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Resolvido por Rusherzin

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Postado

Testa esse:

function onUse(cid, item, frompos, item2, topos)
if item.uid == 7000 then
if item.itemid == 1946 then


player1pos = {x=194, y=118, z=9, stackpos=253}
player1 = getThingfromPos(player1pos)


player2pos = {x=193, y=118, z=9, stackpos=253}
player2 = getThingfromPos(player2pos)


player3pos = {x=192, y=118, z=9, stackpos=253}
player3 = getThingfromPos(player3pos)


player4pos = {x=191, y=118, z=9, stackpos=253}
player4 = getThingfromPos(player4pos)




if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then


player1level = getPlayerLevel(player1.uid)
player2level = getPlayerLevel(player2.uid)
player3level = getPlayerLevel(player3.uid)
player4level = getPlayerLevel(player4.uid)


questlevel = 100


if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then


demon1pos = {x=190, y=116, z=10} -- Posições para summonar o demon
demon2pos = {x=192, y=116, z=10}
demon3pos = {x=191, y=120, z=10}
demon4pos = {x=193, y=120, z=10}
demon5pos = {x=194, y=118, z=10}
demon6pos = {x=195, y=118, z=10}


doSummonCreature("Demon", demon1pos)
doSummonCreature("Demon", demon2pos)
doSummonCreature("Demon", demon3pos)
doSummonCreature("Demon", demon4pos)
doSummonCreature("Demon", demon5pos)
doSummonCreature("Demon", demon6pos)


nplayer1pos = {x=193, y=118, z=10 -- Posições dos players dentro da sala com os demons
nplayer2pos = {x=192, y=118, z=10}
nplayer3pos = {x=191, y=118, z=10}
nplayer4pos = {x=190, y=118, z=10}


doSendMagicEffect(player1pos,2)
doSendMagicEffect(player2pos,2)
doSendMagicEffect(player3pos,2)
doSendMagicEffect(player4pos,2)


doTeleportThing(player1.uid,nplayer1pos)
doTeleportThing(player2.uid,nplayer2pos)
doTeleportThing(player3.uid,nplayer3pos)
doTeleportThing(player4.uid,nplayer4pos)


doSendMagicEffect(nplayer1pos,10)
doSendMagicEffect(nplayer2pos,10)
doSendMagicEffect(nplayer3pos,10)
doSendMagicEffect(nplayer4pos,10)


doTransformItem(item.uid,1945)


else
doPlayerSendCancel(cid,"All players must have level 100 to enter.")
end
else
doPlayerSendCancel(cid,"You need 4 players in your team.")
end
end
if item.itemid == 1945 then


starting={x=188, y=111, z=10, stackpos=253}
checking={x=starting.x, y=starting.y, z=starting.z, stackpos=starting.stackpos}
ending={x=210, y=122, z=10, stackpos=253}
players=0
totalmonsters=0
monster = {}
repeat
creature= getThingfromPos(checking)
if creature.itemid > 0 then
if getPlayerAccess(creature.uid) == 0 then
players=players+1
end
if getPlayerAccess(creature.uid) ~= 0 and getPlayerAccess(creature.uid) ~= 3 then
totalmonsters=totalmonsters+1
monster[totalmonsters]=creature.uid
end
end
checking.x=checking.x+1
if checking.x>ending.x then
checking.x=starting.x
checking.y=checking.y+1
end
until checking.y>ending.y
if players==0 then
trash= {x=233, y=125, z=10}
current=0
repeat
current=current+1
doTeleportThing(monster[current],trash)
until current>=totalmonsters
doTransformItem(item.uid,1946)
end




end
end
if item.uid == 5006 then
queststatus = getPlayerStorageValue(cid,100)
if queststatus == -1 then
doPlayerSendTextMessage(cid,22,"You have found a demon armor.")
doPlayerAddItem(cid,2494,1)
setPlayerStorageValue(cid,100,1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
end
if item.uid == 5007 then
queststatus = getPlayerStorageValue(cid,100)
if queststatus ~= 1 then
doPlayerSendTextMessage(cid,22,"You have found a magic sword.")
doPlayerAddItem(cid,2400,1)
setPlayerStorageValue(cid,100,1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
end
if item.uid == 5008 then
queststatus = getPlayerStorageValue(cid,100)
if queststatus ~= 1 then
doPlayerSendTextMessage(cid,22,"You have found a stonecutter axe.")
doPlayerAddItem(cid,2431,1)
setPlayerStorageValue(cid,100,1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
end
if item.uid == 5009 then
queststatus = getPlayerStorageValue(cid,100)
if queststatus ~= 1 then
doPlayerSendTextMessage(cid,22,"You have found a Thunder Hammer.")
doPlayerAddItem(cid,2421,1)
setPlayerStorageValue(cid,100,1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
end
return 1
end

Note que as unique dos baús também estão no script então para adicionar no actions.xml é só colocar:

<action uniqueid="5006" script="quests/anihi.lua" />
<action uniqueid="5007" script="quests/anihi.lua" />
<action uniqueid="5008" script="quests/anihi.lua" />
<action uniqueid="5009" script="quests/anihi.lua" />

E a unique da alavanca:

<action uniqueid="7000" script="quests/anihi.lua" />
Postado

Qual a versão do seu servidor? Tenho esse para TFS V 0.3.6. (8.54)

 

Mostrar conteúdo oculto

local config = {


daily = "no", -- allow only one enter per day? (like in global Tibia)
level = 100,
storage = 30015
entry =
{
{x = 247, y = 659, z = 13},
{x = 247, y = 660, z = 13},
{x = 247, y = 661, z = 13},
{x = 247, y = 662, z = 13}
}
destination =
{
{x = 189, y = 650, z = 13},
{x = 189, y = 651, z = 13},
{x = 189, y = 652, z = 13},
{x = 189, y = 653, z = 13}
}
}

config.daily = getBooleanFromString(config.daily)
function onUse(cid, item, fromPosition, itemEx, toPosition)
if(item.itemid == 1946) then
if(config.daily) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
else
doTransformItem(item.uid, item.itemid - 1)
end

return true
end

if(item.itemid ~= 1945) then
return true
end

local players = {}
for _, position in ipairs(config.entry) do
local pid = getTopCreature(position).uid
if(pid == 0 or not isPlayer(pid) or getCreatureStorage(pid, config.storage) > 0 or getPlayerLevel(pid) < config.level) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
return true
end

table.insert(players, pid)
end

for i, pid in ipairs(players) do
doSendMagicEffect(config.entry, CONST_ME_POFF)
doTeleportThing(pid, config.destination, false)
doSendMagicEffect(config.destination, CONST_ME_ENERGYAREA)
end

doTransformItem(item.uid, item.itemid + 1)
return true
end

Editado por Sullivan (veja o histórico de edições)

Espero ter ajudado, até logo.

 

 

DarkXPoke - Servidor para Download

 

 

Postado
  • Autor
  Em 04/03/2015 em 19:28, Sullivan disse:

Qual a versão do seu servidor? Tenho esse para TFS V 0.3.6. (8.54)

 

Mostrar conteúdo oculto

local config = {

daily = "no", -- allow only one enter per day? (like in global Tibia)

level = 100,

storage = 30015

entry =

{

{x = 247, y = 659, z = 13},

{x = 247, y = 660, z = 13},

{x = 247, y = 661, z = 13},

{x = 247, y = 662, z = 13}

}

destination =

{

{x = 189, y = 650, z = 13},

{x = 189, y = 651, z = 13},

{x = 189, y = 652, z = 13},

{x = 189, y = 653, z = 13}

}

}

config.daily = getBooleanFromString(config.daily)

function onUse(cid, item, fromPosition, itemEx, toPosition)

if(item.itemid == 1946) then

if(config.daily) then

doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)

else

doTransformItem(item.uid, item.itemid - 1)

end

return true

end

if(item.itemid ~= 1945) then

return true

end

local players = {}

for _, position in ipairs(config.entry) do

local pid = getTopCreature(position).uid

if(pid == 0 or not isPlayer(pid) or getCreatureStorage(pid, config.storage) > 0 or getPlayerLevel(pid) < config.level) then

doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)

return true

end

table.insert(players, pid)

end

for i, pid in ipairs(players) do

doSendMagicEffect(config.entry, CONST_ME_POFF)

doTeleportThing(pid, config.destination, false)

doSendMagicEffect(config.destination, CONST_ME_ENERGYAREA)

end

doTransformItem(item.uid, item.itemid + 1)

return true

end

 

A versão do meu é TFS 0.4, 8.60. Eu queria um um pouquinho mais completo, que verificasse pelo menos se outro time já entrou... que sumonasse o Demon...

Mas agradeço por sua ajuda.

 

@Wakon

Eu usava justamente esse quando resolvi procurar outro... esse deu erro aqui :(

Editado por ScythePhantom (veja o histórico de edições)

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