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quanto eu tento logar qualquer conta no servidor da esse erro ai, vou deixar os arquivos que está apresentando esses erros ai em baixo

1168333466_Semttulo.thumb.png.31a8d6daafee62aeea9ae6a37e0fd3e3.png

login.lua

Spoiler

local config = {
    loginMessage = getConfigValue('loginMessage'),
    useFragHandler = getBooleanFromString(getConfigValue('useFragHandler'))
}

function onLogin(cid)
    local loss = getConfigValue('deathLostPercent')
    if(loss ~= nil and getPlayerStorageValue(cid, "bless") ~= 5) then
        doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10)
    end

    if(getPlayerStorageValue(cid, "death_bless") == 1) then
        local t = {PLAYERLOSS_EXPERIENCE, PLAYERLOSS_SKILLS, PLAYERLOSS_ITEMS, PLAYERLOSS_CONTAINERS}
        for i = 1, #t do
            doPlayerSetLossPercent(cid, t, 100)
        end
        setPlayerStorageValue(cid, "death_bless", 0)
    end

    local accountManager = getPlayerAccountManager(cid)
    if(accountManager == MANAGER_NONE) then
        local lastLogin, str = getPlayerLastLoginSaved(cid), config.loginMessage
        if(lastLogin > 0) then
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
            str = "Your last visit was on " .. os.date("%a %b %d %X %Y", lastLogin) .. "."
        else
            str = str .. " Please choose your outfit."
            doPlayerSendOutfitWindow(cid)
        end

        doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
    elseif(accountManager == MANAGER_NAMELOCK) then
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, it appears that your character has been namelocked, what would you like as your new name?")
    elseif(accountManager == MANAGER_ACCOUNT) then
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to manage your account and if you want to start over then type 'cancel'.")
    else
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to create an account or type 'recover' to recover an account.")
    end

    if(not isPlayerGhost(cid)) then
        doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
    end

    registerCreatureEvent(cid, "Mail")
    registerCreatureEvent(cid, "GuildMotd")

    registerCreatureEvent(cid, "Idle")
    if(config.useFragHandler) then
        registerCreatureEvent(cid, "SkullCheck")
    end

    registerCreatureEvent(cid, "ReportBug")
    registerCreatureEvent(cid, "AdvanceSave")
    return true
end

050-function.lua

Spoiler

function doPlayerGiveItem(cid, itemid, amount, subType)
    local item = 0
    if(isItemStackable(itemid)) then
        item = doCreateItemEx(itemid, amount)
        if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then
            return false
        end
    else
        for i = 1, amount do
            item = doCreateItemEx(itemid, subType)
            if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then
                return false
            end
        end
    end

    return true
end

function doPlayerGiveItemContainer(cid, containerid, itemid, amount, subType)
    for i = 1, amount do
        local container = doCreateItemEx(containerid, 1)
        for x = 1, getContainerCapById(containerid) do
            doAddContainerItem(container, itemid, subType)
        end

        if(doPlayerAddItemEx(cid, container, true) ~= RETURNVALUE_NOERROR) then
            return false
        end
    end

    return true
end

function doPlayerTakeItem(cid, itemid, amount)
    return getPlayerItemCount(cid, itemid) >= amount and doPlayerRemoveItem(cid, itemid, amount)
end

function doPlayerBuyItem(cid, itemid, count, cost, charges)
    return doPlayerRemoveMoney(cid, cost) and doPlayerGiveItem(cid, itemid, count, charges)
end

function doPlayerBuyItemContainer(cid, containerid, itemid, count, cost, charges)
    return doPlayerRemoveMoney(cid, cost) and doPlayerGiveItemContainer(cid, containerid, itemid, count, charges)
end

function doPlayerSellItem(cid, itemid, count, cost)
    if(not doPlayerTakeItem(cid, itemid, count)) then
        return false
    end

    if(not doPlayerAddMoney(cid, cost)) then
        error('[doPlayerSellItem] Could not add money to: ' .. getPlayerName(cid) .. ' (' .. cost .. 'gp).')
    end

    return true
end

function doPlayerWithdrawMoney(cid, amount)
    if(not getBooleanFromString(getConfigInfo('bankSystem'))) then
        return false
    end

    local balance = getPlayerBalance(cid)
    if(amount > balance or not doPlayerAddMoney(cid, amount)) then
        return false
    end

    doPlayerSetBalance(cid, balance - amount)
    return true
end

function doPlayerDepositMoney(cid, amount)
    if(not getBooleanFromString(getConfigInfo('bankSystem'))) then
        return false
    end

    if(not doPlayerRemoveMoney(cid, amount)) then
        return false
    end

    doPlayerSetBalance(cid, getPlayerBalance(cid) + amount)
    return true
end

function doPlayerAddStamina(cid, minutes)
    return doPlayerSetStamina(cid, getPlayerStamina(cid) + minutes)
end

function isPremium(cid)
    return (isPlayer(cid) and (getPlayerPremiumDays(cid) > 0 or getBooleanFromString(getConfigValue('freePremium'))))
end

function getMonthDayEnding(day)
    if(day == "01" or day == "21" or day == "31") then
        return "st"
    elseif(day == "02" or day == "22") then
        return "nd"
    elseif(day == "03" or day == "23") then
        return "rd"
    end

    return "th"
end

function getMonthString(m)
    return os.date("%B", os.time{year = 1970, month = m, day = 1})
end

function getArticle(str)
    return str:find("[AaEeIiOoUuYy]") == 1 and "an" or "a"
end

function isNumeric(str)
    return tonumber(str) ~= nil
end

function doNumberFormat(i)
    local str, found = string.gsub(i, "(%d)(%d%d%d)$", "%1,%2", 1), 0
    repeat
        str, found = string.gsub(ret, "(%d)(%d%d%d),", "%1,%2,", 1)
    until found == 0
    return str
end

function doPlayerAddAddons(cid, addon)
    for i = 0, table.maxn(maleOutfits) do
        doPlayerAddOutfit(cid, maleOutfits, addon)
    end

    for i = 0, table.maxn(femaleOutfits) do
        doPlayerAddOutfit(cid, femaleOutfits, addon)
    end
end

function doPlayerWithdrawAllMoney(cid)
    return doPlayerWithdrawMoney(cid, getPlayerBalance(cid))
end

function doPlayerDepositAllMoney(cid)
    return doPlayerDepositMoney(cid, getPlayerMoney(cid))
end

function doPlayerTransferAllMoneyTo(cid, target)
    return doPlayerTransferMoneyTo(cid, target, getPlayerBalance(cid))
end

function playerExists(name)
    return getPlayerGUIDByName(name) ~= nil
end

function getTibiaTime()
    local minutes, hours = getWorldTime(), 0
    while (minutes > 60) do
        hours = hours + 1
        minutes = minutes - 60
    end

    return {hours = hours, minutes = minutes}
end

function doWriteLogFile(file, text)
    local f = io.open(file, "a+")
    if(not f) then
        return false
    end

    f:write("[" .. os.date("%d/%m/%Y %H:%M:%S") .. "] " .. text .. "\n")
    f:close()
    return true
end

function getExperienceForLevel(lv)
    lv = lv - 1
    return ((50 * lv * lv * lv) - (150 * lv * lv) + (400 * lv)) / 3
end

function doMutePlayer(cid, time)
    local condition = createConditionObject(CONDITION_MUTED)
    setConditionParam(condition, CONDITION_PARAM_TICKS, time * 1000)
    return doAddCondition(cid, condition)
end

function getPlayerGroupName(cid)
    return getGroupInfo(getPlayerGroupId(cid)).name
end

function getPlayerVocationName(cid)
    return getVocationInfo(getPlayerVocation(cid)).name
end

function getPromotedVocation(vid)
    return getVocationInfo(vid).promotedVocation
end

function doPlayerRemovePremiumDays(cid, days)
    return doPlayerAddPremiumDays(cid, -days)
end

function getPlayerMasterPos(cid)
    return getTownTemplePosition(getPlayerTown(cid))
end

function getHouseOwner(houseId)
    return getHouseInfo(houseId).owner
end

function getHouseName(houseId)
    return getHouseInfo(houseId).name
end

function getHouseEntry(houseId)
    return getHouseInfo(houseId).entry
end

function getHouseRent(houseId)
    return getHouseInfo(houseId).rent
end

function getHousePrice(houseId)
    return getHouseInfo(houseId).price
end

function getHouseTown(houseId)
    return getHouseInfo(houseId).town
end

function getHouseDoorsCount(houseId)
    return table.maxn(getHouseInfo(houseId).doors)
end

function getHouseBedsCount(houseId)
    return table.maxn(getHouseInfo(houseId).beds)
end

function getHouseTilesCount(houseId)
    return table.maxn(getHouseInfo(houseId).tiles)
end

function getItemNameById(itemid)
    return getItemDescriptionsById(itemid).name
end

function getItemPluralNameById(itemid)
    return getItemDescriptionsById(itemid).plural
end

function getItemArticleById(itemid)
    return getItemDescriptionsById(itemid).article
end

function getItemName(uid)
    return getItemDescriptions(uid).name
end

function getItemPluralName(uid)
    return getItemDescriptions(uid).plural
end

function getItemArticle(uid)
    return getItemDescriptions(uid).article
end

function getItemText(uid)
    return getItemDescriptions(uid).text
end

function getItemSpecialDescription(uid)
    return getItemDescriptions(uid).special
end

function getItemWriter(uid)
    return getItemDescriptions(uid).writer
end

function getItemDate(uid)
    return getItemDescriptions(uid).date
end

function getTilePzInfo(pos)
    return getTileInfo(pos).protection
end

function getTileZoneInfo(pos)
    local tmp = getTileInfo(pos)
    if(tmp.pvp) then
        return 2
    end

    if(tmp.nopvp) then
        return 1
    end

    return 0
end

function doShutdown()
    return doSetGameState(GAMESTATE_SHUTDOWN)
end

function doSummonCreature(name, pos, displayError)
    local displayError, cid = displayError or true, doCreateMonster(name, pos, displayError)
    if(not cid) then
        cid = doCreateNpc(name, pos, displayError)
    end

    return cid
end

function getOnlinePlayers()
    local tmp = getPlayersOnline()
    local players = {}
    for i, cid in ipairs(tmp) do
        table.insert(players, getCreatureName(cid))
    end

    return players
end

function getPlayerByName(name)
    local cid = getCreatureByName(name)
    return isPlayer(cid) and cid or nil
end

function isPlayer(cid)
    return isCreature(cid) and cid >= AUTOID_PLAYERS and cid < AUTOID_MONSTERS
end

function isPlayerGhost(cid)
    if(not isPlayer(cid)) then
        return false
    end

    return getCreatureCondition(cid, CONDITION_GAMEMASTER, GAMEMASTER_INVISIBLE) or getPlayerFlagValue(cid, PLAYERFLAG_CANNOTBESEEN)
end

function isMonster(cid)
    return isCreature(cid) and cid >= AUTOID_MONSTERS and cid < AUTOID_NPCS
end

function isNpc(cid)
    return isCreature(cid) and cid >= AUTOID_NPCS
end

function doPlayerSetExperienceRate(cid, value)
    return doPlayerSetRate(cid, SKILL__LEVEL, value)
end

function doPlayerSetMagicRate(cid, value)
    return doPlayerSetRate(cid, SKILL__MAGLEVEL, value)
end

function doPlayerAddLevel(cid, amount, round)
    local experience, level = 0, getPlayerLevel(cid)
    if(amount > 0) then
        experience = getExperienceForLevel(level + amount) - (round and getPlayerExperience(cid) or getExperienceForLevel(level))
    else
        experience = -((round and getPlayerExperience(cid) or getExperienceForLevel(level)) - getExperienceForLevel(level + amount))
    end

    return doPlayerAddExperience(cid, experience)
end

function doPlayerAddMagLevel(cid, amount)
    for i = 1, amount do
        doPlayerAddSpentMana(cid, (getPlayerRequiredMana(cid, getPlayerMagLevel(cid, true) + 1) - getPlayerSpentMana(cid)) / getConfigInfo('rateMagic'))
    end
    return true
end

function doPlayerAddSkill(cid, skill, amount, round)
    if(skill == SKILL__LEVEL) then
        return doPlayerAddLevel(cid, amount, round)
    elseif(skill == SKILL__MAGLEVEL) then
        return doPlayerAddMagLevel(cid, amount)
    end

    return doPlayerAddSkillTry(cid, skill, (getPlayerRequiredSkillTries(cid, skill, getPlayerSkillLevel(cid, skill) + 1) - getPlayerSkillTries(cid, skill)) / getConfigInfo('rateSkill'))
end

function getPartyLeader(cid)
    local party = getPartyMembers(cid)
    if(type(party) ~= 'table') then
        return 0
    end

    return party[1]
end

function isInParty(cid)
    return type(getPartyMembers(cid)) == 'table'
end

function isPrivateChannel(channelId)
    return channelId >= CHANNEL_PRIVATE
end

function doPlayerResetIdleTime(cid)
    return doPlayerSetIdleTime(cid, 0)
end

function doBroadcastMessage(text, class)
    local class = class or MESSAGE_STATUS_WARNING
    if(type(class) == 'string') then
        local className = MESSAGE_TYPES[class]
        if(className == nil) then
            return false
        end

        class = className
    elseif(class < MESSAGE_FIRST or class > MESSAGE_LAST) then
        return false
    end

    local players = getPlayersOnline()
    for _, pid in ipairs(players) do
        doPlayerSendTextMessage(pid, class, text)
    end

    print("> Broadcasted message: \"" .. text .. "\".")
    return true
end

function doPlayerBroadcastMessage(cid, text, class, checkFlag, ghost)
    local checkFlag, ghost, class = checkFlag or true, ghost or false, class or TALKTYPE_BROADCAST
    if(checkFlag and not getPlayerFlagValue(cid, PLAYERFLAG_CANBROADCAST)) then
        return false
    end

    if(type(class) == 'string') then
        local className = TALKTYPE_TYPES[class]
        if(className == nil) then
            return false
        end

        class = className
    elseif(class < TALKTYPE_FIRST or class > TALKTYPE_LAST) then
        return false
    end

    local players = getPlayersOnline()
    for _, pid in ipairs(players) do
        doCreatureSay(cid, text, class, ghost, pid)
    end

    print("> " .. getCreatureName(cid) .. " broadcasted message: \"" .. text .. "\".")
    return true
end

function getBooleanFromString(input)
    local tmp = type(input)
    if(tmp == 'boolean') then
        return input
    end

    if(tmp == 'number') then
        return input > 0
    end

    local str = string.lower(tostring(input))
    return (str == "yes" or str == "true" or (tonumber(str) ~= nil and tonumber(str) > 0))
end

function doCopyItem(item, attributes)
    local attributes = ((type(attributes) == 'table') and attributes or { "aid" })

    local ret = doCreateItemEx(item.itemid, item.type)
    for _, key in ipairs(attributes) do
        local value = getItemAttribute(item.uid, key)
        if(value ~= nil) then
            doItemSetAttribute(ret, key, value)
        end
    end

    if(isContainer(item.uid)) then
        for i = (getContainerSize(item.uid) - 1), 0, -1 do
            local tmp = getContainerItem(item.uid, i)
            if(tmp.itemid > 0) then
                doAddContainerItemEx(ret, doCopyItem(tmp, true).uid)
            end
        end
    end

    return getThing(ret)
end

function doRemoveThing(uid)
    if(isCreature(uid)) then
        return doRemoveCreature(uid)
    end

    return doRemoveItem(uid)
end

function setAttackFormula(combat, type, minl, maxl, minm, maxm, min, max)
    local min, max = min or 0, max or 0
    return setCombatFormula(combat, type, -1, 0, -1, 0, minl, maxl, minm, maxm, -min, -max)
end

function setHealingFormula(combat, type, minl, maxl, minm, maxm, min, max)
    local min, max = min or 0, max or 0
    return setCombatFormula(combat, type, 1, 0, 1, 0, minl, maxl, minm, maxm, min, max)
end

function doChangeTypeItem(uid, subtype)
    local thing = getThing(uid)
    if(thing.itemid < 100) then
        return false
    end

    local subtype = subtype or 1
    return doTransformItem(thing.uid, thing.itemid, subtype)
end

function doSetItemText(uid, text, writer, date)
    local thing = getThing(uid)
    if(thing.itemid < 100) then
        return false
    end

    doItemSetAttribute(uid, "text", text)
    if(writer ~= nil) then
        doItemSetAttribute(uid, "writer", tostring(writer))
        if(date ~= nil) then
            doItemSetAttribute(uid, "date", tonumber(date))
        end
    end

    return true
end

function getFluidSourceType(itemid)
    local item = getItemInfo(itemid)
    return item and item.fluidSource or false
end

function getDepotId(uid)
    return getItemAttribute(uid, "depotid") or false
end

function getItemDescriptions(uid)
    local thing = getThing(uid)
    if(thing.itemid < 100) then
        return false
    end

    local item = getItemInfo(thing.itemid)
    return {
        name = getItemAttribute(uid, "name") or item.name,
        plural = getItemAttribute(uid, "pluralname") or item.plural,
        article = getItemAttribute(uid, "article") or item.article,
        special = getItemAttribute(uid, "description") or "",
        text = getItemAttribute(uid, "text") or "",
        writer = getItemAttribute(uid, "writer") or "",
        date = getItemAttribute(uid, "date") or 0
    }
end

function getItemWeightById(itemid, count, precision)
    local item, count, precision = getItemInfo(itemid), count or 1, precision or false
    if(not item) then
        return false
    end

    if(count > 100) then
        -- print a warning, as its impossible to have more than 100 stackable items without "cheating" the count
        print('[Warning] getItemWeightById', 'Calculating weight for more than 100 items!')
    end

    local weight = item.weight * count
    --[[if(precision) then
        return weight
    end

    local t = string.explode(tostring(weight), ".")
    if(table.maxn(t) == 2) then
        return tonumber(t[1] .. "." .. string.sub(t[2], 1, 2))
    end]]--

    return weight
end

function getItemWeaponType(uid)
    local thing = getThing(uid)
    if(thing.itemid < 100) then
        return false
    end

    return getItemInfo(thing.itemid).weaponType
end

function getItemRWInfo(uid)
    local thing = getThing(uid)
    if(thing.itemid < 100) then
        return false
    end

    local item, flags = getItemInfo(thing.itemid), 0
    if(item.readable) then
        flags = 1
    end

    if(item.writable) then
        flags = flags + 2
    end

    return flags
end

function getItemLevelDoor(itemid)
    local item = getItemInfo(itemid)
    return item and item.levelDoor or false
end

function isItemStackable(itemid)
    local item = getItemInfo(itemid)
    return item and item.stackable or false
end

function isItemRune(itemid)
    local item = getItemInfo(itemid)
    return item and item.type == ITEM_TYPE_RUNE or false
end

function isItemDoor(itemid)
    local item = getItemInfo(itemid)
    return item and item.type == ITEM_TYPE_DOOR or false
end

function isItemContainer(itemid)
    local item = getItemInfo(itemid)
    return item and item.group == ITEM_GROUP_CONTAINER or false
end

function isItemFluidContainer(itemid)
    local item = getItemInfo(itemid)
    return item and item.group == ITEM_GROUP_FLUID or false
end

function isItemMovable(itemid)
    local item = getItemInfo(itemid)
    return item and item.movable or false
end

function isCorpse(uid)
    local thing = getThing(uid)
    if(thing.itemid < 100) then
        return false
    end

    local item = getItemInfo(thing.itemid)
    return item and item.corpseType ~= 0 or false
end

function getContainerCapById(itemid)
    local item = getItemInfo(itemid)
    if(not item or item.group ~= 2) then
        return false
    end

    return item.maxItems
end

function getMonsterAttackSpells(name)
    local monster = getMonsterInfo(name)
    return monster and monster.attacks or false
end

function getMonsterHealingSpells(name)
    local monster = getMonsterInfo(name)
    return monster and monster.defenses or false
end

function getMonsterLootList(name)
    local monster = getMonsterInfo(name)
    return monster and monster.loot or false
end

function getMonsterSummonList(name)
    local monster = getMonsterInfo(name)
    return monster and monster.summons or false
end

function choose(...)
    local arg = {...}
    return arg[math.random(1, table.maxn(arg))]
end 

 

Resolvido por Vodkart

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Postado
  • Solução

data / lib / 100-compat.lua

 

ve se acha essa linha:

 

hasCondition = hasCreatureCondition
getCreatureCondition = hasCreatureCondition


 

se não achar, adc ela no mesmo.

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[*Ninguém será digno do sucesso se não usar suas derrotas para conquistá-lo.*]

 

DISCORDvodkart#6090

 

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