Postado Março 26, 2017 8 anos Mostrar conteúdo oculto local acombat1 = createCombatObject() local acombat2 = createCombatObject() local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 115) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -4.8, 1, -3.2, 1) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 115) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -4.8, 1, -4.2, 1) arr1 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0}, {1, 1, 1, 1, 0, 2, 0, 1, 1, 1, 1}, {0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0} } arr2 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0}, {1, 1, 1, 1, 0, 2, 0, 1, 1, 1, 1}, {0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0} } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) setCombatArea(acombat1, area1) setCombatArea(acombat2, area2) function onTargetTile(cid, pos) doCombat(cid,combat1,positionToVariant(pos)) end function onTargetTile2(cid, pos) doCombat(cid,combat2,positionToVariant(pos)) end setCombatCallback(acombat1, CALLBACK_PARAM_TARGETTILE, "onTargetTile") setCombatCallback(acombat2, CALLBACK_PARAM_TARGETTILE, "onTargetTile2") local function onCastSpell1(parameters) doCombat(parameters.cid, acombat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, acombat2, parameters.var) end function onCastSpell(cid, var) local position1 = {x=getCreaturePosition(cid).x+3, y=getCreaturePosition(cid).y-1, z=getCreaturePosition(cid).z} local position2 = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y-1, z=getCreaturePosition(cid).z} local position3 = {x=getCreaturePosition(cid).x+3, y=getCreaturePosition(cid).y, z=getCreaturePosition(cid).z} local position4 = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y, z=getCreaturePosition(cid).z} local position5 = {x=getCreaturePosition(cid).x+3, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z} local position6 = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z} local position7 = {x=getCreaturePosition(cid).x+3, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z} local position8 = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z} local position9 = {x=getCreaturePosition(cid).x-2, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z} local position10 = {x=getCreaturePosition(cid).x-2, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z} local position11 = {x=getCreaturePosition(cid).x-1, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z} local position12 = {x=getCreaturePosition(cid).x-1, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z} local position13 = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z} local position14 = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z} local position15 = {x=getCreaturePosition(cid).x+3, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z} local position16 = {x=getCreaturePosition(cid).x+3, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z} local position17 = {x=getCreaturePosition(cid).x, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z} local position18 = {x=getCreaturePosition(cid).x, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z} local position19 = {x=getCreaturePosition(cid).x+4, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z} local position20 = {x=getCreaturePosition(cid).x+4, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z} local parameters = { cid = cid, var = var} addEvent(onCastSpell1, 100, parameters) addEvent(onCastSpell2, 400, parameters) return TRUE end QUERIA QUE QUANDO ELE ATTAKA TDS Q FOREM ACERTADOS SEJAM PARALIZADOS O rei de seu proprio destino é aquele que luta pela gloria do amanhã! Discord : ZoR#9373
Participe da conversa
Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.