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toda vez que chamo o pokemon para dentro da ball ele multiplica 

distro mostra isso ai

 

 

 

[11/01/2019 19:33:58] mysql_real_query(): SELECT `language` FROM `accounts` WHERE `id` = 2 LIMIT 1 - MYSQL ERROR: Unknown column 'language' in 'field list' (1054)

[11/01/2019 19:33:58] [Error - Action Interface] 
[11/01/2019 19:33:58] datapack/actions/scripts/goback.lua:onUse
[11/01/2019 19:33:58] Description: 
[11/01/2019 19:33:58] datapack/lib/004-database.lua:60: [Result:getDataInt] Result not set!
[11/01/2019 19:33:58] stack traceback:
[11/01/2019 19:33:58]     [C]: in function 'error'
[11/01/2019 19:33:58]     datapack/lib/004-database.lua:60: in function 'getDataInt'
[11/01/2019 19:33:58]     datapack/lib/some functions.lua:1686: in function 'getPlayerLanguage'
[11/01/2019 19:33:58]     datapack/actions/scripts/goback.lua:138: in function <datapack/actions/scripts/goback.lua:10>
[11/01/2019 19:34:03] mysql_real_query(): SELECT `language` FROM `accounts` WHERE `id` = 2 LIMIT 1 - MYSQL ERROR: Unknown column 'language' in 'field list' (1054)

[11/01/2019 19:34:03] [Error - Action Interface] 
[11/01/2019 19:34:03] datapack/actions/scripts/goback.lua:onUse
[11/01/2019 19:34:03] Description: 
[11/01/2019 19:34:03] datapack/lib/004-database.lua:60: [Result:getDataInt] Result not set!
[11/01/2019 19:34:03] stack traceback:
[11/01/2019 19:34:03]     [C]: in function 'error'
[11/01/2019 19:34:03]     datapack/lib/004-database.lua:60: in function 'getDataInt'
[11/01/2019 19:34:03]     datapack/lib/some functions.lua:1686: in function 'getPlayerLanguage'
[11/01/2019 19:34:03]     datapack/lib/some functions.lua:873: in function 'doReturnPokemon'
[11/01/2019 19:34:03]     datapack/actions/scripts/goback.lua:64: in function <datapack/actions/scripts/goback.lua:10>

 

image.thumb.png.812015ab17b23e35930699e8015a4c3c.png

 

 

image.thumb.png.14ccad282862328c3d718825f067c784.png

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local EFFECTS = {
    --[OutfitID] = {Effect}
    ["Magmar"] = 35,   
    ["Jynx"] = 17,          --alterado v1.5
    ["Shiny Jynx"] = 17, 
    ["Piloswine"] = 205,  --alterado v1.8
    ["Swinub"] = 205,   
}

function onUse(cid, item, frompos, item2, topos)

if exhaustion.get(cid, 6666) and exhaustion.get(cid, 6666) > 0 then return true end

if getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 
or getPlayerStorageValue(cid, 75846) >= 1 or getPlayerStorageValue(cid, 5700) >= 1  then    --alterado v1.9 <<
   return true                                                                                                                        
end

local ballName = getItemAttribute(item.uid, "poke")
local btype = getPokeballType(item.itemid)
local usando = pokeballs[btype].use

local effect = pokeballs[btype].effect
    if not effect then
        effect = 21
    end
    
unLock(item.uid) --alterado v1.8

if item.itemid == usando then                           

    if getPlayerStorageValue(cid, 990) == 1 then -- GYM
        doPlayerSendCancel(cid, "You can't return your pokemon during gym battles.")
    return true
    end
    if #getCreatureSummons(cid) > 1 and getPlayerStorageValue(cid, 212124) <= 0 then     --alterado v1.6
       if getPlayerStorageValue(cid, 637501) == -2 or getPlayerStorageValue(cid, 637501) >= 1 then  
          BackTeam(cid)       
       end
    end   
    if #getCreatureSummons(cid) == 2 and getPlayerStorageValue(cid, 212124) >= 1 then
       doPlayerSendCancel(cid, "You can't do that while is controling a mind")
       return true     --alterado v1.5
    end
    if #getCreatureSummons(cid) <= 0 then
        if isInArray(pokeballs[btype].all, item.itemid) then
            doTransformItem(item.uid, pokeballs[btype].off)
            doItemSetAttribute(item.uid, "hp", 0)
            doPlayerSendCancel(cid, "This pokemon is fainted.")
            return true
        end
    end

    local cd = getCD(item.uid, "blink", 30)
    if cd > 0 then
       setCD(item.uid, "blink", 0)
    end
    
    local z = getCreatureSummons(cid)[1]

    if getCreatureCondition(z, CONDITION_INVISIBLE) and not isGhostPokemon(z) then
       return true
    end
    doReturnPokemon(cid, z, item, effect)

elseif item.itemid == pokeballs[btype].on then

    if item.uid ~= getPlayerSlotItem(cid, CONST_SLOT_FEET).uid then
        doPlayerSendCancel(cid, "You must put your pokeball in the correct place!")
    return TRUE
    end

    local thishp = getItemAttribute(item.uid, "hp")

    if getItemAttribute(item.uid, "hp") == 0 then
        if isInArray(pokeballs[btype].all, item.itemid) then
            doTransformItem(item.uid, pokeballs[btype].off)
            doItemSetAttribute(item.uid, "hp", 0)
            doPlayerSendCancel(cid, "This pokemon is fainted.")
            return true
        end
    end

    local pokemon = getItemAttribute(item.uid, "poke")

    if not pokes[pokemon] then
    return true
    end

    local x = pokes[pokemon]
    local boost = getItemAttribute(item.uid, "boost") or 0

    if getPlayerLevel(cid) < (x.level) then
       doPlayerSendCancel(cid, "You need level "..(x.level).." to use this pokemon.")
       return true
    end
    if getItemAttribute(item.uid, "unique") then
            doItemEraseAttribute(item.uid, "unique")
    end
    local pk = getCreatureSummons(cid)[1]
    
    doSummonMonster(cid, pokemon)
    doItemSetAttribute(item.uid, "pokeballusada", 0)

    local pk = getCreatureSummons(cid)[1]
    if not isCreature(pk) then return true end
    

    if getCreatureName(pk) == "Ditto" or getCreatureName(pk) == "Shiny Ditto" then --edited

        local left = getItemAttribute(item.uid, "transLeft")
        local name = getItemAttribute(item.uid, "transName")

        if left and left > 0 then
            setPlayerStorageValue(pk, 1010, name)
            doSetCreatureOutfit(pk, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1)
            addEvent(deTransform, left * 1000, pk, getItemAttribute(item.uid, "transTurn"))
            doItemSetAttribute(item.uid, "transBegin", os.clock())
        else
            setPlayerStorageValue(pk, 1010, getCreatureName(pk) == "Ditto" and "Ditto" or "Shiny Ditto")     --edited
        end
    end

    if isGhostPokemon(pk) then doTeleportThing(pk, getPosByDir(getThingPos(cid), math.random(0, 7)), false) end

    doCreatureSetLookDir(pk, 2)
    doCreatureSetNick(pk, nick)    
    adjustStatus(pk, item.uid, true, true, true)
    doAddPokemonInOwnList(cid, pokemon)

    doTransformItem(item.uid, item.itemid+1)

    local pokename = getPokeName(pk) --alterado v1.7 

    local mgo = gobackmsgs[math.random(1, #gobackmsgs)].go:gsub("doka", pokename)
    local mgoen = gobackmsgsen[math.random(1, #gobackmsgsen)].go:gsub("doka", pokename)
    local mgoes = gobackmsgses[math.random(1, #gobackmsgses)].go:gsub("doka", pokename)
    if getPlayerLanguage(cid) == 2 then
    doCreatureSay(cid, mgoen, 19)
    end
    if getPlayerLanguage(cid) == 0 then
    doCreatureSay(cid, mgo, 19)
    end
    if getPlayerLanguage(cid) == 1 then
    doCreatureSay(cid, mgoes, 19)
    end
    
    -- doItemSetAttribute(item.uid, "gender", math.random(3, 4))    
    doSendMagicEffect(getCreaturePosition(pk), effect)
    
    if useOTClient then
       doPlayerSendCancel(cid, '12//,show') --alterado v1.7
    end
    
local pk = getCreatureSummons(cid)[1]
                local pb = getPlayerSlotItem(cid, 8).uid
                local look = getItemAttribute(pb,"addon")
                if not getItemAttribute(pb,"addon") then
                                doSetItemAttribute(pb,"addon",0) 

                end
                if getItemAttribute(pb,"addon") > 0 then
                                doSetCreatureOutfit(pk, {lookType = look}, -1)

                end    
    
else

    doPlayerSendCancel(cid, "This pokemon is fainted.")

end

    if useKpdoDlls then
        doUpdateMoves(cid)
    end
return true
end

Postado
  Em 11/01/2019 em 21:43, MarcosAlcantara disse:

local EFFECTS = {
    --[OutfitID] = {Effect}
    ["Magmar"] = 35,   
    ["Jynx"] = 17,          --alterado v1.5
    ["Shiny Jynx"] = 17, 
    ["Piloswine"] = 205,  --alterado v1.8
    ["Swinub"] = 205,   
}

function onUse(cid, item, frompos, item2, topos)

if exhaustion.get(cid, 6666) and exhaustion.get(cid, 6666) > 0 then return true end

if getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 
or getPlayerStorageValue(cid, 75846) >= 1 or getPlayerStorageValue(cid, 5700) >= 1  then    --alterado v1.9 <<
   return true                                                                                                                        
end

local ballName = getItemAttribute(item.uid, "poke")
local btype = getPokeballType(item.itemid)
local usando = pokeballs[btype].use

local effect = pokeballs[btype].effect
    if not effect then
        effect = 21
    end
    
unLock(item.uid) --alterado v1.8

if item.itemid == usando then                           

    if getPlayerStorageValue(cid, 990) == 1 then -- GYM
        doPlayerSendCancel(cid, "You can't return your pokemon during gym battles.")
    return true
    end
    if #getCreatureSummons(cid) > 1 and getPlayerStorageValue(cid, 212124) <= 0 then     --alterado v1.6
       if getPlayerStorageValue(cid, 637501) == -2 or getPlayerStorageValue(cid, 637501) >= 1 then  
          BackTeam(cid)       
       end
    end   
    if #getCreatureSummons(cid) == 2 and getPlayerStorageValue(cid, 212124) >= 1 then
       doPlayerSendCancel(cid, "You can't do that while is controling a mind")
       return true     --alterado v1.5
    end
    if #getCreatureSummons(cid) <= 0 then
        if isInArray(pokeballs[btype].all, item.itemid) then
            doTransformItem(item.uid, pokeballs[btype].off)
            doItemSetAttribute(item.uid, "hp", 0)
            doPlayerSendCancel(cid, "This pokemon is fainted.")
            return true
        end
    end

    local cd = getCD(item.uid, "blink", 30)
    if cd > 0 then
       setCD(item.uid, "blink", 0)
    end
    
    local z = getCreatureSummons(cid)[1]

    if getCreatureCondition(z, CONDITION_INVISIBLE) and not isGhostPokemon(z) then
       return true
    end
    doReturnPokemon(cid, z, item, effect)

elseif item.itemid == pokeballs[btype].on then

    if item.uid ~= getPlayerSlotItem(cid, CONST_SLOT_FEET).uid then
        doPlayerSendCancel(cid, "You must put your pokeball in the correct place!")
    return TRUE
    end

    local thishp = getItemAttribute(item.uid, "hp")

    if getItemAttribute(item.uid, "hp") == 0 then
        if isInArray(pokeballs[btype].all, item.itemid) then
            doTransformItem(item.uid, pokeballs[btype].off)
            doItemSetAttribute(item.uid, "hp", 0)
            doPlayerSendCancel(cid, "This pokemon is fainted.")
            return true
        end
    end

    local pokemon = getItemAttribute(item.uid, "poke")

    if not pokes[pokemon] then
    return true
    end

    local x = pokes[pokemon]
    local boost = getItemAttribute(item.uid, "boost") or 0

    if getPlayerLevel(cid) < (x.level) then
       doPlayerSendCancel(cid, "You need level "..(x.level).." to use this pokemon.")
       return true
    end
    if getItemAttribute(item.uid, "unique") then
            doItemEraseAttribute(item.uid, "unique")
    end
    local pk = getCreatureSummons(cid)[1]
    
    doSummonMonster(cid, pokemon)
    doItemSetAttribute(item.uid, "pokeballusada", 0)

    local pk = getCreatureSummons(cid)[1]
    if not isCreature(pk) then return true end
    

    if getCreatureName(pk) == "Ditto" or getCreatureName(pk) == "Shiny Ditto" then --edited

        local left = getItemAttribute(item.uid, "transLeft")
        local name = getItemAttribute(item.uid, "transName")

        if left and left > 0 then
            setPlayerStorageValue(pk, 1010, name)
            doSetCreatureOutfit(pk, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1)
            addEvent(deTransform, left * 1000, pk, getItemAttribute(item.uid, "transTurn"))
            doItemSetAttribute(item.uid, "transBegin", os.clock())
        else
            setPlayerStorageValue(pk, 1010, getCreatureName(pk) == "Ditto" and "Ditto" or "Shiny Ditto")     --edited
        end
    end

    if isGhostPokemon(pk) then doTeleportThing(pk, getPosByDir(getThingPos(cid), math.random(0, 7)), false) end

    doCreatureSetLookDir(pk, 2)
    doCreatureSetNick(pk, nick)    
    adjustStatus(pk, item.uid, true, true, true)
    doAddPokemonInOwnList(cid, pokemon)

    doTransformItem(item.uid, item.itemid+1)

    local pokename = getPokeName(pk) --alterado v1.7 

    local mgo = gobackmsgs[math.random(1, #gobackmsgs)].go:gsub("doka", pokename)
    local mgoen = gobackmsgsen[math.random(1, #gobackmsgsen)].go:gsub("doka", pokename)
    local mgoes = gobackmsgses[math.random(1, #gobackmsgses)].go:gsub("doka", pokename)
    if getPlayerLanguage(cid) == 2 then
    doCreatureSay(cid, mgoen, 19)
    end
    if getPlayerLanguage(cid) == 0 then
    doCreatureSay(cid, mgo, 19)
    end
    if getPlayerLanguage(cid) == 1 then
    doCreatureSay(cid, mgoes, 19)
    end
    
    -- doItemSetAttribute(item.uid, "gender", math.random(3, 4))    
    doSendMagicEffect(getCreaturePosition(pk), effect)
    
    if useOTClient then
       doPlayerSendCancel(cid, '12//,show') --alterado v1.7
    end
    
local pk = getCreatureSummons(cid)[1]
                local pb = getPlayerSlotItem(cid, 8).uid
                local look = getItemAttribute(pb,"addon")
                if not getItemAttribute(pb,"addon") then
                                doSetItemAttribute(pb,"addon",0) 

                end
                if getItemAttribute(pb,"addon") > 0 then
                                doSetCreatureOutfit(pk, {lookType = look}, -1)

                end    
    
else

    doPlayerSendCancel(cid, "This pokemon is fainted.")

end

    if useKpdoDlls then
        doUpdateMoves(cid)
    end
return true
end



só criar a tabela lá que vai resolver.

nessa linha que ta dando erro, 138 ele ta tentando fazer uma consulta no banco e não ta achando

    if getPlayerLanguage(cid) == 2 then

Editado por Yinz (veja o histórico de edições)

Postado
  • Autor
  Em 11/01/2019 em 21:44, Yinz disse:

só criar a tabela lá que vai resolver.

nessa linha que ta dando erro, 138 ele ta tentando fazer uma consulta no banco e não ta achando

    if getPlayerLanguage(cid) == 2 then

 

so eu adicionar isso na linha 138 

 if getPlayerLanguage(cid) == 2 then

 correto ?

  Em 11/01/2019 em 21:44, Yinz disse:

if getPlayerLanguage(cid) == 2 then

como que e a tablela pode me manda para eu jogar no sql

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