Postado Novembro 8, 2018 6 anos Base Utilizada: TFS 0.3.7 (Crying Damson) Qual erro está surgindo/O que você procura? Spellbook não está mostrando as magias como deveria, ao utiliza-lo ele vem vazio ao invés de vir escrito as magias da devida vocação, o script já veio com o datapack, e quando utilizo o spellbook não aparece nenhum erro no console. Você tem o código disponível? Se tiver publique-o aqui: Esses são os códigos que já estão presentes no datapack: actions/scripts/others/spellbook.lua function onUse(cid, item, fromPosition, itemEx, toPosition) local t = {} for i = 0, getPlayerInstantSpellCount(cid) - 1 do local spell = getPlayerInstantSpellInfo(cid, i) if(spell.level ~= 0) then if(spell.manapercent > 0) then spell.mana = spell.manapercent .. "%" end table.insert(t, spell) end end table.sort(t, function(a, b) return a.level < b.level end) local text, prevLevel = "", -1 for i, spell in ipairs(t) do local line = "" if(prevLevel ~= spell.level) then if(i ~= 1) then line = "\n" end line = line .. "Spells for Level " .. spell.level .. "\n" prevLevel = spell.level end text = text .. line .. " " .. spell.words .. " - " .. spell.name .. " : " .. spell.mana .. "\n" end doShowTextDialog(cid, item.itemid, text) return true end actions/spellbook.xml <?xml version="1.0" encoding="UTF-8"?> <actions> <!-- Default script, responsible for destroyItem --> <action default="yes" event="script" value="default.lua"/> <!-- Quests --> <action actionid="2000-2001" event="script" value="quests/system.lua"/> <action itemid="1740;1747-1749" event="script" value="quests/quests.lua"/> <!-- Text --> <action itemid="1957;7722;10122" event="script" value="other/text.lua"/> <!-- Change gold --> <action itemid="2148;2152;2160" event="script" value="other/changegold.lua"/> <!-- Tools --> <action itemid="2420;2442" event="script" value="tools/machete.lua"/> <action itemid="2550" event="script" value="tools/scythe.lua"/> <action itemid="2580" event="script" value="tools/fishing.lua" allowfaruse="1"/> <action itemid="2554;5710" event="script" value="tools/shovel.lua"/> <action itemid="2120" event="script" value="tools/rope.lua"/> <action itemid="2553" event="script" value="tools/pick.lua"/> <action itemid="5908;5942" event="script" value="tools/skinning.lua"/> <!-- Consumables (Liquids+Foods) --> <action itemid="1775;2005-2009;2011-2015;2023;2031-2034;2562;2574-2577;3941-3942" event="script" value="liquids/potions.lua"/> <action itemid="2328;2362;2666-2691;2695-2696;2787-2796" event="script" value="foods/food.lua"/> <!-- Spellbooks --> <action itemid="2175;6120" event="script" value="other/spellbook.lua"/> <!-- Construction kits --> <action itemid="3901-3938;5086-5088;6114-6115;6372-6373" event="script" value="other/constructionkits.lua"/> <!-- Music, instruments --> <action itemid="2070-2085;2094-2095;2332;2364;2367-2374;3951-3953;3957;5786;6123;9561;6572" event="script" value="other/music.lua"/> <!-- Teleport (stairs, ladders) --> <action itemid="430;1369;1386;3678;5543" event="script" value="other/teleport.lua"/> <!-- Bread Creating --> <action itemid="2692;2694" event="script" value="other/createbread.lua"/> <!-- Doors --> <!-- Doors --> <action itemid="1209-1214;1219-1262;1539-1542;3535-3552;4913-4918;5082-5085;5098-5145;5278-5295;5515-5518;5732-5737;5745-5749;6192-6209;6249-6266;6795-6802;6891-6908;7033-7050;7054-7057" event="script" value="other/doors.lua"/> <!-- Keys --> <action itemid="2086-2092" event="script" value="other/keys.lua"/> <!-- Windows --> <action itemid="5303-5305;6436-6473;6788-6791;7025-7032" event="script" value="other/windows.lua"/> <!-- Watches --> <action itemid="1728-1731;1877;1881;2036;6091-6092" event="script" value="other/watch.lua"/> <!-- Dolls --> <action itemid="5080;5669;5791;6512;6388;6566" event="script" value="other/reaction.lua"/> <!-- Other --> <action itemid="2566;2096" event="script" value="other/pumpkinhead.lua"/> <action itemid="2114" event="script" value="other/piggybank.lua"/> <action itemid="2600" event="script" value="tools/inkwell.lua"/> <action itemid="2785" event="script" value="other/blueberrybush.lua"/> <action itemid="5792-5797" event="script" value="other/dice.lua"/> <action itemid="6570-6571" event="script" value="other/surprisebag.lua"/> <action itemid="6576" event="script" value="other/fireworksrocket.lua"/> <action itemid="6578" event="script" value="other/partyhat.lua"/> <action itemid="6561" event="script" value="other/blessings.lua"/> <!-- offLineTraining --> <action itemid="1444;1448;1449;3705;3739" event="script" value="other/offlinetraining.lua"/> </actions> e data/lib/101-compact.lua Quote --[[ * File containing deprecated functions and constants used by alot of scripts and other engines ]]-- TRUE = true FALSE = false LUA_ERROR = false LUA_NO_ERROR = true LUA_NULL = nil TALKTYPE_SPELL = TALKTYPE_SAY TALKTYPE_PRIVATE_PN = TALKTYPE_NPC_TO TALKTYPE_PRIVATE_NP = TALKTYPE_NPC_FROM TALKTYPE_PRIVATE_FROM = TALKTYPE_PRIVATE TALKTYPE_PRIVATE_TO = TALKTYPE_PRIVATE TALKTYPE_CHANNEL_Y = TALKTYPE_CHANNEL TALKTYPE_CHANNEL_W = TALKTYPE_CHANNEL_MANAGEMENT TALKTYPE_CHANNEL_RA = TALKTYPE_CHANNEL_MANAGEMENT TALKTYPE_CHANNEL_R2 = TALKTYPE_CHANNEL_MANAGEMENT TALKTYPE_BROADCAST = TALKTYPE_GAMEMASTER_BROADCAST TALKTYPE_CHANNEL_RN = TALKTYPE_GAMEMASTER_CHANNEL TALKTYPE_PRIVATE_RED = TALKTYPE_GAMEMASTER_PRIVATE TALKTYPE_GAMEMASTER_PRIVATE_FROM = TALKTYPE_GAMEMASTER_PRIVATE TALKTYPE_GAMEMASTER_PRIVATE_TO = TALKTYPE_GAMEMASTER_PRIVATE TALKTYPE_CHANNEL_O = TALKTYPE_CHANNEL_ORANGE TALKTYPE_CHANNEL_ORANGE = TALKTYPE_CHANNEL_HIGHLIGHT TALKTYPE_MONSTER = TALKTYPE_MONSTER_SAY TALKTYPE_ORANGE_1 = TALKTYPE_MONSTER_SAY TALKTYPE_ORANGE_2 = TALKTYPE_MONSTER_YELL TEXTCOLOR_BLACK = COLOR_BLACK TEXTCOLOR_BLUE = COLOR_BLUE TEXTCOLOR_GREEN = COLOR_GREEN TEXTCOLOR_LIGHTGREEN = COLOR_LIGHTGREEN TEXTCOLOR_DARKBROWN = COLOR_DARKBROWN TEXTCOLOR_LIGHTBLUE = COLOR_LIGHTBLUE TEXTCOLOR_DARKRED = COLOR_DARKRED TEXTCOLOR_DARKPURPLE = COLOR_DARKPURPLE TEXTCOLOR_BROWN = COLOR_BROWN TEXTCOLOR_GREY = COLOR_GREY TEXTCOLOR_TEAL = COLOR_TEAL TEXTCOLOR_DARKPINK = COLOR_DARKPINK TEXTCOLOR_PURPLE = COLOR_PURPLE TEXTCOLOR_DARKORANGE = COLOR_DARKORANGE TEXTCOLOR_RED = COLOR_RED TEXTCOLOR_PINK = COLOR_PINK TEXTCOLOR_ORANGE = COLOR_ORANGE TEXTCOLOR_DARKYELLOW = COLOR_DARKYELLOW TEXTCOLOR_YELLOW = COLOR_YELLOW TEXTCOLOR_WHITE = COLOR_WHITE TEXTCOLOR_NONE = COLOR_NONE CONDITION_PARAM_STAT_MAXHITPOINTS = CONDITION_PARAM_STAT_MAXHEALTH CONDITION_PARAM_STAT_MAXMANAPOINTS = CONDITION_PARAM_STAT_MAXMANA CONDITION_PARAM_STAT_SOULPOINTS = CONDITION_PARAM_STAT_SOUL CONDITION_PARAM_STAT_MAGICPOINTS = CONDITION_PARAM_STAT_MAGICLEVEL CONDITION_PARAM_STAT_MAXHITPOINTSPERCENT = CONDITION_PARAM_STAT_MAXHEALTHPERCENT CONDITION_PARAM_STAT_MAXMANAPOINTSPERCENT = CONDITION_PARAM_STAT_MAXMANAPERCENT CONDITION_PARAM_STAT_SOULPOINTSPERCENT = CONDITION_PARAM_STAT_SOULPERCENT CONDITION_PARAM_STAT_MAGICPOINTSPERCENT = CONDITION_PARAM_STAT_MAGICLEVELPERCENT CONDITION_PHYSICAL = CONDITION_BLEEDING STACKPOS_FIRST_ITEM_ABOVE_GROUNDTILE = 1 STACKPOS_SECOND_ITEM_ABOVE_GROUNDTILE = 2 STACKPOS_THIRD_ITEM_ABOVE_GROUNDTILE = 3 STACKPOS_FOURTH_ITEM_ABOVE_GROUNDTILE = 4 STACKPOS_FIFTH_ITEM_ABOVE_GROUNDTILE = 5 WORLD_TYPE_NO_PVP = WORLDTYPE_OPTIONAL WORLD_TYPE_PVP = WORLDTYPE_OPEN WORLD_TYPE_PVP_ENFORCED = WORLDTYPE_HARDCORE WORLDTYPE_NO_PVP = WORLDTYPE_OPTIONAL WORLDTYPE_PVP = WORLDTYPE_OPEN WORLDTYPE_PVP_ENFORCED = WORLDTYPE_HARDCORE GUILDLEVEL_MEMBER = GUILD_MEMBER GUILDLEVEL_VICE = GUILD_VICE GUILDLEVEL_LEADER = GUILD_LEADER DATABASE_ENGINE_NONE = DATABASE_NONE DATABASE_ENGINE_MYSQL = DATABASE_MYSQL DATABASE_ENGINE_SQLITE = DATABASE_SQLITE DATABASE_ENGINE_POSTGRESQL = DATABASE_POSTGRESQL DATABASE_ENGINE_ODBC = DATABASE_ODBC CHANNEL_STAFF = 4 CHANNEL_COUNSELOR = 2 CHANNEL_GAMECHAT = 5 CHANNEL_TRADE = 6 CHANNEL_TRADEROOK = 7 CHANNEL_RLCHAT = 8 BANTYPE_IP_BANISHMENT = 1 BANTYPE_NAMELOCK = 2 BANTYPE_BANISHMENT = 3 BANTYPE_NOTATION = 4 BANTYPE_DELETION = 3 CONST_PROP_MOVEABLE = CONST_PROP_MOVABLE CONST_PROP_BLOCKINGANDNOTMOVEABLE = CONST_PROP_BLOCKINGANDNOTMOVABLE CONDITION_EARTH = CONDITION_POISON STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE = STACKPOS_TOP_MOVABLE_ITEM_OR_CREATURE RETURNVALUE_NOTMOVEABLE = RETURNVALUE_NOTMOVABLE SKILLS = SKILL_NAMES doSetCreatureDropLoot = doCreatureSetDropLoot doPlayerSay = doCreatureSay doPlayerAddMana = doCreatureAddMana playerLearnInstantSpell = doPlayerLearnInstantSpell doPlayerRemOutfit = doPlayerRemoveOutfit pay = doPlayerRemoveMoney broadcastMessage = doBroadcastMessage getPlayerName = getCreatureName getCreaturePosition = getThingPosition getPlayerPosition = getCreaturePosition getCreaturePos = getCreaturePosition creatureGetPosition = getCreaturePosition getPlayerMana = getCreatureMana getPlayerMaxMana = getCreatureMaxMana hasCondition = hasCreatureCondition getCreatureCondition = hasCreatureCondition isMoveable = isMovable isItemMoveable = isItemMovable saveData = saveServer savePlayers = saveServer getPlayerSkill = getPlayerSkillLevel getPlayerSkullType = getCreatureSkullType getCreatureSkull = getCreatureSkullType getAccountNumberByName = getAccountIdByName getIPByName = getIpByName getPlayersByIP = getPlayersByIp getThingFromPos = getThingFromPosition getThingfromPos = getThingFromPos getHouseFromPos = getHouseFromPosition getPlayersByAccountNumber = getPlayersByAccountId getIPByPlayerName = getIpByName getPlayersByIPNumber = getPlayersByIp getAccountNumberByPlayerName = getAccountIdByName convertIntToIP = doConvertIntegerToIp convertIPToInt = doConvertIpToInteger queryTileAddThing = doTileQueryAdd getTileHouseInfo = getHouseFromPos executeRaid = doExecuteRaid saveServer = doSaveServer cleanHouse = doCleanHouse cleanMap = doCleanMap shutdown = doShutdown mayNotMove = doCreatureSetNoMove getTileItemsByType = getTileItemByType doPlayerSetNoMove = doCreatureSetNoMove getPlayerNoMove = getCreatureNoMove getConfigInfo = getConfigValue doPlayerAddExp = doPlayerAddExperience isInArea = isInRange doPlayerSetSkillRate = doPlayerSetRate getCreatureLookDir = getCreatureLookDirection getPlayerLookDir = getCreatureLookDirection getPlayerLookDirection = getCreatureLookDirection doCreatureSetLookDir = doCreatureSetLookDirection getPlayerLookPos = getCreatureLookPosition setPlayerStamina = doPlayerSetStamina setPlayerPromotionLevel = doPlayerSetPromotionLevel setPlayerGroupId = doPlayerSetGroupId setPlayerPartner = doPlayerSetPartner doPlayerSetStorageValue = doCreatureSetStorage setPlayerStorageValue = doPlayerSetStorageValue getPlayerStorageValue = getCreatureStorage getGlobalStorageValue = getStorage setGlobalStorageValue = doSetStorage getPlayerMount = canPlayerRideMount setPlayerBalance = doPlayerSetBalance doAddMapMark = doPlayerAddMapMark doSendTutorial = doPlayerSendTutorial getWaypointsList = getWaypointList getPlayerLastLoginSaved = getPlayerLastLogin getThingPos = getThingPosition doAreaCombatHealth = doCombatAreaHealth doAreaCombatMana = doCombatAreaMana doAreaCombatCondition = doCombatAreaCondition doAreaCombatDispel = doCombatAreaDispel getItemDescriptionsById = getItemInfo hasProperty = hasItemProperty hasClient = hasPlayerClient print = std.cout getPosByDir = getPositionByDirection isNumber = isNumeric doSetItemActionId = doItemSetActionId getOnlinePlayers = getPlayersOnlineEx addDialog = doPlayerAddDialog doSendPlayerExtendedOpcode = doPlayerSendExtendedOpcode PlayerFlag_CannotUseCombat = 0 PlayerFlag_CannotAttackPlayer = 1 PlayerFlag_CannotAttackMonster = 2 PlayerFlag_CannotBeAttacked = 3 PlayerFlag_CanConvinceAll = 4 PlayerFlag_CanSummonAll = 5 PlayerFlag_CanIllusionAll = 6 PlayerFlag_CanSenseInvisibility = 7 PlayerFlag_IgnoredByMonsters = 8 PlayerFlag_NotGainInFight = 9 PlayerFlag_HasInfiniteMana = 10 PlayerFlag_HasInfiniteSoul = 11 PlayerFlag_HasNoExhaustion = 12 PlayerFlag_CannotUseSpells = 13 PlayerFlag_CannotPickupItem = 14 PlayerFlag_CanAlwaysLogin = 15 PlayerFlag_CanBroadcast = 16 PlayerFlag_CanEditHouses = 17 PlayerFlag_CannotBeBanned = 18 PlayerFlag_CannotBePushed = 19 PlayerFlag_HasInfiniteCapacity = 20 PlayerFlag_CanPushAllCreatures = 21 PlayerFlag_CanTalkRedPrivate = 22 PlayerFlag_CanTalkRedChannel = 23 PlayerFlag_TalkOrangeHelpChannel = 24 PlayerFlag_NotGainExperience = 25 PlayerFlag_NotGainMana = 26 PlayerFlag_NotGainHealth = 27 PlayerFlag_NotGainSkill = 28 PlayerFlag_SetMaxSpeed = 29 PlayerFlag_SpecialVIP = 30 PlayerFlag_NotGenerateLoot = 31 PlayerFlag_CanTalkRedChannelAnonymous = 32 PlayerFlag_IgnoreProtectionZone = 33 PlayerFlag_IgnoreSpellCheck = 34 PlayerFlag_IgnoreWeaponCheck = 35 PlayerFlag_CannotBeMuted = 36 PlayerFlag_IsAlwaysPremium = 37 PlayerFlag_38 = 38 -- ignore PlayerFlag_39 = 39 -- ignore PlayerFlag_ShowGroupNameInsteadOfVocation = 40 PlayerFlag_HasInfiniteStamina = 41 PlayerFlag_CannotMoveItems = 42 PlayerFlag_CannotMoveCreatures = 43 PlayerFlag_CanReportBugs = 44 PlayerFlag_45 = 45 -- ignore PlayerFlag_CannotBeSeen = 46 PlayerFlag_HideHealth = 47 PlayerFlag_CanPassThroughAllCreatures = 48 PlayerCustomFlag_AllowIdle = 0 PlayerCustomFlag_CanSeePosition = 1 PlayerCustomFlag_CanSeeItemDetails = 2 PlayerCustomFlag_CanSeeCreatureDetails = 3 PlayerCustomFlag_NotSearchable = 4 PlayerCustomFlag_GamemasterPrivileges = 5 PlayerCustomFlag_CanThrowAnywhere = 6 PlayerCustomFlag_CanPushAllItems = 7 PlayerCustomFlag_CanMoveAnywhere = 8 PlayerCustomFlag_CanMoveFromFar = 9 PlayerCustomFlag_CanUseFar = 10 PlayerCustomFlag_CanLoginMultipleCharacters = 11 PlayerCustomFlag_CanLogoutAnytime = 12 PlayerCustomFlag_HideLevel = 13 PlayerCustomFlag_IsProtected = 14 PlayerCustomFlag_IsImmune = 15 PlayerCustomFlag_NotGainSkull = 16 PlayerCustomFlag_NotGainUnjustified = 17 PlayerCustomFlag_IgnorePacification = 18 PlayerCustomFlag_IgnoreLoginDelay = 19 PlayerCustomFlag_CanStairhop = 20 PlayerCustomFlag_CanTurnhop = 21 PlayerCustomFlag_IgnoreHouseRent = 22 PlayerCustomFlag_CanWearAllAddons = 23 PlayerCustomFlag_IsWalkable = 24 PlayerCustomFlag_25 = 25 -- ignore PlayerCustomFlag_HasFullLight = 26 Creature = {} Player = {} Monster = {} Npc = {} Game = {} Condition = {} Combat = {} function createClass(class, inheritance) setmetatable(class, { __index = inheritance and inheritance or nil, __call = function(self, cid) if not cid then self = {__index = class} setmetatable(self, self) return self end local cid = type(cid) == "number" and cid or type(cid) == "string" and getPlayerByNameWildcard(cid) if cid then if not self[cid] then self[cid] = {__index = class} setmetatable(self[cid], self[cid]) self[cid].cid = cid return self[cid] else return self[cid] end else return nil end end }) end createClass(Creature) createClass(Player, Creature) createClass(Monster, Creature) createClass(Npc, Creature) createClass(Game) createClass(Condition) createClass(Combat) -- access metatable functions from creature function Creature:getPlayer() return Player(self.cid) end function Creature:getMonster() return Monster(self.cid) end function Creature:getNpc() return Npc(self.cid) end -- Creature -- Creature get functions function Creature:getId() return self.cid end function Creature:getName() return getCreatureName(self.cid) end function Creature:getHealth() return getCreatureHealth(self.cid) end function Creature:getMaxHealth() return getCreatureMaxHealth(self.cid) end function Creature:getMana() return getCreatureMana(self.cid) end function Creature:getMaxMana() return getCreatureMaxMana(self.cid) end function Creature:getStorageValue(id) return getCreatureStorageValue(self.cid, id) end function Creature:getHiddenHealth() return getCreatureHideHealth(self.cid) end function Creature:getSpeakType() return getCreatureSpeakType(self.cid) end function Creature:getLookDirection() return getCreatureLookDirection(self.cid) end -- Creature set functions function Creature:setMaxHealth(health) return setCreatureMaxHealth(self.cid, health) end function Creature:setMaxMana(mana) return setCreatureMaxMana(self.cid, mana) end function Creature:setStorageValue(storage, value) return setCreatureStorageValue(self.cid, storage, value) end function Creature:setHiddenHealth(hide) doCreatureSetHideHealth(self.cid, hide) end function Creature:setSpeakType(type) doCreatureSetSpeakType(self.cid, type) end -- Creature misc. functions function Creature:teleportTo(newpos, pushmove) doTeleportThing(self.cid, newpos, pushmove or false) end function Creature:addHealth(health, hitEffect, hitColor, force) doCreatureAddHealth(self.cid, health, hitEffect, hitColor, force) end function Creature:addMana(mana) doCreatureAddMana(self.cid, mana) end function Creature:say(text, type, ghost, cid, pos) doCreatureSay(self.cid, text, type or SPEAK_SAY, ghost or false, cid or 0, pos) end function Creature:addCondition(condition) doAddCondition(self.cid, condition) end function Creature:removeCondition(onlyPersistent, type, subId) if onlyPersistent then doRemoveConditions(self.cid, onlyPersistent) else doRemoveCondition(self.cid, type, subId) end end function Creature:moveCreature(direction) doMoveCreature(self.cid, direction) end function Creature:isCreature() return isCreature(self.cid) end function Creature:isPlayer() return isPlayer(self.cid) end function Creature:isMonster() return isMonster(self.cid) end function Creature:isNpc() return isNpc(self.cid) end function Creature:remove(forceLogout) doRemoveCreature(self.cid, forceLogout or true) end -- Player -- Player get functions function Player:getLevel() return getPlayerLevel(self.cid) end function Player:getExperience() return getPlayerExperience(self.cid) end function Player:getMagicLevel(ignoreBuffs) return getPlayerMagLevel(self.cid, ignoreBuffs) end function Player:getManaSpent() return getPlayerSpentMana(self.cid) end function Player:getFood() return getPlayerFood(self.cid) end function Player:getAccess() return getPlayerAccess(self.cid) end function Player:getGhostAccess() return getPlayerGhostAccess(self.cid) end function Player:getSkillLevel(skillid) return getPlayerSkillLevel(self.cid, skillid) end function Player:getSkillTries(skillid) return getPlayerSkillTries(self.cid, skillid) end function Player:getTown() return getPlayerTown(self.cid) end function Player:getVocation() return getPlayerVocation(self.cid) end function Player:getBaseVocation() local vocation = self:getVocation(); return vocation > 4 and vocation - 4 or vocation end function Player:getIp() return getPlayerIp(self.cid) end function Player:getRequiredMana(magicLevel) return getPlayerRequiredMana(self.cid, magicLevel) end function Player:getRequiredSkillTries(skillId, skillLevel) return getPlayerRequiredSkillTries(self.cid, skillId, skillLevel) end function Player:getItemCount(itemid, subType) return getPlayerItemCount(self.cid, itemid, subType or -1) end function Player:getMoney() return getPlayerMoney(self.cid) end function Player:getSoul() return getPlayerSoul(self.cid) end function Player:getCap() return getPlayerFreeCap(self.cid) end function Player:getLight() return getPlayerLight(self.cid) end function Player:getSlotItem(slot) return getPlayerSlotItem(self.cid, slot) end -- Player set functions function Player:setMaxCap(cap) doPlayerSetMaxCapacity(self.cid, cap) end function Player:setTown(townid) doPlayerSetTown(self.cid, townid) end function Player:setVocation(vocation) doPlayerSetVocation(self.cid, vocation) end -- Player send functions function Player:sendCancelMsg(text) doPlayerSendCancel(self.cid, text) end function Player:sendDefaultCancelMsg(ReturnValue) doPlayerSendDefaultCancel(self.cid, ReturnValue) end function Player:sendTextMessage(MessageClasses, message) doPlayerSendTextMessage(self.cid, MessageClasses, message) end function Player:sendChannelMessage(author, message, SpeakClasses, channel) doPlayerSendChannelMessage(self.cid, author, message, SpeakClasses, channel) end function Player:sendToChannel(targetId, SpeakClasses, message, channel, time) doPlayerSendToChannel(self.cid, targetId, SpeakClasses, message, channel, time) end function Player:addMoney(money) doPlayerAddMoney(self.cid, money) end function Player:removeMoney(money) doPlayerRemoveMoney(self.cid, money) end function Player:transferMoney(target, money) doPlayerTransferMoneyTo(self.cid, target, money) end function Player:showTextDialog(itemid, text) doShowTextDialog(self.cid, itemid, text) end function Player:addSkillTries(skillid, n, useMultiplier) doPlayerAddSkillTry(self.cid, skillid, n, useMultiplier or false) end -- Player misc. functions function Player:feed(food) doPlayerFeed(self.cid, food) end function Player:addSpentMana(amount, useMultiplier) doPlayerAddSpentMana(self.cid, amount, useMultiplier) end function Player:addSoul(soul) doPlayerAddSoul(self.cid, soul) end function Player:addItem(itemid, count, canDropOnMap, subtype) return doPlayerAddItem(self.cid, itemid, count, canDropOnMap, subtype) end function Player:addItemEx(uid, canDropOnMap) return doPlayerAddItemEx(self.cid, uid, canDropOnMap or false) end function Player:addExperience(amount) doPlayerAddExperience(self.cid, amount) end function Player:savePlayer(shallow) doPlayerSave(self.cid, shallow or false) end function Player:isPzLocked() return isPlayerPzLocked(self.cid) end -- Game function Game.getStorageValue(key) return getGlobalStorageValue(key) end function Game.setStorageValue(key, value) setGlobalStorageValue(key, value) end function Game.getChannelUsers(channelId) return getChannelUsers(channelId) end function Game.setWorldType(type) return setWorldType(type) end function Game.getWorldType() return getWorldType() end function Game.getSpectators(centerPos, rangex, rangey, multifloor) return getSpecators(centerPos, rangex, rangey, multifloor or false) end function Game.getPlayers() return getPlayersOnline() end function Game.getExperienceStage(level) return getExperienceStage(level) end function Game.getGameState() return getGameState() end function Game.setGameState(state) return doSetGameState(state) end function Game.startRaid(raid) return doExecuteRaid(raid) end function Game.createItem(itemId, count, position) return doCreateItem(itemId, count, position) end function Game.createMonster(name, pos, extend, force, displayError) return doCreateMonster(name, pos, extend or false, force or false, displayError or true) end function Game.createNpc(name, pos, displayError) return doCreateNpc(name, pos, displayError or true) end -- Condition -- -- Combat -- Você tem alguma imagem que possa auxiliar no problema? Se sim, coloque-a aqui. Editado Novembro 8, 2018 6 anos por Serpente (veja o histórico de edições)
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