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Boa Tarde galera, eu precisava de ajuda em uma magia, que ela faz uma pequena animação antes de se transformar, o problema é que, quando o player se transforma, ele pode logar ou morrer e ai o outfit fica pra sempre. Como eu posso resolver esse erro?

 

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--COISAS PARA DE UTILIZAR NESSE OU EM OUTROS SCRIPTS..
--doSetItemOutfit(getThingfromPos(poslook).uid, 2317, 1*15000)
--doSetCreatureOutfit(cid, outfit, time)
 
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 40)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)
setCombatParam(combat, COMBAT_PARAM_DISPEL, 2)
setCombatParam(combat, COMBAT_PARAM_DISPEL, 1)
setCombatParam(combat, COMBAT_PARAM_DISPEL, 4)
 
 local config = {
    outfit = {lookType = 406}, -- outfit que transformará
    storage = 39327
}
 
 
local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, 5000)
setConditionParam(condition, CONDITION_PARAM_STAT_MAXHITPOINTSPERCENT, 280)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELDPERCENT, 500)
setConditionParam(condition, CONDITION_PARAM_SKILL_FISTPERCENT, 400)
setConditionParam(condition, CONDITION_PARAM_BUFF, true)
setCombatCondition(combat, condition)

function transform(cid, var)

local effects = {31,4,5,34,40} -- efeitos na transformação
local out = getCreatureOutfit(cid)
local dir = getPlayerLookDir(cid)

addEvent(doCreatureSetLookDir, 100, cid, 2)
addEvent(doCreatureSetLookDir, 200, cid, 3)
addEvent(doCreatureSetLookDir, 300, cid, 0)
addEvent(doSendMagicEffect, 350, getPlayerPosition(cid), effects[math.random(1,#effects)])
addEvent(doCreatureChangeOutfit, 400, cid, config.outfit)
addEvent(doCreatureSetLookDir, 500, cid, 0)
addEvent(doCreatureSetLookDir, 600, cid, 2)
addEvent(doCreatureChangeOutfit, 700, cid, out)
addEvent(doCreatureSetLookDir, 800, cid, 3)
addEvent(doCreatureSetLookDir, 900, cid, 1)
addEvent(doSendMagicEffect, 950, getPlayerPosition(cid), effects[math.random(1,#effects)])
addEvent(doCreatureChangeOutfit, 1000, cid, out)
addEvent(doCreatureSetLookDir, 1100, cid, 0)
addEvent(doCreatureSetLookDir, 1200, cid, 1)
addEvent(doCreatureChangeOutfit, 1300, cid, config.outfit)
addEvent(doCreatureChangeOutfit, 1400, cid, out)
addEvent(doCreatureSetLookDir, 1500, cid, 3)
addEvent(doSendMagicEffect, 1550, getPlayerPosition(cid), effects[math.random(1,#effects)])
addEvent(doCreatureSetLookDir, 1600, cid, 2)
addEvent(doCreatureSetLookDir, 1700, cid, 3)
addEvent(doCreatureChangeOutfit, 1800, cid, config.outfit)
addEvent(doCreatureSetLookDir, 1900, cid, 0)
addEvent(doCreatureSetLookDir, 2000, cid, 3)
addEvent(doSendMagicEffect, 2050, getPlayerPosition(cid), effects[math.random(1,#effects)])
addEvent(doCreatureSetLookDir, 2100, cid, 1)
addEvent(doCreatureChangeOutfit, 2200, cid, out)
addEvent(doCreatureSetLookDir, 2300, cid, 2)
addEvent(doSendMagicEffect, 2350, getPlayerPosition(cid), effects[math.random(1,#effects)])
addEvent(doCreatureSetLookDir, 2400, cid, 3)
addEvent(doCreatureSetLookDir, 2500, cid, dir)
addEvent(doCreatureChangeOutfit, 2600, cid, out)
addEvent(doCreatureChangeOutfit, 5000, cid, config.outfit)


addEvent(doCombat, 2500, cid, combat, var)

end
 
function onCastSpell(cid, var)
addEvent(transform, 100, cid, var)
 if exhaustion.check(cid, 22005) == false then
exhaustion.set(cid, 22005, 1)
else
doPlayerSendCancel(cid, "Cooldown[" ..exhaustion.get(cid, 22005).."]")
return false
end
return doCombat(cid, combat, var)
end

 

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