Postado Janeiro 14, 2019 6 anos Preciso de um script que o player clique na avalanca e sumone um monstro, e que tenha um exhaustion de 12h Eu tentei fazer assim mas não deu n. local config = { storage = 60233, -- storage exhausttime = 1*30*30, -- time exhauststorage = 2300 monster = {name = 'Teste', position= Position(747, 1602, 10)}, message = "It's too quiet here...", } function onUse(cid, item, frompos, item2, topos) local player = creature:getPlayer() if not player then return true end if player:getStorageValue(config.exhauststorage) > os.time() then local time = player:getStorageValue(config.exhauststorage) - os.time() local hours, minutes, seconds = math.floor (time / 3600), math.floor ((time - ((math.floor (time / 3600)) * 3600))/ 60), time - ((math.floor (time/60)) * 60) if time >= 3600 then text = hours.." "..(hours == 1 and "hour" or "hours")..", "..minutes.." "..(minutes == 1 and "minute" or "minutes").." and "..seconds.." "..(seconds == 1 and "second" or "seconds") elseif time >= 60 then text = minutes.." "..(minutes == 1 and "minute" or "minutes").." and "..seconds.." "..(seconds == 1 and "second" or "seconds") else text = seconds.." "..(seconds == 1 and "second" or "seconds") end doSendMagicEffect(pos, CONST_ME_POFF) player:sendTextMessage(MESSAGE_INFO_DESCR, "You need to wait "..text.." before you can get a reward again.") return true end local globalStorage = Game.getStorageValue(config.storage) return true end local monster = Game.createMonster(config.monster.name, config.monster.position, false, true) if not monster then return true end player:say(config.message, TALKTYPE_SAY) Game.setStorageValue(config.storage) player:setStorageValue(config.exhauststorage, os.time() + 1*30*30) return true end
Postado Janeiro 14, 2019 6 anos Solução @Yinz local config = { monster_name = "Dragon Lord", monster_position = Position(1063, 1052, 7), storage = 6025, ex_time = 1*60 } function onUse(player, item, frompos, item2, topos) if not player:getPlayer() then return true end if player:getStorageValue(config.storage) >= os.time() then player:sendTextMessage(MESSAGE_INFO_DESCR, "You can only use in "..string.diff(player:getStorageValue(config.storage) - os.time())) else player:setStorageValue(config.storage, os.time() + config.ex_time) Game.createMonster(config.monster_name, config.monster_position) item:transform(item.itemid == 9826 and 9825 or 9826) end return true end
Postado Janeiro 14, 2019 6 anos Autor Em 14/01/2019 em 22:33, Coltera disse: @Yinz local config = { monster_name = "Dragon Lord", monster_position = Position(1063, 1052, 7), storage = 6025, ex_time = 1*60 } function onUse(player, item, frompos, item2, topos) if not player:getPlayer() then return true end if player:getStorageValue(config.storage) >= os.time() then player:sendTextMessage(MESSAGE_INFO_DESCR, "You can only use in "..string.diff(player:getStorageValue(config.storage) - os.time())) else player:setStorageValue(config.storage, os.time() + config.ex_time) Game.createMonster(config.monster_name, config.monster_position) item:transform(item.itemid == 9826 and 9825 or 9826) end return true end você é muito meu meninão
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