Postado Julho 18, 2018 6 anos OTX 8.60 GALERA, procurei bastante aqui no TK e não obtive sucesso em encontrar um HIGHSCORES.php que funcione no meu gesior vou deixar uma imagem da parte de highscores, e o codigo, e tbm vou deixar o script do sistema de RESET que eu uso que no caso é por NPC, se alguem puder me ajudar a solucionar e coloca um sistema de reset na parte de HIGHSCORES ia me ajudar mt imagem abaixo : Spoiler C:\Users\MicheeL\Desktop\Servidor1\data\npc\scripts\Reseter.lua local config = { minlevel = 1500, --- level inical para resetar price = 40000000, --- preço inicial para resetar newlevel = 20, --- level após reset priceByReset = 15000000, --- preço acrescentado por reset percent = 10, ---- porcentagem da vida/mana que você terá ao resetar (em relação à sua antiga vida total) maxresets = 50, levelbyreset = 200 --- quanto de level vai precisar a mais no próximo reset } --- end config function getResets(uid) resets = getPlayerStorageValue(uid, 378378) if resets < 0 then resets = 0 end return resets end local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if not npcHandler:isFocused(cid) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid function addReset(cid) if(npcHandler:isFocused(cid)) then npcHandler:releaseFocus(cid) end talkState[talkUser] = 0 resets = getResets(cid) setPlayerStorageValue(cid, 378378, resets+1) doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) local hp = getCreatureMaxHealth(cid) local resethp = hp*(config.percent/100) setCreatureMaxHealth(cid, resethp) local differencehp = (hp - resethp) doCreatureAddHealth(cid, -differencehp) local mana = getCreatureMaxMana(cid) local resetmana = mana*(config.percent/100) setCreatureMaxMana(cid, resetmana) local differencemana = (mana - resetmana) doCreatureAddMana(cid, -differencemana) doRemoveCreature(cid) local description = resets+1 db.query("UPDATE `players` SET `description` = ' [Reset: "..description.."]' WHERE `players`.`id`= ".. playerid .."") db.query("UPDATE `players` SET `level`="..config.newlevel..",`experience`= 0 WHERE `players`.`id`= ".. playerid .."") return true end local newPrice = config.price + (getResets(cid) * config.priceByReset) local newminlevel = config.minlevel + (getResets(cid) * config.levelbyreset) if msgcontains(msg, 'reset') then if getResets(cid) < config.maxresets then selfSay('You want to reset your character? It will cost '..newPrice..' gp\'s!', cid) talkState[talkUser] = 1 else selfSay('You already reached the maximum reset level!', cid) end elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then if getPlayerMoney(cid) < newPrice then selfSay('Its necessary to have at least '..newPrice..' gp\'s for reseting!', cid) elseif getPlayerLevel(cid) < newminlevel then selfSay('The minimum level for reseting is '..newminlevel..'!', cid) else doPlayerRemoveMoney(cid,newPrice) playerid = getPlayerGUID(cid) addEvent(function() if isPlayer(cid) then addReset(cid) end end, 3000) local number = getResets(cid)+1 local msg ="---[Reset: "..number.."]-- You have reseted! You'll be disconnected in 3 seconds." doPlayerPopupFYI(cid, msg) talkState[talkUser] = 0 npcHandler:releaseFocus(cid) end talkState[talkUser] = 0 elseif(msgcontains(msg, 'no')) and isInArray({1}, talkState[talkUser]) == TRUE then talkState[talkUser] = 0 npcHandler:releaseFocus(cid) selfSay('Ok.', cid) elseif msgcontains(msg, 'quantity') then selfSay('You have a total of '..getResets(cid)..' reset(s).', cid) talkState[talkUser] = 0 end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) Spoiler C:\xampp\htdocs\pages\highscores.php <?php if(!defined('INITIALIZED')) exit; $list = 'experience'; if(isset($_REQUEST['list'])) $list = $_REQUEST['list']; $page = 0; if(isset($_REQUEST['page'])) $page = min(50, $_REQUEST['page']); $vocation = ''; if(isset($_REQUEST['vocation'])) $vocation = $_REQUEST['vocation']; switch($list) { case "fist": $id=Highscores::SKILL_FIST; $list_name='Fist Fighting'; break; case "club": $id=Highscores::SKILL_CLUB; $list_name='Club Fighting'; break; case "sword": $id=Highscores::SKILL_SWORD; $list_name='Sword Fighting'; break; case "axe": $id=Highscores::SKILL_AXE; $list_name='Axe Fighting'; break; case "distance": $id=Highscores::SKILL_DISTANCE; $list_name='Distance Fighting'; break; case "shield": $id=Highscores::SKILL_SHIELD; $list_name='Shielding'; break; case "fishing": $id=Highscores::SKILL_FISHING; $list_name='Fishing'; break; case "magic": $id=Highscores::SKILL__MAGLEVEL; $list_name='Magic'; break; default: $id=Highscores::SKILL__LEVEL; $list_name='Experience'; break; } if(count($config['site']['worlds']) > 1) { foreach($config['site']['worlds'] as $idd => $world_n) { if($idd == (int) $_REQUEST['world']) { $world_id = $idd; $world_name = $world_n; } } } if(!isset($world_id)) { $world_id = 0; $world_name = $config['server']['serverName']; } if(count($config['site']['worlds']) > 1) { $main_content .= '<TABLE BORDER=0 CELLPADDING=0 CELLSPACING=0 WIDTH=100%><TR><TD></TD><TD> <FORM ACTION="" METHOD=get><INPUT TYPE="hidden" NAME="subtopic" VALUE="highscores"><TABLE WIDTH=100% BORDER=0 CELLSPACING=1 CELLPADDING=4><TR><TD BGCOLOR="'.$config['site']['vdarkborder'].'" CLASS=white><B>World Selection</B></TD></TR><TR><TD BGCOLOR="'.$config['site']['darkborder'].'"> <TABLE BORDER=0 CELLPADDING=1><TR><TD>Best players on world:</TD><TD><SELECT SIZE="1" NAME="world">'; foreach($config['site']['worlds'] as $wid => $world_n) { if($wid == $world_id) $main_content .= '<OPTION VALUE="'.htmlspecialchars($wid).'" selected="selected">'.htmlspecialchars($world_n).'</OPTION>'; else $main_content .= '<OPTION VALUE="'.htmlspecialchars($wid).'">'.htmlspecialchars($world_n).'</OPTION>'; } $main_content .= '</SELECT> </TD><TD><INPUT TYPE="image" NAME="Submit" ALT="Submit" SRC="'.$layout_name.'/images/buttons/sbutton_submit.gif"> </TD></TR></TABLE></TABLE></FORM></TABLE>'; } $offset = $page * 50; $skills = new Highscores($id, 50, $page, $world_id, $vocation); $main_content .= '<TABLE BORDER=0 CELLPADDING=0 CELLSPACING=0 WIDTH=100%><TR><TD></TD><TD><CENTER><H2>Ranking for '.htmlspecialchars($list_name).' on '.htmlspecialchars($world_name).'</H2></CENTER><BR>'; $main_content .= '<br><TABLE BORDER=0 CELLPADDING=4 CELLSPACING=1 WIDTH=100%></TABLE><TABLE BORDER=0 CELLPADDING=4 CELLSPACING=1 WIDTH=100%><TR BGCOLOR="'.$config['site']['vdarkborder'].'"><TD CLASS=whites><B><centeR>#</center></B></TD><TD CLASS=whites><b>Outfit</b></TD><TD WIDTH=75% CLASS=whites><B>Name</B></TD><TD WIDTH=15% CLASS=whites><b><center>Level</center></B></TD>'; if($list == "experience") $main_content .= '<TD CLASS=whites><b><center>Experience</center></B></TD>'; //$main_content .= '</TR><TR>'; $main_content .= '</TR>'; $number_of_rows = 0; foreach($skills as $skill) { if($list == "magic") $value = $skill->getMagLevel(); elseif($list == "experience") $value = $skill->getLevel(); else $value = $skill->getScore(); $bgcolor = (($number_of_rows++ % 2 == 1) ? $config['site']['darkborder'] : $config['site']['lightborder']); $main_content .= '<tr bgcolor="'.$bgcolor.'"><td style="text-align:center">'.($offset + $number_of_rows).'.</td><TD><img src="' . $config['site']['outfit_images_url'] . '?id=' . $skill->getLookType() . '&addons=' . $skill->getLookAddons() . '&head=' . $skill->getLookHead() . '&body=' . $skill->getLookBody() . '&legs=' . $skill->getLookLegs() . '&feet=' . $skill->getLookFeet() . '" alt="" /></TD><td><a href="?subtopic=characters&name='.urlencode($skill->getName()).'">'.($skill->getOnline()>0 ? "<font color=\"green\">".htmlspecialchars($skill->getName())."</font>" : "<font color=\"red\">".htmlspecialchars($skill->getName())."</font>").'</a><br><small>'.$skill->getLevel().' '.htmlspecialchars(Website::getVocationName($skill->getVocation(), $skill->getPromotion())).'</small></td><td><center>'.$value.'</center></td>'; if($list == "experience") $main_content .= '<td><center>'.$skill->getExperience().'</center></td>'; $main_content .= '</tr>'; } $main_content .= '</TABLE><TABLE BORDER=0 CELLPADDING=4 CELLSPACING=1 WIDTH=100%>'; if($page > 0) $main_content .= '<TR><TD WIDTH=100% ALIGN=right VALIGN=bottom><A HREF="?subtopic=highscores&list='.urlencode($list).'&page='.($page - 1).'&vocation=' . urlencode($vocation) . '&world=' . urlencode($world_id) . '" CLASS="size_xxs">Previous Page</A></TD></TR>'; if($page < 50) $main_content .= '<TR><TD WIDTH=100% ALIGN=right VALIGN=bottom><A HREF="?subtopic=highscores&list='.urlencode($list).'&page='.($page + 1).'&vocation=' . urlencode($vocation) . '&world=' . urlencode($world_id) . '" CLASS="size_xxs">Next Page</A></TD></TR>'; $main_content .= '</TABLE></TD><TD WIDTH=5%></TD><TD WIDTH=15% VALIGN=top ALIGN=right><TABLE BORDER=0 CELLPADDING=4 CELLSPACING=1><TR BGCOLOR="'.$config['site']['vdarkborder'].'"><TD CLASS=whites><B>Choose a skill</B></TD></TR><TR BGCOLOR="'.$config['site']['lightborder'].'"><TD><A HREF="?subtopic=highscores&list=experience&world='.$world_id.'" CLASS="size_xs">Experience</A><BR><A HREF="?subtopic=highscores&list=magic&world='.$world_id.'" CLASS="size_xs">Magic</A><BR><A HREF="?subtopic=highscores&list=shield&world='.$world_id.'" CLASS="size_xs">Shielding</A><BR><A HREF="?subtopic=highscores&list=distance&world='.$world_id.'" CLASS="size_xs">Distance</A><BR><A HREF="?subtopic=highscores&list=club&world='.$world_id.'" CLASS="size_xs">Club</A><BR><A HREF="?subtopic=highscores&list=sword&world='.$world_id.'" CLASS="size_xs">Sword</A><BR><A HREF="?subtopic=highscores&list=axe&world='.$world_id.'" CLASS="size_xs">Axe</A><BR><A HREF="?subtopic=highscores&list=fist&world='.$world_id.'" CLASS="size_xs">Fist</A><BR><A HREF="?subtopic=highscores&list=fishing&world='.$world_id.'" CLASS="size_xs">Fishing</A><BR></TD></TR></TABLE></TD><TD></TD></TR></TABLE>';
Postado Julho 20, 2018 6 anos igual esse voce diz ? http://triflex.servegame.com/?subtopic=highscores dá uma olhada tambem em. http://triflex.servegame.com/?subtopic=characters&name=Drago segue a teoria de como funciona esse sistema, o sistema em si nao posso passar , mas é facil, edita o query que o highscores.php usa, poe ele pra puxar a coluna de resets do players, e depois copia as funcoes de qualquer highscore(sword, magic etc) e altera ele pra exibir por ordem na aba 'reset' de quebra voce pode se basear nesse sistema pra criar o seu http://chaitosoft.com/blog/sistema-de-reset-pagina-gesior/ Editado Julho 20, 2018 6 anos por mattos123 (veja o histórico de edições)
Postado Julho 24, 2018 6 anos Primeiramente você precisa fazer a verificação de onde está sendo salvo o valor dos resets dos players, logo depois vocÊ pode criar ou uma query de consulta para esses dados ou utilizar uma já existente no sistema. Após isso você irá criar um novo espaço no código html para poder apresentar o resultado dessa busca. para assim depois apresentar os dados no site.
Participe da conversa
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