStorageValue(cid, 374896, 1)  --velo atk 
       addEvent(setPlayerStorageValue, a*1000, cid, 465987, -1)                                              
    elseif isInArray({"Future Sight", "Camouflage", "Acid Armor", "Iron Defense", "DeoxysDefense", "DeoxysDefense2", "DeoxysSpeed", "DeoxysSpeed2", "DeoxysAttack", "DeoxysAttack2", "Minimize"}, buff) then
       doSetCreatureOutfit(cid, {lookType = outImune[buff]}, -1)
       setPlayerStorageValue(cid, 9658783, 1)  
       setPlayerStorageValue(cid, 625877, outImune[buff]) --alterado v2.6                             
    elseif buff == "Bug Fighter" then
       setPlayerStorageValue(cid, 374896, 1)  --velo atk  --alterado v2.6
       doRaiseStatus(cid, 1.5, 1.5, 100, a)
       doSetCreatureOutfit(cid, {lookType = 1448}, a*1000)
       setPlayerStorageValue(cid, 625877, 1448)  --alterado v2.6
    end                                                                            
    end 
    addEvent(doBuff2, 1000, cid, -1, eff, a, buff, false, atributo)   
end
 
if ret.buff and ret.buff ~= "" then
   doBuff2(ret.id, ret.cd, ret.eff, ret.check, ret.buff, ret.first, (ret.attr and ret.attr or false))
end

if isSummon(ret.id) and getPokemonBoost(ret.id) ~= 0 and math.random(1, 100) <= getPokemonBoost(ret.id) then   --sistema "pegou no boost"
   if ret.cond and not isInArray({"Poison", "Burn", "Leech", "Fear"}, ret.cond) then   --alterado v2.6
      doSendAnimatedText(getThingPosWithDebug(ret.id), "BOOST", 215)   --alterado v2.8 
      return true
   end
end

if ret.cond and ret.cond == "Miss" then
    doMiss2(ret.id, ret.cd, ret.eff, ret.check, ret.spell)
elseif ret.cond and ret.cond == "Silence" then
    doSilence2(ret.id, ret.cd, ret.eff, ret.check)
elseif ret.cond and ret.cond == "Slow" then
    doSlow2(ret.id, ret.cd, ret.eff, ret.check, ret.first)
elseif ret.cond and ret.cond == "Confusion" then
    doConfusion2(ret.id, ret.cd, ret.check)
elseif ret.cond and ret.cond == "Burn" then
    doBurn2(ret.id, ret.cd, ret.check, ret.damage)
elseif ret.cond and ret.cond == "Poison" then
    doPoison2(ret.id, ret.cd, ret.check, ret.damage)
elseif ret.cond and ret.cond == "Fear" then
    doFear2(ret.id, ret.cd, ret.check, ret.skill)
elseif ret.cond and ret.cond == "Stun" then
    doStun2(ret.id, ret.cd, ret.eff, ret.check, ret.spell)
elseif ret.cond and ret.cond == "Paralyze" then
    doParalyze2(ret.id, ret.cd, ret.eff, ret.check, ret.first)
elseif ret.cond and ret.cond == "Sleep" then
    doSleep2(ret.id, ret.cd, ret.check, ret.first)
elseif ret.cond and ret.cond == "Leech" then
    doLeech2(ret.id, ret.attacker, ret.cd, ret.check, ret.damage)
end
end

--------------------------------
function cleanBuffs2(item)
if item ~= 0 then
   for i = 1, 3 do
       doItemEraseAttribute(item, Buffs[1])
       doItemEraseAttribute(item, Buffs[1].."eff")
       doItemEraseAttribute(item, Buffs[1].."skill")
   end   
end
end 
--------------------------------
function doCureStatus(cid, type, playerballs)    --alterado v2.9 \/
    if not isCreature(cid) then return true end
    if playerballs and isPlayer(cid) then
        local bp = getPlayerSlotItem(cid, CONST_SLOT_BACKPACK)
        local mb = getPlayerSlotItem(cid, 8)
        local balls = getPokeballsInContainer(bp.uid)
        if isPokeball(mb.itemid) then
            if not type or type == "all" then
                for b = 1, #injuries2 do
                    doItemSetAttribute(mb.uid, ""..injuries2.n.."", -1)
                end
            else
                doItemSetAttribute(mb.uid, ""..type.."", -1)
            end
        end
        if #balls >= 1 then
           for _, uid in ipairs(balls) do
               if not type or type == "all" then
                    for b = 1, #injuries2 do
                    doItemSetAttribute(uid, ""..injuries2.n.."", -1)
                    end
                else
                    doItemSetAttribute(uid, ""..type.."", -1)
                end
            end
        end    
    end
    if type == "all" then
        for a = 1, #injuries2 do
            setPlayerStorageValue(cid, injuries2[a].m, -1)
        end
    return true
    end
    for a, b in pairs (injuries2) do
        if b.n == type then
        setPlayerStorageValue(cid, b.m, -1)
        end
    end
end 
---------------------------------
function isWithCondition(cid)
for i = 1, #injuries2 do 
   if getPlayerStorageValue(cid, injuries2.m) >= 1 then
      return true
   end
end
return false
end
---------------------------------
function doCureBallStatus(item, type)
    if not type or type == "all" then
        for b = 1, #injuries2 do
        doItemSetAttribute(item, ""..injuries2.n.."", -1)
        end
    else
        doItemSetAttribute(item, ""..type.."", -1)
    end
end
---------------------------------
function isBurning(cid)
    if not isCreature(cid) then return false end
    if getPlayerStorageValue(cid, conds["Burn"]) >= 0 then return true end
return false
end

function isPoisoned(cid)
    if not isCreature(cid) then return false end
    if getPlayerStorageValue(cid, conds["Poison"]) >= 0 then return true end
return false
end

function isSilence(cid)
    if not isCreature(cid) then return false end
    if getPlayerStorageValue(cid, conds["Silence"]) >= 0 then return true end
return false
end

function isParalyze(cid)      
    if not isCreature(cid) then return false end
    if getPlayerStorageValue(cid, conds["Paralyze"]) >= 0 then return true end
return false
end
    
function isSleeping(cid)
    if not isCreature(cid) then return false end
    if getPlayerStorageValue(cid, conds["Sleep"]) >= 0 then return true end
return false
end

function isWithFear(cid)
    if not isCreature(cid) then return false end
    if getPlayerStorageValue(cid, conds["Fear"]) >= 0 then return true end
return false
end 
-----------------------------------
function doMoveInArea2(cid, eff, area, element, min, max, spell, ret)
if not isCreature(cid) then return true end
   
   local pos = getPosfromArea(cid, area)  --alterado v1.8
   setPlayerStorageValue(cid, 21101, -1) 
   
   local skills = {"Skull Bash", "Gust", "Water Pulse", "Stick Throw", "Overheat", "Toxic", "Take Down", "Gyro Ball"} --alterado v1.7
   local n = 0 
   local l = 0

while n < #pos do
if not isCreature(cid) then return true end 
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end   
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end

   n = n+1
   thing = {x=pos[n].x,y=pos[n].y,z=pos[n].z,stackpos=253}
   local pid = getThingFromPosWithProtect(thing)
   ----
   if pid ~= cid then
   if spell and isInArray(skills, spell) then
      if spell == "Stick Throw" then
         addEvent(sendEffWithProtect, l*300, cid, pos[n], eff)
         addEvent(sendMoveBack, 1200, cid, pos, eff, min, max)
         addEvent(doMoveDano2, l*300, cid, pid, element, min, max, ret, spell) --alterado v1.6  
      elseif spell and spell == "Gyro Ball" then   --alterado v1.7
         pos[n].x = pos[n].x+1
         addEvent(sendEffWithProtect, l*200, cid, pos[n], eff)
         addEvent(doMoveDano2, l*200, cid, pid, element, min, max, ret, spell) 
      else
         addEvent(sendEffWithProtect, l*200, cid, pos[n], eff)
         addEvent(doMoveDano2, l*200, cid, pid, element, min, max, ret, spell)  --alterado v1.6  
      end
   elseif spell and spell == "Epicenter" then
      local random = math.random(50, 500)   
      addEvent(sendEffWithProtect, random, cid, pos[n], eff)
      addEvent(doDanoWithProtect, random, cid, GROUNDDAMAGE, pos[n], crusher, -min, -max, 255)
   elseif spell and spell == "Shadowave" then
      posi = {x=pos[n].x, y=pos[n].y+1, z=pos[n].z}
      sendEffWithProtect(cid, posi, eff)
      doMoveDano2(cid, pid, element, min, max, ret, spell) --alterado v1.6 
   elseif spell and spell == "Surf" then
      addEvent(sendEffWithProtect, math.random(50, 500), cid, pos[n], eff)
      addEvent(doMoveDano2, 400, cid, pid, element, min, max, ret, spell)  --alterado v1.6 
   elseif spell and spell == "Sand Attack" then
      addEvent(sendEffWithProtect, n*200, cid, pos[n], eff)
      addEvent(doMoveDano2, n*200, cid, pid, element, min, max, ret, spell) --alterado v1.6 
   elseif spell and (spell == "Muddy Water" or spell == "Venom Motion") then
      local arr = {
      [1] = 0, [2] = 0, [3] = 0, [4] = 200, [5] = 200, [6] = 200, [7] = 400, [8] = 400, [9] = 400, [10] = 600, [11] = 600,
      [12] = 600, [13] = 800, [14] = 800, [15] = 800
      }

      local time = {0, 200, 400, 600, 800}
             
      addEvent(sendEffWithProtect, arr[n], cid, pos[n], eff)
      addEvent(doMoveDano2, arr[n], cid, pid, element, min, max, ret, spell)
   elseif spell and (spell == "Inferno" or spell == "Fissure" or spell == "Volcano Burst" or spell == "Discharge") then  --alterado v1.8
      addEvent(sendEffWithProtect, math.random(0, 500), cid, pos[n], eff)
      addEvent(doMoveDano2, math.random(0, 500), cid, pid, element, min, max, ret, spell)     
   else
      sendEffWithProtect(cid, pos[n], eff)
      doMoveDano2(cid, pid, element, min, max, ret, spell) 
   end
   end
   l = l+1
end
end
-------------------------------------------
function doMoveDano2(cid, pid, element, min, max, ret, spell)
if isCreature(pid) and isCreature(cid) and cid ~= pid then
   if isNpcSummon(pid) and getCreatureTarget(pid) ~= cid then
      return true                             --alterado v2.6
   end
   if ehNPC(pid) then return true end
   ---
   local canAtk = true     --alterado v2.6
   if getPlayerStorageValue(pid, 21099) >= 1 then
      doSendMagicEffect(getThingPosWithDebug(pid), 135)
      doSendAnimatedText(getThingPosWithDebug(pid), "REFLECT", COLOR_GRASS)
      addEvent(docastspell, 100, pid, spell)
      if getCreatureName(pid) == "Wobbuffet" then
         doRemoveCondition(pid, CONDITION_OUTFIT)    
      end
      canAtk = false
      setPlayerStorageValue(pid, 21099, -1)
      setPlayerStorageValue(pid, 21100, 1)
      setPlayerStorageValue(pid, 21101, cid)
      setPlayerStorageValue(pid, 21103, getTableMove(cid, getPlayerStorageValue(cid, 21102)).f)
   end
   ---   
   if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
   if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
      if isSummon(cid) and (ehMonstro(pid) or (isSummon(pid) and canAttackOther(cid, pid) == "Can") or (isPlayer(pid) and canAttackOther(cid, pid) == "Can" and #getCreatureSummons(pid) <= 0)) and pid ~= cid then
         if canAtk then     --alterado v2.6
            if ret and ret.cond then
               ret.id = pid
               ret.check = getPlayerStorageValue(pid, conds[ret.cond])
               doCondition2(ret)
            end
            if spell == "Selfdestruct" then
               if getPlayerStorageValue(pid, 9658783) <= 0 then
                  doSendAnimatedText(getThingPosWithDebug(pid), "-"..max.."", COLOR_NORMAL)
                  doCreatureAddHealth(pid, -max)    --alterado v2.6
               end
            else
               doTargetCombatHealth(cid, pid, element, -(math.abs(min)), -(math.abs(max)), 255)
            end
         end
      elseif ehMonstro(cid) and (isSummon(pid) or (isPlayer(pid) and #getCreatureSummons(pid) <= 0)) and pid ~= cid then
         if canAtk then    --alterado v2.6
            if ret and ret.cond then
               ret.id = pid
               ret.check = getPlayerStorageValue(pid, conds[ret.cond])
               doCondition2(ret)
            end
            if spell == "Selfdestruct" then
               if getPlayerStorageValue(pid, 9658783) <= 0 then
                  doSendAnimatedText(getThingPosWithDebug(pid), "-"..max.."", COLOR_NORMAL)
                  doCreatureAddHealth(pid, -max)    --alterado v2.6
               end
            else
               doTargetCombatHealth(cid, pid, element, -(math.abs(min)), -(math.abs(max)), 255)
            end
         end
      elseif isPlayer(cid) and ehMonstro(pid) and pid ~= cid then
         if canAtk then    --alterado v2.6
            if ret and ret.cond then
               ret.id = pid
               ret.check = getPlayerStorageValue(pid, conds[ret.cond])
               doCondition2(ret)
            end
            if spell == "Selfdestruct" then
               if getPlayerStorageValue(pid, 9658783) <= 0 then
                  doSendAnimatedText(getThingPosWithDebug(pid), "-"..max.."", COLOR_NORMAL)
                  doCreatureAddHealth(pid, -max)    --alterado v2.6
               end
            else
               doTargetCombatHealth(cid, pid, element, -(math.abs(min)), -(math.abs(max)), 255)
            end
         end
      end
end
end
--------------------------------------------------------------------------------
function sendEffWithProtect(cid, pos, eff)  --Manda algum magic effect com proteçoes 
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
local checkpos = pos
        checkpos.stackpos = 0
if not hasTile(checkpos) then
return true
end
if not canWalkOnPos2(pos, false, true, false, true, false) then --alterado v2.6
return true
end

   doSendMagicEffect(pos, eff)
end
---------------------------------------------------------------------------------
function getThingPosWithDebug(what)
    if not isCreature(what) or getCreatureHealth(what) <= 0 then
    return {x = 1, y = 1, z = 10}
    end
return getThingPos(what)
end
---------------------------------------------------------------------------------
function doDanoWithProtect(cid, element, pos, area, min, max, eff)  --Da dano com proteçoes
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
   doAreaCombatHealth(cid, element, pos, area, -(math.abs(min)), -(math.abs(max)), eff)
end
---------------------------------------------------------------------------------
function doDanoWithProtectWithDelay(cid, target, element, min, max, eff, area)
const_distance_delay = 56
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
   if target ~= 0 and isCreature(target) and not area then
      delay = getDistanceBetween(getThingPosWithDebug(cid), getThingPosWithDebug(target)) * const_distance_delay
      addEvent(doDanoWithProtect, delay, cid, element, getThingPosWithDebug(target), 0, min, max, eff)
      return true
   end
addEvent(doDanoWithProtect, 200, cid, element, getThingPosWithDebug(target), area, min, max, eff)
end   
--------------------------------------------------------------------------------
function sendDistanceShootWithProtect(cid, frompos, topos, eff)    --Manda um efeito de distancia com proteçoes
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
   doSendDistanceShoot(frompos, topos, eff)
end
---------------------------------------------------------------------------------
function sendMoveBack(cid, pos, eff, min, max)     --Manda o Atk do farfetchd de volta...
local m = #pos+1
for i = 1, #pos do
    if not isCreature(cid) then return true end
    ---
    m = m-1
    thing = {x=pos[m].x,y=pos[m].y,z=pos[m].z,stackpos=253}
    local pid = getThingFromPosWithProtect(thing)
    addEvent(doMoveDano2, i*200, cid, pid, FLYINGDAMAGE, min/4, max/4)  
    addEvent(sendEffWithProtect, i*200, cid, pos[m], eff)   --alterado v1.3
    -- 
end
end  
---------------------------------------------------------------------------------
function upEffect(cid, effDis)
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
pos = getThingPos(cid)
frompos = {x = pos.x+1, y = pos.y, z = pos.z}
frompos.x = pos.x - math.random(4, 7)
frompos.y = pos.y - math.random(5, 8)
doSendDistanceShoot(getThingPos(cid), frompos, effDis)
end
---------------------------------------------------------------------------------
function fall(cid, master, element, effDis, effArea)   --Function pra jogar efeitos pra cima e cair depois... tpw falling rocks e blizzard
if isCreature(cid) then
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
   pos = getThingPos(cid)
   pos.x = pos.x + math.random(-4,4)
   pos.y = pos.y + math.random(-4,4)
   if isMonster(cid) or isPlayer(cid) then
      frompos = {x = pos.x+1, y = pos.y, z = pos.z}
   elseif isSummon(cid) then
      frompos = getThingPos(master)
   end
   frompos.x = pos.x - 7
   frompos.y = pos.y - 6
   if effDis ~= -1 then                --alterado!
      doSendDistanceShoot(frompos, pos, effDis)
   end
   doAreaCombatHealth(cid, element, pos, 0, 0, 0, effArea)
end
end
---------------------------------------------------------------------------------
function canDoMiss(cid, nameAtk)                                            --alterado v2.5
local atkTerra = {"Sand Attack", "Mud Shot", "Mud Bomb", "Stomp", "Crusher Stomp", "Mud Slap", "Sand Tomb"} --alterado v2.7
local atkElectric = {"Electric Storm", "Thunder Wave", "Mamaragan", "Thunder", "Electricity", "Spark2", "Wild Charge"}  --alterado v2.7
if not isCreature(cid) then return false end
if isPlayer(cid) then return true end
if not pokes[getCreatureName(cid)] then return true end

if isInArray(atkTerra, nameAtk) then
   if (pokes[getCreatureName(cid)].type == "flying") or (pokes[getCreatureName(cid)].type2 == "flying") or isInArray(specialabilities["levitate"], getCreatureName(cid))  then
      return false      
   end
elseif isInArray(atkElectric, nameAtk) then
   if (pokes[getCreatureName(cid)].type == "ground") or (pokes[getCreatureName(cid)].type2 == "ground") then
      return false      
   end
end

return true
end
---------------------------------------------------------------------------------
function doMoveInAreaMulti(cid, effDis, effMagic, areaEff, areaDano, element, min, max, ret)   --alterado v2.7
if not isCreature(cid) then return true end                     
local pos = getPosfromArea(cid, areaEff)
local pos2 = getPosfromArea(cid, areaDano)
local n = 0

while n < #pos2 do
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end

n = n+1
thing = {x=pos2[n].x,y=pos2[n].y,z=pos2[n].z,stackpos=253}
      if n < #pos then
         addEvent(sendDistanceShootWithProtect, 50, cid, getThingPos(cid), pos[n], effDis) --39
         addEvent(sendEffWithProtect, 100, cid, pos[n], effMagic)  -- 112
         ---                                                                                        --alterado v2.6.1
         if math.random(1, 2) == 2 then
            addEvent(sendDistanceShootWithProtect, 450, cid, getThingPos(cid), pos[n], effDis) --550
            addEvent(sendEffWithProtect, 550, cid, pos[n], effMagic)  -- 650
         end
      end   
      local pid = getThingFromPosWithProtect(thing)
      if isCreature(pid) then
         if ret and ret.id == 0 then     --alterado v2.8
            ret.id = pid
            ret.check = getPlayerStorageValue(pid, conds[ret.cond])
         end
         if not ret then ret = {} end --alterado v2.7
         doMoveDano2(cid, pid, element, min, max, ret, getPlayerStorageValue(cid, 21102))
      end
end       
end 
---------------------------------------------------------------------------------------
function doDoubleHit(cid, pid, valor, races)           --alterado v2.6
if isCreature(cid) and isCreature(pid) then
   if getPlayerStorageValue(cid, 374896) >= 1 then
      if getMasterTarget(cid) == pid then
         if isInArray({"Kadabra", "Alakazam", "Mew", "Shiny Abra", "Shiny Alakazam"}, getCreatureName(cid)) then
            doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(pid), 39)
         end
         if isSummon(cid) then
            doTargetCombatHealth(getCreatureMaster(cid), pid, PHYSICALDAMAGE, -math.abs(valor), -math.abs(valor), 255)
         else
            doCreatureAddHealth(pid, -math.abs(valor), 3, races[getMonsterInfo(getCreatureName(pid)).race].cor)
         end
      end
   end
end
end
----------------------------------------------------------------------------------------
function doDanoInTarget(cid, target, combat, min, max, eff)   --alterado v2.7
if not isCreature(cid) or not isCreature(target) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
   doTargetCombatHealth(cid, target, combat, -math.abs(min), -math.abs(max), eff)
end 
-----------------------------------------------------------------------------------------
function doDanoInTargetWithDelay(cid, target, combat, min, max, eff)     --alterado v2.7
const_distance_delay = 56
if not isCreature(cid) or not isCreature(target) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
   local delay = getDistanceBetween(getThingPosWithDebug(cid), getThingPosWithDebug(target)) * const_distance_delay
   addEvent(doDanoInTarget, delay, cid, target, combat, min, max, eff)
end 

Rep++

Postado
local areas = {rock1, rock2, rock1, rock10, rock4, rock10, rock11, rock7, rock10, rock5, rock12, rock5}

for i = 0, 14 do

a quantidade de vezes que o for percorre a tabela não é consistente com a tabela, a tabela contém 12 áreas em quanto o for utiliza 15, logo 3 delas serão nil e dará erro nas funções que as chamam! 

Postado
  • Autor
1 hora atrás, KotZletY disse:

local areas = {rock1, rock2, rock1, rock10, rock4, rock10, rock11, rock7, rock10, rock5, rock12, rock5}

for i = 0, 14 do

a quantidade de vezes que o for percorre a tabela não é consistente com a tabela, a tabela contém 12 áreas em quanto o for utiliza 15, logo 3 delas serão nil e dará erro nas funções que as chamam! 

vlw man nem tinha percebido isso kk

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