Postado Abril 22, 2017 8 anos [16:7:25.988] [Error - GlobalEvent Interface] [16:7:25.990] data/globalevents/scripts/shop.lua:onThink [16:7:25.990] Description: [16:7:25.992] data/globalevents/scripts/shop.lua:25: attempt to call field 'executeQuery' (a nil value) [16:7:25.993] stack traceback: [16:7:25.994] data/globalevents/scripts/shop.lua:25: in function <data/globalevents/scripts/shop.lua:1> [16:7:25.994] [Error - GlobalEvents::think] Couldn't execute event: Shop [16:7:29.013] Error during getDataInt(vocation). [16:7:49.555] Error during getDataInt(looktype). [16:7:49.557] [Error - GlobalEvent Interface] [16:7:49.560] data/globalevents/scripts/shop.lua:onThink [16:7:49.561] Description: [16:7:49.565] data/globalevents/scripts/shop.lua:25: attempt to call field 'executeQuery' (a nil value) [16:7:49.566] stack traceback: [16:7:49.568] data/globalevents/scripts/shop.lua:25: in function <data/globalevents/scripts/shop.lua:1> [16:7:49.570] [Error - GlobalEvents::think] Couldn't execute event: Shop Script Mostrar conteúdo oculto function onThink(interval, lastExecution, thinkInterval) local result = db.getResult("SELECT * FROM shop_history WHERE `processed` = 0;") if(result:getID() ~= -1) then while(true) do cid = getCreatureByName(tostring(result:getDataString("player"))) product = tonumber(result:getDataInt("product")) itemr = db.getResult("SELECT * FROM shop_offer WHERE `id` = "..product..";") if isPlayer(cid) then local id = tonumber(itemr:getDataInt("item")) local tid = tonumber(result:getDataInt("id")) local count = tonumber(itemr:getDataInt("count")) local tipe = tonumber(itemr:getDataInt("type")) local productn = tostring(itemr:getDataString("name")) local voc = tonumber(itemr:getDataInt("vocation")) local look = tonumber(itemr:getDataInt("looktype")) local outfit = {lookType = look} if isInArray({5,8},tipe) then if(voc == 0) then if getPlayerFreeCap(cid) >= getItemWeightById(id, count) then if isContainer(getPlayerSlotItem(cid, 3).uid) then received = doAddContainerItem(getPlayerSlotItem(cid, 3).uid, id,count) if received then doPlayerSendTextMessage(cid,19, "Você Recebeu Uma | "..productn.." | que comprou no Shop, Obrigado e Bom Uso da "..productn.." ") db.executeQuery("UPDATE `shop_history` SET `processed`='1' WHERE id = " .. tid .. ";") else doPlayerSendTextMessage(cid,19, "Desculpa, Você não tem espaço para receber o item >> "..productn.." <<") end else doPlayerSendTextMessage(cid,19, "Desculpa, Você não tem espaço para receber >> "..productn.." <<") end else doPlayerSendTextMessage(cid,19, "Desculpa, você não tem cap para receber >> "..productn.." << (You need: "..getItemWeightById(id, count).." Capacity)") end else doPlayerSendTextMessage(cid,19, "Você Recebeu Uma | "..productn.." | que comprou no Shop, Obrigado e Bom Uso da "..productn.." ") db.executeQuery("UPDATE `shop_history` SET `processed`='1' WHERE id = " .. tid .. ";") doCreatureChangeOutfit(cid, outfit) doPlayerSetVocation(cid, voc) end elseif isInArray({6,7},tipe) then if tipe == 6 then bcap = 8 bid = 1987 elseif tipe == 7 then bcap = 20 bid = 1988 end if isItemRune(id) then count = 1 end if getPlayerFreeCap(cid) >= (getItemWeightById(1987, 1) + getItemWeightById(id,count * bcap)) then local bag = doCreateItemEx(bid, 1) for i = 1,bcap do doAddContainerItem(bag, id, count) end received = doPlayerAddItemEx(getPlayerSlotItem(cid, 3).uid, bag) if received == RETURNVALUE_NOERROR then doPlayerSendTextMessage(cid,19, "You have received >> "..productn.." << from our shop system") db.executeQuery("UPDATE `shop_history` SET `processed`='1' WHERE id = " .. tid .. ";") else doPlayerSendTextMessage(cid,19, "Sorry, you don't have enough space to receive >> "..productn.." <<") end else doPlayerSendTextMessage(cid,19, "Sorry, you don't have enough capacity to receive >> "..productn.." << (You need: "..getItemWeightById(id, count).." Capacity)") end end end itemr:free() if not(result:next()) then break end end result:free() end return true end Fica Dando Items Infinitos @RathBR O rei de seu proprio destino é aquele que luta pela gloria do amanhã! Discord : ZoR#9373
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