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Normal [AJUDA/PEDIDO] Erro Zombie Event


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Bom gente, vou ser rapido e direto:

 

Eu baixei um Zombie Event na net, e está aparecendo um erro no distro além das mensagens de "boa sorte, quantos players entraram no TP e quanto tempo falta pro tp fechar".

Erro:

 

[19:48:00.695] [Error - GlobalEvents::timer] Couldn't execute event: zombieevent

 

Está configurado para os zombies serem spawnados a cada 20 segundos, mas após os primeiros 20 segundos, nenhum zombie spawna, e não aparece nenhum erro no distro.

 

Aqui vão os scripts:

 

globalevents/scripts/zombievent.lua

local config = {
    playerCount = 2001, -- Global storage for counting the players left/entered in the event
    zombieCount = 2002, -- Global storage for counting the zombies in the event
    teleportActionId = 2008, -- Action id of the teleport needed for the movement script
teleportPosition = {x = 995, y = 1019, z = 7, stackpos = 1}, -- Where the teleport will be created
    teleportToPosition = {x = 988, y = 955, z = 7}, -- Where the teleport will take you
    teleportId = 1387, -- Id of the teleport
    timeToStartEvent = 1, -- Minutes, after these minutes the teleport will be removed and the event will be declared started
    timeBetweenSpawns = 20, -- Seconds between each spawn of zombie
    zombieName = "Event Zombie", -- Name of the zombie that should be summoned
    playersNeededToStartEvent = 1, -- Players needed before the zombies can spawn.
     fromPosition = {x = 974, y = 943, z = 7}, -- top left cornor of the playground
    toPosition = {x = 1002, y = 967, z = 7}, -- bottom right cornor of the playground
    }
 
function onTime()
    local tp = doCreateTeleport(config.teleportId, config.teleportToPosition, config.teleportPosition)
    doItemSetAttribute(tp, "aid", config.teleportActionId)
    doBroadcastMessage("Zombie event starting in " .. config.timeToStartEvent .. " minutes! The teleport will be closed when the event start!", MESSAGE_STATUS_WARNING)
    setGlobalStorageValue(config.playerCount, 0)
    setGlobalStorageValue(config.zombieCount, 0)
    addEvent(startEvent, config.timeToStartEvent * 1000 * 60)
    print(getGlobalStorageValue(2001))
end
 
function startEvent()
    local get = getThingfromPos(config.teleportPosition)
    if get.itemid == config.teleportId then
        doRemoveItem(get.uid, 1)
    end
    
    local fromp, top = config.fromPosition, config.toPosition
 
    if getGlobalStorageValue(config.playerCount) >= config.playersNeededToStartEvent then
        addEvent(spawnZombie, config.timeBetweenSpawns * 1000)
        doBroadcastMessage("Good luck in the zombie event people! The teleport has closed!", MESSAGE_STATUS_WARNING)
        
        for x = fromp.x, top.x do
            for y = fromp.y, top.y do
                for z = fromp.z, top.z do
                    areapos = {x = x, y = y, z = z, stackpos = 253}
                    getPlayers = getThingfromPos(areapos)
                    if isPlayer(getPlayers.uid) then
                        doPlayerSendTextMessage(getPlayers.uid, MESSAGE_EVENT_ADVANCE, "The first zombie will spawn in " .. config.timeBetweenSpawns .. " seconds! Good luck!")
                    end
                end
            end
        end
    else
        doBroadcastMessage("The Zombie event could not start because of to few players participating.\n At least " .. config.playersNeededToStartEvent .. " players is needed!", MESSAGE_STATUS_WARNING)
        for x = fromp.x, top.x do
            for y = fromp.y, top.y do
                for z = fromp.z, top.z do
                    areapos = {x = x, y = y, z = z, stackpos = 253}
                    getPlayers = getThingfromPos(areapos)
                    if isPlayer(getPlayers.uid) then
                        doTeleportThing(getPlayers.uid, getTownTemplePosition(getPlayerTown(getPlayers.uid)), false)
                        doSendMagicEffect(getPlayerPosition(getPlayers.uid), CONST_ME_TELEPORT)
                    end
                end
            end
        end
    end
end
 
function spawnZombie()
    if getGlobalStorageValue(config.playerCount) >= 2 then
        pos = {x = math.random(config.fromPosition.x, config.toPosition.x), y = math.random(config.fromPosition.y, config.toPosition.y), z = math.random(config.fromPosition.z, config.toPosition.z)}
        doSummonCreature(config.zombieName, pos)
        doSendMagicEffect(pos, CONST_ME_MORTAREA)
        setGlobalStorageValue(config.zombieCount, getGlobalStorageValue(config.zombieCount)+1)
        doBroadcastMessage("A zombie has spawned! There is currently " .. getGlobalStorageValue(config.zombieCount) .. " zombies in the zombie event!", MESSAGE_STATUS_CONSOLE_RED)
        addEvent(spawnZombie, config.timeBetweenSpawns * 1000)
    end
end

 
tag globalevents.xml

 

<globalevent name="zombieevent" time="22:50" event="script" value="zombievent.lua"/>

 

 

creaturescripts/scripts/zombievent.lua

local config = {
    playerCount = 2001, -- Global storage for counting the players left/entered in the event
    
    goblet = 5805, -- id of the gold goblet you'll get when finishing the event.
    rewards = {2195, 2152, 2160}, -- You will get this +  a gold goblet with your name on.
    --        {moneyId, count, using? 1 for using moneyReward, 0 for not using.}
    moneyReward = {2160, 10, 1}, -- second collumn(count) 0 if you don't want money to be used. or a stackable item you want more than 1 of.
    
    -- Should be same as in the globalevent!
    -- The zombies will spawn randomly inside this area
    fromPosition = {x = 974, y = 943, z = 7}, -- top left cornor of the playground
    toPosition = {x = 1002, y = 967, z = 7}, -- bottom right cornor of the playground
    }
 
function onStatsChange(cid, attacker, type, combat, value)
    if isPlayer(cid) and isMonster(attacker) then
        if isInArea(getPlayerPosition(cid), config.fromPosition, config.toPosition) then
            if getGlobalStorageValue(config.playerCount) >= 2 then
                doBroadcastMessage(getPlayerName(cid) .. " have been eated by Zombies!", MESSAGE_STATUS_CONSOLE_RED)
                local corpse = doCreateItem(3058, 1, getPlayerPosition(cid))
                doItemSetAttribute(corpse, "description", "You recognize " .. getCreatureName(cid) .. ". He was killed by "..(isMonster(attacker) and "a "..string.lower(getCreatureName(attacker)) or isCreature(attacker) and getCreatureName(attacker) or "a field item")..".")
                doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
                doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), false)
                doSendMagicEffect(getPlayerPosition(cid), CONST_ME_TELEPORT)
                setGlobalStorageValue(config.playerCount, getGlobalStorageValue(config.playerCount)-1)
            elseif getGlobalStorageValue(config.playerCount) == 1 then
                if isInArea(getPlayerPosition(cid), config.fromPosition, config.toPosition) then
                    doBroadcastMessage(getPlayerName(cid) .. " won the Zombie event! Congratulations!", MESSAGE_STATUS_WARNING)
                    local goblet = doPlayerAddItem(cid, config.goblet, 1)
                    doItemSetAttribute(goblet, "description", "Awarded to " .. getPlayerName(cid) .. " for winning the Zombie event.")
                    local corpse = doCreateItem(3058, 1, getPlayerPosition(cid))
                    doItemSetAttribute(corpse, "description", "You recognize " .. getCreatureName(cid) .. ". He was killed by "..(isMonster(attacker) and "a "..string.lower(getCreatureName(attacker)) or isCreature(attacker) and getCreatureName(attacker) or "a field item")..".")
                    doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
                    doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), false)
                    doSendMagicEffect(getPlayerPosition(cid), CONST_ME_TELEPORT)
                    for _,items in ipairs(config.rewards) do
                        doPlayerAddItem(cid, items, 1)
                    end
                    if config.moneyReward[3] == 1 then
                        doPlayerAddItem(cid, config.moneyReward[1], config.moneyReward[2])
                    end
                end
                        
                for x = config.fromPosition.x, config.toPosition.x do
                    for y = config.fromPosition.y, config.toPosition.y do
                        for z = config.fromPosition.z, config.toPosition.z do
                            areapos = {x = x, y = y, z = z, stackpos = 253}
                            getMonsters = getThingfromPos(areapos)
                            if isMonster(getMonsters.uid) then
                                doRemoveCreature(getMonsters.uid)
                            end
                        end
                    end
                end
            end
            return false
        end
    end
return true
end

 
tag creaturescripts.xml

 

<event type="statschange" name="zombieevent" event="script" value="zombievent.lua"/>

 

monsters/Zombie Event/Event zombie.xml

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Event Zombie" nameDescription="an event zombie" race="undead" experience="280" speed="100" manacost="0">
    <health now="500" max="500"/>
    <look type="311" corpse="9875"/>
    <targetchange interval="5000" chance="50"/>
    <strategy attack="100" defense="0"/>
    <flags>
        <flag summonable="0"/>
        <flag attackable="0"/>
        <flag hostile="1"/>
        <flag illusionable="0"/>
        <flag convinceable="0"/>
        <flag pushable="0"/>
        <flag canpushitems="1"/>
        <flag canpushcreatures="1"/>
        <flag targetdistance="1"/>
        <flag staticattack="90"/>
        <flag runonhealth="0"/>
    </flags>
    <attacks>
        <attack name="melee" interval="2000" min="-350" max="-350"/>
    </attacks>
    <defenses armor="15" defense="10"/>
    <immunities>
        <immunity paralyze="1"/>
    </immunities>
    <voices interval="5000" chance="10">
        <voice sentence="You wont last long!"/>
        <voice sentence="Mmmmh.. braains!"/>
    </voices>
    <loot>
        <item id="2148" countmax="1" chance="100000"/><!-- gold coin -->
    </loot>
</monster>

 
tag monsters.xml

 

<monster name="Event Zombie" file="ZombieEvent/Event Zombie.xml"/>

 

movements/scripts/zombievent.lua

local config = {
    playerCount = 2001, -- Global storage for counting the players in the event
    maxPlayers = 25, -- Max players who can participate
    
    }
    
function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor)
    if getGlobalStorageValue(config.playerCount) < config.maxPlayers then
        setGlobalStorageValue(config.playerCount, getGlobalStorageValue(config.playerCount)+1)
        if getGlobalStorageValue(config.playerCount) == config.maxPlayers then
            doBroadcastMessage("The Zombie event is now full [" .. getGlobalStorageValue(config.playerCount) .. " players]! The event will soon start.")
        else    
            doBroadcastMessage(getPlayerName(cid) .. " entered the Zombie event! Currently " .. getGlobalStorageValue(config.playerCount) .. " players have joined!", MESSAGE_STATUS_CONSOLE_RED)
        end    
    else
        addEvent(tpBack, 1000, cid, fromPosition)
        doPlayerSendCancel(cid, "The event is full. There is already " .. config.maxPlayers .. " players participating in the quest.")
        return false
    end
    print(getStorage(config.playerCount) .. " Players in the zombie event.")
    return true
end
 
function tpBack(cid, fromPosition)
    doTeleportThing(cid, fromPosition, true)
    doSendMagicEffect(getPlayerPosition(cid), CONST_ME_TELEPORT)
end

 
tag movements.xml

 

<movevent type="StepIn" actionid="2008" event="script" value="zombievent.lua"/>

 

 

 

 

Por favor me ajudem!

Editado por jvcasarin (veja o histórico de edições)
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