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Eu instalei esse zumbi event no meu servidor 

Mas ao tentar logar no servidor aparece esse erro 
 

Spoiler

>> Loading config: config.lua
>> Establishing database connection... MySQL 5.5.50
>> Running database manager
> Optimizing table account_ban_history... [success]
> Optimizing table account_bans... [success]
> Optimizing table account_viplist... [success]
> Optimizing table accounts... [success]
> Optimizing table daily_reward_history... [success]
> Optimizing table global_storage... [success]
> Optimizing table guild_invites... [success]
> Optimizing table guild_membership... [success]
> Optimizing table guild_ranks... [success]
> Optimizing table guild_wars... [success]
> Optimizing table guilds... [success]
> Optimizing table guildwar_kills... [success]
> Optimizing table house_lists... [success]
> Optimizing table houses... [success]
> Optimizing table ip_bans... [success]
> Optimizing table market_history... [success]
> Optimizing table market_offers... [success]
> Optimizing table player_autoloot... [success]
> Optimizing table player_autoloot_persist... [success]
> Optimizing table player_charms... [success]
> Optimizing table player_deaths... [success]
> Optimizing table player_depotitems... [success]
> Optimizing table player_former_names... [success]
> Optimizing table player_inboxitems... [success]
> Optimizing table player_items... [success]
> Optimizing table player_kills... [success]
> Optimizing table player_misc... [success]
> Optimizing table player_namelocks... [success]
> Optimizing table player_prey... [success]
> Optimizing table player_preytimes... [success]
> Optimizing table player_rewards... [success]
> Optimizing table player_spells... [success]
> Optimizing table player_storage... [success]
> Optimizing table players... [success]
> Optimizing table players_online... [success]
> Optimizing table prey_slots... [success]
> Optimizing table sellchar... [success]
> Optimizing table server_config... [success]
> Optimizing table store_history... [success]
> Optimizing table tile_store... [success]
> Optimizing table z_forum... [success]
> Optimizing table z_ots_comunication... [success]
> Optimizing table z_shop_history_item... [success]
> Optimizing table z_shop_offer... [success]
>> Loading vocations
>> Loading items
>> Loading script systems

Lua Script Error: [Main Interface]
data/global.lua
cannot open data/zombieEvent.lua: No such file or directory
stack traceback:
[C]: in ?
[C]: in function 'dofile'
data/global.lua:2: in main chunk
[Warning - ScriptingManager::loadScriptSystems] Can not load data/global.lua
>> Loading lua libs

Lua Script Error: [Scripts Interface]
/home/otserv/ezipsoft/data/scripts/lib/create_functions.lua
data/lib/core/tables.lua:17: bad argument #1 to 'pairs' (table expected, got string)
stack traceback:
[C]: in ?
[C]: in function 'pairs'
data/lib/core/tables.lua:17: in function 'contains'
data/lib/compat/compat.lua:1286: in function 'createFunctions'
/home/otserv/ezipsoft/data/scripts/lib/create_functions.lua:1: in main chunk
> create_functions.lua [error]
^
> defaults_move_event.lua [loaded]
> register_monster_type.lua [loaded]
>> Loading lua scripts
> #example.lua [disabled]
> #position.lua [disabled]
> #example.lua [disabled]
> #example.lua [disabled]
>> ["actions"]

Lua Script Error: [Scripts Interface]
/home/otserv/ezipsoft/data/scripts/actions/newdoors.lua
/home/otserv/ezipsoft/data/scripts/actions/newdoors.lua:4: bad argument #1 to 'ipairs' (table expected, got nil)
stack traceback:
[C]: in ?
[C]: in function 'ipairs'
/home/otserv/ezipsoft/data/scripts/actions/newdoors.lua:4: in main chunk
> newdoors.lua [error]
^
> spellbook.lua [loaded]
>> ["god"]
> add skill.lua [loaded]
> animationeffect.lua [loaded]
> attributes.lua [loaded]
> ban.lua [loaded]
> broadcast.lua [loaded]
> clean.lua [loaded]
> closeserver.lua [loaded]
> create monster.lua [loaded]
> create item.lua [loaded]
> create npc.lua [loaded]
> create summon.lua [loaded]
> down.lua [loaded]
> ghost.lua [loaded]
> info.lua [loaded]
> ipban.lua [loaded]
> kick.lua [loaded]
> looktype.lua [loaded]
> magiceffect.lua [loaded]
> mccheck.lua [loaded]
> openserver.lua [loaded]
> owner.lua [loaded]
> position.lua [loaded]
> push creature.lua [loaded]
> push town.lua [loaded]
> reload.lua [loaded]
> removething.lua [loaded]
> save.lua [loaded]
> skip tiles.lua [loaded]
> start raid.lua [loaded]
> storage.lua [loaded]
> teleport to creature.lua [loaded]
> teleport to town.lua [loaded]
> unban.lua [loaded]
> up.lua [loaded]
>> Loading monsters
>> Loading lua monsters
>> ["scripts"]
> rewardboss.lua [loaded]
> zamuloshsummon.lua [loaded]
>> Loading outfits
>> Checking world type... PVP
>> Loading map
> Map size: 34143x33812.
> Map loading time: 28.168 seconds.
[Error - Spawns::loadFromXml] Failed to load data/world/cipsoft-spawn.xml: File was not found
[Warning - Map::loadMap] Failed to load spawn data.
[Error - Houses::loadHousesXML] Failed to load data/world/cipsoft-house.xml: File was not found
[Warning - Map::loadMap] Failed to load house data.
> Loaded house items in: 0.013 s
>> Initializing gamestate
>> Fury Gate will be active in edron today.
>> Loaded 0 npcs and spawned 0 monsters.
>> Loaded 34 towns with 1043 houses in total.
> loading additional maps
Advanced NPC spawn system | All NPCs will be loaded trough lib, instead of spawn.xml. Keep in mind, all your NPCs should be working, neighter the system will have a breakpoint.
>> Yasir: not this time.
>> Loaded all modules, server starting up...
>> Global Server Online!

ADM has logged in.

Lua Script Error: [CreatureScript Interface]
data/creaturescripts/scripts/others/login.lua:onLogin
data/creaturescripts/scripts/others/login.lua:59: attempt to index global 'nextUseStaminaTime' (a nil value)
stack traceback:
[C]: in function '__newindex'
data/creaturescripts/scripts/others/login.lua:59: in function

Lua Script Error: [CreatureScript Interface]
data/creaturescripts/scripts/others/logout.lua:onLogout
data/creaturescripts/scripts/others/logout.lua:3: attempt to index global 'nextUseStaminaTime' (a nil value)
stack traceback:
[C]: in function '__index'
data/creaturescripts/scripts/others/logout.lua:3: in function
ADM has logged out.

 

 

O meu global.lua

Spoiler

dofile('data/lib/libs.lua')
dofile('data/zombieEvent.lua')

NOT_MOVEABLE_ACTION = 8000
PARTY_PROTECTION = 1 -- Set to 0 to disable.
ADVANCED_SECURE_MODE = 1 -- Set to 0 to disable.

STORAGEVALUE_PROMOTION = 30018

customDoorsRange = {
    { openDoor = 26545, closedDoor = 26541 },
    { openDoor = 26545, closedDoor = 26542 },
    { openDoor = 26546, closedDoor = 26543 },
    { openDoor = 26546, closedDoor = 26544 },
    { openDoor = 33121, closedDoor = 33117 },
    { openDoor = 33121, closedDoor = 33118 },
    { openDoor = 33122, closedDoor = 33119 },
    { openDoor = 33122, closedDoor = 33120 },
    { openDoor = 34673, closedDoor = 34671 },
    { openDoor = 34674, closedDoor = 34672 },
    { openDoor = 34677, closedDoor = 34675 },
    { openDoor = 34678, closedDoor = 34676 },
    { openDoor = 12695, closedDoor = 12692 },
    { openDoor = 12703, closedDoor = 12701 },
}

ropeSpots = {384, 418, 8278, 8592, 13189, 14435, 14436, 15635, 19518, 26019, 24621, 24622, 24623, 24624}

doors = {
    [1209] = 1211, [1210] = 1211, [1212] = 1214, [1213] = 1214, [1219] = 1220, [1221] = 1222, [1231] = 1233, [1232] = 1233, [1234] = 1236,
    [1235] = 1236, [1237] = 1238, [1239] = 1240, [1249] = 1251, [1250] = 1251, [1252] = 1254, [1253] = 1254, [1539] = 1540, [1541] = 1542,
    [3535] = 3537, [3536] = 3537, [3538] = 3539, [3544] = 3546, [3545] = 3546, [3547] = 3548, [4913] = 4915, [4914] = 4915, [4916] = 4918,
    [4917] = 4918, [5082] = 5083, [5084] = 5085, [5098] = 5100, [5099] = 5100, [5101] = 5102, [5107] = 5109, [5108] = 5109, [5110] = 5111,
    [5116] = 5118, [5117] = 5118, [5119] = 5120, [5125] = 5127, [5126] = 5127, [5128] = 5129, [5134] = 5136, [5135] = 5136, [5137] = 5139,
    [5138] = 5139, [5140] = 5142, [5141] = 5142, [5143] = 5145, [5144] = 5145, [5278] = 5280, [5279] = 5280, [5281] = 5283, [5282] = 5283,
    [5284] = 5285, [5286] = 5287, [5515] = 5516, [5517] = 5518, [5732] = 5734, [5733] = 5734, [5735] = 5737, [5736] = 5737, [6192] = 6194,
    [6193] = 6194, [6195] = 6197, [6196] = 6197, [6198] = 6199, [6200] = 6201, [6249] = 6251, [6250] = 6251, [6252] = 6254, [6253] = 6254,
    [6255] = 6256, [6257] = 6258, [6795] = 6796, [6797] = 6798, [6799] = 6800, [6801] = 6802, [6891] = 6893, [6892] = 6893, [6894] = 6895,
    [6900] = 6902, [6901] = 6902, [6903] = 6904, [7033] = 7035, [7034] = 7035, [7036] = 7037, [7042] = 7044, [7043] = 7044, [7045] = 7046,
    [7054] = 7055, [7056] = 7057, [8541] = 8543, [8542] = 8543, [8544] = 8546, [8545] = 8546, [8547] = 8548, [8549] = 8550, [9165] = 9167,
    [9166] = 9167, [9168] = 9170, [9169] = 9170, [9171] = 9172, [9173] = 9174, [9267] = 9269, [9268] = 9269, [9270] = 9272, [9271] = 9272,
    [9273] = 9274, [9275] = 9276, [10276] = 10277, [10274] = 10275, [10268] = 10270, [10269] = 10270, [10271] = 10273, [10272] = 10273, [10471] = 10472,
    [10480] = 10481, [10477] = 10479, [10478] = 10479, [10468] = 10470, [10469] = 10470, [10775] = 10777, [10776] = 10777, [12092] = 12094, [12093] = 12094,
    [12188] = 12190, [12189] = 12190, [19840] = 19842, [19841] = 19842, [19843] = 19844, [19980] = 19982, [19981] = 19982, [19983] = 19984, [20273] = 20275,
    [20274] = 20275, [20276] = 20277, [17235] = 17236, [18208] = 18209, [13022] = 13023, [10784] = 10786, [10785] = 10786, [12099] = 12101, [12100] = 12101,
    [12197] = 12199, [12198] = 12199, [19849] = 19851, [19850] = 19851, [19852] = 19853, [19989] = 19991, [19990] = 19991, [19992] = 19993, [20282] = 20284,
    [20283] = 20284, [20285] = 20286, [17237] = 17238, [13020] = 13021, [10780] = 10781, [12095] = 12096, [12195] = 12196, [19845] = 19846, [19985] = 19986,
    [20278] = 20279, [10789] = 10790, [12102] = 12103, [12204] = 12205, [19854] = 19855, [19994] = 19995, [20287] = 20288, [10782] = 10783, [12097] = 12098,
    [12193] = 12194, [19847] = 19848, [19987] = 19988, [20280] = 20281, [10791] = 10792, [12104] = 12105, [12202] = 12203, [19856] = 19857, [19996] = 19997,
    [20289] = 20290, [22814] = 22815, [22815] = 22816, [22817] = 22818, [22819] = 22820, [22823] = 22825, [22824] = 22825, [22826] = 22827, [22828] = 22829,
    [25158] = 25159, [25160] = 25161, [25162] = 25163, [25164] = 25165, [27209] = 27210, [27211] = 27212, [33295] = 33296, [34679] = 34680, [34681] = 34682,
    [34683] = 34684, [34685] = 34686

}

verticalOpenDoors = {
    1211, 1220, 1224, 1228, 1233, 1238, 1242, 1246, 1251, 1256, 1260, 1540, 3546, 3548, 3550, 3552, 4915, 5083, 5109, 5111, 5113, 5115, 5127, 5129, 5131,
    5133, 5142, 5145, 5283, 5285, 5289, 5293, 5516, 5737, 5749, 6194, 6199, 6203, 6207, 6251, 6256, 6260, 6264, 6798, 6802, 6902, 6904, 6906, 6908, 7044,
    7046, 7048, 7050, 7055, 8543, 8548, 8552, 8556, 9167, 9172, 9269, 9274, 9274, 9269, 9278, 9282, 10270, 10275, 10279, 10283, 10479, 10481, 10485, 10483,
    10786, 12101, 12199, 19851, 19853, 19991, 19993, 20284, 20286, 17238, 13021, 10790, 12103, 12205, 19855, 19995, 20288, 10792, 12105, 12203, 19857, 19997,
    20290, 22825, 22827, 22829, 22831, 25159, 25163, 26546
}

horizontalOpenDoors = {
    1214, 1222, 1226, 1230, 1236, 1240, 1244, 1248, 1254, 1258, 1262, 1542, 3537, 3539, 3541, 3543, 4918, 5085, 5100, 5102, 5104, 5106, 5118,
    5120, 5122, 5124, 5136, 5139, 5280, 5287, 5291, 5295, 5518, 5734, 5746, 6197, 6201, 6205, 6209, 6254, 6258, 6262, 6266, 6796, 6800, 6893,
    6895, 6897, 6899, 7035, 7037, 7039, 7041, 7057, 8546, 8550, 8554, 8558, 9170, 9174, 9272, 9276, 9280, 9284, 10273, 10277, 10281, 10285,
    10470, 10472, 10476, 10474, 10777, 12094, 12190, 19842, 19844, 19982, 19984, 20275, 20277, 17236, 18209, 13023, 10781, 12096, 12196,
    19846, 19986, 20279, 10783, 12098, 12194, 19848, 19988, 20281, 22816, 22818, 22820, 22822, 25161, 25165, 26545
}

openSpecialDoors = {
    1224, 1226, 1228, 1230, 1242, 1244, 1246, 1248, 1256, 1258, 1260, 1262, 3541, 3543, 3550, 3552, 5104, 5106, 5113, 5115, 5122, 5124, 5131, 5133,
    5289, 5291, 5293, 5295, 6203, 6205, 6207, 6209, 6260, 6262, 6264, 6266, 6897, 6899, 6906, 6908, 7039, 7041, 7048, 7050, 8552, 8554, 8556, 8558,
    9176, 9178, 9180, 9182, 9278, 9280, 9282, 9284, 10279, 10281, 10283, 10285, 10474, 10476, 10483, 10485, 10781, 12096, 12196, 19846, 19986, 20279,
    10783, 12098, 12194, 19848, 19988, 20281, 10790, 12103, 12205, 19855, 19995, 20288, 10792, 12105, 12203, 19857, 19997, 20290
}

questDoors = {
    1223, 1225, 1241, 1243, 1255, 1257, 3542, 3551, 5105, 5114, 5123, 5132, 5288, 5290, 5745, 5748, 6202, 6204, 6259, 6261, 6898, 6907, 7040, 7049,
    8551, 8553, 9175,9177, 9277, 9279, 10278, 10280, 10475, 10484, 10782, 12097, 19847, 19987, 20280, 10791, 12104, 12204, 12195, 19856, 19996, 20289,
    22821, 22830, 25162, 25164
}

levelDoors = {
    1227, 1229, 1245, 1247, 1259, 1261, 3540, 3549, 5103, 5112, 5121, 5130, 5292, 5294, 6206, 6208, 6263, 6265, 6896, 6905, 7038, 7047, 8555, 8557,9179, 9181,
    9281, 9283, 10282, 10284, 10473, 10482, 10780, 10789, 10780, 12095, 12195, 19845, 19985, 20278, 10789, 12102, 12193, 12202, 19854, 19994, 20287
}

keys = {2086, 2087, 2088, 2089, 2090, 2091, 2092, 10032}

--[ Impact Analyser ]--
updateInterval = 2 --every 2 seconds
-- Healing
healingImpact = {} -- global table to insert data
-- Damage
damageImpact = {} -- global table to insert data

-- New prey => preyTimeLeft
nextPreyTime = {}


  --
local start = os.time()
local linecount = 0
debug.sethook(function(event, line)
    linecount = linecount + 1
    if os.mtime() - start >= 1 then
        if linecount >= 30000 then
            print(string.format("possible infinite loop in file %s near line %s", debug.getinfo(2).source, line))
            debug.sethook()
        end
        linecount = 0
        start = os.time()
    end
end, "l")
 --

function doCreatureSayWithRadius(cid, text, type, radiusx, radiusy, position)
    if not position then
        position = Creature(cid):getPosition()
    end

    local spectators, spectator = Game.getSpectators(position, false, true, radiusx, radiusx, radiusy, radiusy)
    for i = 1, #spectators do
        spectator = spectators
        spectator:say(text, type, false, spectator, position)
    end
end

function getBlessingsCost(level)
    if level <= 30 then
        return 2000
    elseif level >= 120 then
        return 20000
    else
        return (level - 20) * 200
    end
end

function getPvpBlessingCost(level)
    if level <= 30 then
        return 2000
    elseif level >= 270 then
        return 50000
    else
        return (level - 20) * 200
    end
end

function isInRange(pos, fromPos, toPos)
    return pos.x >= fromPos.x and pos.y >= fromPos.y and pos.z >= fromPos.z and pos.x <= toPos.x and pos.y <= toPos.y and pos.z <= toPos.z
end

function isNumber(str)
    return tonumber(str) ~= nil
end

function Creature.getMonster(self)
return self:isMonster() and self or nil
end

function getTibianTime()
    local worldTime = getWorldTime()
    local hours = math.floor(worldTime / 60)

    local minutes = worldTime % 60
    if minutes < 10 then
        minutes = '0' .. minutes
    end
    return hours .. ':' .. minutes
end

function getDistanceBetween(firstPosition, secondPosition)
    local xDif = math.abs(firstPosition.x - secondPosition.x)
    local yDif = math.abs(firstPosition.y - secondPosition.y)
    local posDif = math.max(xDif, yDif)
    if firstPosition.z ~= secondPosition.z then
        posDif = posDif + 15
    end
    return posDif
end

table.contains = function(array, value)
    for _, targetColumn in pairs(array) do
        if targetColumn == value then
            return true
        end
    end
    return false
end

string.split = function(str, sep)
    local res = {}
    for v in str:gmatch("([^" .. sep .. "]+)") do
        res[#res + 1] = v
    end
    return res
end

string.trim = function(str)
    return str:match'^()%s*$' and '' or str:match'^%s*(.*%S)'
end

-- Stamina
if nextUseStaminaTime == nil then
    nextUseStaminaTime = {}
end

if nextUseStaminaPrey == nil then
    nextUseStaminaPrey = {}
end

if nextUseXpStamina == nil then
    nextUseXpStamina = {}
end

if lastItemImbuing == nil then
    lastItemImbuing = {}
end

if nextDelayPreyReroll == nil then
    nextDelayPreyReroll = {}
end

--Boss entry
if not bosssPlayers then
    bosssPlayers = {
        addPlayers = function (self, cid)
            local player = Player(cid)
            if not player then return false end
            if not self.players then
                self.players = {}
            end
            self.players[player:getId()] = 1
        end,
        removePlayer = function (self, cid)
            local player = Player(cid)
            if not player then  return false end
            if not self.players then return false end
            self.players[player:getId()] = nil
        end,
        getPlayersCount = function (self)
            if not self.players then return 0 end
            local c = 0
            for _ in pairs(self.players) do  c = c + 1 end
            return c
        end
    }
end

-- MARRY
PROPOSED_STATUS = 1
MARRIED_STATUS = 2
PROPACCEPT_STATUS = 3
LOOK_MARRIAGE_DESCR = TRUE
ITEM_WEDDING_RING = 2121
ITEM_ENGRAVED_WEDDING_RING = 10502

function getPlayerSpouse(id)
    local resultQuery = db.storeQuery("SELECT `marriage_spouse` FROM `players` WHERE `id` = " .. db.escapeString(id))
    if resultQuery ~= false then
        local ret = result.getDataInt(resultQuery, "marriage_spouse")
        result.free(resultQuery)
        return ret
    end
    return -1
end

function setPlayerSpouse(id, val)
    db.query("UPDATE `players` SET `marriage_spouse` = " .. val .. " WHERE `id` = " .. id)
end

function getPlayerMarriageStatus(id)
    local resultQuery = db.storeQuery("SELECT `marriage_status` FROM `players` WHERE `id` = " .. db.escapeString(id))
    if resultQuery ~= false then
        local ret = result.getDataInt(resultQuery, "marriage_status")
        result.free(resultQuery)
        return ret
    end
    return -1
end

function setPlayerMarriageStatus(id, val)
    db.query("UPDATE `players` SET `marriage_status` = " .. val .. " WHERE `id` = " .. id)
end

function Player:getMarriageDescription(thing)
    local descr = ""
    if getPlayerMarriageStatus(thing:getGuid()) == MARRIED_STATUS then
        playerSpouse = getPlayerSpouse(thing:getGuid())
        if self == thing then
            descr = descr .. " You are "
        elseif thing:getSex() == PLAYERSEX_FEMALE then
            descr = descr .. " She is "
        else
            descr = descr .. " He is "
        end
        descr = descr .. "married to " .. getPlayerNameById(playerSpouse) .. '.'
    end
    return descr
end

-- The following 2 functions can be used for delayed shouted text
function say(param)
selfSay(text)
doCreatureSay(param.cid, param.text, 1)
end

function delayedSay(text, delay)
local delay = delay or 0
local cid = getNpcCid()
addEvent(say, delay, {cid = cid, text = text})
end

function functionRevert()
Game.setStorageValue(GlobalStorage.FerumbrasAscendantQuest.Habitats.Corrupted, 0)
Game.setStorageValue(GlobalStorage.FerumbrasAscendantQuest.Habitats.Desert, 0)
Game.setStorageValue(GlobalStorage.FerumbrasAscendantQuest.Habitats.Dimension, 0)
Game.setStorageValue(GlobalStorage.FerumbrasAscendantQuest.Habitats.Grass, 0)
Game.setStorageValue(GlobalStorage.FerumbrasAscendantQuest.Habitats.Ice, 0)
Game.setStorageValue(GlobalStorage.FerumbrasAscendantQuest.Habitats.Mushroom, 0)
Game.setStorageValue(GlobalStorage.FerumbrasAscendantQuest.Habitats.Roshamuul, 0)
Game.setStorageValue(GlobalStorage.FerumbrasAscendantQuest.Habitats.Venom, 0)
Game.setStorageValue(GlobalStorage.FerumbrasAscendantQuest.Habitats.AllHabitats, 0)
for a = 1, #basins do
    local item = Tile(basins[a].pos):getItemById(24852)
    item:transform(12070)
end
local specs, spec = Game.getSpectators(Position(33629, 32693, 12), false, false, 25, 25, 85, 85)
for i = 1, #specs do
    spec = specs
    if spec:isPlayer() then
        spec:teleportTo(Position(33630, 32648, 12))
        spec:getPosition():sendMagicEffect(CONST_ME_TELEPORT)
        spec:sendTextMessage(MESSAGE_EVENT_ADVANCE, 'You were teleported because the habitats are returning to their original form.')
    elseif spec:isMonster() then
        spec:remove()
    end
end
for x = 33611, 33625 do
    for y = 32658, 32727 do
        local position = Position(x, y, 12)
        local tile = Tile(position)
        if not tile then
            return
        end
        local ground = tile:getGround()
        if not ground then
            return
        end
        ground:remove()
        local items = tile:getItems()
        if items then
            for i = 1, #items do
                local item = items
                item:remove()
            end
        end
    end
end

for x = 33634, 33648 do
    for y = 32658, 32727 do
        local position = Position(x, y, 12)
        local tile = Tile(position)
        if not tile then
            return
        end
        local ground = tile:getGround()
        if not ground then
            return
        end
        ground:remove()
        local items = tile:getItems()
        if items then
            for i = 1, #items do
                local item = items
                item:remove()
            end
        end
    end
end

Game.loadMap('data/world/worldchanges/habitats.otbm')
return true
end

function getLootRandom()
    return math.random(0, MAX_LOOTCHANCE) / configManager.getNumber(configKeys.RATE_LOOT)
end
 

 

Editado por Lucce (veja o histórico de edições)

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