Postado Agosto 20, 2020 4 anos oi boa noite, encontrei esse script no fórum, alguém consegue editar para ele adicionar magic level, também? Ele gasta os pontos mas não aumenta o ml lib -- ####################################### -- ####### Developed by MaXwEllDeN ####### -- ####### Level Points System ####### -- ####### Version: 1.0 ####### -- ####################################### L_LvlPoints = { vocPoints = { -- [Skill] = Pontos que ganha, [1] = 2, [2] = 2, [3] = 2, [4] = 2, }, attributes = { ["vitalidade"] = {np = 2, vl = 20, nm = "Hit Points"}, -- Precisa usar 2 points para adicionar 10 de hp ["energy"] = {np = 4, vl = 10, nm = "Mana Points"}, ["magic"] = {np = 10, vl = 2, nm = "Magic Level"}, ["shielding"] = {np = 5, vl = 1, nm = "Shielding Skill"}, ["sword"] = {np = 2, vl = 1, nm = "Sword Skill"}, ["axe"] = {np = 2, vl = 1, nm = "Axe Skill"}, ["club"] = {np = 2, vl = 1, nm = "Club Skill"}, ["distance"] = {np = 2, vl = 1, nm = "Distance Skill"}, } } Talkactions Você tem o código disponível? Se tiver publique-o aqui: -- ####################################### -- ####### Developed by MaXwEllDeN ####### -- ####### Level Points System ####### -- ####### Version: 1.0 ####### -- ####################################### function onSay(cid, words, param) if not (L_LvlPoints.vocPoints[getPlayerVocation(cid)]) then return false end local param = param:lower() local p2 = string.explode(param, ",") if (getPlayerStorageValue(cid, 14574) < 0) then setPlayerStorageValue(cid, 14574, 0) end local skillids = { ["shielding"] = 5, ["sword"] = 2, ["axe"] = 3, ["club"] = 1, ["distance"] = 4, } if (param == "check") then doPlayerPopupFYI(cid, "~*~*~ Level Points System by MaXwEllDeN ~*~*~\n\nPontos disponíveis: ".. getPlayerStorageValue(cid, 14574) .."\nPontos por level: ".. L_LvlPoints.vocPoints[getPlayerVocation(cid)]) elseif (p2[1] and p2[1] == "add") and (L_LvlPoints.attributes[p2[2]]) and (tonumber(p2[3])) then if (getPlayerStorageValue(cid, 14574) < tonumber(p2[3]) * L_LvlPoints.attributes[p2[2]].np) then doPlayerSendCancel(cid, "Você não tem pontos suficientes para distribuir!") return doSendMagicEffect(getThingPos(cid), 2) end if (p2[2] == "vitalidade") then setCreatureMaxHealth(cid, getCreatureMaxHealth(cid) + L_LvlPoints.attributes[p2[2]].vl * tonumber(p2[3])) doCreatureAddHealth(cid, L_LvlPoints.attributes[p2[2]].vl * tonumber(p2[3])) elseif (p2[2] == "energy") then setCreatureMaxMana(cid, getCreatureMaxMana(cid) + L_LvlPoints.attributes[p2[2]].vl * tonumber(p2[3])) doCreatureAddMana(cid, L_LvlPoints.attributes[p2[2]].vl * tonumber(p2[3])) elseif(skillids[p2[2]]) then for a = 1, tonumber(p2[3]) do doPlayerAddSkillTry(cid, skillids[p2[2]], getPlayerRequiredSkillTries(cid, skillids[p2[2]], getPlayerSkillLevel(cid, skillids[p2[2]]) + 1) - getPlayerSkillTries(cid, skillids[p2[2]]), false) end end doSendMagicEffect(getThingPos(cid), 29) doSendMagicEffect(getThingPos(cid), 30) doSendAnimatedText(getThingPos(cid), "-" .. tonumber(p2[3]) * L_LvlPoints.attributes[p2[2]].np, 180) setPlayerStorageValue(cid, 14574, getPlayerStorageValue(cid, 14574) - tonumber(p2[3]) * L_LvlPoints.attributes[p2[2]].np) else local msgx = "" for i, v in pairs(L_LvlPoints.attributes) do local add = (v.np > 1) and "s" or "" msgx = msgx .. string.upper(i:sub(1,1)) .. i:sub(2, #i) .. " - ".. v.np .. " ponto".. add .. " ~ " .. v.vl .. " ".. v.nm .. "\n" end doPlayerPopupFYI(cid, "Pontos necessários para aumentar os stats:\n\n".. msgx .. "\nExemplo de uso: ".. words .." add, vitalidade, 5\n\nPontos disponíveis: ".. getPlayerStorageValue(cid, 14574)) end return true end
Postado Agosto 20, 2020 4 anos - ####################################### -- ####### Developed by MaXwEllDeN ####### -- ####### Level Points System ####### -- ####### Version: 1.0 ####### -- ####################################### local function addMagLevel(cid, amount) local amount = amount or 1 for i = 1, amount do doPlayerAddSpentMana(cid, getPlayerRequiredMana(cid, getPlayerMagLevel(cid, true) + 1) - getPlayerSpentMana(cid), false) end return true end function onSay(cid, words, param) if not (L_LvlPoints.vocPoints[getPlayerVocation(cid)]) then return false end local param = param:lower() local p2 = string.explode(param, ",") if (getPlayerStorageValue(cid, 14574) < 0) then setPlayerStorageValue(cid, 14574, 0) end local skillids = { ["shielding"] = 5, ["sword"] = 2, ["axe"] = 3, ["club"] = 1, ["distance"] = 4, } if (param == "check") then doPlayerPopupFYI(cid, "~*~*~ Level Points System by MaXwEllDeN ~*~*~\n\nPontos disponíveis: ".. getPlayerStorageValue(cid, 14574) .."\nPontos por level: ".. L_LvlPoints.vocPoints[getPlayerVocation(cid)]) elseif (p2[1] and p2[1] == "add") and (L_LvlPoints.attributes[p2[2]]) and (tonumber(p2[3])) then if (getPlayerStorageValue(cid, 14574) < tonumber(p2[3]) * L_LvlPoints.attributes[p2[2]].np) then doPlayerSendCancel(cid, "Você não tem pontos suficientes para distribuir!") return doSendMagicEffect(getThingPos(cid), 2) end if (p2[2] == "vitalidade") then setCreatureMaxHealth(cid, getCreatureMaxHealth(cid) + L_LvlPoints.attributes[p2[2]].vl * tonumber(p2[3])) doCreatureAddHealth(cid, L_LvlPoints.attributes[p2[2]].vl * tonumber(p2[3])) elseif (p2[2] == "energy") then setCreatureMaxMana(cid, getCreatureMaxMana(cid) + L_LvlPoints.attributes[p2[2]].vl * tonumber(p2[3])) doCreatureAddMana(cid, L_LvlPoints.attributes[p2[2]].vl * tonumber(p2[3])) elseif (p2[2] == "magic" then) addMagLevel(cid, L_LvlPoints.attributes[p2[2]].vl * tonumber(p2[3])) elseif(skillids[p2[2]]) then for a = 1, tonumber(p2[3]) do doPlayerAddSkillTry(cid, skillids[p2[2]], getPlayerRequiredSkillTries(cid, skillids[p2[2]], getPlayerSkillLevel(cid, skillids[p2[2]]) + 1) - getPlayerSkillTries(cid, skillids[p2[2]]), false) end end doSendMagicEffect(getThingPos(cid), 29) doSendMagicEffect(getThingPos(cid), 30) doSendAnimatedText(getThingPos(cid), "-" .. tonumber(p2[3]) * L_LvlPoints.attributes[p2[2]].np, 180) setPlayerStorageValue(cid, 14574, getPlayerStorageValue(cid, 14574) - tonumber(p2[3]) * L_LvlPoints.attributes[p2[2]].np) else local msgx = "" for i, v in pairs(L_LvlPoints.attributes) do local add = (v.np > 1) and "s" or "" msgx = msgx .. string.upper(i:sub(1,1)) .. i:sub(2, #i) .. " - ".. v.np .. " ponto".. add .. " ~ " .. v.vl .. " ".. v.nm .. "\n" end doPlayerPopupFYI(cid, "Pontos necessários para aumentar os stats:\n\n".. msgx .. "\nExemplo de uso: ".. words .." add, vitalidade, 5\n\nPontos disponíveis: ".. getPlayerStorageValue(cid, 14574)) end return true end
Postado Agosto 23, 2020 4 anos Autor apareceu esse erro [Error - LuaScriptInterface::loadFile] data/talkactions/scripts/PointsSystem.lua:1: unexpected symbol near '-' [Warning - Event::loadScript] Cannot load script (data/talkactions/scripts/PointsSystem.lua) data/talkactions/scripts/PointsSystem.lua:1: unexpected symbol near '-'
Postado Agosto 24, 2020 4 anos @matheuspeixoto12 Coloca um " - " na linha 1 ficando assim Citar -- #######################################
Postado Agosto 27, 2020 4 anos Autor Solução Em 24/08/2020 em 00:24, Belmont disse: @matheuspeixoto12 Coloca um " - " na linha 1 ficando assim Deu certo, havia mais um erro também, tinha um ) colocado errado. Consegui arrumar. Está 100% Obrigado. Vou deixar o corrigido certo aqui em baixo. -- ####################################### -- ####### Developed by MaXwEllDeN ####### -- ####### Level Points System ####### -- ####### Version: 1.0 ####### -- ####################################### local function addMagLevel(cid, amount) local amount = amount or 1 for i = 1, amount do doPlayerAddSpentMana(cid, getPlayerRequiredMana(cid, getPlayerMagLevel(cid, true) + 1) - getPlayerSpentMana(cid), false) end return true end function onSay(cid, words, param) if not (L_LvlPoints.vocPoints[getPlayerVocation(cid)]) then return false end local param = param:lower() local p2 = string.explode(param, ",") if (getPlayerStorageValue(cid, 14574) < 0) then setPlayerStorageValue(cid, 14574, 0) end local skillids = { ["shielding"] = 5, ["sword"] = 2, ["axe"] = 3, ["club"] = 1, ["distance"] = 4, } if (param == "check") then doPlayerPopupFYI(cid, "~*~*~ Level Points System by MaXwEllDeN ~*~*~\n\nPontos disponíveis: ".. getPlayerStorageValue(cid, 14574) .."\nPontos por level: ".. L_LvlPoints.vocPoints[getPlayerVocation(cid)]) elseif (p2[1] and p2[1] == "add") and (L_LvlPoints.attributes[p2[2]]) and (tonumber(p2[3])) then if (getPlayerStorageValue(cid, 14574) < tonumber(p2[3]) * L_LvlPoints.attributes[p2[2]].np) then doPlayerSendCancel(cid, "Você não tem pontos suficientes para distribuir!") return doSendMagicEffect(getThingPos(cid), 2) end if (p2[2] == "vitalidade") then setCreatureMaxHealth(cid, getCreatureMaxHealth(cid) + L_LvlPoints.attributes[p2[2]].vl * tonumber(p2[3])) doCreatureAddHealth(cid, L_LvlPoints.attributes[p2[2]].vl * tonumber(p2[3])) elseif (p2[2] == "energy") then setCreatureMaxMana(cid, getCreatureMaxMana(cid) + L_LvlPoints.attributes[p2[2]].vl * tonumber(p2[3])) doCreatureAddMana(cid, L_LvlPoints.attributes[p2[2]].vl * tonumber(p2[3])) elseif (p2[2] == "magic") then addMagLevel(cid, L_LvlPoints.attributes[p2[2]].vl * tonumber(p2[3])) elseif(skillids[p2[2]]) then for a = 1, tonumber(p2[3]) do doPlayerAddSkillTry(cid, skillids[p2[2]], getPlayerRequiredSkillTries(cid, skillids[p2[2]], getPlayerSkillLevel(cid, skillids[p2[2]]) + 1) - getPlayerSkillTries(cid, skillids[p2[2]]), false) end end doSendMagicEffect(getThingPos(cid), 29) doSendMagicEffect(getThingPos(cid), 30) doSendAnimatedText(getThingPos(cid), "-" .. tonumber(p2[3]) * L_LvlPoints.attributes[p2[2]].np, 180) setPlayerStorageValue(cid, 14574, getPlayerStorageValue(cid, 14574) - tonumber(p2[3]) * L_LvlPoints.attributes[p2[2]].np) else local msgx = "" for i, v in pairs(L_LvlPoints.attributes) do local add = (v.np > 1) and "s" or "" msgx = msgx .. string.upper(i:sub(1,1)) .. i:sub(2, #i) .. " - ".. v.np .. " ponto".. add .. " ~ " .. v.vl .. " ".. v.nm .. "\n" end doPlayerPopupFYI(cid, "Pontos necessários para aumentar os stats:\n\n".. msgx .. "\nExemplo de uso: ".. words .." add, vitalidade, 5\n\nPontos disponíveis: ".. getPlayerStorageValue(cid, 14574)) end return true end
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