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Os players do ot não ficar redskull nem blacksull, e quando soltam um Magic Wall ele fica infinito!


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Os players do meu ot não tão pegando nem redskull nem blackskull, como concertar isso ? e os frags tbm não estão sendo contados! 

É que quando alguem joga um Magic Wall, ele não sai mais fica lá pra sempre :D

 

 

 

Então Galera do Tibia King, peço a vocês essa ajuda ai! Se puderem me ajudar fico Grato.

 

-- The Forgotten Server Config

 
-- Account manager
accountManager = true
namelockManager = true
newPlayerChooseVoc = true
newPlayerSpawnPosX = 160
newPlayerSpawnPosY = 50
newPlayerSpawnPosZ = 8
newPlayerTownId = 1
newPlayerLevel = 15
newPlayerMagicLevel = 0
generateAccountNumber = false
 
-- Unjustified kills
 
useFragHandler = true
redSkullLength = 24 * 60 * 60
blackSkullLength = 42 * 60 * 60
dailyFragsToRedSkull = 5
weeklyFragsToRedSkull = 10
monthlyFragsToRedSkull = 15
dailyFragsToBlackSkull = dailyFragsToRedSkull
weeklyFragsToBlackSkull = weeklyFragsToRedSkull
monthlyFragsToBlackSkull = monthlyFragsToRedSkull
dailyFragsToBanishment = dailyFragsToRedSkull
weeklyFragsToBanishment = weeklyFragsToRedSkull
monthlyFragsToBanishment = monthlyFragsToRedSkull
blackSkulledDeathHealth = 40
blackSkulledDeathMana = 0
useBlackSkull = true
advancedFragList = true
 
-- Banishments
 
notationsToBan = 3
warningsToFinalBan = 4
warningsToDeletion = 5
banLength = 7 * 24 * 60 * 60
killsBanLength = 7 * 24 * 60 * 60
finalBanLength = 30 * 24 * 60 * 60
ipBanishmentLength = 1 * 24 * 60 * 60
broadcastBanishments = false
maxViolationCommentSize = 200
violationNameReportActionType = 2
autoBanishUnknownBytes = false
 
-- Battle
 
worldType = "open"
protectionLevel = 150
pvpTileIgnoreLevelAndVocationProtection = true
pzLocked = 40 * 1000
huntingDuration = 60 * 1000
criticalHitChance = 7
criticalHitMultiplier = 1
displayCriticalHitNotify = false
removeWeaponAmmunition = false
removeWeaponCharges = false
removeRuneCharges = false
whiteSkullTime = 5 * 60 * 1000
noDamageToSameLookfeet = false
showHealingDamage = true
showHealingDamageForMonsters = false
fieldOwnershipDuration = 5 * 1000
stopAttackingAtExit = false
loginProtectionPeriod = 10 * 1000
deathLostPercent = 5
stairhopDelay = 0 * 1000
pushCreatureDelay = 0 * 1000
deathContainerId = 1987
gainExperienceColor = 215
addManaSpentInPvPZone = true
squareColor = 0
allowFightback = false
 
-- Connection config
worldId = 0
ip = "evolution-sky.servegame.com"
bindOnlyConfiguredIpAddress = false
loginPort = 7171
gamePort = 7172
loginTries = 10
retryTimeout = 5 * 1000
loginTimeout = 60 * 1000
maxPlayers = 400
motd = "Bem Vindos ao Evolution Sky"
displayOnOrOffAtCharlist = false
onePlayerOnlinePerAccount = true
allowClones = false
serverName = "Evolution Sky"
loginMessage = "Bem vindos! visite: www.evolution-sky.webnode.com.br"
statusTimeout = 5 * 60 * 1000
replaceKickOnLogin = true
forceSlowConnectionsToDisconnect = true
loginOnlyWithLoginServer = false
premiumPlayerSkipWaitList = false
 
-- Database
 
sqlType = "sqlite"
sqlHost = "localhost"
sqlPort = 3306
sqlUser = "root"
sqlPass = ""
sqlDatabase = "maelstrom"
sqlFile = "forgottenserver.s3db"
sqlKeepAlive = 0
mysqlReadTimeout = 10
mysqlWriteTimeout = 10
encryptionType = "sha1"
 
-- Deathlist
deathListEnabled = true
deathListRequiredTime = 1 * 60 * 1000
deathAssistCount = 19
maxDeathRecords = 5
 
-- Guilds
ingameGuildManagement = false
levelToFormGuild = 200
premiumDaysToFormGuild = 0
guildNameMinLength = 4
guildNameMaxLength = 20
 
-- Highscores
highscoreDisplayPlayers = 10
updateHighscoresAfterMinutes = 10
 
-- Houses
buyableAndSellableHouses = true
houseNeedPremium = true
bedsRequirePremium = true
levelToBuyHouse = 350
housesPerAccount = 0
houseRentAsPrice = false
housePriceAsRent = false
housePriceEachSquare = 1000
houseRentPeriod = "never"
houseCleanOld = 0
guildHalls = false
 
-- Item usage
timeBetweenActions = 200
timeBetweenExActions = 1000
hotkeyAimbotEnabled = true
 
-- Map
 
mapName = "Infinity.otbm"
mapAuthor = "subwatsoft"
randomizeTiles = true
storeTrash = true
cleanProtectedZones = true
mailboxDisabledTowns = ""
 
-- Process
 
defaultPriority = "high"
niceLevel = 5
coresUsed = "-5"
 
-- Startup
startupDatabaseOptimization = false
updatePremiumStateAtStartup = true
confirmOutdatedVersion = false
 
-- Spells
formulaLevel = 5.0
formulaMagic = 1.0
bufferMutedOnSpellFailure = false
spellNameInsteadOfWords = false
emoteSpells = true
 
-- Outfits
allowChangeOutfit = true
allowChangeColors = true
allowChangeAddons = true
disableOutfitsForPrivilegedPlayers = false
addonsOnlyPremium = true
 
-- Miscellaneous
 
dataDirectory = "data/"
       logsDirectory = "data/logs/"
bankSystem = true
displaySkillLevelOnAdvance = false
promptExceptionTracerErrorBox = true
maximumDoorLevel = 500
maxMessageBuffer = 4
 
-- VIP list
separateVipListPerCharacter = false
vipListDefaultLimit = 20
vipListDefaultPremiumLimit = 100
 
-- Saving-related
 
saveGlobalStorage = true
useHouseDataStorage = true
storePlayerDirection = false
 
-- Loot
 
checkCorpseOwner = true
monsterLootMessage = 0
monsterLootMessageType = 25
 
-- Ghost mode
ghostModeInvisibleEffect = false
ghostModeSpellEffects = true
 
-- Limits
idleWarningTime = 99999999 * 9999999 * 9999999
idleKickTime = 9999999 * 9999999 * 9999999
reportsExpirationAfterReads = 1
playerQueryDeepness = 2
        tileLimit = 0
maxItemsPerPZTile = 0
maxItemsPerHouseTile = 0
 
-- Premium-related
freePremium = true
premiumForPromotion = true
 
-- Blessings
 
blessingOnlyPremium = true
blessingReductionBase = 30
blessingReductionDecrement = 5
eachBlessReduction = 8
 
-- Rates
 
experienceStages = true
rateExperience = 230
rateExperienceFromPlayers = 0
rateSkill = 100
rateMagic = 100
rateLoot = 4
rateSpawn = 2
 
-- Monster rates
rateMonsterHealth = 1.2
rateMonsterMana = 1.0
rateMonsterAttack = 1.0
rateMonsterDefense = 1.0
 
-- Experience from players
 
minLevelThresholdForKilledPlayer = 0.9
maxLevelThresholdForKilledPlayer = 1.1
 
-- Stamina
 
rateStaminaLoss = 0
rateStaminaGain = 3
rateStaminaThresholdGain = 12
staminaRatingLimitTop = 40 * 60
staminaRatingLimitBottom = 14 * 60
staminaLootLimit = 14 * 60
rateStaminaAboveNormal = 1.5
rateStaminaUnderNormal = 0.5
staminaThresholdOnlyPremium = true
 
-- Party
 
experienceShareRadiusX = 30
experienceShareRadiusY = 30
experienceShareRadiusZ = 1
experienceShareLevelDifference = 2 / 3
extraPartyExperienceLimit = 20
extraPartyExperiencePercent = 5
experienceShareActivity = 2 * 60 * 1000
 
-- Global save
       globalSaveEnabled = false
globalSaveHour = 8
globalSaveMinute = 0
shutdownAtGlobalSave = false
cleanMapAtGlobalSave = false
 
-- Spawns
deSpawnRange = 2
deSpawnRadius = 50
 
-- Summons
maxPlayerSummons = 2
teleportAllSummons = false
teleportPlayerSummons = false
 
-- Status
statusPort = 7171
ownerName = "GeanRiot"
ownerEmail = ""
url = "www.subwatsoft.com"
location = "Brasil"
displayGamemastersWithOnlineCommand = false
 
-- Logs
 
displayPlayersLogging = false
prefixChannelLogs = ""
runFile = ""
outputLog = ""
truncateLogsOnStartup = false
 
-- Manager
 
managerPort = 7171
managerLogs = true
managerPassword = ""
managerLocalhostOnly = true
managerConnectionsLimit = 1
 
-- Admin
 
adminPort = 7171
adminLogs = true
adminPassword = ""
adminLocalhostOnly = true
adminConnectionsLimit = 1
adminRequireLogin = true
adminEncryption = ""

adminEncryptionData = ""

Editado por binhosantoos (veja o histórico de edições)
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Ta ai então 

 

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
setCombatParam(combat, COMBAT_PARAM_CREATEITEM, 1497)
 
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
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</item>
<item id="2293" article="a" name="magic wall rune">
<attribute key="runeSpellName" value="adevo grav tera"/>
<attribute key="weight" value="120"/>
<attribute key="charges" value="3"/>
</item>
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<rune name="Magic Wall" id="2293" allowfaruse="1" charges="3" lvl="32" maglv="9" exhaustion="2000" blocktype="all" event="script" value="support/magic wall rune.lua"/>

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