Postado Novembro 12, 2019 5 anos Hello, of the says title i have a small problem and have no idea what fault can it be, are The problem Is that type, any NPC with doesnt walk or monsters Which is "the sample" to the tp exp place, is standing back not by face (its annoying to dont see full look of it) to check how it looks, what kind of problem it can be? Im using tfs 0.4 rev 3777, is it possible its fault of spr / dat? it load "back" of npc / monster than "face up"? If so how to fix it? Switching at RME map from north to south doesnt work too, i also tried few tfs, deleted spawn.xml and added again, still same, everything stands facing north, while at RME they are changed, any tips? Editado Novembro 12, 2019 5 anos por kobrapl (veja o histórico de edições)
Postado Novembro 12, 2019 5 anos It is likely that they are also turning to where there is a player on the screen, but in case it was to save in RME they pointed to the place you directed.
Postado Novembro 12, 2019 5 anos Autor Sorry but as i wrote: Switching at RME map from north to south doesnt work too
Postado Novembro 14, 2019 5 anos Autor Ok so i cant get help, map editor doesnt help too so i though about fixing it in another way I though about making a tile that npc / monster stands on it and changes it direction? Is it even possible? Something like: function onStepIn (cid, target) local table = { NPC / Monster name, what lookdir to set } But have no idea how this code might look;/ I want it to type to have less files and loads. Cuz im already stupid do i have something in constant / lib / checked almost evrything and cant find a solution; x So in shortcut i want something like, if monster / npc is on tile of pos XYZ he stands (not goes up/down) only turns around to: north / sout etc Editado Novembro 14, 2019 5 anos por kobrapl (veja o histórico de edições)
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