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(Resolvido)[NPC] Retirando a missão!


Ir para solução Resolvido por Wakon,

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Bom dia, tenho um npc no meu servidor, (Capitão que leva pra PEGLEG) e eu gostaria de retirar a necessidade de fazer a quest para acessar a area de pegleg e nargor!

 

Alguém poderia me ajudar??

 

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
 
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
 
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
 
local player = Player(cid)
 
if(msgcontains(msg, "peg leg")) then
if(getPlayerStorageValue(cid, 28901) == 4) then
npcHandler:say("Ohhhh. So... <lowers his voice> you know who sent you so I sail you to you know where. <wink> <wink> It will cost 50 gold to cover my expenses. Is it that what you wish?", cid)
npcHandler.topic[cid] = 1
else
npcHandler:say("Sorry, my old ears can't hear you.", cid)
npcHandler.topic[cid] = 0
end
elseif(msgcontains(msg, "passage")) then
if isPlayer(cid) then
npcHandler:say("<sigh> I knew someone else would claim all the treasure someday. But at least it will be you and not some greedy and selfish person. For a small fee of 200 gold pieces I will sail you to your rendezvous with fate. Do we have a deal?", cid)
npcHandler.topic[cid] = 2
elseif(getPlayerStorageValue(cid, 28901) == 4) then
npcHandler:say("I have to admit this leaves me a bit puzzled.", cid)
npcHandler.topic[cid] = 0
end
elseif(msgcontains(msg, "yes")) then
if(npcHandler.topic[cid] == 1) then
if player:getMoney() >= 50 then
player:removeMoney(50)
npcHandler:say("And there we go!", cid)
doTeleportThing(cid, {x = 32346, y = 32625, z = 7})
player:getPosition():sendMagicEffect(CONST_ME_TELEPORT)
npcHandler.topic[cid] = 0
else
npcHandler:say("You don't have enough money.", cid)
npcHandler.topic[cid] = 0
end
elseif(npcHandler.topic[cid] == 2) then
if player:getMoney() >= 200 then
player:removeMoney(200)
npcHandler:say("And there we go!", cid)
doTeleportThing(cid, {x = 32131, y = 32913, z = 7})
player:getPosition():sendMagicEffect(CONST_ME_TELEPORT)
npcHandler.topic[cid] = 0
else
npcHandler:say("You don't have enough money.", cid)
npcHandler.topic[cid] = 0
end
end
end
return true
end
 
npcHandler:setMessage(MESSAGE_GREET, "Greetings, daring adventurer. If you need a {passage}, let me know.")
npcHandler:setMessage(MESSAGE_FAREWELL, "Good bye.")
npcHandler:setMessage(MESSAGE_WALKAWAY, "Oh well.")
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

 
Esse é o script do npc!
 
Obrihado!

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Se der algum problema, me avise :).

Captain Waverider.lua:

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
 
function onCreatureAppear(cid)            npcHandler:onCreatureAppear(cid)            end
function onCreatureDisappear(cid)        npcHandler:onCreatureDisappear(cid)            end
function onCreatureSay(cid, type, msg)        npcHandler:onCreatureSay(cid, type, msg)        end
function onThink()                npcHandler:onThink()                    end

function creatureSayCallback(cid, type, msg)
    if(not npcHandler:isFocused(cid)) then
        return false
    end
    
    local player = Player(cid)

    if(msgcontains(msg, "peg leg")) then
            npcHandler:say("Ohhhh. So... <lowers his voice> you know who sent you so I sail you to you know where. <wink> <wink> It will cost 50 gold to cover my expenses. Is it that what you wish?", cid)
            npcHandler.topic[cid] = 1
    elseif(msgcontains(msg, "passage")) then
        if isPlayer(cid) then
            npcHandler:say("<sigh> I knew someone else would claim all the treasure someday. But at least it will be you and not some greedy and selfish person. For a small fee of 200 gold pieces I will sail you to your rendezvous with fate. Do we have a deal?", cid)
            npcHandler.topic[cid] = 2
        end
    elseif(msgcontains(msg, "yes")) then
        if(npcHandler.topic[cid] == 1) then
           if player:getMoney() >= 50 then
              player:removeMoney(50)
              npcHandler:say("And there we go!", cid)
              doTeleportThing(cid, {x = 32346, y = 32625, z = 7})
              player:getPosition():sendMagicEffect(CONST_ME_TELEPORT)
              npcHandler.topic[cid] = 0
           else
              npcHandler:say("You don't have enough money.", cid)
              npcHandler.topic[cid] = 0
           end
        elseif(npcHandler.topic[cid] == 2) then
            if player:getMoney() >= 200 then
                player:removeMoney(200)
                npcHandler:say("And there we go!", cid)
                doTeleportThing(cid, {x = 32131, y = 32913, z = 7})
                player:getPosition():sendMagicEffect(CONST_ME_TELEPORT)
                npcHandler.topic[cid] = 0
            else
                npcHandler:say("You don't have enough money.", cid)
                npcHandler.topic[cid] = 0
            end
        end
    end
    return true
end

npcHandler:setMessage(MESSAGE_GREET, "Greetings, daring adventurer. If you need a {passage}, let me know.")
npcHandler:setMessage(MESSAGE_FAREWELL, "Good bye.")
npcHandler:setMessage(MESSAGE_WALKAWAY, "Oh well.")
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

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Vc é pika Wakon REP+zão pra vc!

 

Poderia me ajudar com outros 2 npcs?  :D

 

Queria que o Barco de Liberty Bay levasse direto pra GOROMA, sem ser por sorte, que fosse igual pra outras cidades! e o barco de goroma, queria que retirasse a quest, podendo voltar direto!

 

NPC LB!

 

local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
 
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
local lastSound = 0
function onThink()
if lastSound < os.time() then
lastSound = (os.time() + 5)
if math.random(100) < 25 then
Npc():say("Passages to Edron, Thais, Venore, Darashia, Ankrahmun, Yalahar and Port Hope.", TALKTYPE_SAY)
end
end
npcHandler:onThink()
end
 
local function creatureSayCallback(cid, type, msg)
if not npcHandler:isFocused(cid) then
return false
end
local player = Player(cid)
if msgcontains(msg, 'thais') then
npcHandler:say('Do you seek a passage to Thais?', cid)
npcHandler.topic[cid] = 1
elseif npcHandler.topic[cid] == 1 then
if msgcontains(msg, 'yes') then
npcHandler:say("I have to warn you - we might get into a tropical storm on that route. I'm not sure if my ship will withstand it. Do you really want to travel to Thais?",cid)
npcHandler.topic[cid] = 2
end
elseif msgcontains(msg, 'goroma') then
if player:getStorageValue(55700) == 2 then
npcHandler:say('Ugh. You really want to go back to Goroma? I\'ll surely have to repair my ship afterwards, so I won\'t charge. Okay?', cid)
npcHandler.topic[cid] = 3
end
elseif msgcontains(msg, 'shutdown') then
npcHandler:say('Ugh. You really want to go back to Shutdown? I\'ll surely have to repair my ship afterwards, so I won\'t charge. Okay?', cid)
npcHandler.topic[cid] = 4
elseif msgcontains(msg, 'yes') then
if npcHandler.topic[cid] == 2 then
local player = Player(cid)
if math.random(8) == 1 then
player:teleportTo(Position(32161, 32558, 6), false)
player:getPosition():sendMagicEffect(CONST_ME_TELEPORT)
npcHandler:say('Set the sails!', cid)
player:getPosition():sendMagicEffect(CONST_ME_TELEPORT)
npcHandler.topic[cid] = 0
else
player:teleportTo(Position(32310, 32210, 6), false)
player:getPosition():sendMagicEffect(CONST_ME_TELEPORT)
npcHandler:say('Set the sails!', cid)
player:getPosition():sendMagicEffect(CONST_ME_TELEPORT)
npcHandler.topic[cid] = 0
end
elseif npcHandler.topic[cid] == 3 then
player:teleportTo(Position(32161, 32558, 6), false)
player:getPosition():sendMagicEffect(CONST_ME_TELEPORT)
npcHandler.topic[cid] = 0
elseif npcHandler.topic[cid] == 4 then
npcHandler:say('Noob filho da puta vaza daqui, corno viado.', cid)
npcHandler.topic[cid] = 0
end
end
return true
end
 
local travelNode = keywordHandler:addKeyword({'edron'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you seek a passage to Edron?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 0, destination = {x=33173, y=31764, z=6} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'})
 
local travelNode = keywordHandler:addKeyword({'venore'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you seek a passage to Venore?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 0, destination = {x=32954, y=32022, z=6} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'})
 
local travelNode = keywordHandler:addKeyword({'port hope'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you seek a passage to Port Hope?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 0, destination = {x=32527, y=32784, z=6} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'})
 
local travelNode = keywordHandler:addKeyword({'darashia'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you seek a passage to Darashia?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 0, destination = {x=33289, y=32480, z=6} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'})
 
local travelNode = keywordHandler:addKeyword({'ankrahmun'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you seek a passage to Ankrahmun?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 0, destination = {x=33092, y=32883, z=6} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'})
 
local travelNode = keywordHandler:addKeyword({'yalahar'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you seek a passage to Yalahar?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 0, destination = {x=32816, y=31272, z=6} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'})
 
keywordHandler:addKeyword({'sail'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Where do you want to go? To {Edron}, {Thais}, {Venore}, {Darashia}, {Ankrahmun}, {Yakahar} or {Port Hope}?'})
keywordHandler:addKeyword({'passage'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Where do you want to go? To {Edron}, {Thais}, {Venore}, {Darashia}, {Ankrahmun}, {Yakahar} or {Port Hope}?'})
keywordHandler:addKeyword({'name'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'My name is Jack Fate from the Royal Tibia Line.'})
keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I\'m the captain of this sailing ship.'})
keywordHandler:addKeyword({'captain'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I\'m the captain of this sailing ship.'})
keywordHandler:addKeyword({'liberty bay'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'That\'s where we are.'})
 
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:setMessage(MESSAGE_GREET, "Welcome on board, Sir |PLAYERNAME|.")
npcHandler:setMessage(MESSAGE_FAREWELL, "Good bye. Recommend us if you were satisfied with our service.")
npcHandler:setMessage(MESSAGE_WALKAWAY, "Good bye then.")
npcHandler:addModule(FocusModule:new())

 
 
NPC GOROMA
 

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
 
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
 
function creatureSayCallback(cid, type, msg)
if(not(npcHandler:isFocused(cid))) then
return false
end
 
if msgcontains(msg, 'wood') or msgcontains(msg, 'ship') or msgcontains(msg, 'wreck') or msgcontains(msg, 'passage') or msgcontains(msg, 'liberty bay') then
if(getPlayerStorageValue(cid, 55700) < 1) then
npcHandler:say('I would love to bring you back to Liberty Bay, but as you can see, my ship is ruined. I also hurt my leg and can barely move. Can you help me?', cid)
npcHandler.topic[cid] = 1
elseif(getPlayerStorageValue(cid, 55700) == 1) then
npcHandler:say("Have you brought 30 gold coins so that I can repair the ship? ", cid)
npcHandler.topic[cid] = 3
elseif(getPlayerStorageValue(cid, 55700) == 2) then
npcHandler:say("Do you want to travel back to Liberty Bay?", cid)
npcHandler.topic[cid] = 4
end
elseif msgcontains(msg, "yes") then
if npcHandler.topic[cid] == 1 then
selfSay("Thank you. Luckily, the damage my ship has taken looks more severe than it is, so I will only need a few wooden boards. ...", cid)
selfSay("I saw some lousy trolls running away with some parts of the ship. It might be a good idea to follow them and check if they have some more gold. ...", cid)
npcHandler:say("We will need 30 gold coins, no more, no less. Did you understand everything?", cid)
npcHandler.topic[cid] = 2
elseif npcHandler.topic[cid] == 2 then
npcHandler:say("Good! Please return once you have gathered 30 gold coins.", cid)
setPlayerStorageValue(cid, 55700, 1)
setPlayerStorageValue(cid, 29105, 1) -- Quest Log Default
setPlayerStorageValue(cid, 29109, 1) -- Quest Log
npcHandler.topic[cid] = 0
elseif npcHandler.topic[cid] == 3 then
if(getPlayerItemCount(cid, 2148) >= 30) then
doPlayerRemoveItem(cid, 2148, 30)
npcHandler:say("Excellent! Now we can leave this godforsaken place. Thank you for your help. Should you ever want to return to this island, ask me for a passage to Goroma.", cid)
setPlayerStorageValue(cid, 55700, 2)
setPlayerStorageValue(cid, 29109, 2) -- Quest Log
npcHandler.topic[cid] = 0
else
npcHandler:say("You don't have it...", cid)
end
elseif npcHandler.topic[cid] == 4 then
doTeleportThing(cid, {x=32285, y=32891, z=6})
doSendMagicEffect({x=32285, y=32891, z=6}, CONST_ME_TELEPORT)
npcHandler.topic[cid] = 0
    end
end
return true
end 
 
npcHandler:setMessage(MESSAGE_GREET, "Hello, Sir |PLAYERNAME|.")
npcHandler:setMessage(MESSAGE_FAREWELL, "Good bye.")
npcHandler:setMessage(MESSAGE_WALKAWAY, "Good bye then.")
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
 

 
Me ajuda cara!!  :wow:
Editado por Droox (veja o histórico de edições)

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  • Solução

Jack Fate LB:

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)            npcHandler:onCreatureAppear(cid)            end
function onCreatureDisappear(cid)        npcHandler:onCreatureDisappear(cid)            end
function onCreatureSay(cid, type, msg)        npcHandler:onCreatureSay(cid, type, msg)        end
local lastSound = 0
function onThink()
    if lastSound < os.time() then
        lastSound = (os.time() + 5)
        if math.random(100) < 25 then
            Npc():say("Passages to Edron, Thais, Venore, Darashia, Ankrahmun, Yalahar, Port Hope and Goroma.", TALKTYPE_SAY)
        end
    end
    npcHandler:onThink()
end

local function creatureSayCallback(cid, type, msg)
    if not npcHandler:isFocused(cid) then
        return false
    end
end

local travelNode = keywordHandler:addKeyword({'thais'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you seek a passage to Thais?'})
    travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 0, destination = {x=32310, y=32210, z=6} })
    travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'})    

local travelNode = keywordHandler:addKeyword({'goroma'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you seek a passage to Goroma?'})
    travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 0, destination = {x=32161, y=32558, z=6} })
    travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'})    
    
local travelNode = keywordHandler:addKeyword({'edron'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you seek a passage to Edron?'})
    travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 0, destination = {x=33173, y=31764, z=6} })
    travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'})

local travelNode = keywordHandler:addKeyword({'venore'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you seek a passage to Venore?'})
    travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 0, destination = {x=32954, y=32022, z=6} })
    travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'})

local travelNode = keywordHandler:addKeyword({'port hope'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you seek a passage to Port Hope?'})
    travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 0, destination = {x=32527, y=32784, z=6} })
    travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'})

local travelNode = keywordHandler:addKeyword({'darashia'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you seek a passage to Darashia?'})
    travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 0, destination = {x=33289, y=32480, z=6} })
    travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'})

local travelNode = keywordHandler:addKeyword({'ankrahmun'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you seek a passage to Ankrahmun?'})
    travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 0, destination = {x=33092, y=32883, z=6} })
    travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'})

local travelNode = keywordHandler:addKeyword({'yalahar'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you seek a passage to Yalahar?'})
    travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 0, destination = {x=32816, y=31272, z=6} })
    travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'})

keywordHandler:addKeyword({'sail'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Where do you want to go? To Edron, Thais, Venore, Darashia, Ankrahmun, Yalahar, Port Hope or Goroma.?'})
keywordHandler:addKeyword({'passage'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Where do you want to go? To Edron, Thais, Venore, Darashia, Ankrahmun, Yalahar, Port Hope or Goroma.?'})
keywordHandler:addKeyword({'name'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'My name is Jack Fate from the Royal Tibia Line.'})
keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I\'m the captain of this sailing ship.'})
keywordHandler:addKeyword({'captain'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I\'m the captain of this sailing ship.'})
keywordHandler:addKeyword({'liberty bay'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'That\'s where we are.'})

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:setMessage(MESSAGE_GREET, "Welcome on board, Sir |PLAYERNAME|.")
npcHandler:setMessage(MESSAGE_FAREWELL, "Good bye. Recommend us if you were satisfied with our service.")
npcHandler:setMessage(MESSAGE_WALKAWAY, "Good bye then.")
npcHandler:addModule(FocusModule:new())

Jack FateGoroma:


local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end

function creatureSayCallback(cid, type, msg)
    if(not(npcHandler:isFocused(cid))) then
        return false
    end
         
    if msgcontains(msg, 'liberty bay') then
        npcHandler:say("Do you want to travel back to Liberty Bay?", cid)
        npcHandler.topic[cid] = 1
    elseif msgcontains(msg, "yes") then
       if npcHandler.topic[cid] == 1 then
          doTeleportThing(cid, {x=32285, y=32891, z=6})
          doSendMagicEffect({x=32285, y=32891, z=6}, CONST_ME_TELEPORT)
          npcHandler.topic[cid] = 0
       end
    end
    return true
end

npcHandler:setMessage(MESSAGE_GREET, "Hello, Sir |PLAYERNAME|.")
npcHandler:setMessage(MESSAGE_FAREWELL, "Good bye.")
npcHandler:setMessage(MESSAGE_WALKAWAY, "Good bye then.")
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

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  • 1 month later...

Qual TFS? Se for o 1.0, não precisa mudar nada! só muda no arquivo .lua!

Sim é 1.0, oque tenho q por no arquivo lua então? já que esse eu coloquei e não aconteceu nada! vlw (:

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