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Postado
  Em 04/03/2017 em 14:15, luannhrj disse:

 

Cara, desculpa todo esse transtorno, é foda escrever sem testar.

Fiz de outro jeito, que o char é relogado, não tava conseguindo editar a vida dele com o char on, favor testar.

 

<?xml version="1.0" encoding="UTF-8"?>
<mod name="Reset System" version="1.0" author="Kimoszin" contact="tibiaking.com" enabled="yes">
 
    <!-- Configuracao -->
        <config name="reset_config"><![CDATA[
                config = {
                        level = 700,                      
                        premium = false,        
                        storage = 54676,
                }
 
 				function getResets(cid)
					resets = getCreatureStorage(cid, config.storage)
					if resets < 0 then
						resets = 0
					end
					return resets
				end
				
 
                function reset(cid)
                        if (config.premium and not(isPremium(cid)) ) then
                                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "You need have a premium account.")
                        end
 
                        if (getPlayerLevel(cid) < config.level) then
                                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Voce Presisar Ser Lv "..config.level..".")
                        end
 
                        if not(getTilePzInfo(getCreaturePosition(cid))) then
                                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Voce Presisa Tar em Area Pz Para Resetar.")
                        end
                       resetando = getResets(cid)+1
					   if isInArray({1,2}, getPlayerVocation(cid)) then					   
						   local resethp = resetando*300
						   local resetmana = resetando*1000
					   elseif getPlayerVocation(cid) == 3 then
						   local resethp = resetando*800
						   local resetmana = resetando*500
					   elseif getPlayerVocation(cid) == 4 then
						   local resethp = resetando*1000
						   local resetmana = resetando*300
					   end
					    doPlayerAddLevel(cid, - (getPlayerLevel(cid) - 8))
                        doSendMagicEffect(getCreaturePosition(cid), CONST_ME_MAGIC_GREEN)
                        doCreatureSetStorage(cid, config.storage, getResets(cid)+1)
                        return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Parabens, Voce Foi Resetado. Voce Agora Tem "..getResets(cid).." Resets.")
					    doRemoveCreature(cid)
						db.executeQuery("UPDATE `players` SET `health`= "..resethp..",`healthmax`= "..resethp.." WHERE `players`.`id`= ".. playerid .."")
						db.executeQuery("UPDATE `players` SET `mana`= "..resetmana..",`manamax`= "..resetmana.." WHERE `players`.`id`= ".. playerid .."")
                end
 

        ]]></config>
 
        <!-- Talkaction para resetar -->
        <talkaction words="!reset" event="buffer"><![CDATA[
                domodlib('reset_config')
				playerid = getPlayerGUID(cid)
                reset(cid)
        ]]></talkaction>
 
        <!-- Talkaction para ver quantos resets tem -->
        <talkaction words="!myresets" event="buffer"><![CDATA[
                domodlib('reset_config')
                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Voce Tem "..getResets(cid).." Resets.")
        ]]></talkaction>
 
        <!-- Tile -->
        <movevent type="StepIn" actionid="9911" event="script"><![CDATA[
                domodlib('reset_config')
                function onStepIn(cid, item, position, fromPosition)
                        local minResets = 1
 
                        if (not(getResets(cid) >= minResets)) then
                                doPlayerSendCancel(cid, "Desculpa, Voce presisa ter "..minResets.." Resets Para Passar Aqui")
                                return doTeleportThing(cid, fromPosition)
                        end
 
                        doPlayerSendCancel(cid, "Bem Vindo")
                end
        ]]></movevent>
 
        <!-- Porta -->
        <action actionid="9910" event="script"><![CDATA[
                domodlib('reset_config')
                function onUse(cid, item, position, fromPosition)
                        local minResets = 5
 
                        if not(getResets(cid) >= minResets) then
                                return doPlayerSendCancel(cid, "Desculpa, Voce presisa ter "..minResets.." Resets Para Passar Aqui")
                        end
 
                        doPlayerSendCancel(cid, "Bem Vindo")
                end
        ]]></action>
		
		<event type="login" name="lookResetLogin" event="script"><![CDATA[
			domodlib('teamFunctions')
			 
			function onLogin(cid)       
				registerCreatureEvent(cid, "lookReset")
				return true
			end
		]]></event>
		
		<event type="look" name="lookReset" event="script"><![CDATA[
			domodlib('reset_config')
			function onLook(cid, thing, position, lookDistance)
			
			if isPlayer(thing.uid) then
				doPlayerSetSpecialDescription(thing.uid, "\nResets: [" .. getResets(thing.uid) .."]")
			end
				
				return true
			end
		]]></event>
</mod>

 

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  • --Script By Theax "" function getPlayerFrags(cid) local time = os.time() local times = {today = (time - 86400), week = (time - (7 * 86400))} local contents, result = {day = {}, week

  • <?xml version="1.0" encoding="UTF-8"?> <mod name="Reset System" version="1.0" author="Kimoszin" contact="tibiaking.com" enabled="yes"> <!-- Configuracao --> <config

  • Retirei o reset no look, me manda o script que mostra o frags no look, vou colocar os dois juntos, se não ele vai mostrar ou um ou outro.   <?xml version="1.0" encoding="UTF-8"?> <mo

Postado
  • Autor
  Em 04/03/2017 em 14:33, DukeeH disse:

Cara, desculpa todo esse transtorno, é foda escrever sem testar.

Fiz de outro jeito, que o char é relogado, não tava conseguindo editar a vida dele com o char on, favor testar.

 


<?xml version="1.0" encoding="UTF-8"?>
<mod name="Reset System" version="1.0" author="Kimoszin" contact="tibiaking.com" enabled="yes">
 
    <!-- Configuracao -->
        <config name="reset_config"><![CDATA[
                config = {
                        level = 700,                      
                        premium = false,        
                        storage = 54676,
                }
 
 				function getResets(cid)
					resets = getCreatureStorage(cid, config.storage)
					if resets < 0 then
						resets = 0
					end
					return resets
				end
				
 
                function reset(cid)
                        if (config.premium and not(isPremium(cid)) ) then
                                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "You need have a premium account.")
                        end
 
                        if (getPlayerLevel(cid) < config.level) then
                                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Voce Presisar Ser Lv "..config.level..".")
                        end
 
                        if not(getTilePzInfo(getCreaturePosition(cid))) then
                                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Voce Presisa Tar em Area Pz Para Resetar.")
                        end
                       resetando = getResets(cid)+1
					   if isInArray({1,2}, getPlayerVocation(cid)) then					   
						   local resethp = resetando*300
						   local resetmana = resetando*1000
					   elseif getPlayerVocation(cid) == 3 then
						   local resethp = resetando*800
						   local resetmana = resetando*500
					   elseif getPlayerVocation(cid) == 4 then
						   local resethp = resetando*1000
						   local resetmana = resetando*300
					   end
					    doPlayerAddLevel(cid, - (getPlayerLevel(cid) - 8))
                        doSendMagicEffect(getCreaturePosition(cid), CONST_ME_MAGIC_GREEN)
                        doCreatureSetStorage(cid, config.storage, getResets(cid)+1)
                        return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Parabens, Voce Foi Resetado. Voce Agora Tem "..getResets(cid).." Resets.")
					    doRemoveCreature(cid)
						db.executeQuery("UPDATE `players` SET `health`= "..resethp..",`healthmax`= "..resethp.." WHERE `players`.`id`= ".. playerid .."")
						db.executeQuery("UPDATE `players` SET `mana`= "..resetmana..",`manamax`= "..resetmana.." WHERE `players`.`id`= ".. playerid .."")
                end
 

        ]]></config>
 
        <!-- Talkaction para resetar -->
        <talkaction words="!reset" event="buffer"><![CDATA[
                domodlib('reset_config')
				playerid = getPlayerGUID(cid)
                reset(cid)
        ]]></talkaction>
 
        <!-- Talkaction para ver quantos resets tem -->
        <talkaction words="!myresets" event="buffer"><![CDATA[
                domodlib('reset_config')
                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Voce Tem "..getResets(cid).." Resets.")
        ]]></talkaction>
 
        <!-- Tile -->
        <movevent type="StepIn" actionid="9911" event="script"><![CDATA[
                domodlib('reset_config')
                function onStepIn(cid, item, position, fromPosition)
                        local minResets = 1
 
                        if (not(getResets(cid) >= minResets)) then
                                doPlayerSendCancel(cid, "Desculpa, Voce presisa ter "..minResets.." Resets Para Passar Aqui")
                                return doTeleportThing(cid, fromPosition)
                        end
 
                        doPlayerSendCancel(cid, "Bem Vindo")
                end
        ]]></movevent>
 
        <!-- Porta -->
        <action actionid="9910" event="script"><![CDATA[
                domodlib('reset_config')
                function onUse(cid, item, position, fromPosition)
                        local minResets = 5
 
                        if not(getResets(cid) >= minResets) then
                                return doPlayerSendCancel(cid, "Desculpa, Voce presisa ter "..minResets.." Resets Para Passar Aqui")
                        end
 
                        doPlayerSendCancel(cid, "Bem Vindo")
                end
        ]]></action>
		
		<event type="login" name="lookResetLogin" event="script"><![CDATA[
			domodlib('teamFunctions')
			 
			function onLogin(cid)       
				registerCreatureEvent(cid, "lookReset")
				return true
			end
		]]></event>
		
		<event type="look" name="lookReset" event="script"><![CDATA[
			domodlib('reset_config')
			function onLook(cid, thing, position, lookDistance)
			
			if isPlayer(thing.uid) then
				doPlayerSetSpecialDescription(thing.uid, "\nResets: [" .. getResets(thing.uid) .."]")
			end
				
				return true
			end
		]]></event>
</mod>

 

que isso cara, eu agradeço só pela sua boa vontade de ajudar, aos pouquinhos ta dando certo, ta dando esse erro agora : https://uploaddeimagens.com.br/imagens/erro1-png--39

Postado
  Em 04/03/2017 em 14:55, luannhrj disse:

que isso cara, eu agradeço só pela sua boa vontade de ajudar, aos pouquinhos ta dando certo, ta dando esse erro agora : https://uploaddeimagens.com.br/imagens/erro1-png--39

 

Favor testar, se resolver podemos voltar a parte de não precisar relogar o char, caso queira.

<?xml version="1.0" encoding="UTF-8"?>
<mod name="Reset System" version="1.0" author="Kimoszin" contact="tibiaking.com" enabled="yes">
 
    <!-- Configuracao -->
        <config name="reset_config"><![CDATA[
                config = {
                        level = 700,                      
                        premium = false,        
                        storage = 54676,
                }
 
 				function getResets(cid)
					resets = getCreatureStorage(cid, config.storage)
					if resets < 0 then
						resets = 0
					end
					return resets
				end
				
 
                function reset(cid)
                        if (config.premium and not(isPremium(cid)) ) then
                                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "You need have a premium account.")
                        end
 
                        if (getPlayerLevel(cid) < config.level) then
                                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Voce Presisar Ser Lv "..config.level..".")
                        end
 
                        if not(getTilePzInfo(getCreaturePosition(cid))) then
                                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Voce Presisa Tar em Area Pz Para Resetar.")
                        end											  
						
					    doPlayerAddLevel(cid, - (getPlayerLevel(cid) - 8))
                        doCreatureSetStorage(cid, config.storage, getResets(cid)+1)
					    doRemoveCreature(cid)
						db.executeQuery("UPDATE `players` SET `health`= "..resethp..",`healthmax`= "..resethp.." WHERE `players`.`id`= ".. playerid .."")
						db.executeQuery("UPDATE `players` SET `mana`= "..resetmana..",`manamax`= "..resetmana.." WHERE `players`.`id`= ".. playerid .."")
						return true
                end
 

        ]]></config>
 
        <!-- Talkaction para resetar -->
        <talkaction words="!reset" event="buffer"><![CDATA[
                domodlib('reset_config')
			   if isInArray({1,2}, getPlayerVocation(cid)) then					   
				   resethp = (getResets(cid)+1)*300
				   resetmana = (getResets(cid)+1)*1000
			   elseif getPlayerVocation(cid) == 3 then
				   resethp = (getResets(cid)+1)*800
				   resetmana = (getResets(cid)+1)*500
			   elseif getPlayerVocation(cid) == 4 then
				   resethp = (getResets(cid)+1)*1000
				   resetmana = (getResets(cid)+1)*300
				end
				playerid = getPlayerGUID(cid)
                reset(cid)
        ]]></talkaction>
 
        <!-- Talkaction para ver quantos resets tem -->
        <talkaction words="!myresets" event="buffer"><![CDATA[
                domodlib('reset_config')
                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Voce Tem "..getResets(cid).." Resets.")
        ]]></talkaction>
 
        <!-- Tile -->
        <movevent type="StepIn" actionid="9911" event="script"><![CDATA[
                domodlib('reset_config')
                function onStepIn(cid, item, position, fromPosition)
                        local minResets = 1
 
                        if (not(getResets(cid) >= minResets)) then
                                doPlayerSendCancel(cid, "Desculpa, Voce presisa ter "..minResets.." Resets Para Passar Aqui")
                                return doTeleportThing(cid, fromPosition)
                        end
 
                        doPlayerSendCancel(cid, "Bem Vindo")
                end
        ]]></movevent>
 
        <!-- Porta -->
        <action actionid="9910" event="script"><![CDATA[
                domodlib('reset_config')
                function onUse(cid, item, position, fromPosition)
                        local minResets = 5
 
                        if not(getResets(cid) >= minResets) then
                                return doPlayerSendCancel(cid, "Desculpa, Voce presisa ter "..minResets.." Resets Para Passar Aqui")
                        end
 
                        doPlayerSendCancel(cid, "Bem Vindo")
                end
        ]]></action>
		
		<event type="login" name="lookResetLogin" event="script"><![CDATA[
			domodlib('teamFunctions')
			 
			function onLogin(cid)       
				registerCreatureEvent(cid, "lookReset")
				return true
			end
		]]></event>
		
		<event type="look" name="lookReset" event="script"><![CDATA[
			domodlib('reset_config')
			function onLook(cid, thing, position, lookDistance)
			
			if isPlayer(thing.uid) then
				doPlayerSetSpecialDescription(thing.uid, "\nResets: [" .. getResets(thing.uid) .."]")
			end
				
				return true
			end
		]]></event>
</mod>

 

Postado
  • Autor
  Em 04/03/2017 em 16:54, DukeeH disse:

 

Favor testar, se resolver podemos voltar a parte de não precisar relogar o char, caso queira.


<?xml version="1.0" encoding="UTF-8"?>
<mod name="Reset System" version="1.0" author="Kimoszin" contact="tibiaking.com" enabled="yes">
 
    <!-- Configuracao -->
        <config name="reset_config"><![CDATA[
                config = {
                        level = 700,                      
                        premium = false,        
                        storage = 54676,
                }
 
 				function getResets(cid)
					resets = getCreatureStorage(cid, config.storage)
					if resets < 0 then
						resets = 0
					end
					return resets
				end
				
 
                function reset(cid)
                        if (config.premium and not(isPremium(cid)) ) then
                                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "You need have a premium account.")
                        end
 
                        if (getPlayerLevel(cid) < config.level) then
                                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Voce Presisar Ser Lv "..config.level..".")
                        end
 
                        if not(getTilePzInfo(getCreaturePosition(cid))) then
                                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Voce Presisa Tar em Area Pz Para Resetar.")
                        end											  
						
					    doPlayerAddLevel(cid, - (getPlayerLevel(cid) - 8))
                        doCreatureSetStorage(cid, config.storage, getResets(cid)+1)
					    doRemoveCreature(cid)
						db.executeQuery("UPDATE `players` SET `health`= "..resethp..",`healthmax`= "..resethp.." WHERE `players`.`id`= ".. playerid .."")
						db.executeQuery("UPDATE `players` SET `mana`= "..resetmana..",`manamax`= "..resetmana.." WHERE `players`.`id`= ".. playerid .."")
						return true
                end
 

        ]]></config>
 
        <!-- Talkaction para resetar -->
        <talkaction words="!reset" event="buffer"><![CDATA[
                domodlib('reset_config')
			   if isInArray({1,2}, getPlayerVocation(cid)) then					   
				   resethp = (getResets(cid)+1)*300
				   resetmana = (getResets(cid)+1)*1000
			   elseif getPlayerVocation(cid) == 3 then
				   resethp = (getResets(cid)+1)*800
				   resetmana = (getResets(cid)+1)*500
			   elseif getPlayerVocation(cid) == 4 then
				   resethp = (getResets(cid)+1)*1000
				   resetmana = (getResets(cid)+1)*300
				end
				playerid = getPlayerGUID(cid)
                reset(cid)
        ]]></talkaction>
 
        <!-- Talkaction para ver quantos resets tem -->
        <talkaction words="!myresets" event="buffer"><![CDATA[
                domodlib('reset_config')
                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Voce Tem "..getResets(cid).." Resets.")
        ]]></talkaction>
 
        <!-- Tile -->
        <movevent type="StepIn" actionid="9911" event="script"><![CDATA[
                domodlib('reset_config')
                function onStepIn(cid, item, position, fromPosition)
                        local minResets = 1
 
                        if (not(getResets(cid) >= minResets)) then
                                doPlayerSendCancel(cid, "Desculpa, Voce presisa ter "..minResets.." Resets Para Passar Aqui")
                                return doTeleportThing(cid, fromPosition)
                        end
 
                        doPlayerSendCancel(cid, "Bem Vindo")
                end
        ]]></movevent>
 
        <!-- Porta -->
        <action actionid="9910" event="script"><![CDATA[
                domodlib('reset_config')
                function onUse(cid, item, position, fromPosition)
                        local minResets = 5
 
                        if not(getResets(cid) >= minResets) then
                                return doPlayerSendCancel(cid, "Desculpa, Voce presisa ter "..minResets.." Resets Para Passar Aqui")
                        end
 
                        doPlayerSendCancel(cid, "Bem Vindo")
                end
        ]]></action>
		
		<event type="login" name="lookResetLogin" event="script"><![CDATA[
			domodlib('teamFunctions')
			 
			function onLogin(cid)       
				registerCreatureEvent(cid, "lookReset")
				return true
			end
		]]></event>
		
		<event type="look" name="lookReset" event="script"><![CDATA[
			domodlib('reset_config')
			function onLook(cid, thing, position, lookDistance)
			
			if isPlayer(thing.uid) then
				doPlayerSetSpecialDescription(thing.uid, "\nResets: [" .. getResets(thing.uid) .."]")
			end
				
				return true
			end
		]]></event>
</mod>

 

deu esse erro no console quando eu resetei https://uploaddeimagens.com.br/imagens/erro1-png--40 , parece que a vida e a mana nao foram adicionadas, e o reset no look, parece que nao funcionou direito, ele ou aparece os frags , ou os resets, olha 14:12 You see yourself. You are Master Sorcerer.[Frags: 0]
14:12 You see Shadye (Level 404). He is an vip baiak knight
Resets: [0]. , da pra aparecer os dois juntos? frags e resets (edit) e a questao de relogar, eu prefiro assim mesmo, que relogue ao resetar

Editado por luannhrj (veja o histórico de edições)

Postado
  Em 04/03/2017 em 17:14, luannhrj disse:

deu esse erro no console quando eu resetei https://uploaddeimagens.com.br/imagens/erro1-png--40 , parece que a vida e a mana nao foram adicionadas, e o reset no look, parece que nao funcionou direito, ele ou aparece os frags , ou os resets, olha 14:12 You see yourself. You are Master Sorcerer.[Frags: 0]
14:12 You see Shadye (Level 404). He is an vip baiak knight
Resets: [0]. , da pra aparecer os dois juntos? frags e resets (edit) e a questao de relogar, eu prefiro assim mesmo, que relogue ao resetar

 

Retirei o reset no look, me manda o script que mostra o frags no look, vou colocar os dois juntos, se não ele vai mostrar ou um ou outro.

 

<?xml version="1.0" encoding="UTF-8"?>
<mod name="Reset System" version="1.0" author="Kimoszin" contact="tibiaking.com" enabled="yes">
 
    <!-- Configuracao -->
        <config name="reset_config"><![CDATA[
                config = {
                        level = 700,                      
                        premium = false,        
                        storage = 54676,
                }
 
 				function getResets(cid)
					resets = getCreatureStorage(cid, config.storage)
					if resets < 0 then
						resets = 0
					end
					return resets
				end
				
 
                function reset(cid)
                        if (config.premium and not(isPremium(cid)) ) then
                                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "You need have a premium account.")
                        end
 
                        if (getPlayerLevel(cid) < config.level) then
                                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Voce Presisar Ser Lv "..config.level..".")
                        end
 
                        if not(getTilePzInfo(getCreaturePosition(cid))) then
                                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Voce Presisa Tar em Area Pz Para Resetar.")
                        end											  
						
					    doPlayerAddLevel(cid, - (getPlayerLevel(cid) - 8))
                        doCreatureSetStorage(cid, config.storage, getResets(cid)+1)
					    doRemoveCreature(cid)
						db.query("UPDATE `players` SET `health`= "..resethp..",`healthmax`= "..resethp.." WHERE `players`.`id`= ".. playerid .."")
						db.query("UPDATE `players` SET `mana`= "..resetmana..",`manamax`= "..resetmana.." WHERE `players`.`id`= ".. playerid .."")
						return true
                end
 

        ]]></config>
 
        <!-- Talkaction para resetar -->
        <talkaction words="!reset" event="buffer"><![CDATA[
                domodlib('reset_config')
			   if isInArray({1,2}, getPlayerVocation(cid)) then					   
				   resethp = (getResets(cid)+1)*300
				   resetmana = (getResets(cid)+1)*1000
			   elseif getPlayerVocation(cid) == 3 then
				   resethp = (getResets(cid)+1)*800
				   resetmana = (getResets(cid)+1)*500
			   elseif getPlayerVocation(cid) == 4 then
				   resethp = (getResets(cid)+1)*1000
				   resetmana = (getResets(cid)+1)*300
				end
				playerid = getPlayerGUID(cid)
                reset(cid)
        ]]></talkaction>
 
        <!-- Talkaction para ver quantos resets tem -->
        <talkaction words="!myresets" event="buffer"><![CDATA[
                domodlib('reset_config')
                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Voce Tem "..getResets(cid).." Resets.")
        ]]></talkaction>
 
        <!-- Tile -->
        <movevent type="StepIn" actionid="9911" event="script"><![CDATA[
                domodlib('reset_config')
                function onStepIn(cid, item, position, fromPosition)
                        local minResets = 1
 
                        if (not(getResets(cid) >= minResets)) then
                                doPlayerSendCancel(cid, "Desculpa, Voce presisa ter "..minResets.." Resets Para Passar Aqui")
                                return doTeleportThing(cid, fromPosition)
                        end
 
                        doPlayerSendCancel(cid, "Bem Vindo")
                end
        ]]></movevent>
 
        <!-- Porta -->
        <action actionid="9910" event="script"><![CDATA[
                domodlib('reset_config')
                function onUse(cid, item, position, fromPosition)
                        local minResets = 5
 
                        if not(getResets(cid) >= minResets) then
                                return doPlayerSendCancel(cid, "Desculpa, Voce presisa ter "..minResets.." Resets Para Passar Aqui")
                        end
 
                        doPlayerSendCancel(cid, "Bem Vindo")
                end
        ]]></action>
		
</mod>

 

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