Ir para conteúdo
Banner com Efeitos

Featured Replies

  • Respostas 5
  • Visualizações 481
  • Created
  • Última resposta

Top Posters In This Topic

Most Popular Posts

Postado

Que tipo de bufs tu quer?

 

                     Projeto    Nto Myth

 

" Eu to disposto a lutar e que se foda todo mundo que duvida que eu vou tocar o terror na porra toda! "

 

 

                                                                                                    bang.gif.bfc77cb73cf3065add6e416ceba6dc90.gif

 

 

Postado

@danielkill62 

 

Vê se funciona,  não manjo muito de script:

 

Buff 1

Citar

local tempo = 120 -- tempo em segundos.
local effect = {12} -- effect no player
        
local ml = 15 -- quantos ira aumentar o skill de ML
local skillfist = 15 -- quantos ira aumentar o skill de Fist
local skillsword = 15 -- quantos ira aumentar o skill de Sword
local skillaxe = 15 -- quantos ira aumentar o skill de Axe
local skillclub = 15 -- quantos ira aumentar o skill de Club
local skilldistance = 15 -- quantos ira aumentar o skill de Distance
local skillshield = 15 -- quantos ira aumentar o skill de Shield
local health = 150 -- A cada 1 segundo quantos aumentar de vida
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
        
local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_SUBID, 1)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml)
setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist)
setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword)
setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe)
setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub)
setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield)
setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit)
setCombatCondition(combat, condition)
        
local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_SUBID, 1)
setConditionParam(condition, CONDITION_PARAM_SPEED, 250)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setCombatCondition(combat, condition)
        
local condition = createConditionObject(CONDITION_REGENERATION)
setConditionParam(condition, CONDITION_PARAM_SUBID, 1)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health)
setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000)
setCombatCondition(combat, condition)
                  
function magicEffect(tempo2,tempo3,cid)
if (isCreature(cid)) then
        if getPlayerStorageValue(cid, 102053) > 0 and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then
                for i=1, #effect do
                local position = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z}
doSendMagicEffect(position, effect[i])
                end
        end
end
end
                                
function onCastSpell(cid, var)
if getPlayerStorageValue(cid, 102053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then
        doCombat(cid, combat, var)
        tempo2 = 0
        while (tempo2 ~= (tempo*1000)) do
                addEvent(magicEffect, tempo2, tempo2, tempo*1000, cid)
                tempo2 = tempo2 + 300
        end
        setPlayerStorageValue(cid, 102053,1) -- storage verifica transformado, quando = 1 player esta transformado.
else
        doPlayerSendCancel(cid, "Voce ja esta com Buff.")
end
end

 

 

Buff 2

Citar

local tempo = 120 -- tempo em segundos.
local effect = {12} -- effect no player
        
local ml = 15 -- quantos ira aumentar o skill de ML
local skillfist = 15 -- quantos ira aumentar o skill de Fist
local skillsword = 15 -- quantos ira aumentar o skill de Sword
local skillaxe = 15 -- quantos ira aumentar o skill de Axe
local skillclub = 15 -- quantos ira aumentar o skill de Club
local skilldistance = 15 -- quantos ira aumentar o skill de Distance
local skillshield = 15 -- quantos ira aumentar o skill de Shield
local health = 150 -- A cada 1 segundo quantos aumentar de vida
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
        
local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_SUBID, )
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml)
setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist)
setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword)
setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe)
setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub)
setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield)
setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit)
setCombatCondition(combat, condition)
        
local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_SUBID, )
setConditionParam(condition, CONDITION_PARAM_SPEED, 250)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setCombatCondition(combat, condition)
        
local condition = createConditionObject(CONDITION_REGENERATION)
setConditionParam(condition, CONDITION_PARAM_SUBID, )
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health)
setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000)
setCombatCondition(combat, condition)
                  
function magicEffect(tempo2,tempo3,cid)
if (isCreature(cid)) then
        if getPlayerStorageValue(cid, 102053) > 0 and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then
                for i=1, #effect do
                local position = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z}
doSendMagicEffect(position, effect[i])
                end
        end
end
end
                                
function onCastSpell(cid, var)
if getPlayerStorageValue(cid, 102053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then
        doCombat(cid, combat, var)
        tempo2 = 0
        while (tempo2 ~= (tempo*1000)) do
                addEvent(magicEffect, tempo2, tempo2, tempo*1000, cid)
                tempo2 = tempo2 + 300
        end
        setPlayerStorageValue(cid, 102053,1) -- storage verifica transformado, quando = 1 player esta transformado.
else
        doPlayerSendCancel(cid, "Voce ja esta com Buff.")
end
end

 

 

                     Projeto    Nto Myth

 

" Eu to disposto a lutar e que se foda todo mundo que duvida que eu vou tocar o terror na porra toda! "

 

 

                                                                                                    bang.gif.bfc77cb73cf3065add6e416ceba6dc90.gif

 

 

Participe da conversa

Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.

Visitante
Responder

Quem Está Navegando 0

  • Nenhum usuário registrado visualizando esta página.

Conteúdo Similar

Estatísticas dos Fóruns

  • Tópicos 96.9k
  • Posts 519.6k

Informação Importante

Confirmação de Termo