Ir para conteúdo

Featured Replies

Postado

Preview

[IMG]
[IMG]
[IMG]

 

Script

data/spells/scripts/Angelsbreath.lua

local combat1 = createCombatObject()
       setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
       setCombatParam(combat1, COMBAT_PARAM_EFFECT, 39)
       setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.3, -50, -1.5, 0)

local combat2 = createCombatObject()
       setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
       setCombatParam(combat2, COMBAT_PARAM_EFFECT, 39)
       setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.3, -50, -1.5, 0)

local combat3 = createCombatObject()
       setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
       setCombatParam(combat3, COMBAT_PARAM_EFFECT, 39)
       setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.3, -50, -1.5, 0)

local combat4 = createCombatObject()
       setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
       setCombatParam(combat4, COMBAT_PARAM_EFFECT, 39)
       setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1.3, -50, -1.5, 0)

local combat5 = createCombatObject()
       setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
       setCombatParam(combat5, COMBAT_PARAM_EFFECT, 49)
       setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1.3, -50, -1.5, 0)

local combat6 = createCombatObject()
       setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
       setCombatParam(combat6, COMBAT_PARAM_EFFECT, 49)
       setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -1.3, -50, -1.5, 0)

arr1 = {
       {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
       {0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},
       {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr2 = {
       {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
       {0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0},
       {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}


arr3 = {
       {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
       {0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0},
       {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr4 = {
       {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
       {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
       {0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0},
       {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
       {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}


arr5 = {
       {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
       {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
       {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
       {0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0},
       {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
       {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
       {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr6 = {
       {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
       {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
       {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
       {0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0},
       {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
       {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
       {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

local area1 = createCombatArea(arr1)
       setCombatArea(combat1, area1)

local area2 = createCombatArea(arr2)
       setCombatArea(combat2, area2)

local area3 = createCombatArea(arr3)
       setCombatArea(combat3, area3)

local area4 = createCombatArea(arr4)
       setCombatArea(combat4, area4)

local area5 = createCombatArea(arr5)
       setCombatArea(combat5, area5)

local area6 = createCombatArea(arr6)
       setCombatArea(combat6, area6)

local function onCastSpell1(parameters)
    doCombat(parameters.cid, combat1, parameters.var)
end
 
local function onCastSpell2(parameters)
    doCombat(parameters.cid, combat2, parameters.var)
end
 
local function onCastSpell3(parameters)
    doCombat(parameters.cid, combat3, parameters.var)
end
 
local function onCastSpell4(parameters)
    doCombat(parameters.cid, combat4, parameters.var)
end
 
local function onCastSpell5(parameters)
    doCombat(parameters.cid, combat5, parameters.var)
end

local function onCastSpell6(parameters)
    doCombat(parameters.cid, combat6, parameters.var)
end
function onCastSpell(cid, var)
       local parameters = { cid = cid, var = var}
              addEvent(onCastSpell1, 100, parameters)
              addEvent(onCastSpell2, 200, parameters)
              addEvent(onCastSpell3, 300, parameters)
              addEvent(onCastSpell4, 400, parameters)
              addEvent(onCastSpell5, 500, parameters)
              addEvent(onCastSpell6, 600, parameters)
end

data/spells/spells.xml

    <instant name="Angels Breath" words="Angels Breath" lvl="90" mana="500" prem="1" selftarget="1" exhaustion="2000" needlearn="0" event="script" value="Angelsbreath.lua">
        <vocation name="Royal Paladin"/>
    </instant>  

Créditos: Ataro

Editado por Azhaurn (veja o histórico de edições)

Participe da conversa

Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.

Visitante
Responder

Quem Está Navegando 0

  • Nenhum usuário registrado visualizando esta página.

Estatísticas dos Fóruns

  • Tópicos 96.9k
  • Posts 519.8k

Informação Importante

Confirmação de Termo