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Postado
  Em 03/03/2017 em 17:46, luannhrj disse:

nao deu, ta dando esse erro aqui na hora de da !reset    https://uploaddeimagens.com.br/imagens/erro2-png--54

<?xml version="1.0" encoding="UTF-8"?>
<mod name="Reset System" version="1.0" author="Kimoszin" contact="tibiaking.com" enabled="yes">
 
    <!-- Configuracao -->
        <config name="reset_config"><![CDATA[
                config = {
                        level = 700,                      
                        premium = false,        
                        storage = 54676,
                }
 
 				function getResets(cid)
					resets = getCreatureStorage(cid, config.storage)
					if resets < 0 then
						resets = 0
					end
					return resets
				end
				
 
                function reset(cid)
                        if (config.premium and not(isPremium(cid)) ) then
                                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "You need have a premium account.")
                        end
 
                        if (getPlayerLevel(cid) < config.level) then
                                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Voce Presisar Ser Lv "..config.level..".")
                        end
 
                        if not(getTilePzInfo(getCreaturePosition(cid))) then
                                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Voce Presisa Tar em Area Pz Para Resetar.")
                        end
                       
					   if isInArray({1,2}, getPlayerVocation(cid)) then
						   local hp = (getResets(cid)*300)
						   local mana = (getResets(cid)*1000)
					   elseif getPlayerVocation(cid) == 3 then
						   local hp = (getResets(cid)*800)
						   local mana = (getResets(cid)*500)
					   elseif getPlayerVocation(cid) == 4 then
						   local hp = (getResets(cid)*1000)
						   local mana = (getResets(cid)*300)
					   end
						local difhp = hp-getCreatureMaxHealth(cid)
						local difmana = mana-getCreatureMaxMana(cid)
					   	setCreatureMaxHealth(cid, hp)
						doCreatureAddHealth(cid, difhp)
						setCreatureMaxMana(cid, mana)
						doCreatureAddMana(cid, difmana)
                        doPlayerAddLevel(cid, - (getPlayerLevel(cid) - 8))
                        doSendMagicEffect(getCreaturePosition(cid), CONST_ME_MAGIC_GREEN)
                        doCreatureSetStorage(cid, config.storage, getResets(cid)+1)
                        return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Parabens, Voce Foi Resetado. Voce Agora Tem "..getResets(cid).." Resets.")
                end
 

        ]]></config>
 
        <!-- Talkaction para resetar -->
        <talkaction words="!reset" event="buffer"><![CDATA[
                domodlib('reset_config')
                reset(cid)
        ]]></talkaction>
 
        <!-- Talkaction para ver quantos resets tem -->
        <talkaction words="!myresets" event="buffer"><![CDATA[
                domodlib('reset_config')
                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Voce Tem "..getResets(cid).." Resets.")
				print (getResets(cid))
				print (getCreatureStorage(cid, 54676))
        ]]></talkaction>
 
        <!-- Tile -->
        <movevent type="StepIn" actionid="9911" event="script"><![CDATA[
                domodlib('reset_config')
                function onStepIn(cid, item, position, fromPosition)
                        local minResets = 1
 
                        if (not(getResets(cid) >= minResets)) then
                                doPlayerSendCancel(cid, "Desculpa, Voce presisa ter "..minResets.." Resets Para Passar Aqui")
                                return doTeleportThing(cid, fromPosition)
                        end
 
                        doPlayerSendCancel(cid, "Bem Vindo")
                end
        ]]></movevent>
 
        <!-- Porta -->
        <action actionid="9910" event="script"><![CDATA[
                domodlib('reset_config')
                function onUse(cid, item, position, fromPosition)
                        local minResets = 5
 
                        if not(getResets(cid) >= minResets) then
                                return doPlayerSendCancel(cid, "Desculpa, Voce presisa ter "..minResets.." Resets Para Passar Aqui")
                        end
 
                        doPlayerSendCancel(cid, "Bem Vindo")
                end
        ]]></action>
</mod>

Usa esse aqui, da /reload mods e !myresets, ai tira uma foto do console que é para ele aparecer uns valores lá.

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  • --Script By Theax "" function getPlayerFrags(cid) local time = os.time() local times = {today = (time - 86400), week = (time - (7 * 86400))} local contents, result = {day = {}, week

  • <?xml version="1.0" encoding="UTF-8"?> <mod name="Reset System" version="1.0" author="Kimoszin" contact="tibiaking.com" enabled="yes"> <!-- Configuracao --> <config

  • Retirei o reset no look, me manda o script que mostra o frags no look, vou colocar os dois juntos, se não ele vai mostrar ou um ou outro.   <?xml version="1.0" encoding="UTF-8"?> <mo

Postado
  • Autor
  Em 03/03/2017 em 17:52, DukeeH disse:

<?xml version="1.0" encoding="UTF-8"?>
<mod name="Reset System" version="1.0" author="Kimoszin" contact="tibiaking.com" enabled="yes">
 
    <!-- Configuracao -->
        <config name="reset_config"><![CDATA[
                config = {
                        level = 700,                      
                        premium = false,        
                        storage = 54676,
                }
 
 				function getResets(cid)
					resets = getCreatureStorage(cid, config.storage)
					if resets < 0 then
						resets = 0
					end
					return resets
				end
				
 
                function reset(cid)
                        if (config.premium and not(isPremium(cid)) ) then
                                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "You need have a premium account.")
                        end
 
                        if (getPlayerLevel(cid) < config.level) then
                                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Voce Presisar Ser Lv "..config.level..".")
                        end
 
                        if not(getTilePzInfo(getCreaturePosition(cid))) then
                                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Voce Presisa Tar em Area Pz Para Resetar.")
                        end
                       
					   if isInArray({1,2}, getPlayerVocation(cid)) then
						   local hp = (getResets(cid)*300)
						   local mana = (getResets(cid)*1000)
					   elseif getPlayerVocation(cid) == 3 then
						   local hp = (getResets(cid)*800)
						   local mana = (getResets(cid)*500)
					   elseif getPlayerVocation(cid) == 4 then
						   local hp = (getResets(cid)*1000)
						   local mana = (getResets(cid)*300)
					   end
						local difhp = hp-getCreatureMaxHealth(cid)
						local difmana = mana-getCreatureMaxMana(cid)
					   	setCreatureMaxHealth(cid, hp)
						doCreatureAddHealth(cid, difhp)
						setCreatureMaxMana(cid, mana)
						doCreatureAddMana(cid, difmana)
                        doPlayerAddLevel(cid, - (getPlayerLevel(cid) - 8))
                        doSendMagicEffect(getCreaturePosition(cid), CONST_ME_MAGIC_GREEN)
                        doCreatureSetStorage(cid, config.storage, getResets(cid)+1)
                        return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Parabens, Voce Foi Resetado. Voce Agora Tem "..getResets(cid).." Resets.")
                end
 

        ]]></config>
 
        <!-- Talkaction para resetar -->
        <talkaction words="!reset" event="buffer"><![CDATA[
                domodlib('reset_config')
                reset(cid)
        ]]></talkaction>
 
        <!-- Talkaction para ver quantos resets tem -->
        <talkaction words="!myresets" event="buffer"><![CDATA[
                domodlib('reset_config')
                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Voce Tem "..getResets(cid).." Resets.")
				print (getResets(cid))
				print (getCreatureStorage(cid, 54676))
        ]]></talkaction>
 
        <!-- Tile -->
        <movevent type="StepIn" actionid="9911" event="script"><![CDATA[
                domodlib('reset_config')
                function onStepIn(cid, item, position, fromPosition)
                        local minResets = 1
 
                        if (not(getResets(cid) >= minResets)) then
                                doPlayerSendCancel(cid, "Desculpa, Voce presisa ter "..minResets.." Resets Para Passar Aqui")
                                return doTeleportThing(cid, fromPosition)
                        end
 
                        doPlayerSendCancel(cid, "Bem Vindo")
                end
        ]]></movevent>
 
        <!-- Porta -->
        <action actionid="9910" event="script"><![CDATA[
                domodlib('reset_config')
                function onUse(cid, item, position, fromPosition)
                        local minResets = 5
 
                        if not(getResets(cid) >= minResets) then
                                return doPlayerSendCancel(cid, "Desculpa, Voce presisa ter "..minResets.." Resets Para Passar Aqui")
                        end
 
                        doPlayerSendCancel(cid, "Bem Vindo")
                end
        ]]></action>
</mod>

Usa esse aqui, da /reload mods e !myresets, ai tira uma foto do console que é para ele aparecer uns valores lá.

esses dois ultimos erros foi quando de i!myresets > https://uploaddeimagens.com.br/imagens/erro3-png--18 , e o char q eu to tentando resetar ainda nao tem nenhum reset, só coloquei ele no level 700

Postado
  Em 03/03/2017 em 18:49, luannhrj disse:

esses dois ultimos erros foi quando de i!myresets > https://uploaddeimagens.com.br/imagens/erro3-png--18 , e o char q eu to tentando resetar ainda nao tem nenhum reset, só coloquei ele no level 700

<?xml version="1.0" encoding="UTF-8"?>
<mod name="Reset System" version="1.0" author="Kimoszin" contact="tibiaking.com" enabled="yes">
 
    <!-- Configuracao -->
        <config name="reset_config"><![CDATA[
                config = {
                        level = 700,                      
                        premium = false,        
                        storage = 54676,
                }
 
 				function getResets(cid)
					resets = getCreatureStorage(cid, config.storage)
					if resets < 0 then
						resets = 0
					end
					return resets
				end
				
 
                function reset(cid)
                        if (config.premium and not(isPremium(cid)) ) then
                                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "You need have a premium account.")
                        end
 
                        if (getPlayerLevel(cid) < config.level) then
                                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Voce Presisar Ser Lv "..config.level..".")
                        end
 
                        if not(getTilePzInfo(getCreaturePosition(cid))) then
                                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Voce Presisa Tar em Area Pz Para Resetar.")
                        end
                       
					   if isInArray({1,2}, getPlayerVocation(cid)) then
						   local hp = (getResets(cid)*300)
						   local mana = (getResets(cid)*1000)
					   elseif getPlayerVocation(cid) == 3 then
						   local hp = (getResets(cid)*800)
						   local mana = (getResets(cid)*500)
					   elseif getPlayerVocation(cid) == 4 then
						   local hp = (getResets(cid)*1000)
						   local mana = (getResets(cid)*300)
					   end
						local difhp = hp-getCreatureMaxHealth(cid)
						local difmana = mana-getCreatureMaxMana(cid)
					   	setCreatureMaxHealth(cid, hp)
						doCreatureAddHealth(cid, difhp)
						setCreatureMaxMana(cid, mana)
						doCreatureAddMana(cid, difmana)
                        doPlayerAddLevel(cid, - (getPlayerLevel(cid) - 8))
                        doSendMagicEffect(getCreaturePosition(cid), CONST_ME_MAGIC_GREEN)
                        doCreatureSetStorage(cid, config.storage, getResets(cid)+1)
                        return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Parabens, Voce Foi Resetado. Voce Agora Tem "..getResets(cid).." Resets.")
                end
 

        ]]></config>
 
        <!-- Talkaction para resetar -->
        <talkaction words="!reset" event="buffer"><![CDATA[
                domodlib('reset_config')
                reset(cid)
        ]]></talkaction>
 
        <!-- Talkaction para ver quantos resets tem -->
        <talkaction words="!myresets" event="buffer"><![CDATA[
                domodlib('reset_config')
				print (getResets(cid))
				print (getCreatureStorage(cid, 54676))
                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Voce Tem "..getResets(cid).." Resets.")
        ]]></talkaction>
 
        <!-- Tile -->
        <movevent type="StepIn" actionid="9911" event="script"><![CDATA[
                domodlib('reset_config')
                function onStepIn(cid, item, position, fromPosition)
                        local minResets = 1
 
                        if (not(getResets(cid) >= minResets)) then
                                doPlayerSendCancel(cid, "Desculpa, Voce presisa ter "..minResets.." Resets Para Passar Aqui")
                                return doTeleportThing(cid, fromPosition)
                        end
 
                        doPlayerSendCancel(cid, "Bem Vindo")
                end
        ]]></movevent>
 
        <!-- Porta -->
        <action actionid="9910" event="script"><![CDATA[
                domodlib('reset_config')
                function onUse(cid, item, position, fromPosition)
                        local minResets = 5
 
                        if not(getResets(cid) >= minResets) then
                                return doPlayerSendCancel(cid, "Desculpa, Voce presisa ter "..minResets.." Resets Para Passar Aqui")
                        end
 
                        doPlayerSendCancel(cid, "Bem Vindo")
                end
        ]]></action>
</mod>

Ele ta com problema pra ver quantos resets o char tem, mas vamos resolver.

Usa o !myresets de novo e manda foto do console.

Postado
  • Autor
  Em 03/03/2017 em 20:02, DukeeH disse:

<?xml version="1.0" encoding="UTF-8"?>
<mod name="Reset System" version="1.0" author="Kimoszin" contact="tibiaking.com" enabled="yes">
 
    <!-- Configuracao -->
        <config name="reset_config"><![CDATA[
                config = {
                        level = 700,                      
                        premium = false,        
                        storage = 54676,
                }
 
 				function getResets(cid)
					resets = getCreatureStorage(cid, config.storage)
					if resets < 0 then
						resets = 0
					end
					return resets
				end
				
 
                function reset(cid)
                        if (config.premium and not(isPremium(cid)) ) then
                                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "You need have a premium account.")
                        end
 
                        if (getPlayerLevel(cid) < config.level) then
                                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Voce Presisar Ser Lv "..config.level..".")
                        end
 
                        if not(getTilePzInfo(getCreaturePosition(cid))) then
                                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Voce Presisa Tar em Area Pz Para Resetar.")
                        end
                       
					   if isInArray({1,2}, getPlayerVocation(cid)) then
						   local hp = (getResets(cid)*300)
						   local mana = (getResets(cid)*1000)
					   elseif getPlayerVocation(cid) == 3 then
						   local hp = (getResets(cid)*800)
						   local mana = (getResets(cid)*500)
					   elseif getPlayerVocation(cid) == 4 then
						   local hp = (getResets(cid)*1000)
						   local mana = (getResets(cid)*300)
					   end
						local difhp = hp-getCreatureMaxHealth(cid)
						local difmana = mana-getCreatureMaxMana(cid)
					   	setCreatureMaxHealth(cid, hp)
						doCreatureAddHealth(cid, difhp)
						setCreatureMaxMana(cid, mana)
						doCreatureAddMana(cid, difmana)
                        doPlayerAddLevel(cid, - (getPlayerLevel(cid) - 8))
                        doSendMagicEffect(getCreaturePosition(cid), CONST_ME_MAGIC_GREEN)
                        doCreatureSetStorage(cid, config.storage, getResets(cid)+1)
                        return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Parabens, Voce Foi Resetado. Voce Agora Tem "..getResets(cid).." Resets.")
                end
 

        ]]></config>
 
        <!-- Talkaction para resetar -->
        <talkaction words="!reset" event="buffer"><![CDATA[
                domodlib('reset_config')
                reset(cid)
        ]]></talkaction>
 
        <!-- Talkaction para ver quantos resets tem -->
        <talkaction words="!myresets" event="buffer"><![CDATA[
                domodlib('reset_config')
				print (getResets(cid))
				print (getCreatureStorage(cid, 54676))
                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Voce Tem "..getResets(cid).." Resets.")
        ]]></talkaction>
 
        <!-- Tile -->
        <movevent type="StepIn" actionid="9911" event="script"><![CDATA[
                domodlib('reset_config')
                function onStepIn(cid, item, position, fromPosition)
                        local minResets = 1
 
                        if (not(getResets(cid) >= minResets)) then
                                doPlayerSendCancel(cid, "Desculpa, Voce presisa ter "..minResets.." Resets Para Passar Aqui")
                                return doTeleportThing(cid, fromPosition)
                        end
 
                        doPlayerSendCancel(cid, "Bem Vindo")
                end
        ]]></movevent>
 
        <!-- Porta -->
        <action actionid="9910" event="script"><![CDATA[
                domodlib('reset_config')
                function onUse(cid, item, position, fromPosition)
                        local minResets = 5
 
                        if not(getResets(cid) >= minResets) then
                                return doPlayerSendCancel(cid, "Desculpa, Voce presisa ter "..minResets.." Resets Para Passar Aqui")
                        end
 
                        doPlayerSendCancel(cid, "Bem Vindo")
                end
        ]]></action>
</mod>

Ele ta com problema pra ver quantos resets o char tem, mas vamos resolver.

Usa o !myresets de novo e manda foto do console.

https://uploaddeimagens.com.br/imagens/erro4-png--7  no jogo, aparece a mensagem 18:45 Voce Tem 0 Resets. , mas no console aparece esses erros ai 0 , -1

Postado

@luannhrj

Era pra aparecer isso mesmo.

Desculpa a demora e erros, não uso o 0.4 e não tenho como testar, ai eu vou fazendo e você tem que testar.

Pode testar esse, achei um problema, eu estava contando os resets que o cara tinha antes para calcular a vida, como você tinha 0 ele fazia 0*300 (hp) 0*1000 (mana) o que da pau, porque 0 multiplicando qualquer coisa é 0.

Segue corrigido: (Já coloquei também o look, favor testar.)

<?xml version="1.0" encoding="UTF-8"?>
<mod name="Reset System" version="1.0" author="Kimoszin" contact="tibiaking.com" enabled="yes">
 
    <!-- Configuracao -->
        <config name="reset_config"><![CDATA[
                config = {
                        level = 700,                      
                        premium = false,        
                        storage = 54676,
                }
 
 				function getResets(cid)
					resets = getCreatureStorage(cid, config.storage)
					if resets < 0 then
						resets = 0
					end
					return resets
				end
				
 
                function reset(cid)
                        if (config.premium and not(isPremium(cid)) ) then
                                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "You need have a premium account.")
                        end
 
                        if (getPlayerLevel(cid) < config.level) then
                                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Voce Presisar Ser Lv "..config.level..".")
                        end
 
                        if not(getTilePzInfo(getCreaturePosition(cid))) then
                                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Voce Presisa Tar em Area Pz Para Resetar.")
                        end
                       resetando = getResets(cid)+1
					   if isInArray({1,2}, getPlayerVocation(cid)) then
						   local hp = resetando*300
						   local mana = resetando*1000
					   elseif getPlayerVocation(cid) == 3 then
						   local hp = resetando*800
						   local mana = resetando*500
					   elseif getPlayerVocation(cid) == 4 then
						   local hp = resetando*1000
						   local mana = resetando*300
					   end
						local difhp = hp-getCreatureMaxHealth(cid)
						local difmana = mana-getCreatureMaxMana(cid)
					   	setCreatureMaxHealth(cid, hp)
						doCreatureAddHealth(cid, difhp)
						setCreatureMaxMana(cid, mana)
						doCreatureAddMana(cid, difmana)
                        doPlayerAddLevel(cid, - (getPlayerLevel(cid) - 8))
                        doSendMagicEffect(getCreaturePosition(cid), CONST_ME_MAGIC_GREEN)
                        doCreatureSetStorage(cid, config.storage, getResets(cid)+1)
                        return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Parabens, Voce Foi Resetado. Voce Agora Tem "..getResets(cid).." Resets.")
                end
 

        ]]></config>
 
        <!-- Talkaction para resetar -->
        <talkaction words="!reset" event="buffer"><![CDATA[
                domodlib('reset_config')
                reset(cid)
        ]]></talkaction>
 
        <!-- Talkaction para ver quantos resets tem -->
        <talkaction words="!myresets" event="buffer"><![CDATA[
                domodlib('reset_config')
                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Voce Tem "..getResets(cid).." Resets.")
        ]]></talkaction>
 
        <!-- Tile -->
        <movevent type="StepIn" actionid="9911" event="script"><![CDATA[
                domodlib('reset_config')
                function onStepIn(cid, item, position, fromPosition)
                        local minResets = 1
 
                        if (not(getResets(cid) >= minResets)) then
                                doPlayerSendCancel(cid, "Desculpa, Voce presisa ter "..minResets.." Resets Para Passar Aqui")
                                return doTeleportThing(cid, fromPosition)
                        end
 
                        doPlayerSendCancel(cid, "Bem Vindo")
                end
        ]]></movevent>
 
        <!-- Porta -->
        <action actionid="9910" event="script"><![CDATA[
                domodlib('reset_config')
                function onUse(cid, item, position, fromPosition)
                        local minResets = 5
 
                        if not(getResets(cid) >= minResets) then
                                return doPlayerSendCancel(cid, "Desculpa, Voce presisa ter "..minResets.." Resets Para Passar Aqui")
                        end
 
                        doPlayerSendCancel(cid, "Bem Vindo")
                end
        ]]></action>
		
		<event type="login" name="lookResetLogin" event="script"><![CDATA[
			domodlib('teamFunctions')
			 
			function onLogin(cid)       
				registerCreatureEvent(cid, "lookReset")
				return true
			end
		]]></event>
		
		<event type="look" name="lookReset" event="script"><![CDATA[
			domodlib('reset_config')
			function onLook(cid, thing, position, lookDistance)
			
			if isPlayer(thing.uid) then
				doPlayerSetSpecialDescription(thing.uid, "\nResets: [" .. getResets(thing.uid) .."]")
			end
				
				return true
			end
		]]></event>
</mod>

 

Editado por DukeeH (veja o histórico de edições)

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