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Postado
local outfit = {lookType = 445} -- outfit
local tempo = 120 -- tempo em segundos.
local effect = {175} -- effect no player, caso queira apenas 1, basta remover os outros numeros.
     
local ml = 45 -- quantos ira aumentar o skill de ML
local skillfist = 40 -- quantos ira aumentar o skill de Fist
local skillsword = 40 -- quantos ira aumentar o skill de Sword
local skillaxe = 40 -- quantos ira aumentar o skill de Axe
local skillclub = 40 -- quantos ira aumentar o skill de Club
local skilldistance = 40 -- quantos ira aumentar o skill de Distance
local skillshield = 40 -- quantos ira aumentar o skill de Shield
local health = 150 -- A cada 1 segundo quantos aumentar de vida
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
     
local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml)
setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist)
setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword)
setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe)
setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub)
setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield)
setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit)
setCombatCondition(combat, condition)
     
local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_SPEED, 250)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setCombatCondition(combat, condition)
     
local condition = createConditionObject(CONDITION_REGENERATION)
setConditionParam(condition, CONDITION_PARAM_SUBID, 1)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health)
setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000)
setCombatCondition(combat, condition)

local sys = createConditionObject(CONDITION_OUTFIT)
setConditionParam(sys, CONDITION_PARAM_TICKS, tempo)
addOutfitCondition(sys, outfit)
setCombatCondition(combat, sys)
            
function magicEffect444(tempo2,tempo3,cid)
if (isCreature(cid)) then
    if getPlayerStorageValue(cid, 102053) > 0 and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then
        for i=1, #effect do
        local position = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z}
doSendMagicEffect(position, effect[i])
        end
    end
end
end

local sys = createConditionObject(CONDITION_OUTFIT)
setConditionParam(sys, CONDITION_PARAM_TICKS, tempo*1000)
addOutfitCondition(sys, outfit)
setCombatCondition(combat, sys)
                  
function onCastSpell(cid, var)
local position129 = {x=getPlayerPosition(cid).x+1, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z}
if getPlayerStorageValue(cid, 102053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then
    doCombat(cid, combat, var)
    tempo2 = 0
    while (tempo2 ~= (tempo*1000)) do
        addEvent(magicEffect444, tempo2, tempo2, tempo*1000, cid)
        tempo2 = tempo2 + 300
    end
    setPlayerStorageValue(cid, 102053,1) -- storage verifica transformado, quando = 1 player esta transformado.
    doCreatureSay(cid, "AAAAAAAA!", TALKTYPE_MONSTER)
    doSendMagicEffect(position129, 186)
else
    doPlayerSendCancel(cid, "Sorry, you are transformed.")
end
end

Como eu adiciono exaust nessa spell de uma forma que avise o player para esperar por x tempo?

Postado

@adolfbig Tive além de acrescentar o exhaust,  o trabalho de refazer essa gambiarra que você usa como script de buff

local exhaust = 160 -- Segundos de exaust somado ao tempo do buff 
local outfit = {lookType = 445} -- outfit
local tempo = 120 -- tempo em segundos.
local effect = {175} -- effect ID
local ml = 45 -- quantos ira aumentar o skill de ML
local skillfist = 40 -- quantos ira aumentar o skill de Fist
local skillsword = 40 -- quantos ira aumentar o skill de Sword
local skillaxe = 40 -- quantos ira aumentar o skill de Axe
local skillclub = 40 -- quantos ira aumentar o skill de Club
local skilldistance = 40 -- q?uantos ira aumentar o skill de Distance
local skillshield = 40 -- quantos ira aumentar o skill de Shield
local health = 150 -- A cada 1 segundo quantos aumentar de vida
local exhaustion_sto = 3214232

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)

local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml)
setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist)
setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword)
setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe)
setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub)
setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield)
setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit)
setCombatCondition(combat, condition)

local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_SPEED, 250)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setCombatCondition(combat, condition)

local condition = createConditionObject(CONDITION_REGENERATION)
setConditionParam(condition, CONDITION_PARAM_SUBID, 1)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health)
setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000)
setCombatCondition(combat, condition)

local sys = createConditionObject(CONDITION_OUTFIT)
setConditionParam(sys, CONDITION_PARAM_TICKS, tempo)
addOutfitCondition(sys, outfit)
setCombatCondition(combat, sys)

function RepetirEfeito(uid, eff, tempu, pos)
    if not isCreature(uid) or tempu == 0 then return end

    doSendMagicEffect(pos, eff)
    addEvent(RepetirEfeito, 1000, uid, eff, tempu-1, pos)
end


function onCastSpell(cid, var)

local pos = {x = getCreaturePosition(cid).x +1, y = getCreaturePosition(cid).y -1, z = getCreaturePosition(cid).z}
    
    if exhaustion.check(cid, exhaustion_sto) then
        doPlayerSendCancel(cid, "You are exhausted or transformed, wait ".. exhaustion.get(cid, storage) .." seconds.")
    else
        RepetirEfeito(cid, effect, tempo, pos)
        doCreatureSay(cid, "AAAAAAAA!", TALKTYPE_MONSTER)
        return doCombat(cid, combat, var)
    end
end

 

Postado

@adolfbig 

local exhaust = 160 -- Segundos de exaust somado ao tempo do buff 
local outfit = {lookType = 445} -- outfit
local tempo = 120 -- tempo em segundos.
local effect = {175} -- effect ID
local ml = 45 -- quantos ira aumentar o skill de ML
local skillfist = 40 -- quantos ira aumentar o skill de Fist
local skillsword = 40 -- quantos ira aumentar o skill de Sword
local skillaxe = 40 -- quantos ira aumentar o skill de Axe
local skillclub = 40 -- quantos ira aumentar o skill de Club
local skilldistance = 40 -- q?uantos ira aumentar o skill de Distance
local skillshield = 40 -- quantos ira aumentar o skill de Shield
local health = 150 -- A cada 1 segundo quantos aumentar de vida
local exhaustion_sto = 3214232

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)

local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml)
setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist)
setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword)
setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe)
setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub)
setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield)
setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit)
setCombatCondition(combat, condition)

local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_SPEED, 250)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setCombatCondition(combat, condition)

local condition = createConditionObject(CONDITION_REGENERATION)
setConditionParam(condition, CONDITION_PARAM_SUBID, 1)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health)
setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000)
setCombatCondition(combat, condition)

function RepetirEfeito(uid, eff, tempu, pos)
    if not isCreature(uid) or tempu == 0 then return end
    
    doSendMagicEffect(pos, eff)
    addEvent(RepetirEfeito, 1000, uid, eff, tempu-1, pos)
end


function onCastSpell(cid, var)
    
    local pos = {x = getCreaturePosition(cid).x +1, y = getCreaturePosition(cid).y -1, z = getCreaturePosition(cid).z}
    
    if exhaustion.check(cid, exhaustion_sto) then
        doPlayerSendCancel(cid, "You are exhausted or transformed, wait ".. exhaustion.get(cid, storage) .." seconds.")
    else
        RepetirEfeito(cid, effect, tempo, pos)
        doCreatureSay(cid, "AAAAAAAA!", TALKTYPE_MONSTER)
        exhaustion.set(cid, exhaustion_sto, tempo)
        doSetCreatureOutfit(cid, outfit, tempo*1000)
        return doCombat(cid, combat, var)
    end
end

 

Postado
  • Autor

a sprite foi, n apareceu essa mensagem 

 if exhaustion.check(cid, exhaustion_sto) then
        doPlayerSendCancel(cid, "You are exhausted or transformed, wait ".. exhaustion.get(cid, storage) .." seconds.")
    else

quando eu fui tentar usar dnv, e o efeito n acompanha o jogador, ficou no chão, e no caso não foi o efeito 

local effect = {175} -- effect ID

foi outro, onde edita a parada do outro efeito? esse efeito 175 não apareceu ?

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