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Boa noite 

 

Queria saber se alguém pode resolver esse meu problema no sistema de war ...

Eu consigo invitar para war, mais a outra guild nao pode aceitar! :/

Segue o ERRO

Obrigado desde já! 

 

 

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Wtf... cadê o codigo? Cadê informações sobre qual versão de distro etc...???

 

@This life is filled with hurt

When happiness doesn't work

Trust me and take my hand

When the lights go out you will understand

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27 minutos atrás, login12 disse:

Wtf... cadê o codigo? Cadê informações sobre qual versão de distro etc...???

Spoiler

function onSay(cid, words, param, channel)

local guild = getPlayerGuildId(cid)

if(not guild or getPlayerGuildLevel(cid) < GUILDLEVEL_LEADER) then

doPlayerSendChannelMessage(cid, "", "You cannot execute this talkaction.", TALKTYPE_CHANNEL_W, 0)

return true

end

local t = string.explode(param, ",")

if(not t[2]) then

doPlayerSendChannelMessage(cid, "", "Not enough param(s).", TALKTYPE_CHANNEL_W, 0)

return true

end

local enemy = getGuildId(t[2])

if(not enemy) then

doPlayerSendChannelMessage(cid, "", "Guild \"" .. t[2] .. "\" does not exists.", TALKTYPE_CHANNEL_W, 0)

return true

end

if(enemy == guild) then

doPlayerSendChannelMessage(cid, "", "You cannot perform war action on your own guild.", TALKTYPE_CHANNEL_W, 0)

return true

end

local enemyName, tmp = "", db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. enemy)

if(tmp:getID() ~= -1) then

enemyName = tmp:getDataString("name")

tmp:free()

end

if(isInArray({"accept", "reject", "cancel"}, t[1])) then

local query = "`guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild

if(t[1] == "cancel") then

query = "`guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy

end

tmp = db.getResult("SELECT `id`, `begin`, `end`, `payment` FROM `guild_wars` WHERE " .. query .. " AND `status` = 0")

if(tmp:getID() == -1) then

doPlayerSendChannelMessage(cid, "", "Currently there's no pending invitation for a war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)

return true

end

if(t[1] == "accept") then

local _tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)

local state = _tmp:getID() < 0 or _tmp:getDataInt("balance") < tmp:getDataInt("payment")

_tmp:free()

if(state) then

doPlayerSendChannelMessage(cid, "", "Your guild balance is too low to accept this invitation.", TALKTYPE_CHANNEL_W, 0)

return true

end

db.query("UPDATE `guilds` SET `balance` = `balance` - " .. tmp:getDataInt("payment") .. " WHERE `id` = " .. guild)

end

query = "UPDATE `guild_wars` SET "

local msg = "accepted " .. enemyName .. " invitation to war."

if(t[1] == "reject") then

query = query .. "`end` = " .. os.time() .. ", `status` = 2"

msg = "rejected " .. enemyName .. " invitation to war."

elseif(t[1] == "cancel") then

query = query .. "`end` = " .. os.time() .. ", `status` = 3"

msg = "canceled invitation to a war with " .. enemyName .. "."

else

query = query .. "`begin` = " .. os.time() .. ", `end` = " .. (tmp:getDataInt("end") > 0 and (os.time() + ((tmp:getDataInt("begin") - tmp:getDataInt("end")) / 86400)) or 0) .. ", `status` = 1"

end

query = query .. " WHERE `id` = " .. tmp:getDataInt("id")

if(t[1] == "accept") then

doGuildAddEnemy(guild, enemy, tmp:getDataInt("id"), WAR_GUILD)

doGuildAddEnemy(enemy, guild, tmp:getDataInt("id"), WAR_ENEMY)

end

tmp:free()

db.query(query)

doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. msg, MESSAGE_EVENT_ADVANCE)

return true

end

if(t[1] == "invite") then

local str = ""

tmp = db.getResult("SELECT `guild_id`, `status` FROM `guild_wars` WHERE `guild_id` IN (" .. guild .. "," .. enemy .. ") AND `enemy_id` IN (" .. enemy .. "," .. guild .. ") AND `status` IN (0, 1)")

if(tmp:getID() ~= -1) then

if(tmp:getDataInt("status") == 0) then

if(tmp:getDataInt("guild_id") == guild) then

str = "You have already invited " .. enemyName .. " to war."

else

str = enemyName .. " have already invited you to war."

end

else

str = "You are already on a war with " .. enemyName .. "."

end

tmp:free()

end

if(str ~= "") then

doPlayerSendChannelMessage(cid, "", str, TALKTYPE_CHANNEL_W, 0)

return true

end

local frags = tonumber(t[3])

if(frags ~= nil) then

frags = math.max(10, math.min(1000, frags))

else

frags = 100

end

local payment = tonumber(t[4])

if(payment ~= nil) then

payment = math.max(100000, math.min(1000000000, payment))

tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)

local state = tmp:getID() < 0 or tmp:getDataInt("balance") < payment

tmp:free()

if(state) then

doPlayerSendChannelMessage(cid, "", "Your guild balance is too low for such payment.", TALKTYPE_CHANNEL_W, 0)

return true

end

db.query("UPDATE `guilds` SET `balance` = `balance` - " .. payment .. " WHERE `id` = " .. guild)

else

payment = 0

end

local begining, ending = os.time(), tonumber(t[5])

if(ending ~= nil and ending ~= 0) then

ending = begining + (ending * 86400)

else

ending = 0

end

db.query("INSERT INTO `guild_wars` (`guild_id`, `enemy_id`, `begin`, `end`, `frags`, `payment`) VALUES (" .. guild .. ", " .. enemy .. ", " .. begining .. ", " .. ending .. ", " .. frags .. ", " .. payment .. ");")

doBroadcastMessage(getPlayerGuildName(cid) .. " has invited " .. enemyName .. " to war till " .. frags .. " frags.", MESSAGE_EVENT_ADVANCE)

return true

end

if(not isInArray({"end", "finish"}, t[1])) then

return false

end

local status = (t[1] == "end" and 1 or 4)

tmp = db.getResult("SELECT `id` FROM `guild_wars` WHERE `guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy .. " AND `status` = " .. status)

if(tmp:getID() ~= -1) then

local query = "UPDATE `guild_wars` SET `end` = " .. os.time() .. ", `status` = 5 WHERE `id` = " .. tmp:getDataInt("id")

tmp:free()

doGuildRemoveEnemy(guild, enemy)

doGuildRemoveEnemy(enemy, guild)

db.query(query)

doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. (status == 4 and "mend fences" or "ended up a war") .. " with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)

return true

end

if(status == 4) then

doPlayerSendChannelMessage(cid, "", "Currently there's no pending war truce from " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)

return true

end

tmp = db.getResult("SELECT `id`, `end` FROM `guild_wars` WHERE `guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild .. " AND `status` = 1")

if(tmp:getID() ~= -1) then

if(tmp:getDataInt("end") > 0) then

tmp:free()

doPlayerSendChannelMessage(cid, "", "You cannot request ending for war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)

return true

end

local query = "UPDATE `guild_wars` SET `status` = 4, `end` = " .. os.time() .. " WHERE `id` = " .. tmp:getDataInt("id")

tmp:free()

db.query(query)

doBroadcastMessage(getPlayerGuildName(cid) .. " has signed an armstice declaration on a war with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)

return true

end

doPlayerSendChannelMessage(cid, "", "Currently there's no active war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)

return true

end

version 0.4_DEV

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tenta usar esse:

Spoiler

function onSay(cid, words, param, channel)
		local guild = getPlayerGuildId(cid)
		if(not guild or getPlayerGuildLevel(cid) < GUILDLEVEL_LEADER) then
				doPlayerSendChannelMessage(cid, "", "You cannot execute this talkaction.", TALKTYPE_CHANNEL_W, 0)
				return true
		end

		local t = string.explode(param, ",")
		if(not t[2]) then
				doPlayerSendChannelMessage(cid, "", "Not enough param(s).", TALKTYPE_CHANNEL_W, 0)
				return true
		end

		local enemy = getGuildId(t[2])
		if(not enemy) then
				doPlayerSendChannelMessage(cid, "", "Guild \"" .. t[2] .. "\" does not exists.", TALKTYPE_CHANNEL_W, 0)
				return true
		end

		if(enemy == guild) then
				doPlayerSendChannelMessage(cid, "", "You cannot perform war action on your own guild.", TALKTYPE_CHANNEL_W, 0)
				return true
		end

		local enemyName, tmp = "", db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. enemy)
		if(tmp:getID() ~= -1) then
				enemyName = tmp:getDataString("name")
				tmp:free()
		end

		if(isInArray({"accept", "reject", "cancel"}, t[1])) then
				local query = "`guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild
				if(t[1] == "cancel") then
						query = "`guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy
				end

				tmp = db.getResult("SELECT `id`, `begin`, `end`, `payment` FROM `guild_wars` WHERE " .. query .. " AND `status` = 0")
				if(tmp:getID() == -1) then
						doPlayerSendChannelMessage(cid, "", "Currently there's no pending invitation for a war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
						return true
				end

				if(t[1] == "accept") then
						local _tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)
						local state = _tmp:getID() < 0 or _tmp:getDataInt("balance") < tmp:getDataInt("payment")

						_tmp:free()
						if(state) then
								doPlayerSendChannelMessage(cid, "", "Your guild balance is too low to accept this invitation.", TALKTYPE_CHANNEL_W, 0)
								return true
						end

						db.query("UPDATE `guilds` SET `balance` = `balance` - " .. tmp:getDataInt("payment") .. " WHERE `id` = " .. guild)
				end

				query = "UPDATE `guild_wars` SET "
				local msg = "accepted " .. enemyName .. " invitation to war."
				if(t[1] == "reject") then
						query = query .. "`end` = " .. os.time() .. ", `status` = 2"
						msg = "rejected " .. enemyName .. " invitation to war."
				elseif(t[1] == "cancel") then
						query = query .. "`end` = " .. os.time() .. ", `status` = 3"
						msg = "canceled invitation to a war with " .. enemyName .. "."
				else
						query = query .. "`begin` = " .. os.time() .. ", `end` = " .. (tmp:getDataInt("end") > 0 and (os.time() + ((tmp:getDataInt("begin") - tmp:getDataInt("end")) / 86400)) or 0) .. ", `status` = 1"
				end

				query = query .. " WHERE `id` = " .. tmp:getDataInt("id")
				if(t[1] == "accept") then
						doGuildAddEnemy(guild, enemy, tmp:getDataInt("id"), WAR_GUILD)
						doGuildAddEnemy(enemy, guild, tmp:getDataInt("id"), WAR_ENEMY)
				end

				tmp:free()
				db.query(query)
				doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. msg, MESSAGE_EVENT_ADVANCE)
				return true
		end

		if(t[1] == "invite") then
				local str = ""
				tmp = db.getResult("SELECT `guild_id`, `status` FROM `guild_wars` WHERE `guild_id` IN (" .. guild .. "," .. enemy .. ") AND `enemy_id` IN (" .. enemy .. "," .. guild .. ") AND `status` IN (0, 1)")
				if(tmp:getID() ~= -1) then
						if(tmp:getDataInt("status") == 0) then
								if(tmp:getDataInt("guild_id") == guild) then
										str = "You have already invited " .. enemyName .. " to war."
								else
										str = enemyName .. " have already invited you to war."
								end
						else
								str = "You are already on a war with " .. enemyName .. "."
						end

						tmp:free()
				end

				if(str ~= "") then
						doPlayerSendChannelMessage(cid, "", str, TALKTYPE_CHANNEL_W, 0)
						return true
				end

				local frags = tonumber(t[3])
				if(frags ~= nil) then
						frags = math.max(10, math.min(1000, frags))
				else
						frags = 100
				end

				local payment = tonumber(t[4])
				if(payment ~= nil) then
						payment = math.max(100000, math.min(1000000000, payment))
						tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)

						local state = tmp:getID() < 0 or tmp:getDataInt("balance") < payment
						tmp:free()
						if(state) then
								doPlayerSendChannelMessage(cid, "", "Your guild balance is too low for such payment.", TALKTYPE_CHANNEL_W, 0)
								return true
						end

						db.query("UPDATE `guilds` SET `balance` = `balance` - " .. payment .. " WHERE `id` = " .. guild)
				else
						payment = 0
				end

				local begining, ending = os.time(), tonumber(t[5])
				if(ending ~= nil and ending ~= 0) then
						ending = begining + (ending * 86400)
				else
						ending = 0
				end

				db.query("INSERT INTO `guild_wars` (`guild_id`, `enemy_id`, `begin`, `end`, `frags`, `payment`) VALUES (" .. guild .. ", " .. enemy .. ", " .. begining .. ", " .. ending .. ", " .. frags .. ", " .. payment .. ");")
				doBroadcastMessage(getPlayerGuildName(cid) .. " has invited " .. enemyName .. " to war till " .. frags .. " frags.", MESSAGE_EVENT_ADVANCE)
				return true
		end

		if(not isInArray({"end", "finish"}, t[1])) then
				return false
		end

		local status = (t[1] == "end" and 1 or 4)
		tmp = db.getResult("SELECT `id` FROM `guild_wars` WHERE `guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy .. " AND `status` = " .. status)
		if(tmp:getID() ~= -1) then
				local query = "UPDATE `guild_wars` SET `end` = " .. os.time() .. ", `status` = 5 WHERE `id` = " .. tmp:getDataInt("id")
				tmp:free()
				doGuildRemoveEnemy(guild, enemy)
				doGuildRemoveEnemy(enemy, guild)

				db.query(query)
				doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. (status == 4 and "mend fences" or "ended up a war") .. " with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
				return true
		end

		if(status == 4) then
				doPlayerSendChannelMessage(cid, "", "Currently there's no pending war truce from " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
				return true
		end

		tmp = db.getResult("SELECT `id`, `end` FROM `guild_wars` WHERE `guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild .. " AND `status` = 1")
		if(tmp:getID() ~= -1) then
				if(tmp:getDataInt("end") > 0) then
						tmp:free()
						doPlayerSendChannelMessage(cid, "", "You cannot request ending for war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
						return true
				end

				local query = "UPDATE `guild_wars` SET `status` = 4, `end` = " .. os.time() .. " WHERE `id` = " .. tmp:getDataInt("id")
				tmp:free()

				db.query(query)
				doBroadcastMessage(getPlayerGuildName(cid) .. " has signed an armstice declaration on a war with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
				return true
		end

		doPlayerSendChannelMessage(cid, "", "Currently there's no active war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
		return true
end

 

 

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22 minutos atrás, Sekk disse:

tenta usar esse:

  Ocultar conteúdo


function onSay(cid, words, param, channel)
		local guild = getPlayerGuildId(cid)
		if(not guild or getPlayerGuildLevel(cid) < GUILDLEVEL_LEADER) then
				doPlayerSendChannelMessage(cid, "", "You cannot execute this talkaction.", TALKTYPE_CHANNEL_W, 0)
				return true
		end

		local t = string.explode(param, ",")
		if(not t[2]) then
				doPlayerSendChannelMessage(cid, "", "Not enough param(s).", TALKTYPE_CHANNEL_W, 0)
				return true
		end

		local enemy = getGuildId(t[2])
		if(not enemy) then
				doPlayerSendChannelMessage(cid, "", "Guild \"" .. t[2] .. "\" does not exists.", TALKTYPE_CHANNEL_W, 0)
				return true
		end

		if(enemy == guild) then
				doPlayerSendChannelMessage(cid, "", "You cannot perform war action on your own guild.", TALKTYPE_CHANNEL_W, 0)
				return true
		end

		local enemyName, tmp = "", db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. enemy)
		if(tmp:getID() ~= -1) then
				enemyName = tmp:getDataString("name")
				tmp:free()
		end

		if(isInArray({"accept", "reject", "cancel"}, t[1])) then
				local query = "`guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild
				if(t[1] == "cancel") then
						query = "`guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy
				end

				tmp = db.getResult("SELECT `id`, `begin`, `end`, `payment` FROM `guild_wars` WHERE " .. query .. " AND `status` = 0")
				if(tmp:getID() == -1) then
						doPlayerSendChannelMessage(cid, "", "Currently there's no pending invitation for a war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
						return true
				end

				if(t[1] == "accept") then
						local _tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)
						local state = _tmp:getID() < 0 or _tmp:getDataInt("balance") < tmp:getDataInt("payment")

						_tmp:free()
						if(state) then
								doPlayerSendChannelMessage(cid, "", "Your guild balance is too low to accept this invitation.", TALKTYPE_CHANNEL_W, 0)
								return true
						end

						db.query("UPDATE `guilds` SET `balance` = `balance` - " .. tmp:getDataInt("payment") .. " WHERE `id` = " .. guild)
				end

				query = "UPDATE `guild_wars` SET "
				local msg = "accepted " .. enemyName .. " invitation to war."
				if(t[1] == "reject") then
						query = query .. "`end` = " .. os.time() .. ", `status` = 2"
						msg = "rejected " .. enemyName .. " invitation to war."
				elseif(t[1] == "cancel") then
						query = query .. "`end` = " .. os.time() .. ", `status` = 3"
						msg = "canceled invitation to a war with " .. enemyName .. "."
				else
						query = query .. "`begin` = " .. os.time() .. ", `end` = " .. (tmp:getDataInt("end") > 0 and (os.time() + ((tmp:getDataInt("begin") - tmp:getDataInt("end")) / 86400)) or 0) .. ", `status` = 1"
				end

				query = query .. " WHERE `id` = " .. tmp:getDataInt("id")
				if(t[1] == "accept") then
						doGuildAddEnemy(guild, enemy, tmp:getDataInt("id"), WAR_GUILD)
						doGuildAddEnemy(enemy, guild, tmp:getDataInt("id"), WAR_ENEMY)
				end

				tmp:free()
				db.query(query)
				doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. msg, MESSAGE_EVENT_ADVANCE)
				return true
		end

		if(t[1] == "invite") then
				local str = ""
				tmp = db.getResult("SELECT `guild_id`, `status` FROM `guild_wars` WHERE `guild_id` IN (" .. guild .. "," .. enemy .. ") AND `enemy_id` IN (" .. enemy .. "," .. guild .. ") AND `status` IN (0, 1)")
				if(tmp:getID() ~= -1) then
						if(tmp:getDataInt("status") == 0) then
								if(tmp:getDataInt("guild_id") == guild) then
										str = "You have already invited " .. enemyName .. " to war."
								else
										str = enemyName .. " have already invited you to war."
								end
						else
								str = "You are already on a war with " .. enemyName .. "."
						end

						tmp:free()
				end

				if(str ~= "") then
						doPlayerSendChannelMessage(cid, "", str, TALKTYPE_CHANNEL_W, 0)
						return true
				end

				local frags = tonumber(t[3])
				if(frags ~= nil) then
						frags = math.max(10, math.min(1000, frags))
				else
						frags = 100
				end

				local payment = tonumber(t[4])
				if(payment ~= nil) then
						payment = math.max(100000, math.min(1000000000, payment))
						tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)

						local state = tmp:getID() < 0 or tmp:getDataInt("balance") < payment
						tmp:free()
						if(state) then
								doPlayerSendChannelMessage(cid, "", "Your guild balance is too low for such payment.", TALKTYPE_CHANNEL_W, 0)
								return true
						end

						db.query("UPDATE `guilds` SET `balance` = `balance` - " .. payment .. " WHERE `id` = " .. guild)
				else
						payment = 0
				end

				local begining, ending = os.time(), tonumber(t[5])
				if(ending ~= nil and ending ~= 0) then
						ending = begining + (ending * 86400)
				else
						ending = 0
				end

				db.query("INSERT INTO `guild_wars` (`guild_id`, `enemy_id`, `begin`, `end`, `frags`, `payment`) VALUES (" .. guild .. ", " .. enemy .. ", " .. begining .. ", " .. ending .. ", " .. frags .. ", " .. payment .. ");")
				doBroadcastMessage(getPlayerGuildName(cid) .. " has invited " .. enemyName .. " to war till " .. frags .. " frags.", MESSAGE_EVENT_ADVANCE)
				return true
		end

		if(not isInArray({"end", "finish"}, t[1])) then
				return false
		end

		local status = (t[1] == "end" and 1 or 4)
		tmp = db.getResult("SELECT `id` FROM `guild_wars` WHERE `guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy .. " AND `status` = " .. status)
		if(tmp:getID() ~= -1) then
				local query = "UPDATE `guild_wars` SET `end` = " .. os.time() .. ", `status` = 5 WHERE `id` = " .. tmp:getDataInt("id")
				tmp:free()
				doGuildRemoveEnemy(guild, enemy)
				doGuildRemoveEnemy(enemy, guild)

				db.query(query)
				doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. (status == 4 and "mend fences" or "ended up a war") .. " with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
				return true
		end

		if(status == 4) then
				doPlayerSendChannelMessage(cid, "", "Currently there's no pending war truce from " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
				return true
		end

		tmp = db.getResult("SELECT `id`, `end` FROM `guild_wars` WHERE `guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild .. " AND `status` = 1")
		if(tmp:getID() ~= -1) then
				if(tmp:getDataInt("end") > 0) then
						tmp:free()
						doPlayerSendChannelMessage(cid, "", "You cannot request ending for war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
						return true
				end

				local query = "UPDATE `guild_wars` SET `status` = 4, `end` = " .. os.time() .. " WHERE `id` = " .. tmp:getDataInt("id")
				tmp:free()

				db.query(query)
				doBroadcastMessage(getPlayerGuildName(cid) .. " has signed an armstice declaration on a war with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
				return true
		end

		doPlayerSendChannelMessage(cid, "", "Currently there's no active war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
		return true
end

 

 

Obrigado por tentar ajudar, mais deu esse erro quando tentei aceitar a war..

 

warrerro.png

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O problema é que seu servidor não tem essa função: doGuildAddEnemy.

 

@This life is filled with hurt

When happiness doesn't work

Trust me and take my hand

When the lights go out you will understand

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5 minutos atrás, Sekk disse:

Vc sabe compilar? Se sim, baixe a source que esta em anexo, se não, também esta em anexo um TFS 0.4 compilado certinho x64 e x86.

src.rar

TFS_0.4_x64.zip

TFS_0.4_x86(dev-cpp).zip

TFS_0.4_x86.zip

Estou baixando, mais será que é dificil para compilar?

Minha TFS é 04 dev

 

@EDIT

Acho que nem vou mexer com isso, tenho medo de estragar meu OT..

Não sei onde poem isso, nem como compila, nem nada ;x

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14 minutos atrás, Sekk disse:

Olha minha assinatura que tem um tutorial ensinando compilar no msvc10 x64

 

Tenta usar ela ue uahuah se aparecer outro erro, cria o topico sobre

Ta bem vou tentar, só mais uma coisa, se eu compilar nao vou perder minhas coisas nao ne?

Tipo scripts e tals.

 

@EDIT

Hehe, deixa isso quieto, muito pra minha cabeça, depois dou um jeito de pagar isso para alguém..

REP + pra você que tentou ajudar, obrigado abraço.

Podem fechar o tópico faz favor.

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Naao, kkkk

 

Compilar é uma coisa independente do OT, vc vai usar essas sources que eu te mandei, e transformar elas em um .exe

 

Se for compilar por vc mesmo, se compilar pra pc 32 bits usa esse tutorial mas não baixe nada dele, baixa esse compilador: https://github.com/Fir3element/binaries/raw/master/dev-cpp.rar

 

Se for compilar em x64 usa meu tutorial:

 

 

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5 minutos atrás, Sekk disse:

Naao, kkkk

 

Compilar é uma coisa independente do OT, vc vai usar essas sources que eu te mandei, e transformar elas em um .exe

 

Se for compilar por vc mesmo, se compilar pra pc 32 bits usa esse tutorial mas não baixe nada dele, baixa esse compilador: https://github.com/Fir3element/binaries/raw/master/dev-cpp.rar

 

Se for compilar em x64 usa meu tutorial:

 

 

Minha máquina vps é Linux x86_64

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