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Estou com um probleminha chato nesse script e não consigo achar o erro, o buff não some, fica internamente com o effect mas é somente o effect que fica mesmo. alguem pode me ajudar com a solução para o effect sumir?

  Citar

local tempo = 60 -- tempo em segundos.
local efeito = 11 -- effect no player, caso queira apenas 1, basta remover os outros numeros.

local ml = 80 -- quantos ira aumentar o skill de ML
local skillfist = 15 -- quantos ira aumentar o skill de Fist
local skillsword = 0 -- quantos ira aumentar o skill de Sword
local skillaxe = 0 -- quantos ira aumentar o skill de Axe
local skillclub = 60 -- quantos ira aumentar o skill de Club
local skilldistance = 0 -- quantos ira aumentar o skill de Distance
local skillshield = 100 -- quantos ira aumentar o skill de Shield
local health = 3000 -- A cada 1 segundo quantos aumentar de vida
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)

local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml)
setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist)
setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword)
setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe)
setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub)
setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield)
setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit)
setCombatCondition(combat, condition)

local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_SPEED, 250)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setCombatCondition(combat, condition)

local condition = createConditionObject(CONDITION_REGENERATION)
setConditionParam(condition, CONDITION_PARAM_SUBID, 1)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health)
setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000)
setCombatCondition(combat, condition)

function onCastSpell(cid, var)
    if getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then
        doCombat(cid, combat, var)
        repeatEff(cid, efeito, tempo)
        doCreatureSay(cid, "Kyuubi Protect!", TALKTYPE_MONSTER)
    else
        doPlayerSendCancel(cid, "Desculpe, você está transformado.")
    end
end

 

 

 

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Postado
  • Autor

@xWhiteWolf

Me Ajuda com esse problema mano

 

LIB \/ \/ \/

  Citar

local effsTortos = {
    --[eff] = {valores para corrigi-los},
    [175] = {x= 1, y= 0}, --naruto
    
}

function repeatEff(cid, eff, tempo)
    if not isCreature(cid) or tempo == 0 then return end
    local p = getThingPos(cid)
    if effsTortos[eff] then
        p = {x= p.x+(effsTortos[eff].x), y= p.y+(effsTortos[eff].y), z= p.z}
    end
    doSendMagicEffect(p, eff)
    addEvent(repeatEff, 200, cid, eff, tempo - 0.2)
end

 

Postado

USSA MELHOR ESSE MANIN:

 

----------BY----------------
-----FABIAN MARZAN------
-------SCRIPTS--------
----------------------------
local tempo = 60 -- tempo em segundos.
local effect = {647} -- effect no player, caso queira apenas 1, basta remover os outros numeros.
     
local ml = 10 -- quantos ira aumentar o skill de ML
local skillfist = 0 -- quantos ira aumentar o skill de Fist
local skillsword = 0 -- quantos ira aumentar o skill de Sword
local skillaxe = 10 -- quantos ira aumentar o skill de Axe
local skilldistance = 0 -- quantos ira aumentar o skill de Distance
local health = 0 -- A cada 1 segundo quantos aumentar de vida
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
     
local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml)
setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist)
setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword)
setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe)
setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub)
setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield)
setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit)
setCombatCondition(combat, condition)
    
local condition = createConditionObject(CONDITION_REGENERATION)
setConditionParam(condition, CONDITION_PARAM_SUBID, 1)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health)
setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000)
setCombatCondition(combat, condition)


function Ninj(cid, text)
    if not isPlayer(cid) then
        return
    end
 doSendAnimatedText(getCreaturePosition(cid), "Ninj+10", 215)
end
function Taij(cid, text)
    if not isPlayer(cid) then
        return
    end
 doSendAnimatedText(getCreaturePosition(cid), "Taij+10", 215)
end
function Def(cid, text)
    if not isPlayer(cid) then
        return
    end
 doSendAnimatedText(getCreaturePosition(cid), "Def+10", 215)
end

            
function magicEffect3(tempo2,tempo3,cid)
if (isCreature(cid)) then
    if getPlayerStorageValue(cid, 1500) > 0 and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then
        for i=1, #effect do 
local position = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z}
doSendMagicEffect(position, effect[i])
-- parte modificada
local summons = getCreatureSummons(cid)
if #summons > 0 then
for k = 1, #summons do
local pos = getCreaturePosition(summons[k])
local positions = {x = pos.x, y = pos.y, z = pos.z}
doSendMagicEffect(positions, effect[i])
end
end 
-- fim da parte modificada
        end
    end
end
end
                  
function onCastSpell(cid, var)
local position = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z}
if getPlayerStorageValue(cid, 1500) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then
    doCombat(cid, combat, var)
    tempo2 = 0
    while (tempo2 ~= (tempo*1000)) do
        addEvent(magicEffect3, tempo2, tempo2, tempo*1000, cid)
        tempo2 = tempo2 + 1500
    end
    setPlayerStorageValue(cid, 1500,1) -- storage verifica transformado, quando = 1 player esta transformado.
    doCreatureSay(cid, "Kyuubi Chakra!", TALKTYPE_ORANGE_1)
	doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Buff activado por "..tempo.." segundos!")
    doSendMagicEffect(position, 130)
	local parameters = { cid = cid, var = var}
	for k = 1, 1 do
        addEvent(function()
            if isCreature(cid) then
			addEvent(Ninj, 100, cid, "Ninj")
			addEvent(Taij, 600, cid, "Taij")
			addEvent(Def, 1200, cid, "Def")
            end
        end, 1 + ((k-1) * 600))
    end
	
else
    doPlayerSendCancel(cid, "Sorry, you are transformed.")
end
end

 

Postado
  Em 18/08/2020 em 15:26, Bruce Pereira disse:

Estou com um probleminha chato nesse script e não consigo achar o erro, o buff não some, fica internamente com o effect mas é somente o effect que fica mesmo. alguem pode me ajudar com a solução para o effect sumir?

 

 

Testa aí e me diz se funcionou.

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local tempo = 60 -- tempo em segundos.
local efeito = 11 -- effect no player, caso queira apenas 1, basta remover os outros numeros.

local ml = 80 -- quantos ira aumentar o skill de ML
local skillfist = 15 -- quantos ira aumentar o skill de Fist
local skillsword = 0 -- quantos ira aumentar o skill de Sword
local skillaxe = 0 -- quantos ira aumentar o skill de Axe
local skillclub = 60 -- quantos ira aumentar o skill de Club
local skilldistance = 0 -- quantos ira aumentar o skill de Distance
local skillshield = 100 -- quantos ira aumentar o skill de Shield
local health = 3000 -- A cada 1 segundo quantos aumentar de vida
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)

local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml)
setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist)
setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword)
setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe)
setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub)
setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield)
setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit)
setCombatCondition(combat, condition)

local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_SPEED, 250)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_BUFF, false)
setCombatCondition(combat, condition)

local condition = createConditionObject(CONDITION_REGENERATION)
setConditionParam(condition, CONDITION_PARAM_SUBID, 1)
setConditionParam(condition, CONDITION_PARAM_BUFF, false)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health)
setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000)
setCombatCondition(combat, condition)

function onCastSpell(cid, var)
    if getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then
        doCombat(cid, combat, var)
        repeatEff(cid, efeito, tempo)
        doCreatureSay(cid, "Kyuubi Protect!", TALKTYPE_MONSTER)
    else
        doPlayerSendCancel(cid, "Desculpe, você está transformado.")
    end
end

Postado
  • Autor
  Em 23/09/2020 em 22:07, Fabi Marzan disse:

USSA MELHOR ESSE MANIN:

 


----------BY----------------
-----FABIAN MARZAN------
-------SCRIPTS--------
----------------------------
local tempo = 60 -- tempo em segundos.
local effect = {647} -- effect no player, caso queira apenas 1, basta remover os outros numeros.
     
local ml = 10 -- quantos ira aumentar o skill de ML
local skillfist = 0 -- quantos ira aumentar o skill de Fist
local skillsword = 0 -- quantos ira aumentar o skill de Sword
local skillaxe = 10 -- quantos ira aumentar o skill de Axe
local skilldistance = 0 -- quantos ira aumentar o skill de Distance
local health = 0 -- A cada 1 segundo quantos aumentar de vida
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
     
local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml)
setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist)
setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword)
setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe)
setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub)
setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield)
setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit)
setCombatCondition(combat, condition)
    
local condition = createConditionObject(CONDITION_REGENERATION)
setConditionParam(condition, CONDITION_PARAM_SUBID, 1)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health)
setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000)
setCombatCondition(combat, condition)


function Ninj(cid, text)
    if not isPlayer(cid) then
        return
    end
 doSendAnimatedText(getCreaturePosition(cid), "Ninj+10", 215)
end
function Taij(cid, text)
    if not isPlayer(cid) then
        return
    end
 doSendAnimatedText(getCreaturePosition(cid), "Taij+10", 215)
end
function Def(cid, text)
    if not isPlayer(cid) then
        return
    end
 doSendAnimatedText(getCreaturePosition(cid), "Def+10", 215)
end

            
function magicEffect3(tempo2,tempo3,cid)
if (isCreature(cid)) then
    if getPlayerStorageValue(cid, 1500) > 0 and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then
        for i=1, #effect do 
local position = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z}
doSendMagicEffect(position, effect[i])
-- parte modificada
local summons = getCreatureSummons(cid)
if #summons > 0 then
for k = 1, #summons do
local pos = getCreaturePosition(summons[k])
local positions = {x = pos.x, y = pos.y, z = pos.z}
doSendMagicEffect(positions, effect[i])
end
end 
-- fim da parte modificada
        end
    end
end
end
                  
function onCastSpell(cid, var)
local position = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z}
if getPlayerStorageValue(cid, 1500) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then
    doCombat(cid, combat, var)
    tempo2 = 0
    while (tempo2 ~= (tempo*1000)) do
        addEvent(magicEffect3, tempo2, tempo2, tempo*1000, cid)
        tempo2 = tempo2 + 1500
    end
    setPlayerStorageValue(cid, 1500,1) -- storage verifica transformado, quando = 1 player esta transformado.
    doCreatureSay(cid, "Kyuubi Chakra!", TALKTYPE_ORANGE_1)
	doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Buff activado por "..tempo.." segundos!")
    doSendMagicEffect(position, 130)
	local parameters = { cid = cid, var = var}
	for k = 1, 1 do
        addEvent(function()
            if isCreature(cid) then
			addEvent(Ninj, 100, cid, "Ninj")
			addEvent(Taij, 600, cid, "Taij")
			addEvent(Def, 1200, cid, "Def")
            end
        end, 1 + ((k-1) * 600))
    end
	
else
    doPlayerSendCancel(cid, "Sorry, you are transformed.")
end
end

 

funcionou mas o buff ta muito lento. consegue deixar mais rapido? e se possivel criar outro para usar os 2? eu fiz aqui mas não recebe as skills dos 2, apenas de 1

 

  Em 24/09/2020 em 03:31, cloudwinvps disse:

local tempo = 60 -- tempo em segundos.
local efeito = 11 -- effect no player, caso queira apenas 1, basta remover os outros numeros.

local ml = 80 -- quantos ira aumentar o skill de ML
local skillfist = 15 -- quantos ira aumentar o skill de Fist
local skillsword = 0 -- quantos ira aumentar o skill de Sword
local skillaxe = 0 -- quantos ira aumentar o skill de Axe
local skillclub = 60 -- quantos ira aumentar o skill de Club
local skilldistance = 0 -- quantos ira aumentar o skill de Distance
local skillshield = 100 -- quantos ira aumentar o skill de Shield
local health = 3000 -- A cada 1 segundo quantos aumentar de vida
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)

local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml)
setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist)
setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword)
setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe)
setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub)
setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield)
setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit)
setCombatCondition(combat, condition)

local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_SPEED, 250)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_BUFF, false)
setCombatCondition(combat, condition)

local condition = createConditionObject(CONDITION_REGENERATION)
setConditionParam(condition, CONDITION_PARAM_SUBID, 1)
setConditionParam(condition, CONDITION_PARAM_BUFF, false)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health)
setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000)
setCombatCondition(combat, condition)

function onCastSpell(cid, var)
    if getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then
        doCombat(cid, combat, var)
        repeatEff(cid, efeito, tempo)
        doCreatureSay(cid, "Kyuubi Protect!", TALKTYPE_MONSTER)
    else
        doPlayerSendCancel(cid, "Desculpe, você está transformado.")
    end
end

o problema persiste nessa script

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