Postado Maio 26, 2016 8 anos SCRIPT local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, 134) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -165.2, 1, -165.2, 1) function onCastSpell(cid, var) local waittime = 2 local storage = 5868 if exhaustion.check(cid, storage) then doCreatureSay(cid, "Aguarde " .. exhaustion.get(cid, storage) .. " segundos para usar a spell novamente.", TALKTYPE_MONSTER) return false end local position1 = {x=getThingPosition(getCreatureTarget(cid)).x+0, y=getThingPosition(getCreatureTarget(cid)).y+1, z=getThingPosition(getCreatureTarget(cid)).z} doSendMagicEffect(position1, 245) return doCombat(cid, combat, var) end doSendMagicEffect(pos, eff) doCreatureSay(cid, "RASEN FURIE MENMA", TALKTYPE_MONSTER) exhaustion.set(cid, storage, waittime) doCombat(cid, combat1, var) end ERRO http://prntscr.com/b8tynt
Postado Junho 8, 2016 8 anos local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, 245) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -165.2, 1, -165.2, 1) function onCastSpell(cid, var) local waittime = 15 local storage = 5868 if exhaustion.check(cid, storage) then doCreatureSay(cid, "Aguarde " .. exhaustion.get(cid, storage) .. " segundos para usar a spell novamente.", TALKTYPE_MONSTER) return false end local position1 = {x=getThingPosition(getCreatureTarget(cid)).x+0, y=getThingPosition(getCreatureTarget(cid)).y+1, z=getThingPosition(getCreatureTarget(cid)).z} doSendMagicEffect(position1, 12) doCombat(cid, combat, var) doSendMagicEffect(position1, 245) doCreatureSay(cid, "RASEN FURIE MENMA", TALKTYPE_MONSTER) exhaustion.set(cid, storage, waittime) doCombat(cid, combat, var) end
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