Postado Agosto 26, 2014 10 anos Editado Agosto 26, 2014 10 anos por MaxxSilva (veja o histórico de edições)
Postado Agosto 26, 2014 10 anos Autor Deu certo, só que da esse erro agora! [25/08/2014 23:29:50] [Error - Action Interface] [25/08/2014 23:29:50] data/actions/scripts/Shiny stone.lua:onUse [25/08/2014 23:29:50] Description: [25/08/2014 23:29:50] data/actions/scripts/Shiny stone.lua:108: attempt to perform arithmetic on global 'boost' (a nil value) [25/08/2014 23:29:50] stack traceback: [25/08/2014 23:29:50] data/actions/scripts/Shiny stone.lua:108: in function <data/actions/scripts/Shiny stone.lua:90> Editado Agosto 26, 2014 10 anos por felipinkoak (veja o histórico de edições)
Postado Agosto 26, 2014 10 anos Tente assim: Mostrar conteúdo oculto local level = 100 local evo = { --nome do shiny, qnts stones precisa ["Snorlax"] = {"Shiny Snorlax", 1}, ["Clefable"] = {"Shiny Clefable", 1}, ["Snorlax"] = {"Shiny Snorlax", 1}, ["Gengar"] = {"Shiny Gengar", 1}, ["Mew"] = {"Shiny Mew", 1}, ["Mewtwo"] = {"Shiny Mewtwo", 1}, ["Articuno"] = {"Shiny Articuno", 1}, ["Moltres"] = {"Shiny Moltres", 1}, ["Zapdos"] = {"Shiny Zapdos", 1}, ["Snorlax"] = {"", 1}, ["Aerodactyl"] = {"Shiny Aerodactyl", 1}, ["Ninetales"] = {"Shiny Ninetales", 1}, ["Raichu"] = {"Shiny Raichu", 1}, ["Alakazam"] = {"Shiny Alakazam", 1}, ["Venusaur"] = {"Shiny Venusaur", 1}, ["Charizard"] = {"Shiny Charizard", 1}, ["Blastoise"] = {"Shiny Blastoise", 1}, --alterado v2.4 ["Butterfree"] = {"Shiny Butterfree", 1}, ["Beedrill"] = {"Shiny Beedrill", 1}, ["Pidgeot"] = {"Shiny Pidgeot", 1}, ["Rattata"] = {"Shiny Rattata", 1}, ["Raticate"] = {"Shiny Raticate", 1}, ["Fearow"] = {"Shiny Fearow", 1}, ["Omastar"] = {"Shiny Omastar", 1}, ["Omanyte"] = {"Shiny Omanyte", 1}, ["Nidoking"] = {"Shiny Nidoking", 1}, ["Zubat"] = {"Shiny Zubat", 1}, ["Golbat"] = {"Shiny Golbat", 1}, ["Rhyperior"] = {"Shiny Rhyperior", 1}, ["Onix"] = {"Shiny Onix", 1}, ["Oddish"] = {"Shiny Oddish", 1}, ["Vileplume"] = {"Shiny Vileplume", 1}, ["Paras"] = {"Shiny Paras", 1}, ["Parasect"] = {"Shiny Parasect", 1}, ["Venonat"] = {"Shiny Venonat", 1}, ["Venomoth"] = {"Shiny Venomoth", 1}, ["Growlithe"] = {"Shiny Growlithe", 1}, ["Arcanine"] = {"Shiny Arcanine", 1}, ["Abra"] = {"Shiny Abra", 1}, ["Tentacool"] = {"Shiny Tentacool", 1}, ["Tentacruel"] = {"Shiny Tentacruel", 1}, ["Golem"] = {"Shiny Golem", 1}, ["Farfetch'd"] = {"Shiny Farfetch'd", 1}, ["Grimer"] = {"Shiny Grimer", 1}, ["Muk"] = {"Shiny Muk", 1}, ["Hypno"] = {"Shiny Hypno", 1}, ["Krabby"] = {"Shiny Krabby", 1}, ["Kingler"] = {"Shiny Kingler", 1}, ["Voltorb"] = {"Shiny Voltorb", 1}, ["Electrode"] = {"Shiny Electrode", 1}, ["Cubone"] = {"Shiny Cubone", 1}, ["Marowak"] = {"Shiny Marowak", 1}, ["Hitmonlee"] = {"Shiny Hitmonlee", 1}, ["Hitmonchan"] = {"Shiny Hitmonchan", 1}, ["Tangela"] = {"Shiny Tangela", 1}, ["Horsea"] = {"Shiny Horsea", 1}, ["Seadra"] = {"Shiny Seadra", 1}, ["Scyther"] = {"Shiny Scyther", 1}, ["Jynx"] = {"Shiny Jynx", 1}, ["Electabuzz"] = {"Shiny Electabuzz", 1}, ["Kabutops"] = {"Shiny Kabutops", 1}, ["Kabuto"] = {"Shiny Kabuto", 1}, ["Pinsir"] = {"Shiny Pinsir", 1}, ["Magikarp"] = {"Shiny Magikarp", 1}, ["Gyarados"] = {"Shiny Gyarados", 1}, ["Vaporeon"] = {"Shiny Vaporeon", 1}, ["Jolteon"] = {"Shiny Jolteon", 1}, ["Flareon"] = {"Shiny Flareon", 1}, ["Dratini"] = {"Shiny Dratini", 1}, ["Dragonair"] = {"Shiny Dragonair", 1}, ["Dragonite"] = {"Shiny Dragonite", 1}, ["Wigglytuff"] = {"Shiny Wigglytuff", 1}, ["Charmander"] = {"Shiny Charmander", 1}, ["Metagross"] = {"Shiny Metagross", 1}, ["Machamp"] = {"Shiny Machamp", 1}, } local balls = { [11826] = {newBall = 11826}, [11832] = {newBall = 11832}, [11835] = {newBall = 11835}, [11829] = {newBall = 11829}, } function onUse(cid, item, fromPosition, itemEx, toPosition) if getLevel(itemEx.uid) < 100 then doPlayerSendCancel(cid, "Seu Pokemon precisa ser level 100 para usar a shiny stone.") return true end if isMonster(itemEx.uid) and getCreatureMaster(itemEx.uid) == cid then local monster = getCreatureName(itemEx.uid) if evo[monster] then if getPlayerItemCount(cid, item.itemid) >= evo[monster][2] then doPlayerSendTextMessage(cid, 27, "Parabens! Seu "..getPokeName(itemEx.uid).." evoluiu para "..evo[monster][1].."!") local health, maxHealth = getCreatureHealth(itemEx.uid), getCreatureMaxHealth(itemEx.uid) doSendMagicEffect(getThingPos(itemEx.uid), 18) doRemoveCreature(itemEx.uid) doPlayerRemoveItem(cid, item.itemid, evo[monster][2]-1) doRemoveItem(item.uid, 1) doSummonMonster(cid,evo[monster][1]) local pokeball = getPlayerSlotItem(cid, 8) doItemSetAttribute(pokeball.uid, "poke", evo[monster][1]) doItemSetAttribute(ball, "level", pokes[evo[monster][1]].level) doItemSetAttribute(ball, "hp", 1) doItemSetAttribute(ball, "happy", 110) local pk = getCreatureSummons(cid)[1] adjustStatus(pk, pokeball.uid, true, false, true) return TRUE else return doPlayerSendTextMessage(cid, 27, "You need atleast ".. evo[monster][2] .." stones to do it!") end end end return FALSE end Boa sorte.
Postado Agosto 27, 2014 10 anos boa adriano, eu tentei deixar o level atual soq n consegui acho q agr vai
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