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Postado

Olá, no meu servidor eu fiz uma spell de buff que precisa de storage para usa-la mas agora fica dando o seguinte erro:
 

Spoiler

[Error - Spell Interface]
data/spells/scripts/kagebuffs/Mizukage Buff.lua
Description:
<luaGetCreatureStorage> Creature no found


e aqui a script:

Spoiler

local tempo = 60 -- tempo em segundos.
local effect = {241} -- effect no player, caso queira apenas 1, basta remover os outros numeros.
     
local ml = 50 -- quantos ira aumentar o skill de ML
local skillfist = 50 -- quantos ira aumentar o skill de Fist
local skillsword = 50 -- quantos ira aumentar o skill de Sword
local skillaxe = 50 -- quantos ira aumentar o skill de Axe
local skillclub = 50 -- quantos ira aumentar o skill de Club
local skilldistance = 50 -- quantos ira aumentar o skill de Distance
local skillshield = 50 -- quantos ira aumentar o skill de Shield
local health = 100 -- A cada 1 segundo quantos aumentar de vida
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
     
local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml)
setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist)
setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword)
setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe)
setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub)
setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield)
setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit)
setCombatCondition(combat, condition)
     
local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_SPEED, 250)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setCombatCondition(combat, condition)
     
local condition = createConditionObject(CONDITION_REGENERATION)
setConditionParam(condition, CONDITION_PARAM_SUBID, 1)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health)
setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000)
setCombatCondition(combat, condition)
            
function magicEffect241(tempo2,tempo3,cid)
if (isCreature(cid)) then
    if getPlayerStorageValue(cid, 102053) > 0 and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then
        for i=1, #effect do
        local position = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z}
doSendMagicEffect(position, effect)  
        end
    end
end
end
     
    local storage = 89790 -- Storage para pdoer usar a spell 
    if getCreatureStorage(cid, storage) == -1 then
        doPlayerSendTextMessage(cid, 27, "Complete a quest kage e escolha o Hokage, para poder usar o buff.")
        return false
    end
             
function onCastSpell(cid, var)
local position127 = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z}
if getPlayerStorageValue(cid, 102053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then
    doCombat(cid, combat, var)
    tempo2 = 0
    while (tempo2 ~= (tempo*1000)) do
        addEvent(magicEffect241, tempo2, tempo2, tempo*1000, cid)
        tempo2 = tempo2 + 300
    end
    setPlayerStorageValue(cid, 102053,1) -- storage verifica transformado, quando = 1 player esta transformado.
    doCreatureSay(cid, "Hokage Buff", TALKTYPE_MONSTER)
doSendMagicEffect(position127, 241)
else
    doPlayerSendCancel(cid, "Sorry, you are transformed.")
end
end

 

VlVKQKC.png&key=d5c17620ae9567a1f898dd7a

 

 

 

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Postado
local tempo = 60 -- tempo em segundos.
local effect = {241} -- effect no player, caso queira apenas 1, basta remover os outros numeros.
local ml = 50 -- quantos ira aumentar o skill de ML
local skillfist = 50 -- quantos ira aumentar o skill de Fist
local skillsword = 50 -- quantos ira aumentar o skill de Sword
local skillaxe = 50 -- quantos ira aumentar o skill de Axe
local skillclub = 50 -- quantos ira aumentar o skill de Club
local skilldistance = 50 -- quantos ira aumentar o skill de Distance
local skillshield = 50 -- quantos ira aumentar o skill de Shield
local health = 100 -- A cada 1 segundo quantos aumentar de vida
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)

local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml)
setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist)
setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword)
setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe)
setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub)
setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield)
setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit)
setCombatCondition(combat, condition)

local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_SPEED, 250)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setCombatCondition(combat, condition)

local condition = createConditionObject(CONDITION_REGENERATION)
setConditionParam(condition, CONDITION_PARAM_SUBID, 1)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health)
setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000)
setCombatCondition(combat, condition)

function magicEffect241(tempo2,tempo3,cid)
	if (isCreature(cid)) then
		if getPlayerStorageValue(cid, 102053) > 0 and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then
			for i=1, #effect do
				local position = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z}
				doSendMagicEffect(position, effect) 
			end
		end
	end
end 
function onCastSpell(cid, var) 
	local storage = 89790 -- Storage para pdoer usar a spell 
	if getCreatureStorage(cid, storage) == -1 then
		doPlayerSendTextMessage(cid, 27, "Complete a quest kage e escolha o Hokage, para poder usar o buff.")
		return false
	end 
	local position127 = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z}
	if getPlayerStorageValue(cid, 102053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then
		doCombat(cid, combat, var)
		tempo2 = 0
		while (tempo2 ~= (tempo*1000)) do
			addEvent(magicEffect241, tempo2, tempo2, tempo*1000, cid)
			tempo2 = tempo2 + 300
		end
		setPlayerStorageValue(cid, 102053,1) -- storage verifica transformado, quando = 1 player esta transformado.
		doCreatureSay(cid, "Hokage Buff", TALKTYPE_MONSTER)
		doSendMagicEffect(position127, 241)
	else
		doPlayerSendCancel(cid, "Sorry, you are transformed.")
	end
end

 

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[*Ninguém será digno do sucesso se não usar suas derrotas para conquistá-lo.*]

 

DISCORDvodkart#6090

 

Postado
  • Autor

@Vodkart funcionou, mas vc usa o buff e o efeito não fica ele só aparece 1x na hr que conjura e some.

Editado por King Laker (veja o histórico de edições)

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Postado
local tempo = 60 -- tempo em segundos.
local effect = {241} -- effect no player, caso queira apenas 1, basta remover os outros numeros.
local ml = 50 -- quantos ira aumentar o skill de ML
local skillfist = 50 -- quantos ira aumentar o skill de Fist
local skillsword = 50 -- quantos ira aumentar o skill de Sword
local skillaxe = 50 -- quantos ira aumentar o skill de Axe
local skillclub = 50 -- quantos ira aumentar o skill de Club
local skilldistance = 50 -- quantos ira aumentar o skill de Distance
local skillshield = 50 -- quantos ira aumentar o skill de Shield
local health = 100 -- A cada 1 segundo quantos aumentar de vida
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml)
setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist)
setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword)
setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe)
setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub)
setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield)
setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit)
setCombatCondition(combat, condition)

local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_SPEED, 250)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setCombatCondition(combat, condition)

local condition = createConditionObject(CONDITION_REGENERATION)
setConditionParam(condition, CONDITION_PARAM_SUBID, 1)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health)
setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000)
setCombatCondition(combat, condition)

function magicEffect241(cid, delay)
	if not isCreature(cid) then returne LUA_ERROR end
	if getPlayerStorageValue(cid, 102053) > 0 and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then
		local position = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z}
		doSendMagicEffect(position, 241)
		if delay ~= 1 then addEvent(magicEffect241, 1000, cid, delay -1) end
	end
end
function onCastSpell(cid, var) 
	local storage = 89790 -- Storage para pdoer usar a spell 
	if getCreatureStorage(cid, storage) == -1 then
		doPlayerSendTextMessage(cid, 27, "Complete a quest kage e escolha o Hokage, para poder usar o buff.")
		return false
	end 
	local position127 = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z}
	if getPlayerStorageValue(cid, 102053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then
		doCombat(cid, combat, var)
		magicEffect241(cid, tempo)
		setPlayerStorageValue(cid, 102053,1) -- storage verifica transformado, quando = 1 player esta transformado.
		doCreatureSay(cid, "Hokage Buff", TALKTYPE_MONSTER)
		doSendMagicEffect(position127, 241)
	else
		doPlayerSendCancel(cid, "Sorry, you are transformed.")
	end
end

 

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[*Ninguém será digno do sucesso se não usar suas derrotas para conquistá-lo.*]

 

DISCORDvodkart#6090

 

Postado
  • Autor

@Vodkart [6:55:45.015] [Error - LuaInterface::loadFile] data/spells/scripts/Kage Buffs/Hokage Buff.lua:40: '=' expected near 'LUA_ERROR'
[6:55:45.015] [Warning - Event::loadScript] Cannot load script (data/spells/scripts/Kage Buffs/Hokage Buff.lua)
[6:55:45.016] data/spells/scripts/Kage Buffs/Hokage Buff.lua:40: '=' expected near 'LUA_ERROR'

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