Postado Dezembro 3, 2018 6 anos local outfit = {lookType = 445} -- outfit local tempo = 120 -- tempo em segundos. local effect = {175} -- effect no player, caso queira apenas 1, basta remover os outros numeros. local ml = 45 -- quantos ira aumentar o skill de ML local skillfist = 40 -- quantos ira aumentar o skill de Fist local skillsword = 40 -- quantos ira aumentar o skill de Sword local skillaxe = 40 -- quantos ira aumentar o skill de Axe local skillclub = 40 -- quantos ira aumentar o skill de Club local skilldistance = 40 -- quantos ira aumentar o skill de Distance local skillshield = 40 -- quantos ira aumentar o skill de Shield local health = 150 -- A cada 1 segundo quantos aumentar de vida local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml) setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist) setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword) setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe) setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield) setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_HASTE) setConditionParam(condition, CONDITION_PARAM_SPEED, 250) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_REGENERATION) setConditionParam(condition, CONDITION_PARAM_SUBID, 1) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health) setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000) setCombatCondition(combat, condition) local sys = createConditionObject(CONDITION_OUTFIT) setConditionParam(sys, CONDITION_PARAM_TICKS, tempo) addOutfitCondition(sys, outfit) setCombatCondition(combat, sys) function magicEffect444(tempo2,tempo3,cid) if (isCreature(cid)) then if getPlayerStorageValue(cid, 102053) > 0 and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then for i=1, #effect do local position = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} doSendMagicEffect(position, effect[i]) end end end end local sys = createConditionObject(CONDITION_OUTFIT) setConditionParam(sys, CONDITION_PARAM_TICKS, tempo*1000) addOutfitCondition(sys, outfit) setCombatCondition(combat, sys) function onCastSpell(cid, var) local position129 = {x=getPlayerPosition(cid).x+1, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} if getPlayerStorageValue(cid, 102053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then doCombat(cid, combat, var) tempo2 = 0 while (tempo2 ~= (tempo*1000)) do addEvent(magicEffect444, tempo2, tempo2, tempo*1000, cid) tempo2 = tempo2 + 300 end setPlayerStorageValue(cid, 102053,1) -- storage verifica transformado, quando = 1 player esta transformado. doCreatureSay(cid, "AAAAAAAA!", TALKTYPE_MONSTER) doSendMagicEffect(position129, 186) else doPlayerSendCancel(cid, "Sorry, you are transformed.") end end Como eu adiciono exaust nessa spell de uma forma que avise o player para esperar por x tempo?
Postado Dezembro 3, 2018 6 anos @adolfbig Tive além de acrescentar o exhaust, o trabalho de refazer essa gambiarra que você usa como script de buff local exhaust = 160 -- Segundos de exaust somado ao tempo do buff local outfit = {lookType = 445} -- outfit local tempo = 120 -- tempo em segundos. local effect = {175} -- effect ID local ml = 45 -- quantos ira aumentar o skill de ML local skillfist = 40 -- quantos ira aumentar o skill de Fist local skillsword = 40 -- quantos ira aumentar o skill de Sword local skillaxe = 40 -- quantos ira aumentar o skill de Axe local skillclub = 40 -- quantos ira aumentar o skill de Club local skilldistance = 40 -- q?uantos ira aumentar o skill de Distance local skillshield = 40 -- quantos ira aumentar o skill de Shield local health = 150 -- A cada 1 segundo quantos aumentar de vida local exhaustion_sto = 3214232 local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml) setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist) setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword) setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe) setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield) setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_HASTE) setConditionParam(condition, CONDITION_PARAM_SPEED, 250) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_REGENERATION) setConditionParam(condition, CONDITION_PARAM_SUBID, 1) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health) setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000) setCombatCondition(combat, condition) local sys = createConditionObject(CONDITION_OUTFIT) setConditionParam(sys, CONDITION_PARAM_TICKS, tempo) addOutfitCondition(sys, outfit) setCombatCondition(combat, sys) function RepetirEfeito(uid, eff, tempu, pos) if not isCreature(uid) or tempu == 0 then return end doSendMagicEffect(pos, eff) addEvent(RepetirEfeito, 1000, uid, eff, tempu-1, pos) end function onCastSpell(cid, var) local pos = {x = getCreaturePosition(cid).x +1, y = getCreaturePosition(cid).y -1, z = getCreaturePosition(cid).z} if exhaustion.check(cid, exhaustion_sto) then doPlayerSendCancel(cid, "You are exhausted or transformed, wait ".. exhaustion.get(cid, storage) .." seconds.") else RepetirEfeito(cid, effect, tempo, pos) doCreatureSay(cid, "AAAAAAAA!", TALKTYPE_MONSTER) return doCombat(cid, combat, var) end end
Postado Dezembro 3, 2018 6 anos Autor a outfit que fica no personagem sumiu, e se pode usar a magia várias vzs :x
Postado Dezembro 3, 2018 6 anos @adolfbig local exhaust = 160 -- Segundos de exaust somado ao tempo do buff local outfit = {lookType = 445} -- outfit local tempo = 120 -- tempo em segundos. local effect = {175} -- effect ID local ml = 45 -- quantos ira aumentar o skill de ML local skillfist = 40 -- quantos ira aumentar o skill de Fist local skillsword = 40 -- quantos ira aumentar o skill de Sword local skillaxe = 40 -- quantos ira aumentar o skill de Axe local skillclub = 40 -- quantos ira aumentar o skill de Club local skilldistance = 40 -- q?uantos ira aumentar o skill de Distance local skillshield = 40 -- quantos ira aumentar o skill de Shield local health = 150 -- A cada 1 segundo quantos aumentar de vida local exhaustion_sto = 3214232 local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml) setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist) setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword) setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe) setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield) setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_HASTE) setConditionParam(condition, CONDITION_PARAM_SPEED, 250) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_REGENERATION) setConditionParam(condition, CONDITION_PARAM_SUBID, 1) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health) setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000) setCombatCondition(combat, condition) function RepetirEfeito(uid, eff, tempu, pos) if not isCreature(uid) or tempu == 0 then return end doSendMagicEffect(pos, eff) addEvent(RepetirEfeito, 1000, uid, eff, tempu-1, pos) end function onCastSpell(cid, var) local pos = {x = getCreaturePosition(cid).x +1, y = getCreaturePosition(cid).y -1, z = getCreaturePosition(cid).z} if exhaustion.check(cid, exhaustion_sto) then doPlayerSendCancel(cid, "You are exhausted or transformed, wait ".. exhaustion.get(cid, storage) .." seconds.") else RepetirEfeito(cid, effect, tempo, pos) doCreatureSay(cid, "AAAAAAAA!", TALKTYPE_MONSTER) exhaustion.set(cid, exhaustion_sto, tempo) doSetCreatureOutfit(cid, outfit, tempo*1000) return doCombat(cid, combat, var) end end
Postado Dezembro 3, 2018 6 anos Autor a sprite foi, n apareceu essa mensagem if exhaustion.check(cid, exhaustion_sto) then doPlayerSendCancel(cid, "You are exhausted or transformed, wait ".. exhaustion.get(cid, storage) .." seconds.") else quando eu fui tentar usar dnv, e o efeito n acompanha o jogador, ficou no chão, e no caso não foi o efeito local effect = {175} -- effect ID foi outro, onde edita a parada do outro efeito? esse efeito 175 não apareceu ?
Participe da conversa
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