Postado Março 4, 2020 5 anos Estou com um pequeno problema, quando o player compra items no npc de potions ele joga o dinheiro no chão, como eu faço pra resolver isso?
Postado Março 5, 2020 5 anos Autor 2 horas atrás, ikaroangelo21 disse: @maleskinho poste o script do npc ! local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local shopModule = ShopModule:new() npcHandler:addModule(shopModule) shopModule:addBuyableItem({'spellbook'}, 2175, 150, 1, 'spellbook') shopModule:addBuyableItem({'magic lightwand'}, 2163, 400, 1, 'magic lightwand') shopModule:addBuyableItem({'small health'}, 8704, 20, 1, 'small health potion') shopModule:addBuyableItem({'health potion'}, 7618, 45, 1, 'health potion') shopModule:addBuyableItem({'mana potion'}, 7620, 50, 1, 'mana potion') shopModule:addBuyableItem({'strong health'}, 7588, 100, 1, 'strong health potion') shopModule:addBuyableItem({'strong mana'}, 7589, 80, 1, 'strong mana potion') shopModule:addBuyableItem({'great health'}, 7591, 190, 1, 'great health potion') shopModule:addBuyableItem({'great mana'}, 7590, 80, 1, 'great mana potion') shopModule:addBuyableItem({'great spirit'}, 8472, 190, 1, 'great spirit potion') shopModule:addBuyableItem({'ultimate health'}, 8473, 310, 1, 'ultimate health potion') shopModule:addSellableItem({'normal potion flask', 'normal flask'}, 7636, 5, 'empty small potion flask') shopModule:addSellableItem({'strong potion flask', 'strong flask'}, 7634, 10, 'empty strong potion flask') shopModule:addSellableItem({'great potion flask', 'great flask'}, 7635, 15, 'empty great potion flask') shopModule:addBuyableItem({'fire bomb'}, 2305, 55, 1, 'fire bomb') shopModule:addBuyableItem({'destroy field'}, 2261, 5, 1, 'destroy field rune') shopModule:addBuyableItem({'light magic missile'}, 2287, 1, 1, 'light magic missile rune') shopModule:addBuyableItem({'heavy magic missile'}, 2311, 2, 1, 'heavy magic missile rune') shopModule:addBuyableItem({'great fireball'}, 2304, 10, 1, 'great fireball rune') shopModule:addBuyableItem({'explosion'}, 2313, 5, 1, 'explosion rune') shopModule:addBuyableItem({'sudden death'}, 2268, 60, 1, 'sudden death rune') shopModule:addBuyableItem({'convince creature'}, 2290, 80, 1, 'convince creature rune') shopModule:addBuyableItem({'holy judgment'}, 2300, 120, 1, 'holy judgment rune') shopModule:addBuyableItem({'chameleon'}, 2291, 210, 1, 'chameleon rune') shopModule:addBuyableItem({'desintegrate'}, 2310, 30, 1, 'desintegreate rune') shopModule:addBuyableItem({'fire field'}, 2301, 10, 1, 'fire field rune') shopModule:addBuyableItem({'energy field'}, 2277, 10, 1, 'energy field rune') shopModule:addBuyableItem({'avalanche rune'}, 2274, 12, 1, 'avalanche rune') shopModule:addBuyableItem({'antidote rune'}, 2266, 65, 1, 'antidote rune') shopModule:addBuyableItem({'energy wall'}, 2279, 32, 1, 'energy wall rune') shopModule:addBuyableItem({'icicle'}, 2271, 8, 1, 'icicle rune') shopModule:addBuyableItem({'poison field'}, 2285, 7, 1, 'poison field rune') shopModule:addBuyableItem({'poison wall'}, 2289, 12, 1, 'poison wall rune') shopModule:addBuyableItem({'blank'}, 2260, 10, 1, 'blank rune') shopModule:addBuyableItem({'fire ball'}, 2302, 5, 1, 'fire ball rune') shopModule:addBuyableItem({'thunderstorm rune'}, 2315, 55, 1, 'thunderstorm rune') shopModule:addBuyableItem({'stone shower rune'}, 2288, 55, 1, 'stone shower rune') shopModule:addBuyableItem({'magic wall'}, 2293, 200, 1, 'magic wall rune') shopModule:addBuyableItem({'paralyze'}, 2278, 400, 1, 'paralyze rune') shopModule:addBuyableItem({'animate dead'}, 2316, 375, 1, 'animate dead rune') shopModule:addBuyableItem({'ultimate healing'}, 2273, 60, 1, 'ultimate healing rune') shopModule:addBuyableItem({'chameleon'}, 2291, 210, 1, 'chameleon rune') shopModule:addBuyableItem({'wild growth'}, 2269, 350, 1, 'wild growth rune') shopModule:addBuyableItem({'wand of vortex', 'vortex'}, 2190, 500, 'wand of vortex') shopModule:addBuyableItem({'wand of dragonbreath', 'dragonbreath'}, 2191, 1000, 'wand of dragonbreath') shopModule:addBuyableItem({'wand of decay', 'decay'}, 2188, 5000, 'wand of decay') shopModule:addBuyableItem({'wand of draconia', 'draconia'}, 8921, 7500, 'wand of draconia') shopModule:addBuyableItem({'wand of cosmic energy', 'cosmic energy'}, 2189, 10000, 'wand of cosmic energy') shopModule:addBuyableItem({'wand of inferno', 'inferno'}, 2187, 15000, 'wand of inferno') shopModule:addBuyableItem({'wand of starstorm', 'starstorm'}, 8920, 18000, 'wand of starstorm') shopModule:addBuyableItem({'wand of voodoo', 'voodoo'}, 8922, 22000, 'wand of voodoo') shopModule:addBuyableItem({'snakebite rod', 'snakebite'}, 2182, 500, 'snakebite rod') shopModule:addBuyableItem({'moonlight rod', 'moonlight'}, 2186, 1000, 'moonlight rod') shopModule:addBuyableItem({'necrotic rod', 'necrotic'}, 2185, 5000, 'necrotic rod') shopModule:addBuyableItem({'northwind rod', 'northwind'}, 8911, 7500, 'northwind rod') shopModule:addBuyableItem({'terra rod', 'terra'}, 2181, 10000, 'terra rod') shopModule:addBuyableItem({'hailstorm rod', 'hailstorm'}, 2183, 15000, 'hailstorm rod') shopModule:addBuyableItem({'springsprout rod', 'springsprout'}, 8912, 18000, 'springsprout rod') shopModule:addBuyableItem({'underworld rod', 'underworld'}, 8910, 22000, 'underworld rod') shopModule:addSellableItem({'wand of vortex', 'vortex'}, 2190, 100, 'wand of vortex') shopModule:addSellableItem({'wand of dragonbreath', 'dragonbreath'}, 2191, 200, 'wand of dragonbreath') shopModule:addSellableItem({'wand of decay', 'decay'}, 2188, 1000, 'wand of decay') shopModule:addSellableItem({'wand of draconia', 'draconia'}, 8921, 1500, 'wand of draconia') shopModule:addSellableItem({'wand of cosmic energy', 'cosmic energy'}, 2189, 2000, 'wand of cosmic energy') shopModule:addSellableItem({'wand of inferno', 'inferno'}, 2187, 3000, 'wand of inferno') shopModule:addSellableItem({'wand of starstorm', 'starstorm'}, 8920, 3600, 'wand of starstorm') shopModule:addSellableItem({'wand of voodoo', 'voodoo'}, 8922, 4400, 'wand of voodoo') shopModule:addSellableItem({'snakebite rod', 'snakebite'}, 2182, 100, 'snakebite rod') shopModule:addSellableItem({'moonlight rod', 'moonlight'}, 2186, 200, 'moonlight rod') shopModule:addSellableItem({'necrotic rod', 'necrotic'}, 2185, 1000, 'necrotic rod') shopModule:addSellableItem({'northwind rod', 'northwind'}, 8911, 1500, 'northwind rod') shopModule:addSellableItem({'terra rod', 'terra'}, 2181, 2000, 'terra rod') shopModule:addSellableItem({'hailstorm rod', 'hailstorm'}, 2183, 3000, 'hailstorm rod') shopModule:addSellableItem({'springsprout rod', 'springsprout'}, 8912, 3600, 'springsprout rod') shopModule:addSellableItem({'underworld rod', 'underworld'}, 8910, 4400, 'underworld rod') function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid local items = {[1] = 2190, [2] = 2182, [5] = 2190, [6] = 2182} if(msgcontains(msg, 'first rod') or msgcontains(msg, 'first wand')) then if(isSorcerer(cid) or isDruid(cid)) then if(getPlayerStorageValue(cid, 30002) == -1) then selfSay('So you ask me for a {' .. getItemNameById(items[getPlayerVocation(cid)]) .. '} to begin your advanture?', cid) talkState[talkUser] = 1 else selfSay('What? I have already gave you one {' .. getItemNameById(items[getPlayerVocation(cid)]) .. '}!', cid) end else selfSay('Sorry, you aren\'t a druid either a sorcerer.', cid) end elseif(msgcontains(msg, 'yes')) then if(talkState[talkUser] == 1) then doPlayerAddItem(cid, items[getPlayerVocation(cid)], 1) selfSay('Here you are young adept, take care yourself.', cid) setPlayerStorageValue(cid, 30002, 1) end talkState[talkUser] = 0 elseif(msgcontains(msg, 'no') and isInArray({1}, talkState[talkUser]) == TRUE) then selfSay('Ok then.', cid) talkState[talkUser] = 0 end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
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