Postado Abril 21, 2020 5 anos .Qual servidor ou website você utiliza como base? TFS 1.0 Qual o motivo deste tópico? Preciso de ajuda, como eu adciono o taming pra uma certa mount? Obs, meu servidor é mapa global e tudo mais, nele tem 42 mounts, porém, algumas não tem o taming com item, como eu add? Quando eu vou em actions, taming, etc, e add a mount p/ domar, por exemplo, o shadow draptor nao tem como domar com item, qnd eu vou lá no taming e coloco igual os outros, mudo o item, e o id dá mount, não funciona, e os outros itens, param de funcionar, aguardo, vlw.. Está surgindo algum erro? Se sim coloque-o aqui. Citar Você tem o código disponível? Se tiver publique-o aqui: Você tem alguma imagem que possa auxiliar no problema? Se sim, coloque-a aqui.
Postado Abril 21, 2020 5 anos Existem montarias no Global que são obtidas de outras maneiras, você define quais são as maneiras. Caso queira adicionar uma nova montaria com Item tem que ser um item único novo, só adicionar no Actions.xml e no taming.lua. Discord: vankk #7765 Precisando de ajuda? Entre em contato comigo via Discord. Muitos vêm seus muitos dias de glória, mas poucos vêm seus muitos dias de luta.
Postado Abril 21, 2020 5 anos Autor ACTIONS.XML <!-- Taming Items --> <action itemid="13941" script="other/cup of molten gold.lua"/> <action itemid="5907" script="other/taming.lua"/> <action itemid="13247" script="other/taming.lua"/> <action fromid="13291" toid="13295" script="other/taming.lua"/> <action itemid="13298" script="other/taming.lua"/> <action itemid="13305" script="other/taming.lua"/> <action itemid="13307" script="other/taming.lua"/> <action itemid="13508" script="other/taming.lua"/> <action fromid="13535" toid="13539" script="other/taming.lua"/> <action fromid="13938" toid="13939" script="other/taming.lua"/> <action itemid="13498" script="other/taming.lua"/> <action fromid="15545" toid="15546" script="other/taming.lua"/> data/actions/scripts/others/taming.. Quando eu adciono, não dá certo, dá um help ai brother local ACTION_RUN, ACTION_BREAK, ACTION_NONE, ACTION_ALL = 1, 2, 3, 4 local TYPE_MONSTER, TYPE_NPC, TYPE_ACTION, TYPE_UNIQUE = 1, 2, 3, 4 local config = { [5907] = {NAME = 'Bear', ID = 3, TYPE = TYPE_MONSTER, CHANCE = 20, FAIL_MSG = { {1, "The bear ran away."}, {2, "Oh no! The slingshot broke."}, {3, "The bear is trying to hit you with its claws."} }, SUCCESS_MSG = "You have tamed the bear."}, [13295] = {NAME = 'Black Sheep', ID = 4, TYPE = TYPE_MONSTER, CHANCE = 25, FAIL_MSG = { {1, "The black sheep ran away."}, {2, "Oh no! The reins were torn."}, {3, "The black sheep is trying to run away."} }, SUCCESS_MSG = "You have tamed the sheep."}, [13293] = {NAME = 'Midnight Panther', ID = 5, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, "The panther has escaped."}, {2, "The whip broke."} }, SUCCESS_MSG = "You have tamed the panther."}, [13298] = {NAME = 'Terror Bird', ID = 2, TYPE = TYPE_MONSTER, CHANCE = 15, FAIL_MSG = { {1, "The bird ran away."}, {3, "The terror bird is pecking you."} }, SUCCESS_MSG = "You have tamed the bird."}, [13247] = {NAME = 'Boar', ID = 10, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, "The boar has run away"}, {3, "The boar attacks you."} }, SUCCESS_MSG = "You have tamed the boar."}, [13305] = {NAME = 'Crustacea Gigantica', ID = 7, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, "The crustacea has run away."}, {2, "The crustacea ate the shrimp."} }, SUCCESS_MSG = "You have tamed the crustacea."}, [13291] = {NAME = 'Undead Cavebear', ID = 12, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, "The undead bear has run away."} }, SUCCESS_MSG = "You have tamed the skeleton."}, [13307] = {NAME = 'Wailing Widow', ID = 1, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, "The widow has run away."}, {2, "The widow has eaten the sweet bait."} }, SUCCESS_MSG = "You have tamed the widow."}, [13292] = {NAME = 'inoperative tin lizzard', ID = 8, TYPE = TYPE_ITEM, CHANCE = 40, FAIL_MSG = { {2, "The key broke inside."} }, SUCCESS_MSG = "You have started the Tin Lizzard!"}, [13294] = {NAME = 'Draptor', ID = 6, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, "The draptor has run away."}, {3, "The draptor has fled."} }, SUCCESS_MSG = "You have tamed the draptor."}, [13536] = {NAME = 'Crystal Wolf', ID = 16, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, "The wolf has run away."} }, SUCCESS_MSG = "You have tamed the wolf."}, [13539] = {NAME = 'Enraged White Deer', ID = 18, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {2, "The cone broke."}, {3, "The deer has fled in fear."} }, SUCCESS_MSG = "You have tamed the deer."}, [13538] = {NAME = 'Panda', ID = 19, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {4, "Panda ate the leaves and ran away."} }, SUCCESS_MSG = "You have tamed the panda."}, [13535] = {NAME = 'Dromedary', ID = 20, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, "Dromedary has run away."} }, SUCCESS_MSG = "You have tamed the dromedary."}, [13498] = {NAME = 'Sandstone Scorpion', ID = 21, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, "The scorpion has vanished."}, {2, "Scorpion broken the sceptre."} }, SUCCESS_MSG = "You have tamed the scorpion"}, [13537] = {NAME = 'Donkey', ID = 13, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, "The witch has escaped!"} }, SUCCESS_MSG = "You have tamed the mule."}, [13938] = {NAME = 'inoperative uniwheel', ID = 15, TYPE = TYPE_ITEM, CHANCE = 40, FAIL_MSG = { {2, "The oil is having no effect."} }, SUCCESS_MSG = "You have found an Uniwheel."}, [13508] = {NAME = 'Slug', ID = 14, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, "The slug has run away."}, {3, "The drug had no effect."} }, SUCCESS_MSG = "You have tamed the slug."}, [13939] = {NAME = 'War Horse', ID = 23, TYPE = TYPE_MONSTER, CHANCE = 15, FAIL_MSG = { {1, "The horse runs away."}, {2, "The horse ate the oats."} }, SUCCESS_MSG = "You have tamed the horse."}, [15545] = {NAME = 'Manta Ray', ID = 28, TYPE = TYPE_MONSTER, CHANCE = 30, FAIL_MSG = { {1, "The manta ray fled."}, {3, "The manta ray is trying to escape."} }, SUCCESS_MSG = "You have tamed the manta ray."}, [15546] = {NAME = 'Lady Bug', ID = 27, TYPE = TYPE_MONSTER, CHANCE = 30, FAIL_MSG = { {1, "The ladybug got scared and ran away."}, {3, "The ladybug is trying to nibble."} }, SUCCESS_MSG = "You tame a ladybug."}, [20138] = {NAME = 'Water Buffalo', ID = 35, TYPE = TYPE_MONSTER, CHANCE = 30, FAIL_MSG = { {1, "The water buffalo got scared and ran away."}, {3, "The water buffalo is trying to nibble."} }, SUCCESS_MSG = "You tamed a water buffalo."} } local function doFailAction(cid, mount, pos, item, itemEx) local action, effect = mount.FAIL_MSG[math.random(1, table.maxn(mount.FAIL_MSG))], CONST_ME_POFF if(action[1] == ACTION_RUN) then Creature(itemEx.uid):remove() elseif(action[1] == ACTION_BREAK) then effect = CONST_ME_BLOCKHIT Item(item.uid):remove(1) elseif(action[1] == ACTION_ALL) then Creature(itemEx.uid):remove() Item(item.uid):remove(1) end Position(pos):sendMagicEffect(effect) Player(cid):say(action[2], TALKTYPE_ORANGE_1) return action end function onUse(cid, item, fromPosition, itemEx, toPosition) local player = Player(cid) local monster = Monster(itemEx.uid) local npc = Npc(itemEx.uid) local targetitem = Item(itemEx.uid) local mount = config[item.itemid] if mount == nil or player:hasMount(mount.ID) then return false end local rand = math.random(1, 100) --Monster Mount if monster ~= nil and mount.TYPE == TYPE_MONSTER then if Creature(itemEx.uid):getMaster() then player:say("You cant tame a summon!", TALKTYPE_ORANGE_1) return true end if mount.NAME == monster:getName() then if rand > mount.CHANCE then doFailAction(cid, mount, toPosition, item, itemEx) return true end player:addMount(mount.ID) player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, mount.SUCCESS_MSG) player:say(mount.SUCCESS_MSG, TALKTYPE_ORANGE_1) monster:remove() toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN) Item(item.uid):remove(1) return true end --NPC Mount elseif npc ~= nil and mount.TYPE == TYPE_NPC then if mount.NAME == npc:getName() then if rand > mount.CHANCE then doFailAction(cid, mount, toPosition, item, itemEx) return true end player:addMount(mount.ID) player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, mount.SUCCESS_MSG) player:say(mount.SUCCESS_MSG, TALKTYPE_ORANGE_1) toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN) Item(item.uid):remove(1) return true end --Item Mount elseif targetitem ~= nil and mount.TYPE == TYPE_ITEM then if mount.NAME == targetitem:getName() then if rand > mount.CHANCE then doFailAction(cid, mount, toPosition, item, itemEx) return true end player:addMount(mount.ID) player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, mount.SUCCESS_MSG) player:say(mount.SUCCESS_MSG, TALKTYPE_ORANGE_1) toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN) Item(item.uid):remove(1) return true end --Action Mount elseif itemEx.actionid > 0 and mount.TYPE == TYPE_ACTION then if(mount.NAME == itemEx.actionid) then if rand > mount.CHANCE then doFailAction(cid, mount, toPosition, item, itemEx) return true end player:addMount(mount.ID) player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, mount.SUCCESS_MSG) player:say(mount.SUCCESS_MSG, TALKTYPE_ORANGE_1) toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN) Item(item.uid):remove(1) return true end --Unique Mount elseif itemEx.uid <= 65535 and mount.TYPE == TYPE_UNIQUE then if mount.NAME == itemEx.uid then if rand > mount.CHANCE then doFailAction(cid, mount, toPosition, item, itemEx) return true end player:addMount(mount.ID) player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, mount.SUCCESS_MSG) player:say(mount.SUCCESS_MSG, TALKTYPE_ORANGE_1) toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN) Item(item.uid):remove(1) return true end end return false end
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