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local outfit = {lookType = 154} -- outfit
local tempo = 120 -- tempo em segundos.
local effect = {191} -- effect no player, caso queira apenas 1, basta remover os outros numeros.

local config = {
storage = 112005,
cooldown = 140,  --- tempo entre um uso e outro
}
     
local ml = 45 -- quantos ira aumentar o skill de ML
local skillfist = 40 -- quantos ira aumentar o skill de Fist
local skillsword = 40 -- quantos ira aumentar o skill de Sword
local skillaxe = 40 -- quantos ira aumentar o skill de Axe
local skillclub = 45 -- quantos ira aumentar o skill de Club
local skilldistance = 40 -- quantos ira aumentar o skill de Distance
local skillshield = 40 -- quantos ira aumentar o skill de Shield
local health = 150 -- A cada 1 segundo quantos aumentar de vida
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
     
local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml)
setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist)
setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword)
setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe)
setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub)
setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield)
setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit)
setCombatCondition(combat, condition)
     
local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_SPEED, 250)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setCombatCondition(combat, condition)
     
local condition = createConditionObject(CONDITION_REGENERATION)
setConditionParam(condition, CONDITION_PARAM_SUBID, 1)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health)
setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000)
setCombatCondition(combat, condition)

local sys = createConditionObject(CONDITION_OUTFIT)
setConditionParam(sys, CONDITION_PARAM_TICKS, tempo)
addOutfitCondition(sys, outfit)
setCombatCondition(combat, sys)
            
function magicEffect2076(tempo2,tempo3,cid)
if (isCreature(cid)) then
    if getPlayerStorageValue(cid, 102053) > 0 and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then
        for i=1, #effect do
        local position = {x=getPlayerPosition(cid).x+1, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z}
doSendMagicEffect(position, effect[i])
        end
    end
end
end

local sys = createConditionObject(CONDITION_OUTFIT)
setConditionParam(sys, CONDITION_PARAM_TICKS, tempo*1000)
addOutfitCondition(sys, outfit)
setCombatCondition(combat, sys)
                  
function onCastSpell(cid, var)

local pos = getCreaturePosition(cid)
if isPlayer(cid) then
if os.time() - getPlayerStorageValue(cid, config.storage) >= config.cooldown then
setPlayerStorageValue(cid, config.storage, os.time())
else
doPlayerSendCancel(cid, "Você deve aguardar "..(config.cooldown - (os.time() - getPlayerStorageValue(cid, config.storage))).." segundos, para usar o jutsu novamente!")
doSendMagicEffect(pos, 2)
return false
end
end

local position129 = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z}
if getPlayerStorageValue(cid, 102053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then
    doCombat(cid, combat, var)
    tempo2 = 0
    while (tempo2 ~= (tempo*1000)) do
        addEvent(magicEffect2076, tempo2, tempo2, tempo*1000, cid)
        tempo2 = tempo2 + 300
    end
    setPlayerStorageValue(cid, 102053,1) -- storage verifica transformado, quando = 1 player esta transformado.
    doCreatureSay(cid, "AAAAAAAAAAA QUE DELICIA CARA!", TALKTYPE_MONSTER)
    doSendMagicEffect(position129, 275)
else
    doPlayerSendCancel(cid, "Sorry, you are transformed.")
end
end

 

 

tenta esse ae

Editado por BangxD (veja o histórico de edições)

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  • tenta esse ae

  • Testa aqui: -- edited by Nazo (tibiaking.com) local outfit = {lookType = 154} -- outfit local tempo = 120 -- tempo em segundos. local effect = {191} -- effect no player, caso queira apenas 1, bas

  • se o meu funcionou lembra de muda o segundos, sempre passando do segundos do efeito   cooldown = 140,

Postado

Testa aqui:

-- edited by Nazo (tibiaking.com)

local outfit = {lookType = 154} -- outfit
local tempo = 120 -- tempo em segundos.
local effect = {191} -- effect no player, caso queira apenas 1, basta remover os outros numeros.
local cooldown = 300 -- cooldown em segundos.
     
local ml = 45 -- quantos ira aumentar o skill de ML
local skillfist = 40 -- quantos ira aumentar o skill de Fist
local skillsword = 40 -- quantos ira aumentar o skill de Sword
local skillaxe = 40 -- quantos ira aumentar o skill de Axe
local skillclub = 45 -- quantos ira aumentar o skill de Club
local skilldistance = 40 -- quantos ira aumentar o skill de Distance
local skillshield = 40 -- quantos ira aumentar o skill de Shield
local health = 150 -- A cada 1 segundo quantos aumentar de vida
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
     
local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml)
setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist)
setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword)
setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe)
setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub)
setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield)
setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit)
setCombatCondition(combat, condition)
     
local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_SPEED, 250)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setCombatCondition(combat, condition)
     
local condition = createConditionObject(CONDITION_REGENERATION)
setConditionParam(condition, CONDITION_PARAM_SUBID, 1)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health)
setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000)
setCombatCondition(combat, condition)

local sys = createConditionObject(CONDITION_OUTFIT)
setConditionParam(sys, CONDITION_PARAM_TICKS, tempo)
addOutfitCondition(sys, outfit)
setCombatCondition(combat, sys)
            
function magicEffect2076(tempo2,tempo3,cid)
	if (isCreature(cid)) then
		if getPlayerStorageValue(cid, 102053) > 0 and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then
			for i=1, #effect do
				local position = {x=getPlayerPosition(cid).x+1, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z}
				doSendMagicEffect(position, effect[i])
			end
		end
	end
end

local sys = createConditionObject(CONDITION_OUTFIT)
setConditionParam(sys, CONDITION_PARAM_TICKS, tempo*1000)
addOutfitCondition(sys, outfit)
setCombatCondition(combat, sys)
                  
function onCastSpell(cid, var)
	local position129 = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z}
	if (getPlayerStorageValue(cid, 102053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false) and (getPlayerStorageValue(cid, 102054) <= os.time()) then
		doCombat(cid, combat, var)
		tempo2 = 0
		while (tempo2 ~= (tempo*1000)) do
			addEvent(magicEffect2076, tempo2, tempo2, tempo*1000, cid)
			tempo2 = tempo2 + 300
		end
		setPlayerStorageValue(cid, 102053,1) -- storage verifica transformado, quando = 1 player esta transformado.
		setPlayerStorageValue(cid, 102054,os.time()+cooldown+tempo) -- adiciona o cooldown a partir do primeiro uso
		doCreatureSay(cid, "AAAAAAAAAAA QUE DELICIA CARA!", TALKTYPE_MONSTER)
		doSendMagicEffect(position129, 275)
	else
		doPlayerSendCancel(cid, "Sorry, you are transformed or the spell are in cooldown.")
	end
end

Deixei o cooldown de modo que ele comece após o término do tempo total do buff, ou seja, se eu usei a spell ao 00:00, e durar 5 minutos o buff, e o cooldown for de 5 minutos, 00:05 acaba o buff, 00:10 posso utilizar novamente.

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Postado
  • Autor
22 minutos atrás, BangxD disse:
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local outfit = {lookType = 154} -- outfit
local tempo = 120 -- tempo em segundos.
local effect = {191} -- effect no player, caso queira apenas 1, basta remover os outros numeros.

local config = {
storage = 112005,
cooldown = 5,  --- tempo entre um uso e outro
}
     
local ml = 45 -- quantos ira aumentar o skill de ML
local skillfist = 40 -- quantos ira aumentar o skill de Fist
local skillsword = 40 -- quantos ira aumentar o skill de Sword
local skillaxe = 40 -- quantos ira aumentar o skill de Axe
local skillclub = 45 -- quantos ira aumentar o skill de Club
local skilldistance = 40 -- quantos ira aumentar o skill de Distance
local skillshield = 40 -- quantos ira aumentar o skill de Shield
local health = 150 -- A cada 1 segundo quantos aumentar de vida
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
     
local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml)
setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist)
setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword)
setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe)
setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub)
setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield)
setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit)
setCombatCondition(combat, condition)
     
local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_SPEED, 250)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setCombatCondition(combat, condition)
     
local condition = createConditionObject(CONDITION_REGENERATION)
setConditionParam(condition, CONDITION_PARAM_SUBID, 1)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health)
setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000)
setCombatCondition(combat, condition)

local sys = createConditionObject(CONDITION_OUTFIT)
setConditionParam(sys, CONDITION_PARAM_TICKS, tempo)
addOutfitCondition(sys, outfit)
setCombatCondition(combat, sys)
            
function magicEffect2076(tempo2,tempo3,cid)
if (isCreature(cid)) then
    if getPlayerStorageValue(cid, 102053) > 0 and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then
        for i=1, #effect do
        local position = {x=getPlayerPosition(cid).x+1, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z}
doSendMagicEffect(position, effect[i])
        end
    end
end
end

local sys = createConditionObject(CONDITION_OUTFIT)
setConditionParam(sys, CONDITION_PARAM_TICKS, tempo*1000)
addOutfitCondition(sys, outfit)
setCombatCondition(combat, sys)
                  
function onCastSpell(cid, var)

local pos = getCreaturePosition(cid)
if isPlayer(cid) then
if os.time() - getPlayerStorageValue(cid, config.storage) >= config.cooldown then
setPlayerStorageValue(cid, config.storage, os.time())
else
doPlayerSendCancel(cid, "Você deve aguardar "..(config.cooldown - (os.time() - getPlayerStorageValue(cid, config.storage))).." segundos, para usar o jutsu novamente!")
doSendMagicEffect(pos, 2)
return false
end
end

local position129 = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z}
if getPlayerStorageValue(cid, 102053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then
    doCombat(cid, combat, var)
    tempo2 = 0
    while (tempo2 ~= (tempo*1000)) do
        addEvent(magicEffect2076, tempo2, tempo2, tempo*1000, cid)
        tempo2 = tempo2 + 300
    end
    setPlayerStorageValue(cid, 102053,1) -- storage verifica transformado, quando = 1 player esta transformado.
    doCreatureSay(cid, "AAAAAAAAAAA QUE DELICIA CARA!", TALKTYPE_MONSTER)
    doSendMagicEffect(position129, 275)
else
    doPlayerSendCancel(cid, "Sorry, you are transformed.")
end
end

 

 

tenta esse ae

 

Deu certo esse, valeu, e o seu @Nazo tbm deu certo em partes, mas ele n saia do cooldown ele ficava eternamente, msa vou reputar os 2 por me ajudarem, me salvou amo vcs

Postado
3 minutos atrás, adolfbig disse:

Deu certo esse, valeu, e o seu @Nazo tbm deu certo em partes, mas ele n saia do cooldown ele ficava eternamente, msa vou reputar os 2 por me ajudarem, me salvou amo vcs

 

se o meu funcionou lembra de muda o segundos, sempre passando do segundos do efeito

 

cooldown = 140,

Editado por BangxD (veja o histórico de edições)

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