Postado Julho 13, 2012 12 anos pelo o que eu vi sim, vc precisa editar no config.lua desabilitar o banksystem, sendo assim, nao teria motivo para ter os npcs, seria melhor removê-los, os comandos desse sistema, pelo o que eu vi sao !balance (saldo), !deposit e !withdraw (sacar), mas nao testei...
Postado Julho 22, 2014 10 anos Cara Vai na sua Pasta data/npc/script/bank.lua abra esse arquivo e com CTRL+F procure por "change platinum" Em seguida troque por uma palavra que ninguem vai saber exemplo "SHAUHSUASHUASH" Entao o Bug esta resolvido. A esse mapa tem um bug em vega também Viu! la dentro da casinha tem uma softboots solta! add skype! otservlikis166 abraço! CLIQUE EM GOSTEI se ajudou Editado Julho 22, 2014 10 anos por luquinhas166 (veja o histórico de edições)
Postado Maio 27, 2017 7 anos Em 12/07/2012 em 21:28, Cassero disse: os banqueiros do meu ot estão com um bug que quando os players falam isso hi > change platinum > crystal > 9999999999999999 > yes o char deles tomam debug e eles aparecem com a bp cheia de kk's. como eu posso resolver isso sem deletar os npcs? vai este script local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local Topic, count, transfer = {}, {}, {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local function getCount(s) local b, e = s:find('%d+') return b and e and math.min(4294967295, tonumber(s:sub(b, e))) or -1 end local function findPlayer(name) local q = db.getResult('SELECT name FROM players WHERE name=' .. db.escapeString(name) .. ' LIMIT 1'), nil if q:getID() == -1 then return end local r = q:getDataString('name') q:free() return r end function greet(cid) Topic[cid], count[cid], transfer[cid] = nil, nil, nil return true end function creatureSayCallback(cid, type, msg) if not npcHandler:isFocused(cid) then return false elseif msgcontains(msg, 'balance') then npcHandler:say('Your account balance is ' .. getPlayerBalance(cid) .. ' gold.', cid) Topic[cid] = nil elseif msgcontains(msg, 'deposit') and msgcontains(msg, 'all') then if getPlayerMoney(cid) == 0 then npcHandler:say('You don\'t have any gold with you.', cid) Topic[cid] = nil else count[cid] = getPlayerMoney(cid) npcHandler:say('Would you really like to deposit ' .. count[cid] .. ' gold?', cid) Topic[cid] = 2 end elseif msgcontains(msg, 'deposit') then if getCount(msg) == 0 then npcHandler:say('You are joking, aren\'t you??', cid) Topic[cid] = nil elseif getCount(msg) ~= -1 then if getPlayerMoney(cid) >= getCount(msg) then count[cid] = getCount(msg) npcHandler:say('Would you really like to deposit ' .. count[cid] .. ' gold?', cid) Topic[cid] = 2 else npcHandler:say('You do not have enough gold.', cid) Topic[cid] = nil end elseif getPlayerMoney(cid) == 0 then npcHandler:say('You don\'t have any gold with you.', cid) Topic[cid] = nil else npcHandler:say('Please tell me how much gold it is you would like to deposit.', cid) Topic[cid] = 1 end elseif Topic[cid] == 1 then if getCount(msg) == -1 then npcHandler:say('Please tell me how much gold it is you would like to deposit.', cid) Topic[cid] = 1 elseif getPlayerMoney(cid) >= getCount(msg) then count[cid] = getCount(msg) npcHandler:say('Would you really like to deposit ' .. count[cid] .. ' gold?', cid) Topic[cid] = 2 else npcHandler:say('You do not have enough gold.', cid) Topic[cid] = nil end elseif msgcontains(msg, 'yes') and Topic[cid] == 2 then if doPlayerRemoveMoney(cid, count[cid]) then doPlayerSetBalance(cid, getPlayerBalance(cid) + count[cid]) npcHandler:say('Alright, we have added the amount of ' .. count[cid] .. ' gold to your balance. You can withdraw your money anytime you want to.', cid) else npcHandler:say('I am inconsolable, but it seems you have lost your gold. I hope you get it back.', cid) end Topic[cid] = nil elseif msgcontains(msg, 'no') and Topic[cid] == 2 then npcHandler:say('As you wish. Is there something else I can do for you?', cid) Topic[cid] = nil elseif msgcontains(msg, 'withdraw') then if getCount(msg) == 0 then npcHandler:say('Sure, you want nothing you get nothing!', cid) Topic[cid] = nil elseif getCount(msg) ~= -1 then if getPlayerBalance(cid) >= getCount(msg) then count[cid] = getCount(msg) npcHandler:say('Are you sure you wish to withdraw ' .. count[cid] .. ' gold from your bank account?', cid) Topic[cid] = 4 else npcHandler:say('There is not enough gold on your account.', cid) Topic[cid] = nil end elseif getPlayerBalance(cid) == 0 then npcHandler:say('You don\'t have any money on your bank account.', cid) Topic[cid] = nil else npcHandler:say('Please tell me how much gold you would like to withdraw.', cid) Topic[cid] = 3 end elseif Topic[cid] == 3 then if getCount(msg) == -1 then npcHandler:say('Please tell me how much gold you would like to withdraw.', cid) Topic[cid] = 3 elseif getPlayerBalance(cid) >= getCount(msg) then count[cid] = getCount(msg) npcHandler:say('Are you sure you wish to withdraw ' .. count[cid] .. ' gold from your bank account?', cid) Topic[cid] = 4 else npcHandler:say('There is not enough gold on your account.', cid) Topic[cid] = nil end elseif msgcontains(msg, 'yes') and Topic[cid] == 4 then if getPlayerBalance(cid) >= count[cid] then doPlayerAddMoney(cid, count[cid]) doPlayerSetBalance(cid, getPlayerBalance(cid) - count[cid]) npcHandler:say('Here you are, ' .. count[cid] .. ' gold. Please let me know if there is something else I can do for you.', cid) else npcHandler:say('There is not enough gold on your account.', cid) end Topic[cid] = nil elseif msgcontains(msg, 'no') and Topic[cid] == 4 then npcHandler:say('The customer is king! Come back anytime you want to if you wish to withdraw your money.', cid) Topic[cid] = nil elseif msgcontains(msg, 'transfer') then if getCount(msg) == 0 then npcHandler:say('Please think about it. Okay?', cid) Topic[cid] = nil elseif getCount(msg) ~= -1 then count[cid] = getCount(msg) if getPlayerBalance(cid) >= count[cid] then npcHandler:say('Who would you like to transfer ' .. count[cid] .. ' gold to?', cid) Topic[cid] = 6 else npcHandler:say('There is not enough gold on your account.', cid) Topic[cid] = nil end else npcHandler:say('Please tell me the amount of gold you would like to transfer.', cid) Topic[cid] = 5 end elseif Topic[cid] == 5 then if getCount(msg) == -1 then npcHandler:say('Please tell me the amount of gold you would like to transfer.', cid) Topic[cid] = 5 else count[cid] = getCount(msg) if getPlayerBalance(cid) >= count[cid] then npcHandler:say('Who would you like to transfer ' .. count[cid] .. ' gold to?', cid) Topic[cid] = 6 else npcHandler:say('There is not enough gold on your account.', cid) Topic[cid] = nil end end elseif Topic[cid] == 6 then local v = getPlayerByName(msg) if getPlayerBalance(cid) >= count[cid] then if v then transfer[cid] = msg npcHandler:say('Would you really like to transfer ' .. count[cid] .. ' gold to ' .. getPlayerName(v) .. '?', cid) Topic[cid] = 7 elseif findPlayer(msg):lower() == msg:lower() then transfer[cid] = msg npcHandler:say('Would you really like to transfer ' .. count[cid] .. ' gold to ' .. findPlayer(msg) .. '?', cid) Topic[cid] = 7 else npcHandler:say('This player does not exist.', cid) Topic[cid] = nil end else npcHandler:say('There is not enough gold on your account.', cid) Topic[cid] = nil end elseif Topic[cid] == 7 and msgcontains(msg, 'yes') then if getPlayerBalance(cid) >= count[cid] then local v = getPlayerByName(transfer[cid]) if v then doPlayerSetBalance(cid, getPlayerBalance(cid) - count[cid]) doPlayerSetBalance(v, getPlayerBalance(v) + count[cid]) npcHandler:say('Very well. You have transferred ' .. count[cid] .. ' gold to ' .. getPlayerName(v) .. '.', cid) elseif findPlayer(transfer[cid]):lower() == transfer[cid]:lower() then doPlayerSetBalance(cid, getPlayerBalance(cid) - count[cid]) db.executeQuery('UPDATE players SET balance=balance+' .. count[cid] .. ' WHERE name=' .. db.escapeString(transfer[cid]) .. ' LIMIT 1') npcHandler:say('Very well. You have transferred ' .. count[cid] .. ' gold to ' .. findPlayer(transfer[cid]) .. '.', cid) else npcHandler:say('This player does not exist.', cid) end else npcHandler:say('There is not enough gold on your account.', cid) end Topic[cid] = nil elseif Topic[cid] == 7 and msgcontains(msg, 'no') then npcHandler:say('Alright, is there something else I can do for you?', cid) Topic[cid] = nil elseif msgcontains(msg, 'change gold') then npcHandler:say('How many platinum coins would you like to get?', cid) Topic[cid] = 8 elseif Topic[cid] == 8 then if getCount(msg) < 1 then npcHandler:say('Hmm, can I help you with something else?', cid) Topic[cid] = nil else count[cid] = math.min(500, getCount(msg)) npcHandler:say('So you would like me to change ' .. count[cid] * 100 .. ' of your gold coins into ' .. count[cid] .. ' platinum coins?', cid) Topic[cid] = 9 end elseif Topic[cid] == 9 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2148, count[cid] * 100) then npcHandler:say('Here you are.', cid) doPlayerAddItem(cid, 2152, count[cid]) else npcHandler:say('Sorry, you do not have enough gold coins.', cid) end else npcHandler:say('Well, can I help you with something else?', cid) end Topic[cid] = nil elseif msgcontains(msg, 'change platinum') then npcHandler:say('Would you like to change your platinum coins into gold or crystal?', cid) Topic[cid] = 10 elseif Topic[cid] == 10 then if msgcontains(msg, 'gold') then npcHandler:say('How many platinum coins would you like to change into gold?', cid) Topic[cid] = 11 elseif msgcontains(msg, 'crystal') then npcHandler:say('How many crystal coins would you like to get?', cid) Topic[cid] = 13 else npcHandler:say('Well, can I help you with something else?', cid) Topic[cid] = nil end elseif Topic[cid] == 11 then if getCount(msg) < 1 then npcHandler:say('Hmm, can I help you with something else?', cid) Topic[cid] = nil else count[cid] = math.min(500, getCount(msg)) npcHandler:say('So you would like me to change ' .. count[cid] .. ' of your platinum coins into ' .. count[cid] * 100 .. ' gold coins for you?', cid) Topic[cid] = 12 end elseif Topic[cid] == 12 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2152, count[cid]) then npcHandler:say('Here you are.', cid) doPlayerAddItem(cid, 2148, count[cid] * 100) else npcHandler:say('Sorry, you do not have enough platinum coins.', cid) end else npcHandler:say('Well, can I help you with something else?', cid) end Topic[cid] = nil elseif Topic[cid] == 13 then if getCount(msg) < 1 then npcHandler:say('Hmm, can I help you with something else?', cid) Topic[cid] = nil else count[cid] = math.min(500, getCount(msg)) npcHandler:say('So you would like me to change ' .. count[cid] * 100 .. ' of your platinum coins into ' .. count[cid] .. ' crystal coins for you?', cid) Topic[cid] = 14 end elseif Topic[cid] == 14 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2152, count[cid] * 100) then npcHandler:say('Here you are.', cid) doPlayerAddItem(cid, 2160, count[cid]) else npcHandler:say('Sorry, you do not have enough platinum coins.', cid) end else npcHandler:say('Well, can I help you with something else?', cid) end Topic[cid] = nil elseif msgcontains(msg, 'change crystal') then npcHandler:say('How many crystal coins would you like to change into platinum?', cid) Topic[cid] = 15 elseif Topic[cid] == 15 then if getCount(msg) == -1 or getCount(msg) == 0 then npcHandler:say('Hmm, can I help you with something else?', cid) Topic[cid] = nil else count[cid] = math.min(500, getCount(msg)) npcHandler:say('So you would like me to change ' .. count[cid] .. ' of your crystal coins into ' .. count[cid] * 100 .. ' platinum coins for you?', cid) Topic[cid] = 16 end elseif Topic[cid] == 16 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2160, count[cid]) then npcHandler:say('Here you are.', cid) doPlayerAddItem(cid, 2152, count[cid] * 100) else npcHandler:say('Sorry, you do not have enough crystal coins.', cid) end else npcHandler:say('Well, can I help you with something else?', cid) end Topic[cid] = nil elseif msgcontains(msg, 'change') then npcHandler:say('There are three different coin types in Tibia: 100 gold coins equal 1 platinum coin, 100 platinum coins equal 1 crystal coin. So if you\'d like to change 100 gold into 1 platinum, simply say \'{change gold}\' and then \'1 platinum\'.', cid) Topic[cid] = nil elseif msgcontains(msg, 'bank') then npcHandler:say('We can change money for you. You can also access your bank account.', cid) Topic[cid] = nil end return true end npcHandler:setCallback(CALLBACK_GREET, greet) npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
Postado Maio 27, 2017 7 anos Em 27/05/2017 em 14:11, ismaeljuniorrp disse: Mostrar conteúdo oculto Mostrar conteúdo oculto vai este script local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local Topic, count, transfer = {}, {}, {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local function getCount(s) local b, e = s:find('%d+') return b and e and math.min(4294967295, tonumber(s:sub(b, e))) or -1 end local function findPlayer(name) local q = db.getResult('SELECT name FROM players WHERE name=' .. db.escapeString(name) .. ' LIMIT 1'), nil if q:getID() == -1 then return end local r = q:getDataString('name') q:free() return r end function greet(cid) Topic[cid], count[cid], transfer[cid] = nil, nil, nil return true end function creatureSayCallback(cid, type, msg) if not npcHandler:isFocused(cid) then return false elseif msgcontains(msg, 'balance') then npcHandler:say('Your account balance is ' .. getPlayerBalance(cid) .. ' gold.', cid) Topic[cid] = nil elseif msgcontains(msg, 'deposit') and msgcontains(msg, 'all') then if getPlayerMoney(cid) == 0 then npcHandler:say('You don\'t have any gold with you.', cid) Topic[cid] = nil else count[cid] = getPlayerMoney(cid) npcHandler:say('Would you really like to deposit ' .. count[cid] .. ' gold?', cid) Topic[cid] = 2 end elseif msgcontains(msg, 'deposit') then if getCount(msg) == 0 then npcHandler:say('You are joking, aren\'t you??', cid) Topic[cid] = nil elseif getCount(msg) ~= -1 then if getPlayerMoney(cid) >= getCount(msg) then count[cid] = getCount(msg) npcHandler:say('Would you really like to deposit ' .. count[cid] .. ' gold?', cid) Topic[cid] = 2 else npcHandler:say('You do not have enough gold.', cid) Topic[cid] = nil end elseif getPlayerMoney(cid) == 0 then npcHandler:say('You don\'t have any gold with you.', cid) Topic[cid] = nil else npcHandler:say('Please tell me how much gold it is you would like to deposit.', cid) Topic[cid] = 1 end elseif Topic[cid] == 1 then if getCount(msg) == -1 then npcHandler:say('Please tell me how much gold it is you would like to deposit.', cid) Topic[cid] = 1 elseif getPlayerMoney(cid) >= getCount(msg) then count[cid] = getCount(msg) npcHandler:say('Would you really like to deposit ' .. count[cid] .. ' gold?', cid) Topic[cid] = 2 else npcHandler:say('You do not have enough gold.', cid) Topic[cid] = nil end elseif msgcontains(msg, 'yes') and Topic[cid] == 2 then if doPlayerRemoveMoney(cid, count[cid]) then doPlayerSetBalance(cid, getPlayerBalance(cid) + count[cid]) npcHandler:say('Alright, we have added the amount of ' .. count[cid] .. ' gold to your balance. You can withdraw your money anytime you want to.', cid) else npcHandler:say('I am inconsolable, but it seems you have lost your gold. I hope you get it back.', cid) end Topic[cid] = nil elseif msgcontains(msg, 'no') and Topic[cid] == 2 then npcHandler:say('As you wish. Is there something else I can do for you?', cid) Topic[cid] = nil elseif msgcontains(msg, 'withdraw') then if getCount(msg) == 0 then npcHandler:say('Sure, you want nothing you get nothing!', cid) Topic[cid] = nil elseif getCount(msg) ~= -1 then if getPlayerBalance(cid) >= getCount(msg) then count[cid] = getCount(msg) npcHandler:say('Are you sure you wish to withdraw ' .. count[cid] .. ' gold from your bank account?', cid) Topic[cid] = 4 else npcHandler:say('There is not enough gold on your account.', cid) Topic[cid] = nil end elseif getPlayerBalance(cid) == 0 then npcHandler:say('You don\'t have any money on your bank account.', cid) Topic[cid] = nil else npcHandler:say('Please tell me how much gold you would like to withdraw.', cid) Topic[cid] = 3 end elseif Topic[cid] == 3 then if getCount(msg) == -1 then npcHandler:say('Please tell me how much gold you would like to withdraw.', cid) Topic[cid] = 3 elseif getPlayerBalance(cid) >= getCount(msg) then count[cid] = getCount(msg) npcHandler:say('Are you sure you wish to withdraw ' .. count[cid] .. ' gold from your bank account?', cid) Topic[cid] = 4 else npcHandler:say('There is not enough gold on your account.', cid) Topic[cid] = nil end elseif msgcontains(msg, 'yes') and Topic[cid] == 4 then if getPlayerBalance(cid) >= count[cid] then doPlayerAddMoney(cid, count[cid]) doPlayerSetBalance(cid, getPlayerBalance(cid) - count[cid]) npcHandler:say('Here you are, ' .. count[cid] .. ' gold. Please let me know if there is something else I can do for you.', cid) else npcHandler:say('There is not enough gold on your account.', cid) end Topic[cid] = nil elseif msgcontains(msg, 'no') and Topic[cid] == 4 then npcHandler:say('The customer is king! Come back anytime you want to if you wish to withdraw your money.', cid) Topic[cid] = nil elseif msgcontains(msg, 'transfer') then if getCount(msg) == 0 then npcHandler:say('Please think about it. Okay?', cid) Topic[cid] = nil elseif getCount(msg) ~= -1 then count[cid] = getCount(msg) if getPlayerBalance(cid) >= count[cid] then npcHandler:say('Who would you like to transfer ' .. count[cid] .. ' gold to?', cid) Topic[cid] = 6 else npcHandler:say('There is not enough gold on your account.', cid) Topic[cid] = nil end else npcHandler:say('Please tell me the amount of gold you would like to transfer.', cid) Topic[cid] = 5 end elseif Topic[cid] == 5 then if getCount(msg) == -1 then npcHandler:say('Please tell me the amount of gold you would like to transfer.', cid) Topic[cid] = 5 else count[cid] = getCount(msg) if getPlayerBalance(cid) >= count[cid] then npcHandler:say('Who would you like to transfer ' .. count[cid] .. ' gold to?', cid) Topic[cid] = 6 else npcHandler:say('There is not enough gold on your account.', cid) Topic[cid] = nil end end elseif Topic[cid] == 6 then local v = getPlayerByName(msg) if getPlayerBalance(cid) >= count[cid] then if v then transfer[cid] = msg npcHandler:say('Would you really like to transfer ' .. count[cid] .. ' gold to ' .. getPlayerName(v) .. '?', cid) Topic[cid] = 7 elseif findPlayer(msg):lower() == msg:lower() then transfer[cid] = msg npcHandler:say('Would you really like to transfer ' .. count[cid] .. ' gold to ' .. findPlayer(msg) .. '?', cid) Topic[cid] = 7 else npcHandler:say('This player does not exist.', cid) Topic[cid] = nil end else npcHandler:say('There is not enough gold on your account.', cid) Topic[cid] = nil end elseif Topic[cid] == 7 and msgcontains(msg, 'yes') then if getPlayerBalance(cid) >= count[cid] then local v = getPlayerByName(transfer[cid]) if v then doPlayerSetBalance(cid, getPlayerBalance(cid) - count[cid]) doPlayerSetBalance(v, getPlayerBalance(v) + count[cid]) npcHandler:say('Very well. You have transferred ' .. count[cid] .. ' gold to ' .. getPlayerName(v) .. '.', cid) elseif findPlayer(transfer[cid]):lower() == transfer[cid]:lower() then doPlayerSetBalance(cid, getPlayerBalance(cid) - count[cid]) db.executeQuery('UPDATE players SET balance=balance+' .. count[cid] .. ' WHERE name=' .. db.escapeString(transfer[cid]) .. ' LIMIT 1') npcHandler:say('Very well. You have transferred ' .. count[cid] .. ' gold to ' .. findPlayer(transfer[cid]) .. '.', cid) else npcHandler:say('This player does not exist.', cid) end else npcHandler:say('There is not enough gold on your account.', cid) end Topic[cid] = nil elseif Topic[cid] == 7 and msgcontains(msg, 'no') then npcHandler:say('Alright, is there something else I can do for you?', cid) Topic[cid] = nil elseif msgcontains(msg, 'change gold') then npcHandler:say('How many platinum coins would you like to get?', cid) Topic[cid] = 8 elseif Topic[cid] == 8 then if getCount(msg) < 1 then npcHandler:say('Hmm, can I help you with something else?', cid) Topic[cid] = nil else count[cid] = math.min(500, getCount(msg)) npcHandler:say('So you would like me to change ' .. count[cid] * 100 .. ' of your gold coins into ' .. count[cid] .. ' platinum coins?', cid) Topic[cid] = 9 end elseif Topic[cid] == 9 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2148, count[cid] * 100) then npcHandler:say('Here you are.', cid) doPlayerAddItem(cid, 2152, count[cid]) else npcHandler:say('Sorry, you do not have enough gold coins.', cid) end else npcHandler:say('Well, can I help you with something else?', cid) end Topic[cid] = nil elseif msgcontains(msg, 'change platinum') then npcHandler:say('Would you like to change your platinum coins into gold or crystal?', cid) Topic[cid] = 10 elseif Topic[cid] == 10 then if msgcontains(msg, 'gold') then npcHandler:say('How many platinum coins would you like to change into gold?', cid) Topic[cid] = 11 elseif msgcontains(msg, 'crystal') then npcHandler:say('How many crystal coins would you like to get?', cid) Topic[cid] = 13 else npcHandler:say('Well, can I help you with something else?', cid) Topic[cid] = nil end elseif Topic[cid] == 11 then if getCount(msg) < 1 then npcHandler:say('Hmm, can I help you with something else?', cid) Topic[cid] = nil else count[cid] = math.min(500, getCount(msg)) npcHandler:say('So you would like me to change ' .. count[cid] .. ' of your platinum coins into ' .. count[cid] * 100 .. ' gold coins for you?', cid) Topic[cid] = 12 end elseif Topic[cid] == 12 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2152, count[cid]) then npcHandler:say('Here you are.', cid) doPlayerAddItem(cid, 2148, count[cid] * 100) else npcHandler:say('Sorry, you do not have enough platinum coins.', cid) end else npcHandler:say('Well, can I help you with something else?', cid) end Topic[cid] = nil elseif Topic[cid] == 13 then if getCount(msg) < 1 then npcHandler:say('Hmm, can I help you with something else?', cid) Topic[cid] = nil else count[cid] = math.min(500, getCount(msg)) npcHandler:say('So you would like me to change ' .. count[cid] * 100 .. ' of your platinum coins into ' .. count[cid] .. ' crystal coins for you?', cid) Topic[cid] = 14 end elseif Topic[cid] == 14 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2152, count[cid] * 100) then npcHandler:say('Here you are.', cid) doPlayerAddItem(cid, 2160, count[cid]) else npcHandler:say('Sorry, you do not have enough platinum coins.', cid) end else npcHandler:say('Well, can I help you with something else?', cid) end Topic[cid] = nil elseif msgcontains(msg, 'change crystal') then npcHandler:say('How many crystal coins would you like to change into platinum?', cid) Topic[cid] = 15 elseif Topic[cid] == 15 then if getCount(msg) == -1 or getCount(msg) == 0 then npcHandler:say('Hmm, can I help you with something else?', cid) Topic[cid] = nil else count[cid] = math.min(500, getCount(msg)) npcHandler:say('So you would like me to change ' .. count[cid] .. ' of your crystal coins into ' .. count[cid] * 100 .. ' platinum coins for you?', cid) Topic[cid] = 16 end elseif Topic[cid] == 16 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2160, count[cid]) then npcHandler:say('Here you are.', cid) doPlayerAddItem(cid, 2152, count[cid] * 100) else npcHandler:say('Sorry, you do not have enough crystal coins.', cid) end else npcHandler:say('Well, can I help you with something else?', cid) end Topic[cid] = nil elseif msgcontains(msg, 'change') then npcHandler:say('There are three different coin types in Tibia: 100 gold coins equal 1 platinum coin, 100 platinum coins equal 1 crystal coin. So if you\'d like to change 100 gold into 1 platinum, simply say \'{change gold}\' and then \'1 platinum\'.', cid) Topic[cid] = nil elseif msgcontains(msg, 'bank') then npcHandler:say('We can change money for you. You can also access your bank account.', cid) Topic[cid] = nil end return true end npcHandler:setCallback(CALLBACK_GREET, greet) npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) Só por curiosidade mesmo, você viu que a duvida do cara foi em "Postado Julho 12, 2012" ? KAKAKKAKAKAKAKAKAK
Postado Maio 27, 2017 7 anos Em 27/05/2017 em 14:14, Zzyzx disse: Só por curiosidade mesmo, você viu que a duvida do cara foi em "Postado Julho 12, 2012" ? KAKAKKAKAKAKAKAKAK puts nem vi kkkkkkk esse script trabalha 100% pensei que iria ajudar, agora vou ser notificado.. nem reparei que coisa!
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