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Pedido Reconectar ot server automaticamente


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Olá Galera, primeiramente Boa noite a Todos! 

Meu nome é Daniel, eu estou aqui para ver se alguém tem aquele script.bat que faz com que o executável do servidor abra sozinho após ser fechado.

 

Fico muito agradecido!

 

Grande abraço a todos.

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19 horas atrás, gmxunior disse:

 

 

Olá Galera, primeiramente Boa noite a Todos! 

Meu nome é Daniel, eu estou aqui para ver se alguém tem aquele script.bat que faz com que o executável do servidor abra sozinho após ser fechado.

 

Fico muito agradecido!

 

Grande abraço a todos.

auto restarter, se for linux seu ot eu ajudo vc

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17 horas atrás, Apache disse:

auto restarter, se for linux seu ot eu ajudo vc

Olá amigo! obrigado pelo contato, mas é windows

10 horas atrás, Toruk disse:

Creio q isso deve resolver seu problema:

 

 

Olá amigos! Obrigado pelo contato, mas fala que Crash não é um comando reconhecido

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      .Qual servidor ou website você utiliza como base? 
       
      Qual o motivo deste tópico? 
      Tenho esse codigo de war sistem porem o player nao recebe os itens iniciais, alguem pode me ajudar a fazer funcinar  obrigado
       
      warlogin dofile("war_config.lua") local warlogin = CreatureEvent("warlogin") function warlogin.onLogin(player)     local vocation = player:getVocation():getId()     local promotion = player:getVocation():getPromotion()     local function getVocationName(player)         if vocation == 0 then             return "Newbie"         end         if vocation == 1 then             return "Sorcerer"         end         if vocation == 2 then             return "Druid"         end         if vocation == 3 then             return "Paladin"         end         if vocation == 4 then             return "Knight"         end         if vocation == 5 then             return "Master Sorcerer"         end         if vocation == 6 then             return "Elder Druid"         end         if vocation == 7 then             return "Royal Paladin"         end         if vocation == 8 then             return "Elite Knight"         end         return "Unknown"     end     local function getExpForLevel(level)            level = level - 1             return ((50 * level * level * level) - (150 * level * level) + (400 * level)) / 3     end     local function getMinimumLevel(skill)         if skill == "LEVEL" then             if player:getStorageValue(minimumLevelUp1Stor) == 1 then             return minimumLevelUp1             else             return minimumLevel             end         end                  if vocation == 1 or vocation == 5 then             if skill == SKILL_CLUB or skill == SKILL_SWORD or skill == SKILL_AXE or skill == SKILL_DISTANCE then             return 10             end             if skill == SKILL_SHIELD then                 if player:getStorageValue(sorcererShieldUp1Stor) == 1 then                 return sorcererShieldUp1                 else                 return sorcererShield                 end             end             if skill == "MAGIC" then                 if player:getStorageValue(sorcererMagicUp1Stor) == 1 then                 return sorcererMagicUp1                 else                 return sorcererMagic                 end             end         end         if vocation == 2 or vocation == 6 then             if skill == SKILL_CLUB or skill == SKILL_SWORD or skill == SKILL_AXE or skill == SKILL_DISTANCE then             return 10             end             if skill == SKILL_SHIELD then                 if player:getStorageValue(druidShieldUp1Stor) == 1 then                 return druidShieldUp1                 else                 return druidShield                 end             end             if skill == "MAGIC" then                 if player:getStorageValue(druidMagicUp1Stor) == 1 then                 return druidMagicUp1                 else                 return druidMagic                 end             end         end         if vocation == 3 or vocation == 7 then             if skill == SKILL_CLUB or skill == SKILL_SWORD or skill == SKILL_AXE then             return 10             end             if skill == SKILL_DISTANCE then                 if player:getStorageValue(paladinDistanceUp1Stor) == 1 then                 return paladinDistanceUp1                 else                 return paladinDistance                 end             end             if skill == SKILL_SHIELD then                 if player:getStorageValue(paladinShieldUp1Stor) == 1 then                 return paladinShieldUp1                 else                 return paladinShield                 end             end             if skill == "MAGIC" then                 if player:getStorageValue(paladinMagicUp1Stor) == 1 then                 return paladinMagicUp1                 else                 return paladinMagic                 end             end         end         if vocation == 4 or vocation == 8 then             if skill == SKILL_DISTANCE then             return 10             end             if skill == SKILL_CLUB or skill == SKILL_SWORD or skill == SKILL_AXE then                 if player:getStorageValue(knightMeleeUp1Stor) == 1 then                 return knightMeleeUp1                 else                 return knightMelee                 end             end             if skill == SKILL_SHIELD then                 if player:getStorageValue(knightShieldUp1Stor) == 1 then                 return knightShieldUp1                 else                 return knightShield                 end             end             if skill == "MAGIC" then                 if player:getStorageValue(knightMagicUp1Stor) == 1 then                 return knightMagicUp1                 else                 return knightMagic                 end             end         end     end     local function getRemainingDoubleFragReward(player)         if player:getStorageValue(doubleFragRewardStor) >= 1 then         return player:getStorageValue(doubleFragRewardStor)         else         return 0         end     end     local function getRemainingExtraExp(player)         if player:getStorageValue(extraExpStor) >= 1 then         return player:getStorageValue(extraExpStor)         else         return 0         end     end            player:teleportTo(player:getTown():getTemplePosition())            player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, everyLoginMessage)     if player:getLastLoginSaved() <= 0 then         if player:getGroup():getId() < 2 then             player:setStorageValue(fragStor, 0)             player:setStorageValue(deathStor, 0)             player:setStorageValue(doubleFragRewardStor, bonusFragReward)             player:setStorageValue(extraExpStor, bonusExpReward)             player:addExperience(getExpForLevel(startLevel) - 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" ..                     "\n ")         end     end     if string.lower(enableMinimumSkills) ~= "no" then     if player:getGroup():getId() < 2 then         if vocation == 1 or vocation == 5 then             while player:getSkillLevel(SKILL_SHIELD) < getMinimumLevel(SKILL_SHIELD) do                 player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 1) - player:getSkillTries(SKILL_SHIELD))             end             while player:getBaseMagicLevel() < getMinimumLevel("MAGIC") do                    player:addManaSpent(player:getVocation():getRequiredManaSpent(player:getBaseMagicLevel() + 1) - player:getManaSpent())             end         end                  if vocation == 2 or vocation == 6 then             while player:getSkillLevel(SKILL_SHIELD) < getMinimumLevel(SKILL_SHIELD) do                 player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 1) - 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player:getSkillTries(SKILL_CLUB))             end             while player:getBaseMagicLevel() < getMinimumLevel("MAGIC") do                    player:addManaSpent(player:getVocation():getRequiredManaSpent(player:getBaseMagicLevel() + 1) - player:getManaSpent())             end         end     end     end                     return true         end warlogin:register()  
      warconfig -- The Forgotten [WAR] Server (TFS 1.2 for Tibia 10.77) -- This server is the successor to The 8.4-8.6 release Simple War OT -- Credit to Mark Samman & all contributers to The Forgotten Server -- Credit to Shawak for inspiring this style of configuration -- Credit to Ninja & Printer for two scripts that I have adapted for the server (individually credited and referenced in the scripts)     startLevel = 120             -- What level do players start at?     maximumLevel = 140            -- What is the maximum level players can reach?     promoteOnLogin = "yes"        -- Should players be promoted on login?     fullBlessOnLogin = "yes"        -- Should players get full bless on login? 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(default: 2152 platinum coin)     rewardCount = 1                -- How many of the above item should the killer receive?     bonusFragReward = 5            -- How many bonus frag reward kills should each new player receive?     bonusExpReward = 5            -- How many bonus exp reward kills should each new player receive?     bonusExpMultiplier = 0.0075    -- How much extra exp should players get? (enemy experience * this value) -- LOGIN MESSAGES     newPlayerMessage = "Welcome to The Forgotten WAR Server. As a new player you have been gifted 5 bonus gold & exp frags! This server is the successor to the popular 'Simple War OT' release. Please note that the server is still in BETA testing."     everyLoginMessage = "Please be aware that this server is still in BETA testing. Report all issues directly to yes.thatmichael@gmail.com - Thank you" -- MAP CONFIGURATION     rotateMaps = "no"            -- Should the map automatically change? Interval set in globalevents.xml (default 30 minutes)     numberOfMaps = 5            -- Number of maps to rotate between?     startMap = 1                -- Which map should the server start on?     mapChangeText = "The map has been changed! Next change in 30 minutes!"     mapPositions = {         [1] = {x=32369, y=32241, z=7},         [2] = {x=32957, y=32076, z=7},         [3] = {x=32360, y=31782, z=7},         [4] = {x=33217, y=31814, z=8},         [5] = {x=32097, y=32219, z=7},         [6] = {x=1000, y=1000, z=7}     } ----MINIMUM PLAYER STATS---------------------------------------                             --ALL PLAYERS--     minimumLevel = 120     minimumLevelUp1 = 140 --SORCERER--     sorcererMagic = 70     sorcererMagicUp1 = 80     sorcererShield = 25     sorcererShieldUp1 = 30 --DRUID--     druidMagic = 70     druidMagicUp1 = 80     druidShield = 25     druidShieldUp1 = 30 --PALADIN--     paladinMagic = 20     paladinMagicUp1 = 25     paladinShield = 70     paladinShieldUp1 = 80     paladinDistance = 95     paladinDistanceUp1 = 105 --KNIGHT--     knightMagic = 9     knightMagicUp1 = 10     knightShield = 85     knightShieldUp1 = 95     knightMelee = 90     KnightMeleeUp1 = 100 ----POTION RESTORE---------------------------------------------     smhpL = 60    -- Small health potion. These values are the lowest and highest possible restores.     smhpH = 90      hpL = 125    -- Health potion     hpH = 175     mpL = 75    -- Mana potion     mpH = 125     shpL = 250    -- Strong health potion     shpH = 350     smpL = 115    -- Strong mana potion     smpH = 185     gsphL = 270    -- Great spirit potion (health)     gsphH = 330     gspmL = 130    -- Great spirit potion (mana)     gspmH = 170     ghpL = 425    -- Great health potion     ghpH = 575     gmpL = 150    -- Great mana potion     gmpH = 250     uhpL = 650    -- Ultimate health potion     uhpH = 850 ----FIRST ITEMS------------------------------------------------ commonItems = {                 ---------ALL VOCATIONS---------   {itemid=1988, count=1},     -- backpack   {itemid=2120, count=1},     -- rope   {itemid=5710, count=1},     -- shovel   {itemid=2420, count=1},     -- machete   {itemid=2789, count=10},    -- brown mushrooms   {itemid=2305, count=1},     -- fire bomb rune       {itemid=2261, count=1},     -- destroy field rune } firstItems = {                    {                 ---------SORCERER ITEMS---------     {itemid=2323, count=1},     -- hat of the mad                 {itemid=8871, count=1},     -- focus cape                     {itemid=7730, count=1},     -- blue legs                      {itemid=2195, count=1},     -- boots of haste                 {itemid=8902, count=1},     -- spellbook of mind control      {itemid=2187, count=1},     -- wand of inferno                                                  {itemid=2268, count=1},     -- sd     {itemid=2273, count=1},     -- uh     {itemid=7590, count=1},     -- gmp     {itemid=2293, count=1},     -- mw   },   {                 ---------DRUID ITEMS---------     {itemid=2323, count=1},     -- hat of the mad     {itemid=8871, count=1},     -- focus cape     {itemid=7730, count=1},     -- blue legs     {itemid=2195, count=1},     -- boots of haste     {itemid=8902, count=1},     -- spellbook of mind control     {itemid=2183, count=1},     -- hailstorm rod       {itemid=2268, count=1},     -- sd     {itemid=2273, count=1},     -- uh     {itemid=7590, count=1},     -- gmp     {itemid=2293, count=1},     -- mw     {itemid=2269, count=1},     -- wg     {itemid=2278, count=1},     -- para   },   {                 ---------PALADIN ITEMS---------     {itemid=2493, count=1},     -- demon helmet     {itemid=8891, count=1},     -- paladin armor     {itemid=7730, count=1},     -- blue legs     {itemid=2195, count=1},     -- boots of haste     {itemid=2514, count=1},     -- mastermind shield     {itemid=7368, count=1},     -- assassin stars     {itemid=2268, count=1},     -- sd     {itemid=2273, count=1},     -- uh     {itemid=8472, count=1},     -- gsp     {itemid=7589, count=1},     -- smp     {itemid=7588, count=1},     -- shp     {itemid=2293, count=1},     -- mw   },   {                 ---------KNIGHT ITEMS---------     {itemid=2493, count=1},     -- demon helmet     {itemid=2472, count=1},     -- magic plate armor     {itemid=2470, count=1},     -- golden legs     {itemid=2195, count=1},     -- boots of haste     {itemid=2514, count=1},     -- mastermind shield     {itemid=2400, count=1},     -- magic sword     {itemid=7620, count=1},     -- mp     {itemid=7591, count=1},     -- ghp     {itemid=8473, count=1},     -- uhp     {itemid=2273, count=1},     -- uh     {itemid=2293, count=1},     -- mw   } } -- PLAYER STORAGES     doubleFragRewardStor = 24021     extraExpStor = 24022     minimumLevelUp1Stor = 24023     sorcererMagicUp1Stor = 24024     sorcererShieldUp1Stor = 24025     druidMagicUp1Stor = 24026     druidShieldUp1Stor = 24027     paladinMagicUp1Stor = 24028     paladinShieldUp1Stor = 24029     paladinDistanceUp1Stor = 24030     knightMagicUp1Stor = 24031     knightShieldUp1Stor = 24032     knightMeleeUp1Stor = 24033     fragStor = 24034     deathStor = 24035 -- GLOBAL STORAGES     currentMap = 34021  
    • By Bruce Pereira
      Procurei no fórum sobre e achei, mas não entendi. não sei instalar, alguém poderia me ajudar?
      não queria reviver o tópico lá.
      e se possível um restart no linux? eu usava em windows e acabei de passar pro linux
    • By Hardtokill
      Boa noite galera meu primeiro post, desculpa se o lugar nao for o certo..
      Seguinte estou com um problema na base DxP (poketibia) eu mudei o mapa e acontece que a agua do mapa novo veio com "shallow water" no lugar do que deveria ser "deep water" para dar surf como no mapa antigo. Existe uma forma de mudar todas shallow water para deep water sem precisar remapear todas aguas do 0 ?
       
      sendo shallow water todos players podem andar sobre a agua.


    • By Pedrok22
      Salve galerinha do TK!
      recentemente esta aparecendo um erro na distro TFS 0.4.
      eu percebi que aparece isso qnd desloga um char.
      o seguinte erro é esse
       
      alguém sabe me dizer oque eu devo fazer pra não parecer esse erro do login?
      Caso precisa de login.lua.
      desde ja, agradeço a todos....
      vlw!!!!
    • By stauro
      Salve galerinha, Oh eu aqui de novo enchendo o saco. Eu não consigo encontrar de jeito nenhum o corpse do Eternal Guardian (morto), em todas as fases de decomposição. Não sei fazer também.
      Se alguém puder fazer pra mim, eu agradeço. *-*
       
       
       
       
       
       
         
       
       
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