Postado Julho 21, 2019 5 anos Boa tarde galera, gostaria de um script que tenha 2 npc em 1 só tipo o de parcel que fica no dp gostaria que ele fosse parcel e banco NPC <?xml version="1.0" encoding="ISO-8859-1"?> <npc name="Waliam" script="mail.lua" floorchange="0" walkinterval="2000" access="5" level="1" maglevel="1"> <health now="150" max="150"/> <look type="128" head="115" body="119" legs="98" feet="114" addons="0"/> <parameters> <parameter key="message_greet" value="Olá |PLAYERNAME|. Eu vendo parcels (15gps), letters (10gps) e labbel(10gps) e também cuido do {banco}. Fale {oferta} ou {banco} caso estiver interessado.." /> <parameter key="module_shop" value="1" /> <parameter key="shop_buyable" value="parcel,2595,15;label,2599,10;letters,2597,10" /> <parameter key="message_farewell" value="Até mais, |PLAYERNAME|!"/> <parameter key="message_sendtrade" value="Aqui esta minha oferta, |PLAYERNAME|"/> </parameters> </npc> SCRIPT local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) -- OTServ event handling functions start function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end -- OTServ event handling functions end npcHandler:addModule(FocusModule:new()) Editado Julho 21, 2019 5 anos por Cleiton Felipi (veja o histórico de edições)
Postado Julho 24, 2019 5 anos @Cleiton Felipi Em data/npc crie um arquivo chamado Waliam.xml cole isso <?xml version="1.0" encoding="UTF-8"?> <npc name="Waliam" script="data/npc/scripts/mailbank.lua" walkinterval="2000" floorchange="0"> <health now="100" max="100"/> <look type="128" head="115" body="119" legs="98" feet="114" addons="0"/> <parameters> <parameter key="message_greet" value="Olá |PLAYERNAME|. Eu vendo parcels (15gps), letters (10gps) e labbel(10gps) e também cuido do {banco}. Fale {oferta} ou {banco} caso estiver interessado.." /> <parameter key="module_shop" value="1" /> <parameter key="shop_buyable" value="parcel,2595,15;label,2599,10;letters,2597,10" /> <parameter key="message_farewell" value="Até mais, |PLAYERNAME|!"/> <parameter key="message_sendtrade" value="Aqui esta minha oferta, |PLAYERNAME|"/> </parameters> </npc> Em data/npc/scripts crie um arquivo chamado mailbank.lua cole isso local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} local moneyTo = {} local playerTo = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end -- OTServ event handling functions end local function isValidMoney(money) if isNumber(money) == TRUE and money > 0 and money < 999999999 then return TRUE end return FALSE end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end if msgcontains(msg, 'help') then npcHandler:say("You can check the {balance} of your bank account, {deposit} money or {withdraw} it. You can also {transfer} money to other characters, provided that they have a vocation.", cid) talkState[cid] = 0 ----------------------------------------------------------------- ---------------------------- Balance ---------------------------- ----------------------------------------------------------------- elseif msgcontains(msg, 'balance') or msgcontains(msg, 'Balance') then npcHandler:say('Your account balance is '..getPlayerBalance(cid)..' gold.', cid) talkState[cid] = 0 ----------------------------------------------------------------- ---------------------------- Help ------------------------------- ----------------------------------------------------------------- elseif msgcontains(msg, 'basic functions') then selfSay('You can check the {balance{ of your bank account, Pdeposit{ money or Pwithdraw{ it. You can also {transfer} money to othercharacters, provided that they have a vocation.', cid) talkState[cid] = 0 elseif msgcontains(msg, 'advanced functions') then selfSay('Renting a house has never been this easy. Simply make a bid for an auction. We will check immediately if you haveenough money.', cid) talkState[cid] = 0 ----------------------------------------------------------------- ---------------------------- Deposit ---------------------------- ----------------------------------------------------------------- elseif msgcontains(msg, 'deposit all') then moneyTo[cid] = getPlayerMoney(cid) if moneyTo[cid] < 1 then selfSay('You don\'t have any money to deposit in you inventory..', cid) talkState[cid] = 0 else selfSay('Would you really like to deposit '..moneyTo[cid]..' gold?', cid) talkState[cid] = 2 end elseif msgcontains(msg, 'deposit') then selfSay("Please tell me how much gold it is you would like to deposit.", cid) talkState[cid] = 1 elseif talkState[cid] == 1 then moneyTo[cid] = tonumber(msg) if isValidMoney(moneyTo[cid]) == TRUE then selfSay('Would you really like to deposit '..moneyTo[cid]..' gold?', cid) talkState[cid] = 2 else selfSay('Is isnt valid amount of gold to deposit.', cid) talkState[cid] = 0 end elseif talkState[cid] == 2 then if msgcontains(msg, 'yes') then if doPlayerDepositMoney(cid, moneyTo[cid], 1) ~= TRUE then selfSay('You do not have enough gold.', cid) else selfSay('Alright, we have added the amount of '..moneyTo[cid]..' gold to your balance. You can withdraw your money anytime you want to. Your account balance is ' .. getPlayerBalance(cid) .. '.', cid) end elseif msgcontains(msg, 'no') then selfSay('As you wish. Is there something else I can do for you?', cid) end talkState[cid] = 0 ----------------------------------------------------------------- ---------------------------- Withdraw --------------------------- ----------------------------------------------------------------- elseif msgcontains(msg, 'withdraw') then selfSay("Please tell me how much gold you would like to withdraw.", cid) talkState[cid] = 6 elseif talkState[cid] == 6 then moneyTo[cid] = tonumber(msg) if isValidMoney(moneyTo[cid]) == TRUE then selfSay('Are you sure you wish to withdraw '..moneyTo[cid]..' gold from your bank account?', cid) talkState[cid] = 7 else selfSay('Is isnt valid amount of gold to withdraw.', cid) talkState[cid] = 0 end elseif talkState[cid] == 7 then if msgcontains(msg, 'yes') then if doPlayerWithdrawMoney(cid, moneyTo[cid]) ~= TRUE then selfSay('There is not enough gold on your account. Your account balance is '..getPlayerBalance(cid)..'. Please tell me the amount of gold coins you would like to withdraw.', cid) else selfSay('Here you are, ' .. moneyTo[cid] .. ' gold. Please let me know if there is something else I can do for you.', cid) talkState[cid] = 0 end elseif msgcontains(msg, 'no') then selfSay('As you wish. Is there something else I can do for you?', cid) talkState[cid] = 0 end ----------------------------------------------------------------- ---------------------------- Transfer --------------------------- ----------------------------------------------------------------- elseif msgcontains(msg, 'transfer') then selfSay("Please tell me the amount of gold you would like to transfer.", cid) talkState[cid] = 11 elseif talkState[cid] == 11 then moneyTo[cid] = tonumber(msg) if isValidMoney(moneyTo[cid]) == TRUE then selfSay('Who would you like transfer '..moneyTo[cid]..' gold to?', cid) talkState[cid] = 12 else selfSay('Is isnt valid amount of gold to transfer.', cid) talkState[cid] = 0 end elseif talkState[cid] == 12 then playerTo[cid] = msg if getCreatureName(cid) == playerTo[cid] then selfSay('Ehm, You want transfer money to yourself? Its impossible!', cid) talkState[cid] = 0 return TRUE end if playerExists(playerTo[cid]) then selfSay('So you would like to transfer ' .. moneyTo[cid] .. ' gold to "' .. playerTo[cid] .. '" ?', cid) talkState[cid] = 13 else selfSay('Player with name "' .. playerTo[cid] .. '" doesnt exist.', cid) talkState[cid] = 0 end elseif talkState[cid] == 13 then if msgcontains(msg, 'yes') then if getPlayerBalance(cid) < moneyTo[cid] then selfSay('You dont have enought money on your bank account.', cid) return TRUE end if doPlayerTransferMoneyTo(cid, playerTo[cid], moneyTo[cid]) ~= TRUE then selfSay('This player does not exist on this world or have no vocation.', cid) else selfSay('You have transferred ' .. moneyTo[cid] .. ' gold to "' .. playerTo[cid] ..' ".', cid) playerTo[cid] = nil end elseif msgcontains(msg, 'no') then selfSay('As you wish. Is there something else I can do for you?', cid) end talkState[cid] = 0 end return TRUE end npcHandler:addModule(FocusModule:new())
Postado Julho 24, 2019 5 anos Autor 6 horas atrás, Bolletox disse: @Cleiton Felipi Em data/npc crie um arquivo chamado Waliam.xml cole isso <?xml version="1.0" encoding="UTF-8"?> <npc name="Waliam" script="data/npc/scripts/mailbank.lua" walkinterval="2000" floorchange="0"> <health now="100" max="100"/> <look type="128" head="115" body="119" legs="98" feet="114" addons="0"/> <parameters> <parameter key="message_greet" value="Olá |PLAYERNAME|. Eu vendo parcels (15gps), letters (10gps) e labbel(10gps) e também cuido do {banco}. Fale {oferta} ou {banco} caso estiver interessado.." /> <parameter key="module_shop" value="1" /> <parameter key="shop_buyable" value="parcel,2595,15;label,2599,10;letters,2597,10" /> <parameter key="message_farewell" value="Até mais, |PLAYERNAME|!"/> <parameter key="message_sendtrade" value="Aqui esta minha oferta, |PLAYERNAME|"/> </parameters> </npc> Em data/npc/scripts crie um arquivo chamado mailbank.lua cole isso local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} local moneyTo = {} local playerTo = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end -- OTServ event handling functions end local function isValidMoney(money) if isNumber(money) == TRUE and money > 0 and money < 999999999 then return TRUE end return FALSE end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end if msgcontains(msg, 'help') then npcHandler:say("You can check the {balance} of your bank account, {deposit} money or {withdraw} it. You can also {transfer} money to other characters, provided that they have a vocation.", cid) talkState[cid] = 0 ----------------------------------------------------------------- ---------------------------- Balance ---------------------------- ----------------------------------------------------------------- elseif msgcontains(msg, 'balance') or msgcontains(msg, 'Balance') then npcHandler:say('Your account balance is '..getPlayerBalance(cid)..' gold.', cid) talkState[cid] = 0 ----------------------------------------------------------------- ---------------------------- Help ------------------------------- ----------------------------------------------------------------- elseif msgcontains(msg, 'basic functions') then selfSay('You can check the {balance{ of your bank account, Pdeposit{ money or Pwithdraw{ it. You can also {transfer} money to othercharacters, provided that they have a vocation.', cid) talkState[cid] = 0 elseif msgcontains(msg, 'advanced functions') then selfSay('Renting a house has never been this easy. Simply make a bid for an auction. We will check immediately if you haveenough money.', cid) talkState[cid] = 0 ----------------------------------------------------------------- ---------------------------- Deposit ---------------------------- ----------------------------------------------------------------- elseif msgcontains(msg, 'deposit all') then moneyTo[cid] = getPlayerMoney(cid) if moneyTo[cid] < 1 then selfSay('You don\'t have any money to deposit in you inventory..', cid) talkState[cid] = 0 else selfSay('Would you really like to deposit '..moneyTo[cid]..' gold?', cid) talkState[cid] = 2 end elseif msgcontains(msg, 'deposit') then selfSay("Please tell me how much gold it is you would like to deposit.", cid) talkState[cid] = 1 elseif talkState[cid] == 1 then moneyTo[cid] = tonumber(msg) if isValidMoney(moneyTo[cid]) == TRUE then selfSay('Would you really like to deposit '..moneyTo[cid]..' gold?', cid) talkState[cid] = 2 else selfSay('Is isnt valid amount of gold to deposit.', cid) talkState[cid] = 0 end elseif talkState[cid] == 2 then if msgcontains(msg, 'yes') then if doPlayerDepositMoney(cid, moneyTo[cid], 1) ~= TRUE then selfSay('You do not have enough gold.', cid) else selfSay('Alright, we have added the amount of '..moneyTo[cid]..' gold to your balance. You can withdraw your money anytime you want to. Your account balance is ' .. getPlayerBalance(cid) .. '.', cid) end elseif msgcontains(msg, 'no') then selfSay('As you wish. Is there something else I can do for you?', cid) end talkState[cid] = 0 ----------------------------------------------------------------- ---------------------------- Withdraw --------------------------- ----------------------------------------------------------------- elseif msgcontains(msg, 'withdraw') then selfSay("Please tell me how much gold you would like to withdraw.", cid) talkState[cid] = 6 elseif talkState[cid] == 6 then moneyTo[cid] = tonumber(msg) if isValidMoney(moneyTo[cid]) == TRUE then selfSay('Are you sure you wish to withdraw '..moneyTo[cid]..' gold from your bank account?', cid) talkState[cid] = 7 else selfSay('Is isnt valid amount of gold to withdraw.', cid) talkState[cid] = 0 end elseif talkState[cid] == 7 then if msgcontains(msg, 'yes') then if doPlayerWithdrawMoney(cid, moneyTo[cid]) ~= TRUE then selfSay('There is not enough gold on your account. Your account balance is '..getPlayerBalance(cid)..'. Please tell me the amount of gold coins you would like to withdraw.', cid) else selfSay('Here you are, ' .. moneyTo[cid] .. ' gold. Please let me know if there is something else I can do for you.', cid) talkState[cid] = 0 end elseif msgcontains(msg, 'no') then selfSay('As you wish. Is there something else I can do for you?', cid) talkState[cid] = 0 end ----------------------------------------------------------------- ---------------------------- Transfer --------------------------- ----------------------------------------------------------------- elseif msgcontains(msg, 'transfer') then selfSay("Please tell me the amount of gold you would like to transfer.", cid) talkState[cid] = 11 elseif talkState[cid] == 11 then moneyTo[cid] = tonumber(msg) if isValidMoney(moneyTo[cid]) == TRUE then selfSay('Who would you like transfer '..moneyTo[cid]..' gold to?', cid) talkState[cid] = 12 else selfSay('Is isnt valid amount of gold to transfer.', cid) talkState[cid] = 0 end elseif talkState[cid] == 12 then playerTo[cid] = msg if getCreatureName(cid) == playerTo[cid] then selfSay('Ehm, You want transfer money to yourself? Its impossible!', cid) talkState[cid] = 0 return TRUE end if playerExists(playerTo[cid]) then selfSay('So you would like to transfer ' .. moneyTo[cid] .. ' gold to "' .. playerTo[cid] .. '" ?', cid) talkState[cid] = 13 else selfSay('Player with name "' .. playerTo[cid] .. '" doesnt exist.', cid) talkState[cid] = 0 end elseif talkState[cid] == 13 then if msgcontains(msg, 'yes') then if getPlayerBalance(cid) < moneyTo[cid] then selfSay('You dont have enought money on your bank account.', cid) return TRUE end if doPlayerTransferMoneyTo(cid, playerTo[cid], moneyTo[cid]) ~= TRUE then selfSay('This player does not exist on this world or have no vocation.', cid) else selfSay('You have transferred ' .. moneyTo[cid] .. ' gold to "' .. playerTo[cid] ..' ".', cid) playerTo[cid] = nil end elseif msgcontains(msg, 'no') then selfSay('As you wish. Is there something else I can do for you?', cid) end talkState[cid] = 0 end return TRUE end npcHandler:addModule(FocusModule:new()) @Bolletox [Warning - NpcScript::NpcScript] Can not load script: mail.lua data/npc/scripts/mail.lua:160: unexpected symbol near char(239) Vou testar, obrigado @Bolletox [Warning - NpcScript::NpcScript] Can not load script: mail.lua data/npc/scripts/mail.lua:160: unexpected symbol near char(239 Editado Julho 25, 2019 5 anos por Cleiton Felipi atu (veja o histórico de edições)
Postado Julho 25, 2019 5 anos @Cleiton Felipi Substitua o código do Waliam.xml por este. <?xml version="1.0" encoding="UTF-8"?> <npc name="Waliam" script="data/npc/scripts/mail.lua" walkinterval="2000" floorchange="0"> <health now="100" max="100"/> <look type="128" head="115" body="119" legs="98" feet="114" addons="0"/> <parameters> <parameter key="message_greet" value="Olá |PLAYERNAME|. Eu vendo parcels (15gps), letters (10gps) e labbel(10gps) e também cuido do {banco}. Fale {oferta} ou {banco} caso estiver interessado.." /> <parameter key="module_shop" value="1" /> <parameter key="shop_buyable" value="parcel,2595,15;label,2599,10;letters,2597,10" /> <parameter key="message_farewell" value="Até mais, |PLAYERNAME|!"/> <parameter key="message_sendtrade" value="Aqui esta minha oferta, |PLAYERNAME|"/> </parameters> </npc> Lá em data/npc/scripts você apaga aquele arquivo o mailbank.lua e cria o mail.lua e cola o script de cima neste novo arquivo.
Postado Julho 25, 2019 5 anos Autor sem sucesso ele apareceu agora, porem não deposita não transfere nao saca, meu distro e otx 3.10 e sem erro no distro
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