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-----------Scripts para TFS 0.4DEV NAO FOI TESTADO EM OUTRA!-----

 

(FUNCIONOU PERFEITAMENTE ALL 100%, NO 8.60, PELOMENOS NA VERSAO TFS 0.4 dev 3884 disponibilizada aqui mesmo no fórum)

 

Sistema muito antigo de 2010, n dou suport e n sou autor em nada só trouxe pq é uma ajuda, créditos no final, então quem manja aew  pode ir implementando e testando, até onde eu sei o autor já disponibilizou basta por os créditos dele ok, bom uso. (CASO DE ALGUMA TRETA AEW BASTA ME AVISAR) 

 


Preview:  

 

 

 

Antes de tudo, vá na pasta data/lib e adicione um script.lua com o nome de pokeLib e adicione isso:

 

--[[
This file is part of Pokemon Systems by Mkalo.

Pokemon Systems by Mkalo is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Pokemon System By Mkalo is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Pokemon System By Mkalo. If not, see <http://www.gnu.org/licenses/>.
]]--
pokein, pokeout = 2222,2223

function doRemoveTile(pos)-- Script by mock
pos.stackpos = 0
local sqm = getTileThingByPos(pos)
doRemoveItem(sqm.uid,1)
end


function doCreateTile(id,pos) -- By mock
doAreaCombatHealth(0,0,pos,0,0,0,CONST_ME_NONE)
doCreateItem(id,1,pos)
end

function getPosDirs(p, dir) -- By MatheusMkalo
return dir == 1 and {x=p.x-1, y=p.y, z=p.z} or dir == 2 and {x=p.x-1, y=p.y+1, z=p.z} or dir == 3 and {x=p.x, y=p.y+1, z=p.z} or dir == 4 and {x=p.x+1, y=p.y+1, z=p.z} or dir == 5 and {x=p.x+1, y=p.y, z=p.z} or dir == 6 and {x=p.x+1, y=p.y-1, z=p.z} or dir == 7 and {x=p.x, y=p.y-1, z=p.z} or dir == 8 and {x=p.x-1, y=p.y-1, z=p.z}
end

function doItem(pos,a,d)-- Script by mock
doCreateTile(460,pos)
pos.stackpos = 0
local c = getTileThingByPos(pos)
doItemSetAttribute(c.uid, "aid", a)
end

function getDescription(uid)
for i,x in pairs(getItemDescriptions(uid)) do
if i == "special" then
return x
end
end
end

function findLetter(string, letter)
for i = 1, #string do
if string:sub(i, i) == letter then
return i
end
end
end

function isWalkable(pos, creature, proj, pz)-- by Nord
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false end
if getTopCreature(pos).uid > 0 and creature then return false end
if getTileInfo(pos).protection and pz then return false, true end
local n = not proj and 3 or 2
for i = 0, 255 do
pos.stackpos = i
local tile = getTileThingByPos(pos)
if tile.itemid ~= 0 and not isCreature(tile.uid) then
if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then
return false
end
end
end
return true
end

function getPosDirs(p, dir)
return dir == 1 and {x=p.x-1, y=p.y, z=p.z} or dir == 2 and {x=p.x-1, y=p.y+1, z=p.z} or dir == 3 and {x=p.x, y=p.y+1, z=p.z} or dir == 4 and {x=p.x+1, y=p.y+1, z=p.z} or dir == 5 and {x=p.x+1, y=p.y, z=p.z} or dir == 6 and {x=p.x+1, y=p.y-1, z=p.z} or dir == 7 and {x=p.x, y=p.y-1, z=p.z} or dir == 8 and {x=p.x-1, y=p.y-1, z=p.z}
end

function canSummon(cid)
local pos = getCreaturePosition(cid)
local state = false
for i = 1, 8 do
if isWalkable(getPosDirs(getCreaturePosition(cid), i)) then
state = true
end
end
return state
end

function isPlayerSummon(cid, uid)
if getCreatureMaster(uid) == cid then
return TRUE
end
return FALSE
end

function getSummonLifes(cid)
for _,x in pairs(getCreatureSummons(cid)) do
return getCreatureHealth(x), getCreatureMaxHealth(x)
end
end

function getItemsInContainerById(container, itemid) -- Function By Kydrai
local items = {}
if isContainer(container) and getContainerSize(container) > 0 then
for slot=0, (getContainerSize(container)-1) do
local item = getContainerItem(container, slot)
if isContainer(item.uid) then
local itemsbag = getItemsInContainerById(item.uid, itemid)
for i=0, #itemsbag do
table.insert(items, itemsbag[i])
end
else
if itemid == item.itemid then
table.insert(items, item.uid)
end
end
end
end
return items
end

function addPokeball(cid, pokename, maxh)
local s = doPlayerAddItem(cid, pokein)
doItemSetAttribute(s, "poke", "This is "..pokename.."'s pokeball. HP = ["..maxh.."/"..maxh.."]")
doItemSetAttribute(s, "description", "Contains a " .. pokename)
end

function getPokeOutLive(cid)
dat = {}
for slot = CONST_SLOT_FIRST, CONST_SLOT_LAST do
local item = getPlayerSlotItem(cid, slot)
if isContainer(item.uid) then
local items = getItemsInContainerById(item.uid, pokeout)
for _, ui in pairs(items) do
if getItemAttribute(ui, "poke"):sub(#getItemAttribute(ui, "poke")) == "." then
table.insert(dat, ui)
end 
end
end

if item.itemid == pokeout then
if getItemAttribute(item.uid, "poke"):sub(#getItemAttribute(item.uid, "poke")) == "." then
table.insert(dat, item.uid)
end
end
end
return dat
end



 

Go/Back Pokeball System


 

By: MatheusMkalo



Vá em data/actions/scripts e adicione um arquivo.lua com o nome de goback.lua
Depois de ter feito isso, adicione o seguinte script no arquivo goback.lua:

--[[
This file is part of Pokemon Systems by Mkalo.

Pokemon Systems by Mkalo is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Pokemon System By Mkalo is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Pokemon System By Mkalo. If not, see <http://www.gnu.org/licenses/>.
]]--
local pokes = {
["Dragon"] = {level = 1, go = "Vai Dragon", back = "Volte Dragon."},
["Demon"] = {level = 8, go = "Vai Demon", back = "Volte Demon."},
["Dragon Lord"] = {level = 8, go = "Vai Dragon Lord", back = "Volte Dragon Lord."},
["Rat"] = {level = 8, go = "Vai Rat", back = "Volte Rat."},
}

local msgunica = false

function onUse(cid, item, frompos, item2, topos)

local maxh = tonumber(getItemAttribute(item.uid, "poke"):match("/(.+)]"))
local health = tonumber(getItemAttribute(item.uid, "poke"):match("%[(.-)/"))

if item.itemid == pokeout then

if health ~= nil and health <= 0 then
return doPlayerSendCancel(cid, "This pokemon is dead.")
end

if #getCreatureSummons(cid) >= 1 then
for _,z in pairs(getCreatureSummons(cid)) do
if getItemAttribute(item.uid, "poke"):find(getCreatureName(z)) then
doTransformItem(item.uid, pokein)
if msgunica then
doCreatureSay(cid, "Back, " .. getCreatureName(z), TALKTYPE_SAY)
else
doCreatureSay(cid, pokes[getCreatureName(z)].back, TALKTYPE_SAY)
end
doItemSetAttribute(item.uid, "poke", getItemAttribute(item.uid, "poke"):sub(1, findLetter(getItemAttribute(item.uid, "poke"), ".")) .. " HP = ["..getCreatureHealth(z).."/"..getCreatureMaxHealth(z).."]")
setPlayerStorageValue(cid, 61204, 0)
doSendMagicEffect(getCreaturePosition(z), 10)
return doRemoveCreature(z)
end
end
end

elseif item.itemid == pokein then

if getTilePzInfo(getCreaturePosition(cid)) then
return doPlayerSendCancel(cid, "You can't use pokeball in Protection Zones.")
end

if not canSummon(cid) then
return doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTENOUGHROOM)
end

if getPlayerStorageValue(cid, 63215) >= 1 then
return doPlayerSendCancel(cid, "You can't use pokeball while surfing.")
end

if getPlayerStorageValue(cid, 62314) >= 1 then
return doPlayerSendCancel(cid, "You can't use pokeball while flying.")
end

if getPlayerStorageValue(cid, 59987) >= 1 then
return doPlayerSendCancel(cid, "You can't use pokeball while riding.")
end

for i,x in pairs(pokes) do
if #getCreatureSummons(cid) >= 1 then
return doPlayerSendCancel(cid, "You already summoned a pokemon.")
end

if i == getItemAttribute(item.uid, "poke"):sub(9, findLetter(getItemAttribute(item.uid, "poke"), "'")-1) then
if getPlayerLevel(cid) >= x.level then
pk = doSummonCreature(i, getThingPosition(cid))
doConvinceCreature(cid, pk)
setCreatureMaxHealth(pk, tonumber(getItemAttribute(item.uid, "poke"):match("/(.+)]")))
doCreatureAddHealth(pk, maxh)
doCreatureAddHealth(pk, health-maxh)
doTransformItem(item.uid, pokeout)
if msgunica then
doCreatureSay(cid, "Go, " .. i, TALKTYPE_SAY)
else
doCreatureSay(cid, x.go, TALKTYPE_SAY)
end
doItemSetAttribute(item.uid, "poke", getItemAttribute(item.uid, "poke"):sub(1, findLetter(getItemAttribute(item.uid, "poke"), ".")))
doSendMagicEffect(getCreaturePosition(pk), 10)
setPlayerStorageValue(cid, 61204, 1)
registerCreatureEvent(pk, "DiePoke")
registerCreatureEvent(cid, "PlayerPokeDeath")
registerCreatureEvent(cid, "LogoutPoke")
break
else
doPlayerSendCancel(cid, "Only players level "..x.level.." or higher can use this pokemon.")
end
end
end
end
return TRUE
end


Depois, va em actions.xml e adicione a seguinte tag:

<action itemid="2222;2223" event="script" value="goback.lua"/>


Sendo que 2222 e 2223 são, respectivamente, o id da pokeball que ira "chamar" o pokemon, e o outro o id da pokeball que ira retirar o pokemon. (Seriam as pokebolas acesas e apagadas do PO)

Agora, para evitar alguns bugs, va em data/creaturescripts/scripts e crie um arquivo.lua com o nome goback.lua e bote o seguinte script dentro:

--[[
This file is part of Pokemon Systems by Mkalo.

Pokemon Systems by Mkalo is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Pokemon System By Mkalo is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Pokemon System By Mkalo. If not, see <http://www.gnu.org/licenses/>.
]]--
function onLogout(cid)
local health,maxhealth = getSummonLifes(cid)
if getPlayerStorageValue(cid, 61204) >= 1 and getPlayerStorageValue(cid, 63215) <= 0 and getPlayerStorageValue(cid, 62314) <= 0 and getPlayerStorageValue(cid, 59987) <= 0 then
setPlayerStorageValue(cid, 61205, health)
setPlayerStorageValue(cid, 61206, maxhealth)
setPlayerStorageValue(cid, 61204, 0)
setPlayerStorageValue(cid, 61207, 1)
end

if getPlayerStorageValue(cid, 62314) >= 1 then
pos = getCreaturePosition(cid)
for i = 1,8 do
doRemoveTile(getPosDirs(getCreaturePosition(cid), i))
end
doRemoveTile(getCreaturePosition(cid))
setPlayerStorageValue(cid, 61941, pos.x)
setPlayerStorageValue(cid, 61942, pos.y)
setPlayerStorageValue(cid, 61943, pos.z)
end
return TRUE
end

function onLogin(cid)
local pokes = {
["Dragon"] = {lookType=267, speed = 1500},
["Rat"] = {lookType=267, speed = 500},
}

local pokesfly = {
["Dragon"] = {lookType = 216, speed = 500},
}

local pokesride = {
["Dragon Lord"] = {lookType=4, speed = 3000},
["Dragon"] = {lookType=4, speed = 500},
}

if getPlayerStorageValue(cid, 62314) >= 1 then
doCreateTile(460, {x=getPlayerStorageValue(cid, 61941), y=getPlayerStorageValue(cid, 61942), z=getPlayerStorageValue(cid, 61943)})
doTeleportThing(cid, {x=getPlayerStorageValue(cid, 61941), y=getPlayerStorageValue(cid, 61942), z=getPlayerStorageValue(cid, 61943)})
for i = 1,8 do
doItem(getPosDirs(getCreaturePosition(cid), i), 65119+i)
end
local item = getPokeOutLive(cid)[1]
local a = getItemAttribute(item, "poke"):match("This is (.-)'s pokeball.")
doSetCreatureOutfit(cid, pokesfly[tostring(a)], -1)
doChangeSpeed(cid, pokesfly[tostring(a)].speed)
registerCreatureEvent(cid, "PlayerPokeDeath") 
end

if getPlayerStorageValue(cid, 63215) >= 1 then
local item = getPokeOutLive(cid)[1]
local a = getItemAttribute(item, "poke"):match("This is (.-)'s pokeball.")
doSetCreatureOutfit(cid, pokes[tostring(a)], -1)
doChangeSpeed(cid, pokes[tostring(a)].speed)
registerCreatureEvent(cid, "PlayerPokeDeath")
end

if getPlayerStorageValue(cid, 59987) >= 1 then
local item = getPokeOutLive(cid)[1]
local a = getItemAttribute(item, "poke"):match("This is (.-)'s pokeball.")
doSetCreatureOutfit(cid, pokesride[tostring(a)], -1)
doChangeSpeed(cid, pokesride[tostring(a)].speed)
registerCreatureEvent(cid, "PlayerPokeDeath")
end

if getPlayerStorageValue(cid, 61207) >= 1 then
local item = getPokeOutLive(cid)[1]
doTransformItem(item, pokein)
doRemoveCondition(cid, CONDITION_OUTFIT)
doItemSetAttribute(item, "poke", getItemAttribute(item, "poke"):sub(#getItemAttribute(item, "poke")) ~= "]" and getItemAttribute(item, "poke") .. " HP = ["..getPlayerStorageValue(cid, 61205).."/"..getPlayerStorageValue(cid, 61206).."]" or getItemAttribute(item, "poke"))
setPlayerStorageValue(cid, 61207, 0)
end

return TRUE
end

function onDeath(cid, deathList)
local owner = getCreatureMaster(cid)
doPlayerSendTextMessage(owner, 22, "Your pokemon died.")

for slot = CONST_SLOT_FIRST, CONST_SLOT_LAST do
local item = getPlayerSlotItem(owner, slot)
if isContainer(item.uid) then
local items = getItemsInContainerById(item.uid, pokeout)
for _, ui in pairs(items) do
if getItemAttribute(ui, "poke"):sub(#getItemAttribute(ui, "poke")) == "." then
local maxh = tonumber(getItemAttribute(ui, "poke"):match("/(.+)]"))
doItemSetAttribute(ui, "poke", getItemAttribute(ui, "poke"):sub(1, findLetter(getItemAttribute(ui, "poke"), ".")) .. " HP = [0/"..getCreatureMaxHealth(cid).."]")
end
end
end

if item.itemid == pokeout then
if getItemAttribute(item.uid, "poke"):sub(#getItemAttribute(item.uid, "poke")) == "." then
local maxh = tonumber(getItemAttribute(item.uid, "poke"):match("/(.+)]"))
doItemSetAttribute(item.uid, "poke", getItemAttribute(item.uid, "poke"):sub(1, findLetter(getItemAttribute(item.uid, "poke"), ".")) .. " HP = [0/"..getCreatureMaxHealth(cid).."]")
end
end
end
doRemoveCreature(cid)
setPlayerStorageValue(owner, 61207, 0)
setPlayerStorageValue(owner, 61204, 0)
return FALSE
end



Agora adicione outro arquivo.lua na pasta data/creaturescripts/scripts com o nome de playerpdeath e bote esse script:

--[[
This file is part of Pokemon Systems by Mkalo.

Pokemon Systems by Mkalo is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Pokemon System By Mkalo is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Pokemon System By Mkalo. If not, see <http://www.gnu.org/licenses/>.
]]--
function onDeath(cid)
local health,maxhealth = getSummonLifes(cid)
if #getCreatureSummons(cid) >= 1 then
setPlayerStorageValue(cid, 61205, health)
setPlayerStorageValue(cid, 61206, maxhealth)
setPlayerStorageValue(cid, 61204, 0)
setPlayerStorageValue(cid, 61207, 1)
end

if getPlayerStorageValue(cid, 63215) >= 1 then
setPlayerStorageValue(cid, 61205, getPlayerStorageValue(cid, 61210))
setPlayerStorageValue(cid, 61206, getPlayerStorageValue(cid, 61209))
setPlayerStorageValue(cid, 61204, 0)
setPlayerStorageValue(cid, 63215, 0)
setPlayerStorageValue(cid, 61207, 1)
end

if getPlayerStorageValue(cid, 62314) >= 1 then
setPlayerStorageValue(cid, 61205, getPlayerStorageValue(cid, 61262))
setPlayerStorageValue(cid, 61206, getPlayerStorageValue(cid, 61263))
setPlayerStorageValue(cid, 61204, 0)
setPlayerStorageValue(cid, 62314, 0)
setPlayerStorageValue(cid, 61207, 1)
end

if getPlayerStorageValue(cid, 59987) >=1 then
setPlayerStorageValue(cid, 61205, getPlayerStorageValue(cid, 59988))
setPlayerStorageValue(cid, 61206, getPlayerStorageValue(cid, 59989))
setPlayerStorageValue(cid, 61204, 0)
setPlayerStorageValue(cid, 59987, 0)
setPlayerStorageValue(cid, 61207, 1)
end
return TRUE
end



Depois va em creaturescripts.xml e adicione as seguintes TAGS:

<event type="death" name="PlayerPokeDeath" event="script" value="playerpdeath.lua"/>
<event type="death" name="DiePoke" event="script" value="goback.lua"/>
<event type="logout" name="LogoutPoke" event="script" value="goback.lua"/>
<event type="login" name="LoginPoke" event="script" value="goback.lua"/>



 

Catch Pokemon System


 

By: MatheusMkalo




Vá em data/actions/scripts e adicione um arquivo.lua com o nome de catch.lua
Depois adicione o seguinte script dentro dele:

--[[
This file is part of Pokemon Systems by Mkalo.

Pokemon Systems by Mkalo is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Pokemon System By Mkalo is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Pokemon System By Mkalo. If not, see <http://www.gnu.org/licenses/>.
]]--
local pokes = {
["Dragon"] = {corpseid = 5973, chance = 100, health = 12200, maxhealth = 12200},
["Dragon Lord"] = {corpseid = 5984, chance = 100, health = 12200, maxhealth = 12200},
["Demon"] = {corpseid = 5995, chance = 100, health = 12200, maxhealth = 12200},
}

local time = 4 -- Tempo para mandar as mensagens e adiciona item

function onUse(cid, item, frompos, item2, topos)
for i,x in pairs(pokes) do
if item2.itemid == x.corpseid then
doRemoveItem(item.uid, 1)
doRemoveItem(item2.uid, 1)
if math.random(1,100) <= x.chance then
function add()
local s = doPlayerAddItem(cid, pokein)
doItemSetAttribute(s, "poke", "This is "..i.."'s pokeball. HP = ["..x.health.."/"..x.maxhealth.."]")
doItemSetAttribute(s, "description", "Contains a " .. i)
end
doSendMagicEffect(topos, 24)
addEvent(add, time*1000)
return addEvent(doPlayerSendTextMessage, time*1000, cid, 27, "You catch a " .. i .. ".")
else
addEvent(doPlayerSendTextMessage, time*1000, cid, 27, "Your pokeball broke.")
return doSendMagicEffect(topos, 23)
end
end
end
return TRUE
end



Depois adicione a seguinte TAG no actions.xml:

<action itemid="2147" event="script" value="catch.lua"/>



Sendo 2147, o id da sua pokebola para capturar pokemons (NAO A DE CHAMAR O POKEMON)

 

Npc Healler


 

By: MatheusMkalo




Vá em data/npc/scripts e adicione um arquivo.lua com o seguinte script:

--[[
This file is part of Pokemon Systems by Mkalo.

Pokemon Systems by Mkalo is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Pokemon System By Mkalo is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Pokemon System By Mkalo. If not, see <http://www.gnu.org/licenses/>.
]]--
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end

function creatureSayCallback(cid, type, msg)

if(not npcHandler:isFocused(cid)) then
return false
end

if msgcontains(msg, 'heal') then
if #getCreatureSummons(cid) >= 1 then
return selfSay('Voce precisa botar seus pokemons dentro da pokebola.', cid)
end

for slo = CONST_SLOT_FIRST, CONST_SLOT_LAST do
local item = getPlayerSlotItem(cid, slo)
if isContainer(item.uid) then
local items = getItemsInContainerById(item.uid, pokeout)
for i,x in pairs(items) do
local maxh = tonumber(getItemAttribute(x, "poke"):match("/(.+)]"))
doItemSetAttribute(x, "poke", getItemAttribute(x, "poke"):sub(1, findLetter(getItemAttribute(x, "poke"), ".")) .. " HP = ["..maxh.."/"..maxh.."]")
doTransformItem(x, pokein)
end
local items2 = getItemsInContainerById(item.uid, pokein)
for i,x in pairs(items2) do
local maxh = tonumber(getItemAttribute(x, "poke"):match("/(.+)]"))
doItemSetAttribute(x, "poke", getItemAttribute(x, "poke"):sub(1, findLetter(getItemAttribute(x, "poke"), ".")) .. " HP = ["..maxh.."/"..maxh.."]")
end

elseif item.itemid == pokeout or item.itemid == pokein then
local maxh = tonumber(getItemAttribute(item.uid, "poke"):match("/(.+)]"))
doItemSetAttribute(item.uid, "poke", getItemAttribute(item.uid, "poke"):sub(1, findLetter(getItemAttribute(item.uid, "poke"), ".")) .. " HP = ["..maxh.."/"..maxh.."]")
doTransformItem(item.uid, pokein)
end
end

selfSay('Pronto, voce e seus pokemons estao com a life maxima.', cid) 
end
return true
end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())



Depois va ate a pasta data/npc e adicione um arquivo.xml e bote isso dentro:

<?xml version="1.0" encoding="UTF-8"?>
<npc name="Pokemon Healer" script="pokehealer.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="128" head="17" body="54" legs="114" feet="0" addons="2"/>
<parameters>
<parameter key="message_greet" value="Ola, diga {heal} para recuperar sua vida e a vida dos seus pokemons."/>
</parameters>
</npc>



 

Surf System


 

By: MatheusMkalo



Vá em data/actions/scripts e crie um arquivo.lua com o nome de surf e bote esse script dentro:

--[[
This file is part of Pokemon Systems by Mkalo.

Pokemon Systems by Mkalo is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Pokemon System By Mkalo is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Pokemon System By Mkalo. If not, see <http://www.gnu.org/licenses/>.
]]--
function onUse(cid, item, frompos, item2, topos)
local configs = {
[4647] = {x = -2, y = 0}, -- 4647 é o id da borda oeste (lado esquerdo do player)
[4645] = {x = 2, y = 0}, -- 4645 é o id da borda leste (lado direito do player)
[4646] = {x = 0, y = 2}, -- 4646 é o id da borda sul (abaixo do player)
[4644] = {x = 0, y = -2}, -- 4644 é o id da borda norte (acima do player)
}

local playerpos = getCreaturePosition(cid)
local pokes = {
["Dragon"] = {lookType=267, speed = 1500},
["Rat"] = {lookType=267, speed = 500},
}

if #getCreatureSummons(cid) <= 0 and getPlayerStorageValue(cid, 63215) <= 0 then
return doPlayerSendCancel(cid, "You need a pokemon to surf.")
end

l = false
for i,x in pairs(pokes) do
if getPlayerStorageValue(cid, 63215) <= 0 and i:lower() == getCreatureName(getCreatureSummons(cid)[1]):lower() then
l = true
end
end

if not l and getPlayerStorageValue(cid, 63215) <= 0 then
return doPlayerSendCancel(cid, "This pokemon can't surf.")
end

if getPlayerStorageValue(cid, 63215) <= 0 then
doTeleportThing(cid, {x=playerpos.x+configs[item2.itemid].x, y=playerpos.y+configs[item2.itemid].y, z=playerpos.z})
setPlayerStorageValue(cid, 63215, 1)
doSetCreatureOutfit(cid, pokes[getCreatureName(getCreatureSummons(cid)[1])], -1)
doCreatureSay(cid, "Let's surf, "..getCreatureName(getCreatureSummons(cid)[1]), 1)
setPlayerStorageValue(cid, 61209, getCreatureMaxHealth(getCreatureSummons(cid)[1]))
setPlayerStorageValue(cid, 61210, getCreatureHealth(getCreatureSummons(cid)[1]))
doChangeSpeed(cid, pokes[getCreatureName(getCreatureSummons(cid)[1])].speed)
doRemoveCreature(getCreatureSummons(cid)[1])
else
doTeleportThing(cid, {x=playerpos.x-configs[item2.itemid].x, y=playerpos.y-configs[item2.itemid].y, z=playerpos.z})
setPlayerStorageValue(cid, 63215, 0)
doRemoveCondition(cid, CONDITION_OUTFIT)
local item = getPokeOutLive(cid)[1]
doCreatureSay(cid, "Im tired of surf, " .. getItemAttribute(item, "poke"):match("This is (.-)'s pokeball."), 1)
pk = doSummonCreature(getItemAttribute(item, "poke"):match("This is (.-)'s pokeball."), getThingPosition(cid))
doConvinceCreature(cid, pk)
registerCreatureEvent(pk, "DiePoke")
registerCreatureEvent(cid, "PlayerPokeDeath")
registerCreatureEvent(cid, "LogoutPoke")
setCreatureMaxHealth(pk, getPlayerStorageValue(cid, 61209))
doCreatureAddHealth(pk, getPlayerStorageValue(cid, 61209))
doCreatureAddHealth(pk, getPlayerStorageValue(cid, 61210)-getPlayerStorageValue(cid, 61209))
doChangeSpeed(cid, getCreatureBaseSpeed(cid)-getCreatureSpeed(cid))
end
return TRUE
end



Depois va em actions.xml e adicione essa tag:

<action itemid="4647;4645;4646;4644" event="script" value="surf.lua"/>



Ensinarei nos tutorias como adicionar novas bordas e botar cada pokemon com seu proprio outfit na agua.

OBS:Todos os scripts mudaram para implementar o surf, atualize-os
OBS2: Para funcionar o id da agua tem que ser 4820.

Para usar basta clicar na borda da agua.
 

Evolution System


 

By: MatheusMkalo




Vá em data/actions/scripts e adicione um script.lua com o nome de evolution.lua e bote esse script:

--[[
This file is part of Pokemon Systems by Mkalo.

Pokemon Systems by Mkalo is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Pokemon System By Mkalo is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Pokemon System By Mkalo. If not, see <http://www.gnu.org/licenses/>.
]]--
local pokes = {
["Dragon"] = {level = 1, evolution = "Dragon Lord", maxh = 2000},
}

local types = {
["Water"] = {itemid = 2277, "Horsea", "Goldeen", "Magikarp"},
["Venom"] = {itemid = 2278, "Zubat", "Ekans"},
["Thunder"] = {itemid = 2279, "Magnemite", "Pikachu"},
["Rock"] = {itemid = 2280, "Geodude", "Graveler"},
["Punch"] = {itemid = 2281, "Machop", "Machoke"},
["Leaf"] = {itemid = 2276, "Ivysaur"},
["Fire"] = {itemid = 2283, "Charmander", "Charmeleon", "Dragon"},
["Coccon"] = {itemid = 2284, "Caterpie", "Metapod"},
["Crystal"] = {itemid = 2285, "Dratini", "Dragonair"},
["Darkness"] = {itemid = 2286, "Gastly", "Haunter"},
["Earth"] = {itemid = 2287, "Cubone"},
["Enigma"] = {itemid = 2288, "Abra", "Kadabra"},
["Heart"] = {itemid = 2289, "Rattata", "Pidgey"},
["Ice"] = {itemid = 2290, "Seel"},
}


function onUse(cid, item, frompos, item2, topos)
for i,x in pairs(types) do
if item.itemid == x.itemid then
if isCreature(item2.uid) then
if isPlayerSummon(cid, item2.uid) then
if table.find(x, getCreatureName(item2.uid)) then
if getPlayerLevel(cid) >= pokes[getCreatureName(item2.uid)].level then
local pokeball = getPokeOutLive(cid)[1]
local slo = pokes[getCreatureName(item2.uid)].maxh
local sle = pokes[getCreatureName(item2.uid)].evolution
doItemSetAttribute(pokeball, "description", "Contains a " .. pokes[getCreatureName(item2.uid)].evolution)
doPlayerSendTextMessage(cid, 27, "Your "..getCreatureName(item2.uid).." evolued to a "..pokes[getCreatureName(item2.uid)].evolution)
doSendMagicEffect(topos, 18)
doItemSetAttribute(pokeball, "poke", "")
doItemSetAttribute(pokeball, "poke", "This is "..pokes[getCreatureName(item2.uid)].evolution.."'s pokeball. HP = ["..pokes[getCreatureName(item2.uid)].maxh.."/"..pokes[getCreatureName(item2.uid)].maxh.."]")
doRemoveCreature(item2.uid)
local pk = doSummonCreature(sle, topos)
registerCreatureEvent(pk, "DiePoke")
registerCreatureEvent(cid, "PlayerPokeDeath")
registerCreatureEvent(cid, "LogoutPoke")
doConvinceCreature(cid, pk)
setCreatureMaxHealth(pk, slo)
setPlayerStorageValue(cid, 61204, 1)
doCreatureAddHealth(pk, slo)
doRemoveItem(item.uid, 1)
break
else
return doPlayerSendCancel(cid, "You need to be level "..pokes[getCreatureName(item2.uid)].level.." or higher to use this stone in this pokemon.")
end
end
end
end
end
end
return TRUE
end



Depois vá em actions.xml e adicione esta tag:

<action itemid="2276;2277;2278;2279;2280;2281;2283;2284;2285;2286;2287;2288;2289;2290" event="script" value="evolution.lua" allowfaruse="1"/>



 

Fly System


 

By: MatheusMkalo, Credits: Mock




Vá em data/talkactions/scripts e adicione um arquivo.lua com o nome de fly e bote esse script:

--[[
This file is part of Pokemon Systems by Mkalo.

Pokemon Systems by Mkalo is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Pokemon Systems by Mkalo is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Pokemon Systems by Mkalo. If not, see <http://www.gnu.org/licenses/>.
]]--
function onSay(cid, words, param)
local pokes = {
["Dragon"] = {lookType = 216, speed = 500},
}

if #getCreatureSummons(cid) <= 0 and getPlayerStorageValue(cid, 62314) <= 0 then
doPlayerSendCancel(cid, "You need a pokemon to fly.")
end

if getPlayerStorageValue(cid, 62314) <= 0 and not pokes[getCreatureName(getCreatureSummons(cid)[1])] then
return doPlayerSendCancel(cid, "This pokemon can't fly.")
end

if getPlayerStorageValue(cid, 62314) <= 0 then 
doSetCreatureOutfit(cid, pokes[getCreatureName(getCreatureSummons(cid)[1])], -1)
doChangeSpeed(cid, pokes[getCreatureName(getCreatureSummons(cid)[1])].speed)
setPlayerStorageValue(cid, 61263, getCreatureMaxHealth(getCreatureSummons(cid)[1]))
setPlayerStorageValue(cid, 61262, getCreatureHealth(getCreatureSummons(cid)[1]))
setPlayerStorageValue(cid, 62314, 1)
registerCreatureEvent(cid, "LogoutPoke")
doCreatureSay(cid, "Let's fly, "..getCreatureName(getCreatureSummons(cid)[1]), 1)
doRemoveCreature(getCreatureSummons(cid)[1])
local ppos = getCreaturePos(cid)
local newpos = {x=ppos.x, y=ppos.y, z = 0}
doCreateTile(460, newpos)
doTeleportThing(cid, newpos)
for i = 1,8 do
doItem(getPosDirs(getCreaturePosition(cid), i), 65119+i)
end
elseif getPlayerStorageValue(cid, 62314) >= 1 then
local ppos = getCreaturePosition(cid)

p = true
for i = 1,17 do

if getTileThingByPos({x=ppos.x, y=ppos.y, z=ppos.z+i}).itemid ~= 0 and not isWalkable({x=ppos.x, y=ppos.y, z=ppos.z+i}) then
p = false
break
end

if isWalkable({x=ppos.x, y=ppos.y, z=ppos.z+i}) then
l = ppos.z + i
break
end
end

if not p or getTileThingByPos({x=ppos.x, y=ppos.y, z=l}).itemid == 4820 then
return doPlayerSendCancel(cid, "You can't down in there.")
end

for i = 1,8 do
doRemoveTile(getPosDirs(getCreaturePosition(cid), i))
end

setPlayerStorageValue(cid, 62314, 0)
doTeleportThing(cid, {x=ppos.x, y=ppos.y, z=l})
doRemoveTile(ppos)
local item = getPokeOutLive(cid)[1]
pk = doSummonCreature(getItemAttribute(item, "poke"):match("This is (.-)'s pokeball."), getThingPosition(cid))
doConvinceCreature(cid, pk)
doCreatureSay(cid, "I'm tired of fly, "..getItemAttribute(item, "poke"):match("This is (.-)'s pokeball."), 1)
registerCreatureEvent(pk, "DiePoke")
registerCreatureEvent(cid, "PlayerPokeDeath")
setCreatureMaxHealth(pk, getPlayerStorageValue(cid, 61263))
doCreatureAddHealth(pk, getPlayerStorageValue(cid, 61263))
doCreatureAddHealth(pk, getPlayerStorageValue(cid, 61262)-getPlayerStorageValue(cid, 61263))
doChangeSpeed(cid, getCreatureBaseSpeed(cid)-getCreatureSpeed(cid))
doRemoveCondition(cid, CONDITION_OUTFIT)
end
return TRUE
end



Depois bote essa tag no talkaction.xml:

<talkaction words="!fly" event="script" value="fly.lua"/>



Va em data/movements/scripts e crie um arquivo.lua com o nome de fly.lua e bote:

--[[
This file is part of Pokemon Systems by Mkalo.

Pokemon Systems by Mkalo is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Pokemon Systems by Mkalo is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Pokemon Systems by Mkalo. If not, see <http://www.gnu.org/licenses/>.
]]--
function onStepIn(cid, item, position, fromPosition)
local actions = {
[65120] = {del = {4,5,6}, add = {1,2,8}},
[65121] = {del = {8,7,6,5,4}, add = {8,1,2,3,4}},
[65122] = {del = {8,7,6}, add = {2,3,4}},
[65123] = {del = {2,1,8,7,6}, add = {6,5,4,3,2}},
[65124] = {del = {2,1,8}, add = {4,5,6}},
[65125] = {del = {8,1,2,3,4}, add = {8,7,6,5,4}},
[65126] = {del = {2,3,4}, add = {8,7,6}},
[65127] = {del = {6,5,4,3,2}, add = {6,7,8,1,2}},
}
local configs = actions[item.actionid]

for i = 1,8 do
if table.find(configs.del, i) then
doRemoveTile(getPosDirs(fromPosition, i))
end
doItem(getPosDirs(getCreaturePosition(cid), i), 65119+i)
end
return TRUE
end 



Depois va em movements.xml e adicione essa tag:

<movevent type="StepIn" actionid="65120;65121;65122;65123;65124;65125;65126;65127" event="script" value="fly.lua"/>



Para usar o fly diga !fly para descer e subir

 

Ride System


 

By: MatheusMkalo




Vá em talkactions/scripts e crie um arquivo.lua com o nome de ride e bote esse script:

--[[
This file is part of Pokemon Systems by Mkalo.

Pokemon Systems by Mkalo is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Pokemon Systems by Mkalo is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Pokemon Systems by Mkalo. If not, see <http://www.gnu.org/licenses/>.
]]--
function onSay(cid, words)
local pokesride = {
["Dragon Lord"] = {lookType=4, speed = 3000},
["Dragon"] = {lookType=4, speed = 500},
}

if #getCreatureSummons(cid) <= 0 and getPlayerStorageValue(cid, 59987) <= 0 then
return doPlayerSendCancel(cid, "You need a pokemon to ride.")
end

if not canSummon(cid) and getPlayerStorageValue(cid, 59987) >= 1 then
return doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTENOUGHROOM)
end

local sname = #getCreatureSummons(cid) >= 1 and getCreatureName(getCreatureSummons(cid)[1]) or nil
if sname ~= nil and pokesride[sname] and getPlayerStorageValue(cid, 59987) <= 0 then
doSetCreatureOutfit(cid, pokesride[sname], -1)
doChangeSpeed(cid, pokesride[sname].speed)
doCreatureSay(cid, "Let's ride, " .. sname, 1)
setPlayerStorageValue(cid, 59987, 1)
setPlayerStorageValue(cid, 59988, getCreatureHealth(getCreatureSummons(cid)[1])) 
setPlayerStorageValue(cid, 59989, getCreatureMaxHealth(getCreatureSummons(cid)[1]))
doRemoveCreature(getCreatureSummons(cid)[1])
elseif getPlayerStorageValue(cid, 59987) >= 1 then
setPlayerStorageValue(cid, 59987, 0)
doRemoveCondition(cid, CONDITION_OUTFIT)
local item = getPokeOutLive(cid)[1]
doCreatureSay(cid, "Im tired of ride, " .. getItemAttribute(item, "poke"):match("This is (.-)'s pokeball."), 1)
pk = doSummonCreature(getItemAttribute(item, "poke"):match("This is (.-)'s pokeball."), getThingPosition(cid))
doConvinceCreature(cid, pk)
registerCreatureEvent(pk, "DiePoke")
registerCreatureEvent(cid, "PlayerPokeDeath")
registerCreatureEvent(cid, "LogoutPoke")
setCreatureMaxHealth(pk, getPlayerStorageValue(cid, 59989))
doCreatureAddHealth(pk, getPlayerStorageValue(cid, 59989))
doCreatureAddHealth(pk, getPlayerStorageValue(cid, 59988)-getPlayerStorageValue(cid, 59989))
doChangeSpeed(cid, getCreatureBaseSpeed(cid)-getCreatureSpeed(cid))
end
return TRUE
end 



Agora bote essa tag em talkactions.xml:

<talkaction words="!ride" event="script" value="ride.lua"/>



Pra usar o ride é so falar !ride. Para configurar os pokemons é praticamente igual ao surf.

 

Configurando os scripts





Como adicionar mais pokemons no go/back:

No inicio do script, tem essa tabela com as informaçoes:

Citar

local pokes = {


["Dragon"] = {level = 150, msgs = {"Essa mensagem pode ser sortiada 1", "Essa mensagem pode ser sortiada 2"}},
["Demon"] = {level = 500, msgs = {"Essa mensagem pode ser sortiada 1", "Essa mensagem pode ser sortiada 2"}},
["Dragon Lord"] = {level = 300, msgs = {"Essa mensagem pode ser sortiada 1", "Essa mensagem pode ser sortiada 2"}},
}



Copie a ultima linha (vermelha) e cole logo abaixo, editando os nomes e as mensagens ficando assim:

Citar

local pokes = {


["Dragon"] = {level = 150, msgs = {"Essa mensagem pode ser sortiada 1", "Essa mensagem pode ser sortiada 2"}},
["Demon"] = {level = 500, msgs = {"Essa mensagem pode ser sortiada 1", "Essa mensagem pode ser sortiada 2"}},
["Dragon Lord"] = {level = 300, msgs = {"Essa mensagem pode ser sortiada 1", "Essa mensagem pode ser sortiada 2"}},
["Dragon Lord"] = {level = 300, msgs = {"Essa mensagem pode ser sortiada 1", "Essa mensagem pode ser sortiada 2"}},
}



Voce pode configurar o level para usar o poke mudando o valor de level.

Configurando pokemons para o catch:[/b]

Olhe a tabela no inicio do script:

Citar

local pokes = {


["Dragon"] = {corpseid = 5973, chance = 100, health = 12200, maxhealth = 12200},
["Dragon Lord"] = {corpseid = 2881, chance = 100, health = 12200, maxhealth = 12200},
["Demon"] = {corpseid = 5995, chance = 100, health = 12200, maxhealth = 12200},
}


Faça o mesmo processo do acima de copiar e colar embaixo e editar:

Citar

local pokes = {


["Dragon"] = {corpseid = 5973, chance = 100, health = 12200, maxhealth = 12200},
["Dragon Lord"] = {corpseid = 2881, chance = 100, health = 12200, maxhealth = 12200},
["Demon"] = {corpseid = 5995, chance = 100, health = 12200, maxhealth = 12200},
["Demon"] = {corpseid = 5995, chance = 100, health = 12200, maxhealth = 12200},
}



Aonde as informaçoes corpseid, chance, health, maxhealth serao, respectivamente: Id do corpo do monstro, Chance de capturar em %, health que o pokemon iria ir pro player, e health maxima que o poke iria ir para o player.


Como trocar os ids das pokebolas, acesas e apagadas.
Para trocar o id da pokebola "acesa" e "apagada" basta mudar os ids 2222,2223 na lib sendo que 2222 eh o da acesa e o 2223 eh o id da apagada

Mude tambem na tag do action.xml que seu script ira funcionar perfeitamente.

Como adicionar mais bordas ao surf.
Primeiramente va em actions.xml e adicione os ids das bordas na tag do surf: (Eu fiz com a borda de areia)

Citar

<action itemid="4647;4645;4646;4644;4632;4633;4634;4635" event="script" value="surf.lua"/>



Depois va no script surf.lua em actions e repare nessa parte:

Citar

local configs = {


[4647] = {x = -2, y = 0}, -- 4647 é o id da borda oeste (lado esquerdo do player)
[4645] = {x = 2, y = 0}, -- 4645 é o id da borda leste (lado direito do player)
[4646] = {x = 0, y = 2}, -- 4646 é o id da borda sul (abaixo do player)
[4644] = {x = 0, y = -2}, -- 4644 é o id da borda norte (acima do player)
}



Copie todas as 4 bordas e cole abaixo ficando:

Citar

local configs = {


[4647] = {x = -2, y = 0}, -- 4647 é o id da borda oeste (lado esquerdo do player)
[4645] = {x = 2, y = 0}, -- 4645 é o id da borda leste (lado direito do player)
[4646] = {x = 0, y = 2}, -- 4646 é o id da borda sul (abaixo do player)
[4644] = {x = 0, y = -2}, -- 4644 é o id da borda norte (acima do player)

[4647] = {x = -2, y = 0}, -- 4647 é o id da borda oeste (lado esquerdo do player)
[4645] = {x = 2, y = 0}, -- 4645 é o id da borda leste (lado direito do player)
[4646] = {x = 0, y = 2}, -- 4646 é o id da borda sul (abaixo do player)
[4644] = {x = 0, y = -2}, -- 4644 é o id da borda norte (acima do player)
}



Depois mude os ids das bordas do lado << conforme as informaçoes do lado >>, ficando:

Citar

local configs = {


[4647] = {x = -2, y = 0}, -- 4647 é o id da borda oeste (lado esquerdo do player)
[4645] = {x = 2, y = 0}, -- 4645 é o id da borda leste (lado direito do player)
[4646] = {x = 0, y = 2}, -- 4646 é o id da borda sul (abaixo do player)
[4644] = {x = 0, y = -2}, -- 4644 é o id da borda norte (acima do player)

[4633] = {x = -2, y = 0}, -- 4647 é o id da borda oeste (lado esquerdo do player)
[4635] = {x = 2, y = 0}, -- 4645 é o id da borda leste (lado direito do player)
[4634] = {x = 0, y = 2}, -- 4646 é o id da borda sul (abaixo do player)
[4632] = {x = 0, y = -2}, -- 4644 é o id da borda norte (acima do player)
}




Como adicionar mais pokes ao surf:
Va no script surf.lua em actions e repare nessa parte:

Citar

local pokes = {


["Dragon"] = {lookType=267, speed = 1500},
["Rat"] = {lookType=267, speed = 300},
}


Ai voce pode adicionar o pokemon pra surf e o outfit que ele vai te dar na agua copiando o de cima e colando logo abaixo e editando algumas coisas:

Citar

local pokes = {


["Dragon"] = {lookType=267, speed = 1500},
["Rat"] = {lookType=267, speed = 300},
["Demon"] = {lookType=268, speed = 600},
}



Lembre-se de depois que acabar de editar toda a tabela no surf.lua, va no goback.lua em creaturescripts e substitua a tabela pokes, pela que esta na actions surf.lua:
 

Citar

...


function onLogin(cid)
local pokes = {
["Dragon"] = {lookType=267, speed = 1500},
["Rat"] = {lookType=267, speed = 300},
["Demon"] = {lookType=268, speed = 600},
}

if getPlayerStorageValue(cid, 63215) >= 1 then
local item = getPlayerItemById(cid, TRUE, pokeout)
local a = getDescription(item.uid):match("This is (.-)'s pokeball.")
doSetCreatureOutfit(cid, pokes[tostring(a)], -1)
end...




Como adicionar mais pokes no evolution:
Repare nessa parte do script evolution.lua em actions:

Citar

local pokes = {


["Dragon"] = {level = 1, evolution = "Dragon Lord", maxh = 2000},
}

local types = {
["Water"] = {itemid = 2277, "Horsea", "Goldeen", "Magikarp"},
["Venom"] = {itemid = 2278, "Zubat", "Ekans"},
["Thunder"] = {itemid = 2279, "Magnemite", "Pikachu"},
["Rock"] = {itemid = 2280, "Geodude", "Graveler"},
["Punch"] = {itemid = 2281, "Machop", "Machoke"},
["Leaf"] = {itemid = 2276, "Ivysaur"},
["Fire"] = {itemid = 2283, "Charmander", "Charmeleon", "Dragon"},
["Coccon"] = {itemid = 2284, "Caterpie", "Metapod"},
["Crystal"] = {itemid = 2285, "Dratini", "Dragonair"},
["Darkness"] = {itemid = 2286, "Gastly", "Haunter"},
["Earth"] = {itemid = 2287, "Cubone"},
["Enigma"] = {itemid = 2288, "Abra", "Kadabra"},
["Heart"] = {itemid = 2289, "Rattata", "Pidgey"},
["Ice"] = {itemid = 2290, "Seel"},
}
 



Bem voce deve copiar o primeiro monstro da tabela "pokes", e adicionar no final e mudar as configuraçoes:

Citar

local pokes = {


["Dragon"] = {level = 1, evolution = "Dragon Lord", maxh = 2000},
["Bulbasaur"] = {level = 30, evolution = "Ivysaur", maxh = 4000},
}



Sendo level,evolution,maxh respectivamente, o level pra evoluir o poke, o nome da evoluçao, e a health maxima do pokemon evoluido.

Depois eh so adicionar o Nome do monstro que foi adicionado a tabela "pokes" na tabela "types", no lugar do type dele:

Citar

local types = {


["Water"] = {itemid = 2277, "Horsea", "Goldeen", "Magikarp"},
["Venom"] = {itemid = 2278, "Zubat", "Ekans"},
["Thunder"] = {itemid = 2279, "Magnemite", "Pikachu"},
["Rock"] = {itemid = 2280, "Geodude", "Graveler"},
["Punch"] = {itemid = 2281, "Machop", "Machoke"},
["Leaf"] = {itemid = 2276, "Ivysaur", "Bulbasaur"},
["Fire"] = {itemid = 2283, "Charmander", "Charmeleon", "Dragon"},
["Coccon"] = {itemid = 2284, "Caterpie", "Metapod"},
["Crystal"] = {itemid = 2285, "Dratini", "Dragonair"},
["Darkness"] = {itemid = 2286, "Gastly", "Haunter"},
["Earth"] = {itemid = 2287, "Cubone"},
["Enigma"] = {itemid = 2288, "Abra", "Kadabra"},
["Heart"] = {itemid = 2289, "Rattata", "Pidgey"},
["Ice"] = {itemid = 2290, "Seel"},
}



Como adicionar mais pokes no fly:
Repare nas partes iguais no fly.lua (talkaction) e no goback.lua(creaturescripts):

fly.lua:

Citar

local pokein, pokeout = 2222,2223


function onSay(cid, words, param)
local pokes = {
["Dragon"] = {lookType = 216, speed = 500},
}



goback.lua:

Citar

function onLogin(cid)


local pokes = {
["Dragon"] = {lookType=267, speed = 1500},
["Rat"] = {lookType=267, speed = 500},
}

local pokesfly = {
["Dragon"] = {lookType = 216, speed = 500},
}



A unica coisa que mudou foi o nome da tabela, "pokes" e "pokesfly", para adicionar mais pokes no fly basta adicionar no fly.lua e botar igual no goback.lua.



 

Informaçoes Importantes!!!




Para testar o script de catch que esta no topico, voce deve deletar as tags de encantamento de armas.

Para poder summonar os pokemons com o go/back, voce precisa ir no arquivo.xml do monstro e editar essa linha:

Citar

<flag convinceable="0"/>


Se estiver convinceable="0", mude para convinceable="1" ficando:

Citar

<flag convinceable="1"/>



Creditos Especiais:
Kydrai pela funçao "getItemsInContainerById"
MarcelloMkez
Mock por algumas funçoes do fly system dele.

Agradecimentos:
D3rs00n (Me ajudou a fazer sumir o corpo do pokemon)
Julio Cezar (Ajudou reportando bugs e testando scripts)
Miih (Ajudou reportando bugs e testando scripts)
Arth3miS (Ajudou reportando bugs e testando scripts)

E para todos que reportaram bugs.



Bugs, erros, duvidas, elogios no topico.

Editado por brasil0014
Implementação de informações. (veja o histórico de edições)
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Parabéns, seu tópico de conteúdo foi aprovado!
Muito obrigado pela sua contribuição, nós do Tibia King agradecemos.
Seu conteúdo com certeza ajudará à muitos outros, você recebeu +1 REP.

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Congratulations, your content has been approved!
Thank you for your contribution, we of Tibia King we are grateful.
Your content will help many other users, you received +1 REP.

 

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Valeu :) estou usando no meu projeto.

 

Só ah um comando q n entendi nesses script na parte lib 

se alguém souber como usá-lo me avise, o comando é o seguinte:


 a funçao "addPokeball"

 

"addPokeball"
Serve para adicionar uma pokebola com um pokemon dentro dela

Como usa-la?
Basta adicionar isso ao script:
addPokeball(cid, "Dragon", 3000)
Sendo Dragon e 3000, o nome do pokemon e a Life maxima dele.

 

Essa é a parte da lib, so que n enetendi onde eu uso esse comando ou em qual parte eu ponho:

 

function addPokeball(cid, pokename, maxh)
local s = doPlayerAddItem(cid, pokein)
doItemSetAttribute(s, "poke", "This is "..pokename.."'s pokeball. HP = ["..maxh.."/"..maxh.."]")
doItemSetAttribute(s, "description", "Contains a " .. pokename)
end

Editado por brasil0014 (veja o histórico de edições)
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Em 10/02/2017 ás 00:27, brasil0014 disse:

Valeu :) estou usando no meu projeto.

 

Só ah um comando q n entendi nesses script na parte lib 

se alguém souber como usá-lo me avise, o comando é o seguinte:


 a funçao "addPokeball"

 

"addPokeball"
Serve para adicionar uma pokebola com um pokemon dentro dela

Como usa-la?
Basta adicionar isso ao script:
addPokeball(cid, "Dragon", 3000)
Sendo Dragon e 3000, o nome do pokemon e a Life maxima dele.

 

Essa é a parte da lib, so que n enetendi onde eu uso esse comando ou em qual parte eu ponho:

 

function addPokeball(cid, pokename, maxh)
local s = doPlayerAddItem(cid, pokein)
doItemSetAttribute(s, "poke", "This is "..pokename.."'s pokeball. HP = ["..maxh.."/"..maxh.."]")
doItemSetAttribute(s, "description", "Contains a " .. pokename)
end

a partir do momento que vc adicionou a lib tudo que vc precisa fazer é chamar essa função em algum script:

addPokeball(cid, "Squirtle", 3600)

e aí seu script vai te dar um Squirtle com 3600 de maxhp.

Todos os meus trabalhos importantes estão na seção "Sobre mim" no meu perfil; Dá uma passada lá!

"Há três caminhos para o fracasso: não ensinar o que se sabe, não praticar o que se ensina, e não perguntar o que se ignora." - São Beda

I7Pm6ih.png

(obg ao @Beeny por fazer essa linda sign <3)

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  • 2 weeks later...

Haviam postado um sistema desse parecido aqui no tk mas tava todo bugado , faltava muita função na Lib e nem funcionava esse parece estar 100%

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    • Por Absolute
      Olá amigos, membros, visitantes, papagaios, enfim...

      Depois de muito me pedirem o evento SNOWBAL WAR EVENT, trago ele 100% pra vocês.

      Como funciona?
      Os jogadores irão se divertir em uma emocionante partida de guerra de bolas de neve. O objetivo principal do evento é derrubar o número máximo de jogadores durante uma partida - atirando bolas de neve contra seus inimigos. O jogador que mais pontos fizer até o termino do evento será o vencedor (recompensa pode ser configurada).

      Sem delongas, vamos ao que interessa...
       
       
       
       

      Em data/actions abra o seu actions.xml e insira a seguinte linha:
       
       
      <action actionid="7900" event="script" value="snowballaction.lua" />

      Em data/actions/scripts crie um arquivo com o nome de snowballaction.lua e insira o seguinte conteúdo:
      function onUse(cid, item, frompos, item2, topos) if item.actionid == 7900 then if(SBW_AMMOINFI) then doPlayerSendTextMessage(cid, 27, "as bolas de neve sao infinitas, nao ha necessidade que voce compre-as.") else if (getPlayerStorageValue(cid, SBW_SCORE) > 0) and (getPlayerStorageValue(cid, SBW_AMMO) < 30) then doPlayerSetStorageValue(cid, SBW_SCORE, getPlayerStorageValue(cid, SBW_SCORE)-1) doPlayerSetStorageValue(cid, SBW_AMMO, getPlayerStorageValue(cid, SBW_AMMO)+SBW_AMMOBUY) doPlayerSendTextMessage(cid, 27, "Voce trocou " .. SBW_AMMOBUY .. "x bolas de neve por 1 ponto de placar.") doSendMagicEffect(getCreaturePosition(cid),4) else doPlayerSendTextMessage(cid, 27, "Voce nao possui pontos de jogo o suficiente ou ja esta carregando muitas bolas de neve.") end end end end  
       
       
       

      Em data/talkactions abra o seu talkactions.xml e insira a seguinte linha:
       
      <talkaction words="!snowball" event="script" value="snowballtalk.lua"/>

      Em data/talkactions/scripts crie um arquivo com o nome de snowballtalk.lua e insira o seguinte conteúdo:
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      Em data/movements abra o seu movements.xml e insira a seguinte linha:
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      Em data/movements/scripts crie um arquivo com o nome de snowballglobalmovement.lua e insira o seguinte conteúdo:
      function onStepIn(cid, item, pos) doTeleportThing(cid, SBW_TPGO) doBroadcastMessage("[SNOWBALL WAR] O " ..getCreatureName(cid).. " player esta participando do evento snowball.", MESSAGE_STATUS_CONSOLE_ORANGE) doPlayerSetStorageValue(cid, SBW_INEVENT, 1) doPlayerSetStorageValue(cid, SBW_AMMO, SBW_MINAMMO) doPlayerSetStorageValue(cid, SBW_SCORE, 0) end  
       
       
       
       
      Já estamos quase terminando!
      Agora em data/lib crie um arquivo com o nome de SBW.lua com o seguinte conteúdo:
       
      -- This script is part of Snow Ball War Event Tibiaking Absolute -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- // -- POSIÇÕES IMPORTANTES SBW_AREA = {{x = 1214, y = 1205, z = 7}, {x = 1251, y = 1242, z = 7}}-- AREA DO EVENTO | Canto superior esquerdo / inferior direito SBW_WAITROOM = {{x = 1229, y = 1220, z = 6}, {x = 1235, y = 1226, z = 6}} -- AREA DE ESPERA | Canto superior esquerdo / inferior direito SBW_TP = {x = 165, y = 45, z = 7} -- local onde teleport sera criado (entrada de jogadores) SBW_TPGO = {x = 1232, y = 1223, z = 6} -- local onde teleport vai levar (saida de jogadores) SBW_TPEND = {x = 155, y = 54, z = 7} -- local onde serao teleport ao final do evento SBW_GERADOR = {x = 1232, y = 1223, z = 7} -- local onde gerador vai ficar -- CONFIGURAÇÕES DO EVENTO SBW_DAYS = {1,2,3,4,5,6,7} -- dias de semana que vai abrir SBW_DURATION = 10 -- duração do evento em minutos SBW_POINTSKILL = 1 -- pontos de jogo por morte SBW_AMMOBUY = 20 -- quantia de munições compradas por cada ponto SBW_MINAMMO = 50 -- munição inicial dos jogadores SBW_TIMEWAIT = 3 -- tempo na sala de espera em minutos SBW_AMMOINFI = false SBW_LOSTSCORE = true SBW_RANDOMIZE = true SBW_RESETAMMO = true SBW_STARTAUTO = true SBW_USEWAIT = true --PREMIO DO EVENTO SBW_ADDREWARD = true SBW_REWARDS = { {6527,500}, {2345,1} } -- // Não mexa daqui para baixo SBW_TFS = "0.4" -- STORAGES SBW_EXAUSTHED = 2455 SBW_INEVENT = 2460 SBW_SCORE = 2465 SBW_AMMO = 2400 SBW_WALLSID = {5324,7003,7021,6712,7023,7002,6713,6714,6869,6822,6823,6824,6825,6826,6827,6828,6829,6830,6831,6832,6833,6707,6708,6709,6710,6711,2698,2697,7020,6719,6720,6721,6722,6723,6724,6725,6726,6727,6761,6762,6768,6769,4608,4609,4610,4611,4612,4613,4614,4615,4616,4617,4618,4619,4620,4621,4622,4623,4624,4625,4664,4665,4666,7008,7009,7010,7011,8239,7004,7005,7006,7007,6627,6628,6629,6630,6631,6632,6633,6634,6635,6636,6637,6638,7022} SBW_BALLSPEED = 150 SBW_SHOOTEXAUSTHED = 1000 SBW_SHOOTDIR = 0 SBW_STATUS = 'on' -- MENSAGENS SBW_MSGWARNING = "[SNOWBALL WAR] Abriu o teleport de ingresso para o evento, para participar se dirija ate o templo do servidor." SBW_MSGSTART = "[SNOWBALL WAR] O teleport foi removido e o evento foi iniciado, boa sorte a todos participantes." A frente das configuração solicitadas explica onde devem ser modificados.
       
       
       
       
       
      E por fim, vá até o seu banco de dados (phpmyadmin) e insira a seguinte query:
      CREATE TABLE IF NOT EXISTS `snowballwar` ( `id` int(11) NOT NULL AUTO_INCREMENT, `name` varchar(255) NOT NULL, `score` int(11) NOT NULL, `data` varchar(255) NOT NULL, `hora` varchar(255) NOT NULL, PRIMARY KEY (`id`), KEY `id` (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=1 ;  
      Ainda no phpmyadmin execute:
      ALTER TABLE `players` ADD `sbw_points` int(11);  
       
      Importe o arquivo SNOWBALL.otbm em seu mapa!
      Imagem do mapa:


      Download do mapa: https://www.sendspace.com/file/mae37z
      Scan do mapa: https://www.virustotal.com/pt/file/94a507c71ef4cc241e415f2a8290441f7fa77809d804e24be18e9581a85c4740/analysis/1479161634/
       
       


      É importante lembrar que peguei o script de um autor e realizei as modificações o tornando público para a comunidade exclusiva do TIBIAKING.

      Espero que façam um ótimo proveito.

      See you later.
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