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Por ILex WilL
Olá, Alguém poderia me ajudar com uns Scripts? nem que seja cobrando, dependendo eu pago para me ajudar...
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Por Kill of sumoners
Boa noite, estou com um erro ao atacar um player em meu sv eu nao pego pk, nem sai magia, aparece a mensagem "voce so pode usar isso em criaturas"
obs: magia em area acerta e pega pk, apenas as targets ou hits de arma nao vao
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Por Maniaco
Boa Noite TibiaKing!!!
Bom estou procurando uma base de um WEBSITE DE !!DBO!!
Quem poder DIPONIBILIZAR AGRADEÇO.
A alguns dias ando procurando essa base mas sem sucesso algum, e gostaria de verificar com vocês se já foi dispobilizado ou até mesmo alguem possa fornecer esse WebSite. para o meu futuro projeto!
Segue algumas img para facilizar a localização da base, lembrando que já achei varios sites usando a mesma base! então acredito que já está liberado em alguem site-forum-deepWeb! segue os links de outros servidores que utilizam a mesmo WEBSITE!.
Link Encurtado: l1nq.com/895iG
2 Link que usa mesma base de site: l1nq.com/NoC69
3. Link que utiliza a mesma base. l1nq.com/nLuFZ
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Por Jpminatel
Estou com os seguintes erros ; e procuro quem poça ajudar ai a eliminar esses 3 erros , erro 1 e 2 acontece qnd um pokemon usa ps e o erro 3 é nas potions
[Error - TalkAction Interface]
[30/01/2022 17:04:25] data/talkactions/scripts/move1.lua:onSay
[30/01/2022 17:04:25] Description:
[30/01/2022 17:04:25] data/lib/some functions.lua:338: attempt to call global 'hasTile' (a nil value)
[30/01/2022 17:04:25] stack traceback:
[30/01/2022 17:04:25] data/lib/some functions.lua:338: in function 'getThingFromPosWithProtect'
Erro 2 ;
[30/01/2022 18:08:53] [Error - Spell Interface]
[30/01/2022 18:08:53] In a timer event called from:
[30/01/2022 18:08:53] data/spells/scripts/ps/Earthquake.lua:onCastSpell
[30/01/2022 18:08:53] Description:
[30/01/2022 18:08:53] data/lib/some functions.lua:338: attempt to call global 'hasTile' (a nil value)
[30/01/2022 18:08:53] stack traceback:
[30/01/2022 18:08:53] data/lib/some functions.lua:338: in function 'getThingFromPosWithProtect'
[30/01/2022 18:08:53] data/lib/newStatusSyst.lua:844: in function 'doMoveInArea2'
[30/01/2022 18:08:53] data/lib/pokemon moves.lua:1355: in function <data/lib/pokemon moves.lua:1351>
[30/01/2022 18:08:54] [Error - Spell Interface]
[30/01/2022 18:08:54] In a timer event called from:
[30/01/2022 18:08:54] data/spells/scripts/ps/Earthquake.lua:onCastSpell
[30/01/2022 18:08:54] Description:
[30/01/2022 18:08:54] data/lib/some functions.lua:338: attempt to call global 'hasTile' (a nil value)
[30/01/2022 18:08:54] stack traceback:
[30/01/2022 18:08:54] data/lib/some functions.lua:338: in function 'getThingFromPosWithProtect'
[30/01/2022 18:08:54] data/lib/newStatusSyst.lua:844: in function 'doMoveInArea2'
[30/01/2022 18:08:54] data/lib/pokemon moves.lua:1355: in function <data/lib/pokemon moves.lua:1351>
[30/01/2022 18:18:20] [Error - TalkAction Interface]
[30/01/2022 18:18:20] data/talkactions/scripts/move1.lua:onSay
[30/01/2022 18:18:20] Description:
[30/01/2022 18:18:20] data/lib/some functions.lua:338: attempt to call global 'hasTile' (a nil value)
[30/01/2022 18:18:20] stack traceback:
[30/01/2022 18:18:20] data/lib/some functions.lua:338: in function 'getThingFromPosWithProtect'
[30/01/2022 18:18:20] data/lib/newStatusSyst.lua:1119: in function 'doMoveInAreaMulti'
[30/01/2022 18:18:20] data/lib/pokemon moves.lua:458: in function 'docastspell'
[30/01/2022 18:18:20] data/talkactions/scripts/move1.lua:173: in function <data/talkactions/scripts/move1.lua:20>
Erro 3 ;
erro potion
[30/01/2022 18:48:35] [Error - Action Interface]
[30/01/2022 18:48:35] data/actions/scripts/potion.lua:onUse
[30/01/2022 18:48:35] Description:
[30/01/2022 18:48:35] data/lib/some functions.lua:338: attempt to call global 'hasTile' (a nil value)
[30/01/2022 18:48:35] stack traceback:
[30/01/2022 18:48:35] data/lib/some functions.lua:338: in function 'getThingFromPosWithProtect'
[30/01/2022 18:48:35] data/actions/scripts/potion.lua:45: in function <data/actions/scripts/potion.lua:43>
[30/01/2022 18:48:39] [Error - Action Interface]
[30/01/2022 18:48:39] data/actions/scripts/potion.lua:onUse
[30/01/2022 18:48:39] Description:
[30/01/2022 18:48:39] data/lib/some functions.lua:338: attempt to call global 'hasTile' (a nil value)
[30/01/2022 18:48:39] stack traceback:
[30/01/2022 18:48:39] data/lib/some functions.lua:338: in function 'getThingFromPosWithProtect'
[30/01/2022 18:48:39] data/actions/scripts/potion.lua:45: in function <data/actions/scripts/potion.lua:43>
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Por Scorpiondaniel
Quero que o balance do bank do personagem apareça na conta do cara no site
Script usado:
NPC BANKMAN
<?xml version="1.0" encoding="UTF-8"?> <npc name="BankMan" script="data/npc/scripts/bank.lua" walkinterval="25" floorchange="0" access="5" > <health now="150" max="150"/> <look type="132" head="115" body="0" legs="114" feet="0" addons="3" corpse="2212"/> <parameters> <parameter key="message_greet" value="Welcome |PLAYERNAME|! Here, you can {deposit}, {withdraw} or {transfer} your money from your bank account. I can change your coins too."/> <parameter key="message_alreadyfocused" value="You are drunked ? I talk with you."/> <parameter key="message_farewell" value="Goodbye. I wanna see your money... oh you again."/> </parameters> </npc>
bank.lua
local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid --------------------MESSAGES------------------------------------------------------------------------------ if msgcontains(msg, 'deposit') then selfSay('Please tell me how much gold it is you would like to deposit.', cid) talkState[talkUser] = 1 elseif msgcontains(msg, 'withdraw') then selfSay('Please tell me how much gold you would like to withdraw.', cid) talkState[talkUser] = 3 elseif msgcontains(msg, 'transfer') then selfSay('Please tell me the amount of gold coins you would like to transfer.', cid) talkState[talkUser] = 5 elseif msgcontains(msg, 'change gold') then selfSay('How many platinum coins do you want to get?', cid) talkState[talkUser] = 8 elseif msgcontains(msg, 'change platinum') then selfSay('Do you want to change your platinum coins to gold or crystal?', cid) talkState[talkUser] = 10 elseif msgcontains(msg, 'change crystal') then selfSay('How many crystal coins do you want to change to platinum?', cid) talkState[talkUser] = 15 elseif msgcontains(msg, 'balance') then n = getPlayerBalance(cid) selfSay('Your balance are '..n..' golds.', cid) talkState[talkUser] = 0 ----------------------DEPOSIT------------------------------------------------------- elseif talkState[talkUser] == 1 then if msgcontains(msg, 'all') then n = getPlayerMoney(cid) selfSay('Do you want deposit '..n..' golds ?', cid) talkState[talkUser] = 2 else n = getNumber(msg) selfSay('Do you want deposit '..n..' golds ?', cid) talkState[talkUser] = 2 end elseif talkState[talkUser] == 2 then if msgcontains(msg, 'yes') then if getPlayerMoney(cid) >= n then doPlayerDepositMoney(cid,n) selfSay('Sucessfull. Now your balance account is ' ..getPlayerBalance(cid)..' golds.', cid) talkState[talkUser] = 0 else selfSay('You don\'t have money.', cid) end else selfSay('Ok then', cid) end ----------------------WITHDRAW------------------------------------------------------------------------------------- elseif talkState[talkUser] == 3 then if msgcontains(msg, 'all') then n = getPlayerBalance(cid) selfSay('Do you want withdraw '..n..' golds ?', cid) talkState[talkUser] = 4 else n = getNumber(msg) selfSay('Do you want withdraw '..n..' golds ?', cid) talkState[talkUser] = 4 end elseif talkState[talkUser] == 4 then if msgcontains(msg, 'yes') then if getPlayerBalance(cid) >= n then doPlayerWithdrawMoney(cid, n) selfSay('Here you are, '..n..' gold. Now your balance account is ' ..getPlayerBalance(cid)..' golds.', cid) talkState[talkUser] = 0 else selfSay('There is not enough gold on your account', cid) end else selfSay('Ok then', cid) end ----------------------TRANSFER---------------------------------------------------------------------------------------- elseif talkState[talkUser] == 5 then if msgcontains(msg, 'all') then n = getPlayerBalance(cid) selfSay('Who would you like transfer '..n..' gold to?', cid) talkState[talkUser] = 6 else n = getNumber(msg) selfSay('Who would you like transfer '..n..' gold to?', cid) talkState[talkUser] = 6 end elseif talkState[talkUser] == 6 then p = msg selfSay('So you would like to transfer '..n..' gold to '..p..'?', cid) talkState[talkUser] = 7 elseif talkState[talkUser] == 7 then if msgcontains(msg, 'yes') then if getPlayerBalance(cid) >= n then if doPlayerTransferMoneyTo(cid, p, n) == TRUE then selfSay('You have transferred '..n..' gold to '..p..' and your account balance is '..getPlayerBalance(cid)..' golds.', cid) talkState[talkUser] = 0 else selfSay('This player does not exist. Please tell me a valid name!', cid) talkState[talkUser] = 0 end else selfSay('There is not enough gold on your account', cid) talkState[talkUser] = 0 end else selfSay('Ok then', cid) talkState[talkUser] = 0 end ----------------------CHANGE GOLD--------------------------------------------------------------------------------- elseif talkState[talkUser] == 8 then n = getNumber(msg) b = n * 100 selfSay('So I should change '..b..' of your gold coins to '..n..' platinum coins for you?', cid) talkState[talkUser] = 9 elseif talkState[talkUser] == 9 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2148, b) == TRUE then doPlayerAddItem(cid, 2152, n) talkState[talkUser] = 0 else selfSay('You don\'t have money.', cid) talkState[talkUser] = 0 end else selfSay('Ok. We cancel.', cid) talkState[talkUser] = 0 end ---------------------CHANGE PLATINUM------------------------------------------------------------------------- elseif talkState[talkUser] == 10 then if msgcontains(msg, 'gold') then selfSay('How many platinum coins do you want to change to gold?', cid) talkState[talkUser] = 11 elseif msgcontains(msg, 'crystal') then selfSay('How many crystal coins do you want to get?', cid) talkState[talkUser] = 13 end elseif talkState[talkUser] == 11 then n = getNumber(msg) b = n * 100 selfSay('So I should change '..n..' of your platinum coins to '..b..' gold coins for you?', cid) talkState[talkUser] = 12 elseif talkState[talkUser] == 12 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2152, n) == TRUE then doPlayerAddItem(cid, 2148, b) talkState[talkUser] = 0 else selfSay('You don\'t have money.', cid) talkState[talkUser] = 0 end else selfSay('Ok. We cancel.', cid) talkState[talkUser] = 0 end elseif talkState[talkUser] == 13 then n = getNumber(msg) b = n * 100 selfSay('So I should change '..b..' of your platinum coins to '..n..' crystal coins for you?', cid) talkState[talkUser] = 14 elseif talkState[talkUser] == 14 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2152, b) == TRUE then doPlayerAddItem(cid, 2160, n) talkState[talkUser] = 0 else selfSay('You don\'t have money.', cid) talkState[talkUser] = 0 end else selfSay('Ok. We cancel.', cid) talkState[talkUser] = 0 end ---------------------CHANGE CRYSTAL------------------------------------------------------------------------------- elseif talkState[talkUser] == 15 then n = getNumber(msg) b = n * 100 selfSay('So I should change '..n..' of your crystal coins to '..b..' platinum coins for you?', cid) talkState[talkUser] = 16 elseif talkState[talkUser] == 16 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2160, n) == TRUE then doPlayerAddItem(cid, 2152, b) talkState[talkUser] = 0 else selfSay('You don\'t have money.', cid) talkState[talkUser] = 0 end else selfSay('Ok. We cancel.', cid) talkState[talkUser] = 0 end end end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) -- function maded by Gesior-- function getNumber(txt) --return number if its number and is > 0, else return 0 x = string.gsub(txt,"%a","") x = tonumber(x) if x ~= nill and x > 0 then return x else return 0 end end
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