Postado Julho 13, 2018 6 anos Diga em poucas palavras a base utilizada (Nome do servidor ou nome do website). Ex. 0.4 Base: Alissow Qual erro está surgindo/O que você procura? Galera, coloquei essa magia no meu server mas alem de estar sem exausted ela não aparece o nome quando o personagem fala "exevo gran mas ice" só sai a spell. Alguem sabe resolver? spells.xml <instant name="Frozen Hur" words="exevo gran mas ice" lvl="200" mana="1200" prem="0" exhaustion="3000" selftarget="1" needlearn="0" event="script" value="attack/exevo ice.lua"> <vocation id="2"/> <vocation id="6"/> exevo ice.lua local acombat1 = createCombatObject() local acombat2 = createCombatObject() local acombat3 = createCombatObject() local acombat4 = createCombatObject() local acombat5 = createCombatObject() local acombat6 = createCombatObject() local acombat7 = createCombatObject() local acombat8 = createCombatObject() local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 52) setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 28) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.85, -80, -0.9, -127) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 52) setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 28) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.85, -80, -0.9, -127) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 52) setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 28) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.85, -80, -0.9, -127) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 52) setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 28) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.85, -80, -0.9, -127) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, 41) setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 36) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -0.85, -80, -0.9, -127) local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, 41) setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 36) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -0.85, -80, -0.9, -127) local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat7, COMBAT_PARAM_EFFECT, 41) setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, 36) setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -0.85, -80, -0.9, -127) local combat8 = createCombatObject() setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat8, COMBAT_PARAM_EFFECT, 41) setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, 36) setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -0.0, -80, -0, -127) local condition = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 20000) --setConditionParam(condition, CONDITION_PARAM_SPEED, -200) setConditionFormula(condition, -0.9, 0, -0.9, 0) setCombatCondition(combat1, condition) setCombatCondition(combat2, condition) setCombatCondition(combat3, condition) setCombatCondition(combat4, condition) setCombatCondition(combat5, condition) setCombatCondition(combat6, condition) setCombatCondition(combat7, condition) setCombatCondition(combat8, condition) arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr3 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr4 = { {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1}, {1, 1, 0, 0, 0, 2, 0, 0, 0, 1, 1}, {1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0} } arr5 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr6 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr7 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr8 = { {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1}, {1, 1, 0, 0, 0, 2, 0, 0, 0, 1, 1}, {1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0} } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) local area6 = createCombatArea(arr6) local area7 = createCombatArea(arr7) local area8 = createCombatArea(arr8) setCombatArea(acombat1, area1) setCombatArea(acombat2, area2) setCombatArea(acombat3, area3) setCombatArea(acombat4, area4) setCombatArea(acombat5, area5) setCombatArea(acombat6, area6) setCombatArea(acombat7, area7) setCombatArea(acombat8, area8) function onTargetTile(cid, pos) doCombat(cid,combat1,positionToVariant(pos)) end function onTargetTile2(cid, pos) doCombat(cid,combat2,positionToVariant(pos)) end function onTargetTile3(cid, pos) doCombat(cid,combat3,positionToVariant(pos)) end function onTargetTile4(cid, pos) doCombat(cid,combat4,positionToVariant(pos)) end function onTargetTile5(cid, pos) doCombat(cid,combat5,positionToVariant(pos)) end function onTargetTile6(cid, pos) doCombat(cid,combat6,positionToVariant(pos)) end function onTargetTile7(cid, pos) doCombat(cid,combat7,positionToVariant(pos)) end function onTargetTile8(cid, pos) doCombat(cid,combat8,positionToVariant(pos)) end setCombatCallback(acombat1, CALLBACK_PARAM_TARGETTILE, "onTargetTile") setCombatCallback(acombat2, CALLBACK_PARAM_TARGETTILE, "onTargetTile2") setCombatCallback(acombat3, CALLBACK_PARAM_TARGETTILE, "onTargetTile3") setCombatCallback(acombat4, CALLBACK_PARAM_TARGETTILE, "onTargetTile4") setCombatCallback(acombat5, CALLBACK_PARAM_TARGETTILE, "onTargetTile5") setCombatCallback(acombat6, CALLBACK_PARAM_TARGETTILE, "onTargetTile6") setCombatCallback(acombat7, CALLBACK_PARAM_TARGETTILE, "onTargetTile7") setCombatCallback(acombat8, CALLBACK_PARAM_TARGETTILE, "onTargetTile8") local function onCastSpell1(parameters) doCombat(parameters.cid, acombat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, acombat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, acombat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, acombat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, acombat5, parameters.var) end local function onCastSpell6(parameters) doCombat(parameters.cid, acombat6, parameters.var) end local function onCastSpell7(parameters) doCombat(parameters.cid, acombat7, parameters.var) end local function onCastSpell8(parameters) doCombat(parameters.cid, acombat8, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var} addEvent(onCastSpell1, 0, parameters) addEvent(onCastSpell2, 200, parameters) addEvent(onCastSpell3, 400, parameters) addEvent(onCastSpell4, 600, parameters) addEvent(onCastSpell5, 700, parameters) addEvent(onCastSpell6, 900, parameters) addEvent(onCastSpell7, 1100, parameters) addEvent(onCastSpell8, 1300, parameters) end Você tem o código disponível? Se tiver publique-o aqui: Você tem alguma imagem que possa auxiliar no problema? Se sim, coloque-a aqui.
Postado Julho 13, 2018 6 anos @Andrezit0 da próxima vez, coloque em spolier os códigos: Spoiler local acombat1 = createCombatObject() local acombat2 = createCombatObject() local acombat3 = createCombatObject() local acombat4 = createCombatObject() local acombat5 = createCombatObject() local acombat6 = createCombatObject() local acombat7 = createCombatObject() local acombat8 = createCombatObject() local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 52) setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 28) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.85, -80, -0.9, -127) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 52) setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 28) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.85, -80, -0.9, -127) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 52) setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 28) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.85, -80, -0.9, -127) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 52) setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 28) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.85, -80, -0.9, -127) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, 41) setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 36) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -0.85, -80, -0.9, -127) local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, 41) setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 36) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -0.85, -80, -0.9, -127) local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat7, COMBAT_PARAM_EFFECT, 41) setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, 36) setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -0.85, -80, -0.9, -127) local combat8 = createCombatObject() setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat8, COMBAT_PARAM_EFFECT, 41) setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, 36) setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -0.0, -80, -0, -127) local condition = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 20000) --setConditionParam(condition, CONDITION_PARAM_SPEED, -200) setConditionFormula(condition, -0.9, 0, -0.9, 0) setCombatCondition(combat1, condition) setCombatCondition(combat2, condition) setCombatCondition(combat3, condition) setCombatCondition(combat4, condition) setCombatCondition(combat5, condition) setCombatCondition(combat6, condition) setCombatCondition(combat7, condition) setCombatCondition(combat8, condition) arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr3 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr4 = { {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1}, {1, 1, 0, 0, 0, 2, 0, 0, 0, 1, 1}, {1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0} } arr5 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr6 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr7 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr8 = { {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1}, {1, 1, 0, 0, 0, 2, 0, 0, 0, 1, 1}, {1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0} } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) local area6 = createCombatArea(arr6) local area7 = createCombatArea(arr7) local area8 = createCombatArea(arr8) setCombatArea(acombat1, area1) setCombatArea(acombat2, area2) setCombatArea(acombat3, area3) setCombatArea(acombat4, area4) setCombatArea(acombat5, area5) setCombatArea(acombat6, area6) setCombatArea(acombat7, area7) setCombatArea(acombat8, area8) function onTargetTile(cid, pos) doCombat(cid,combat1,positionToVariant(pos)) end function onTargetTile2(cid, pos) doCombat(cid,combat2,positionToVariant(pos)) end function onTargetTile3(cid, pos) doCombat(cid,combat3,positionToVariant(pos)) end function onTargetTile4(cid, pos) doCombat(cid,combat4,positionToVariant(pos)) end function onTargetTile5(cid, pos) doCombat(cid,combat5,positionToVariant(pos)) end function onTargetTile6(cid, pos) doCombat(cid,combat6,positionToVariant(pos)) end function onTargetTile7(cid, pos) doCombat(cid,combat7,positionToVariant(pos)) end function onTargetTile8(cid, pos) doCombat(cid,combat8,positionToVariant(pos)) end setCombatCallback(acombat1, CALLBACK_PARAM_TARGETTILE, "onTargetTile") setCombatCallback(acombat2, CALLBACK_PARAM_TARGETTILE, "onTargetTile2") setCombatCallback(acombat3, CALLBACK_PARAM_TARGETTILE, "onTargetTile3") setCombatCallback(acombat4, CALLBACK_PARAM_TARGETTILE, "onTargetTile4") setCombatCallback(acombat5, CALLBACK_PARAM_TARGETTILE, "onTargetTile5") setCombatCallback(acombat6, CALLBACK_PARAM_TARGETTILE, "onTargetTile6") setCombatCallback(acombat7, CALLBACK_PARAM_TARGETTILE, "onTargetTile7") setCombatCallback(acombat8, CALLBACK_PARAM_TARGETTILE, "onTargetTile8") local function onCastSpell1(parameters) doCombat(parameters.cid, acombat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, acombat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, acombat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, acombat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, acombat5, parameters.var) end local function onCastSpell6(parameters) doCombat(parameters.cid, acombat6, parameters.var) end local function onCastSpell7(parameters) doCombat(parameters.cid, acombat7, parameters.var) end local function onCastSpell8(parameters) doCombat(parameters.cid, acombat8, parameters.var) end local exh_sto = 93939 -- Storage. local exh_time = 1 -- Segundos. function onCastSpell(cid, var) if getCreatureStorage(cid, exh_sto) > os.time() then return doPlayerSendCancel(cid, "Exhaustion!!") end doCreatureSetStorage(cid, exh_sto, exh_time+os.time()) local parameters = { cid = cid, var = var} addEvent(onCastSpell1, 0, parameters) addEvent(onCastSpell2, 200, parameters) addEvent(onCastSpell3, 400, parameters) addEvent(onCastSpell4, 600, parameters) addEvent(onCastSpell5, 700, parameters) addEvent(onCastSpell6, 900, parameters) addEvent(onCastSpell7, 1100, parameters) addEvent(onCastSpell8, 1300, parameters) end
Postado Julho 13, 2018 6 anos Autor 2 minutos atrás, KotZletY disse: @Andrezit0 da próxima vez, coloque em spolier os códigos: Mostrar conteúdo oculto local acombat1 = createCombatObject() local acombat2 = createCombatObject() local acombat3 = createCombatObject() local acombat4 = createCombatObject() local acombat5 = createCombatObject() local acombat6 = createCombatObject() local acombat7 = createCombatObject() local acombat8 = createCombatObject() local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 52) setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 28) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.85, -80, -0.9, -127) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 52) setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 28) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.85, -80, -0.9, -127) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 52) setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 28) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.85, -80, -0.9, -127) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 52) setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 28) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.85, -80, -0.9, -127) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, 41) setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 36) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -0.85, -80, -0.9, -127) local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, 41) setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 36) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -0.85, -80, -0.9, -127) local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat7, COMBAT_PARAM_EFFECT, 41) setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, 36) setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -0.85, -80, -0.9, -127) local combat8 = createCombatObject() setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat8, COMBAT_PARAM_EFFECT, 41) setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, 36) setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -0.0, -80, -0, -127) local condition = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 20000) --setConditionParam(condition, CONDITION_PARAM_SPEED, -200) setConditionFormula(condition, -0.9, 0, -0.9, 0) setCombatCondition(combat1, condition) setCombatCondition(combat2, condition) setCombatCondition(combat3, condition) setCombatCondition(combat4, condition) setCombatCondition(combat5, condition) setCombatCondition(combat6, condition) setCombatCondition(combat7, condition) setCombatCondition(combat8, condition) arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr3 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr4 = { {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1}, {1, 1, 0, 0, 0, 2, 0, 0, 0, 1, 1}, {1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0} } arr5 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr6 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr7 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr8 = { {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1}, {1, 1, 0, 0, 0, 2, 0, 0, 0, 1, 1}, {1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0} } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) local area6 = createCombatArea(arr6) local area7 = createCombatArea(arr7) local area8 = createCombatArea(arr8) setCombatArea(acombat1, area1) setCombatArea(acombat2, area2) setCombatArea(acombat3, area3) setCombatArea(acombat4, area4) setCombatArea(acombat5, area5) setCombatArea(acombat6, area6) setCombatArea(acombat7, area7) setCombatArea(acombat8, area8) function onTargetTile(cid, pos) doCombat(cid,combat1,positionToVariant(pos)) end function onTargetTile2(cid, pos) doCombat(cid,combat2,positionToVariant(pos)) end function onTargetTile3(cid, pos) doCombat(cid,combat3,positionToVariant(pos)) end function onTargetTile4(cid, pos) doCombat(cid,combat4,positionToVariant(pos)) end function onTargetTile5(cid, pos) doCombat(cid,combat5,positionToVariant(pos)) end function onTargetTile6(cid, pos) doCombat(cid,combat6,positionToVariant(pos)) end function onTargetTile7(cid, pos) doCombat(cid,combat7,positionToVariant(pos)) end function onTargetTile8(cid, pos) doCombat(cid,combat8,positionToVariant(pos)) end setCombatCallback(acombat1, CALLBACK_PARAM_TARGETTILE, "onTargetTile") setCombatCallback(acombat2, CALLBACK_PARAM_TARGETTILE, "onTargetTile2") setCombatCallback(acombat3, CALLBACK_PARAM_TARGETTILE, "onTargetTile3") setCombatCallback(acombat4, CALLBACK_PARAM_TARGETTILE, "onTargetTile4") setCombatCallback(acombat5, CALLBACK_PARAM_TARGETTILE, "onTargetTile5") setCombatCallback(acombat6, CALLBACK_PARAM_TARGETTILE, "onTargetTile6") setCombatCallback(acombat7, CALLBACK_PARAM_TARGETTILE, "onTargetTile7") setCombatCallback(acombat8, CALLBACK_PARAM_TARGETTILE, "onTargetTile8") local function onCastSpell1(parameters) doCombat(parameters.cid, acombat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, acombat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, acombat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, acombat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, acombat5, parameters.var) end local function onCastSpell6(parameters) doCombat(parameters.cid, acombat6, parameters.var) end local function onCastSpell7(parameters) doCombat(parameters.cid, acombat7, parameters.var) end local function onCastSpell8(parameters) doCombat(parameters.cid, acombat8, parameters.var) end local exh_sto = 93939 -- Storage. local exh_time = 1 -- Segundos. function onCastSpell(cid, var) if getCreatureStorage(cid, exh_sto) > os.time() then return doPlayerSendCancel(cid, "Exhaustion!!") end doCreatureSetStorage(cid, exh_sto, exh_time+os.time()) local parameters = { cid = cid, var = var} addEvent(onCastSpell1, 0, parameters) addEvent(onCastSpell2, 200, parameters) addEvent(onCastSpell3, 400, parameters) addEvent(onCastSpell4, 600, parameters) addEvent(onCastSpell5, 700, parameters) addEvent(onCastSpell6, 900, parameters) addEvent(onCastSpell7, 1100, parameters) addEvent(onCastSpell8, 1300, parameters) end não sei fazer isso.. sou novo no fórum se foi errado.. perdão
Postado Julho 14, 2018 6 anos @Andrezit0 ser novo não lhe impede de explorar as ferramentas do fórum e o fórum em si. Testou a alteração ?
Postado Julho 14, 2018 6 anos Autor 13 minutos atrás, KotZletY disse: @Andrezit0 ser novo não lhe impede de explorar as ferramentas do fórum e o fórum em si. Testou a alteração ? @KotZletY pra mim você só tinha respondido e não tinha alterado nada... Como eu coloco a resposta nessa caixa com a setinha pra baixo? pra não ficar muito grande ?
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