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[Gesior Acc] Guild War System Com Escudos


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  • 1 year later...

Vou postar o tão famoso Guild War System Com Escudos.

Vou começar pelo site :

Vá em Xampp/Htdocs e crie e um arquivo chamado wars.php,dentro add isto:


<?php

$main_content = "<h1 align=\"center\">Guild Wars</h1>

<script type=\"text/javascript\"><!--

function show_hide(flip)

{

		var tmp = document.getElementById(flip);

		if(tmp)

				tmp.style.display = tmp.style.display == 'none' ? '' : 'none';

}

--></script>


<a onclick=\"show_hide('information'); return false;\" style=\"cursor: pointer;\"><h1><center>&#187; Click to se the commands &#171;<center></h1></a>

<table width=\"100%\" border=\"0\" cellspacing=\"1\" cellpadding=\"4\" id=\"information\" style=\"display: none;\";>

<tr align=\"center\"><b>You must send this commands in GUILD CHAT.</tr>

<tr style=\"background: #512e0b;\"><td align=\"center\" class=\"white\"><b>Command</b></td><td colspan=\"2\" align=\"center\" class=\"white\"><b>Description</b></td></tr>

<tr style=\"background: #F1E0C6;\"><td><b>/war invite, guild name, fraglimit</b></td><td>Sends an invitation to start the war. Example: <font color=red><BR>/war invite, Chickens, 150<BR></font><B>(Invite a guild to war with 150 frags count.)</B></td></tr>

<tr style=\"background: #D4C0A1;\"><td><b>/war invite, guild name, fraglimit, money</b></td><td>Send the invitation to start the war. Example: <font color=red><BR>/war invite, Chickens, 150, 10000</font><br><B> (Invite a guild to war with 150 frags count and payment of 10000 gold coins <- you need donate to guild to use it.)<B></td></tr>

<tr style=\"background: #F1E0C6;\"><td><b>/war accept, guild name</b></td><td>Accepts the invitation to start a war. Example: <font color=red><BR>/war accept, Chickens</font><BR><B>(Accept the war against guild \"Chickens\".)</b></td></tr>


<tr style=\"background: #D4C0A1;\"><td><b>/war reject, guild name</b></td><td>Rejects the invitation to start a war. Example: <font color=red><BR>/war reject, Chickens</font><BR><B>(Reject a invitation to war from Chickens.)</B></td></tr>

<tr style=\"background: #F1E0C6;\"><td><b>/war cancel, guild name</b></td><td>Cancels the invitation. Example: <font color=red><BR>/war cancel, Chickens</font><br><b>(Cancel my guild invitation to war with Chickens.)</b></td></tr>

<tr style=\"background: #D4C0A1;\"><td><b>/balance</b></td><td>See the guild balance - balance of money.</td></tr>

<tr style=\"background: #F1E0C6;\"><td><b>/balance donate value</b></td><td>Deposits money on the guild's bank account. All players can donate. Example: <font color=red><BR>/balance donate 100000 </font><BR><B>(You will donate 100k to your guild balance.)</B></td></tr>

<tr style=\"background: #D4C0A1;\"><td><b>/balance pick value</b></td><td>Withdraws money from the guild's bank account. Can be used only by the guild leader. Example: <font color=red><BR>/balance pick 100000 </font><BR><B>(You will withdraw 100k from your guild balance.)</B></td></tr>

</table>


<table width=\"100%\" border=\"0\" cellspacing=\"1\" cellpadding=\"4\">

<tr>

<td style=\"background: #512e0b\" class=\"white\" width=\"150\"><b>Aggressor</b></td>


<td style=\"background: #512e0b\" class=\"white\"><b>Information</b></td>

<td style=\"background: #512e0b\" class=\"white\" width=\"150\"><b>Enemy</b></td>

</tr><tr style=\"background: #F1E0C6;\">";


$count = 0;

foreach($SQL->query('SELECT * FROM `guild_wars` WHERE `status` IN (1,4) OR ((`end` >= (UNIX_TIMESTAMP() - 604800) OR `end` = 0) AND `status` IN (0,5));') as $war)

{

		$a = $ots->createObject('Guild');

		$a->load($war['guild_id']);

		if(!$a->isLoaded())

				continue;


		$e = $ots->createObject('Guild');

		$e->load($war['enemy_id']);

		if(!$e->isLoaded())

				continue;


		$alogo = $a->getCustomField('logo_gfx_name');

		if(empty($alogo) || !file_exists('guilds/' . $alogo))

				$alogo = 'default_logo.gif';


		$elogo = $e->getCustomField('logo_gfx_name');

		if(empty($elogo) || !file_exists('guilds/' . $elogo))

				$elogo = 'default_logo.gif';


		$count++;

		$main_content .= "<tr style=\"background: " . (is_int($count / 2) ? $config['site']['darkborder'] : $config['site']['lightborder']) . ";\">

<td align=\"center\"><a href=\"?subtopic=guilds&action=show&guild=".$a->getId()."\"><img src=\"guilds/".$alogo."\" width=\"64\" height=\"64\" border=\"0\"/><br />".$a->getName()."</a></td>

<td align=\"center\">";

		switch($war['status'])

		{

				case 0:

				{

						$main_content .= "<b>Pending acceptation</b><br />Invited on " . date("M d Y, H:i:s", $war['begin']) . " for " . ($war['end'] > 0 ? (($war['end'] - $war['begin']) / 86400) : "unspecified") . " days. The frag limit is set to " . $war['frags'] . " frags, " . ($war['payment'] > 0 ? "with payment of " . $war['payment'] . " bronze coins." : "without any payment.")."<br />Will expire in three days.";

						break;

				}


				case 3:

				{

						$main_content .= "<s>Canceled invitation</s><br />Sent invite on " . date("M d Y, H:i:s", $war['begin']) . ", canceled on " . date("M d Y, H:i:s", $war['end']) . ".";

						break;

				}


				case 2:

				{

						$main_content .= "Rejected invitation<br />Invited on " . date("M d Y, H:i:s", $war['begin']) . ", rejected on " . date("M d Y, H:i:s", $war['end']) . ".";

						break;

				}


				case 1:

				{

						$main_content .= "<font size=\"6\"><span style=\"color: red;\">" . $war['guild_kills'] . "</span> : <span style=\"color: lime;\">" . $war['enemy_kills'] . "</span></font><br /><br /><span style=\"color: darkred; font-weight: bold;\">On a brutal war</span><br />Began on " . date("M d Y, H:i:s", $war['begin']) . ($war['end'] > 0 ? ", will end up at " . date("M d Y, H:i:s", $war['end']) : "") . ".<br />The frag limit is set to " . $war['frags'] . " frags, " . ($war['payment'] > 0 ? "with payment of " . $war['payment'] . " bronze coins." : "without any payment.");

						break;

				}


				case 4:

				{

						$main_content .= "<font size=\"6\"><span style=\"color: red;\">" . $war['guild_kills'] . "</span> : <span style=\"color: lime;\">" . $war['enemy_kills'] . "</span></font><br /><br /><span style=\"color: darkred;\">Pending end</span><br />Began on " . date("M d Y, H:i:s", $war['begin']) . ", signed armstice on " . date("M d Y, H:i:s", $war['end']) . ".<br />Will expire after reaching " . $war['frags'] . " frags. ".($war['payment'] > 0 ? "The payment is set to " . $war['payment'] . " bronze coins." : "There's no payment set.");

						break;

				}


				case 5:

				{

						$main_content .= "<i>Ended</i><br />Began on " . date("M d Y, H:i:s", $war['begin']) . ", ended on " . date("M d Y, H:i:s", $war['end']) . ". Frag statistics: <span style=\"color: red;\">" . $war['guild_kills'] . "</span> to <span style=\"color: lime;\">" . $war['enemy_kills'] . "</span>.";

						break;

				}


				default:

				{

						$main_content .= "Unknown, please contact with gamemaster.";

						break;

				}

		}


		$main_content .= "<br /><br /><a onclick=\"show_hide('war-details:" . $war['id'] . "'); return false;\" style=\"cursor: pointer;\">&#187; Details &#171;</a></td>

<td align=\"center\"><a href=\"?subtopic=guilds&action=show&guild=".$e->getId()."\"><img src=\"guilds/".$elogo."\" width=\"64\" height=\"64\" border=\"0\"/><br />".$e->getName()."</a></td>

</tr>

<tr id=\"war-details:" . $war['id'] . "\" style=\"display: none; background: " . (is_int($count / 2) ? $config['site']['darkborder'] : $config['site']['lightborder']) . ";\">

<td colspan=\"3\">";

		if(in_array($war['status'], array(1,4,5)))

		{

				$deaths = $SQL->query('SELECT `pd`.`id`, `pd`.`date`, `gk`.`guild_id` AS `enemy`, `p`.`name`, `pd`.`level`

FROM `guild_kills` gk

		LEFT JOIN `player_deaths` pd ON `gk`.`death_id` = `pd`.`id`

		LEFT JOIN `players` p ON `pd`.`player_id` = `p`.`id`

WHERE `gk`.`war_id` = ' . $war['id'] . ' AND `p`.`deleted` = 0

		ORDER BY `pd`.`date` DESC')->fetchAll();

				if(!empty($deaths))

				{

						foreach($deaths as $death)

						{

								$killers = $SQL->query('SELECT `p`.`name` AS `player_name`, `p`.`deleted` AS `player_exists`, `k`.`war` AS `is_war`

FROM `killers` k

		LEFT JOIN `player_killers` pk ON `k`.`id` = `pk`.`kill_id`

		LEFT JOIN `players` p ON `p`.`id` = `pk`.`player_id`

WHERE `k`.`death_id` = ' . $death['id'] . '

		ORDER BY `k`.`final_hit` DESC, `k`.`id` ASC')->fetchAll();

								$count = count($killers); $i = 0;


								$others = false;

								$main_content .= date("j M Y, H:i", $death['date']) . " <span style=\"font-weight: bold; color: " . ($death['enemy'] == $war['guild_id'] ? "red" : "lime") . ";\">+</span>

<a href=\"index.php?subtopic=characters&name=" . urlencode($death['name']) . "\"><b>".$death['name']."</b></a> ";

								foreach($killers as $killer)

								{

										$i++;

										if($killer['is_war'] != 0)

										{

												if($i == 1)

														$main_content .= "killed at level <b>".$death['level']."</b> by ";

												else if($i == $count && $others == false)

														$main_content .= " and by ";

												else

														$main_content .= ", ";


												if($killer['player_exists'] == 0)

														$main_content .= "<a href=\"index.php?subtopic=characters&name=".urlencode($killer['player_name'])."\">";


												$main_content .= $killer['player_name'];

												if($killer['player_exists'] == 0)

														$main_content .= "</a>";

										}

										else

												$others = true;


										if($i == $count)

										{

												if($others == true)

														$main_content .= " and few others";


												$main_content .= ".<br />";

										}

								}

						}

				}

				else

						$main_content .= "<center>There were no frags on this war so far.</center>";

		}

		else

				$main_content .= "<center>This war did not began yet.</center>";


		$main_content .= "</td>

</tr>";

}


if($count == 0)

		$main_content .= "<tr style=\"background: ".$config['site']['darkborder'].";\">

<td colspan=\"3\">Currently there are no active wars.</td>

</tr>";


$main_content .= "</table>";

$main_content .= '<div align="right"><small><b>Customized by: <a href="http://www.tibiaking.com/forum/user/240289-walef-xavier">Walef Xavier</a></b></small></div><br />';


?>


Agora vá em Xampp/Htdocs/index.php e add o seguinte:

	case "wars";

				$subtopic = "wars";

				$topic = "Guild Wars";

				include("wars.php");

		break;


Agora para finalizar a parte do site vá em Xampp/Htdocs/Layout/Tibiacom/layout.php e add o seguinte:

<a href='?subtopic=wars'>

<div id='submenu_wars' class='Submenuitem' onmouseover='MouseOverSubmenuItem(this)' onmouseout='MouseOutSubmenuItem(this)'>

	<div class='LeftChain' style='background-image:url(<?PHP echo $layout_name; ?>/images/general/chain.gif);'></div>

	<div id='ActiveSubmenuItemIcon_polls' class='ActiveSubmenuItemIcon' style='background-image:url(<?PHP echo $layout_name; ?>/images/menu/icon-activesubmenu.gif);'></div>

	<div class='SubmenuitemLabel'><font color=red>Guild Wars</font></div>

	<div class='RightChain' style='background-image:url(<?PHP echo $layout_name; ?>/images/general/chain.gif);'></div>

</div>

</a>


Agora vamos para seu Ot: Va em GlobalEvents/scripts/start.lua e add o seguinte:

executeQuery("DELETE FROM `guild_wars` WHERE `status` = 0 AND `begin` < " .. (os.time() - 2 * 86400) .. ";")

db.executeQuery("UPDATE `guild_wars` SET `status` = 5, `end` = " .. os.time() .. " WHERE `status` = 1 AND `end` > 0 AND `end` < " .. os.time() .. ";")


Agora vá em Lib e crie um arquivo .lua chamado 101-war,dentro add o seguinte:

WAR_GUILD = 0

WAR_ENEMY = 1


Agora para finalizar vamos colocar os comandos em Talkactions ! Vá em Talkactions/scripts e crie dois arquivos chamados war.lua e balance.lua,dentro add o seguinte: War.lua

function onSay(cid, words, param, channel)

		local guild = getPlayerGuildId(cid)

		if(not guild or getPlayerGuildLevel(cid) < GUILDLEVEL_LEADER) then

				doPlayerSendChannelMessage(cid, "", "You cannot execute this talkaction.", TALKTYPE_CHANNEL_W, 0)

				return true

		end


		local t = string.explode(param, ",")

		if(not t[2]) then

				doPlayerSendChannelMessage(cid, "", "Not enough param(s).", TALKTYPE_CHANNEL_W, 0)

				return true

		end


		local enemy = getGuildId(t[2])

		if(not enemy) then

				doPlayerSendChannelMessage(cid, "", "Guild \"" .. t[2] .. "\" does not exists.", TALKTYPE_CHANNEL_W, 0)

				return true

		end


		if(enemy == guild) then

				doPlayerSendChannelMessage(cid, "", "You cannot perform war action on your own guild.", TALKTYPE_CHANNEL_W, 0)

				return true

		end


		local enemyName, tmp = "", db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. enemy)

		if(tmp:getID() ~= -1) then

				enemyName = tmp:getDataString("name")

				tmp:free()

		end


		if(isInArray({"accept", "reject", "cancel"}, t[1])) then

				local query = "`guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild

				if(t[1] == "cancel") then

						query = "`guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy

				end


				tmp = db.getResult("SELECT `id`, `begin`, `end`, `payment` FROM `guild_wars` WHERE " .. query .. " AND `status` = 0")

				if(tmp:getID() == -1) then

						doPlayerSendChannelMessage(cid, "", "Currently there's no pending invitation for a war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)

						return true

				end


				if(t[1] == "accept") then

						local _tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)

						local state = _tmp:getID() < 0 or _tmp:getDataInt("balance") < tmp:getDataInt("payment")


						_tmp:free()

						if(state) then

								doPlayerSendChannelMessage(cid, "", "Your guild balance is too low to accept this invitation.", TALKTYPE_CHANNEL_W, 0)

								return true

						end


						db.query("UPDATE `guilds` SET `balance` = `balance` - " .. tmp:getDataInt("payment") .. " WHERE `id` = " .. guild)

				end


				query = "UPDATE `guild_wars` SET "

				local msg = "accepted " .. enemyName .. " invitation to war."

				if(t[1] == "reject") then

						query = query .. "`end` = " .. os.time() .. ", `status` = 2"

						msg = "rejected " .. enemyName .. " invitation to war."

				elseif(t[1] == "cancel") then

						query = query .. "`end` = " .. os.time() .. ", `status` = 3"

						msg = "canceled invitation to a war with " .. enemyName .. "."

				else

						query = query .. "`begin` = " .. os.time() .. ", `end` = " .. (tmp:getDataInt("end") > 0 and (os.time() + ((tmp:getDataInt("begin") - tmp:getDataInt("end")) / 86400)) or 0) .. ", `status` = 1"

				end


				query = query .. " WHERE `id` = " .. tmp:getDataInt("id")

				if(t[1] == "accept") then

						doGuildAddEnemy(guild, enemy, tmp:getDataInt("id"), WAR_GUILD)

						doGuildAddEnemy(enemy, guild, tmp:getDataInt("id"), WAR_ENEMY)

				end


				tmp:free()

				db.query(query)

				doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. msg, MESSAGE_EVENT_ADVANCE)

				return true

		end


		if(t[1] == "invite") then

				local str = ""

				tmp = db.getResult("SELECT `guild_id`, `status` FROM `guild_wars` WHERE `guild_id` IN (" .. guild .. "," .. enemy .. ") AND `enemy_id` IN (" .. enemy .. "," .. guild .. ") AND `status` IN (0, 1)")

				if(tmp:getID() ~= -1) then

						if(tmp:getDataInt("status") == 0) then

								if(tmp:getDataInt("guild_id") == guild) then

										str = "You have already invited " .. enemyName .. " to war."

								else

										str = enemyName .. " have already invited you to war."

								end

						else

								str = "You are already on a war with " .. enemyName .. "."

						end


						tmp:free()

				end


				if(str ~= "") then

						doPlayerSendChannelMessage(cid, "", str, TALKTYPE_CHANNEL_W, 0)

						return true

				end


				local frags = tonumber(t[3])

				if(frags ~= nil) then

						frags = math.max(10, math.min(1000, frags))

				else

						frags = 100

				end


				local payment = tonumber(t[4])

				if(payment ~= nil) then

						payment = math.max(100000, math.min(1000000000, payment))

						tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)


						local state = tmp:getID() < 0 or tmp:getDataInt("balance") < payment

						tmp:free()

						if(state) then

								doPlayerSendChannelMessage(cid, "", "Your guild balance is too low for such payment.", TALKTYPE_CHANNEL_W, 0)

								return true

						end


						db.query("UPDATE `guilds` SET `balance` = `balance` - " .. payment .. " WHERE `id` = " .. guild)

				else

						payment = 0

				end


				local begining, ending = os.time(), tonumber(t[5])

				if(ending ~= nil and ending ~= 0) then

						ending = begining + (ending * 86400)

				else

						ending = 0

				end


				db.query("INSERT INTO `guild_wars` (`guild_id`, `enemy_id`, `begin`, `end`, `frags`, `payment`) VALUES (" .. guild .. ", " .. enemy .. ", " .. begining .. ", " .. ending .. ", " .. frags .. ", " .. payment .. ");")

				doBroadcastMessage(getPlayerGuildName(cid) .. " has invited " .. enemyName .. " to war till " .. frags .. " frags.", MESSAGE_EVENT_ADVANCE)

				return true

		end


		if(not isInArray({"end", "finish"}, t[1])) then

				return false

		end


		local status = (t[1] == "end" and 1 or 4)

		tmp = db.getResult("SELECT `id` FROM `guild_wars` WHERE `guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy .. " AND `status` = " .. status)

		if(tmp:getID() ~= -1) then

				local query = "UPDATE `guild_wars` SET `end` = " .. os.time() .. ", `status` = 5 WHERE `id` = " .. tmp:getDataInt("id")

				tmp:free()

				doGuildRemoveEnemy(guild, enemy)

				doGuildRemoveEnemy(enemy, guild)


				db.query(query)

				doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. (status == 4 and "mend fences" or "ended up a war") .. " with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)

				return true

		end


		if(status == 4) then

				doPlayerSendChannelMessage(cid, "", "Currently there's no pending war truce from " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)

				return true

		end


		tmp = db.getResult("SELECT `id`, `end` FROM `guild_wars` WHERE `guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild .. " AND `status` = 1")

		if(tmp:getID() ~= -1) then

				if(tmp:getDataInt("end") > 0) then

						tmp:free()

						doPlayerSendChannelMessage(cid, "", "You cannot request ending for war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)

						return true

				end


				local query = "UPDATE `guild_wars` SET `status` = 4, `end` = " .. os.time() .. " WHERE `id` = " .. tmp:getDataInt("id")

				tmp:free()


				db.query(query)

				doBroadcastMessage(getPlayerGuildName(cid) .. " has signed an armstice declaration on a war with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)

				return true

		end


		doPlayerSendChannelMessage(cid, "", "Currently there's no active war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)

		return true

balance.lua

local function isValidMoney(value)

		if(value == nil) then

				return false

		end


		return (value > 0 and value <= 99999999999999)

end


function onSay(cid, words, param, channel)

		local guild = getPlayerGuildId(cid)

		if(guild == 0) then

				return false

		end


		local t = string.explode(param, ' ', 1)

		if(getPlayerGuildLevel(cid) == GUILDLEVEL_LEADER and isInArray({ 'pick' }, t[1])) then

				if(t[1] == 'pick') then

						local money = { tonumber(t[2]) }

						if(not isValidMoney(money[1])) then

								doPlayerSendChannelMessage(cid, '', 'Invalid amount of money specified.', TALKTYPE_CHANNEL_W, 0)

								return true

						end


						local result = db.getResult('SELECT `balance` FROM `guilds` WHERE `id` = ' .. guild)

						if(result:getID() == -1) then

								return false

						end


						money[2] = result:getDataLong('balance')

						result:free()


						if(money[1] > money[2]) then

								doPlayerSendChannelMessage(cid, '', 'The balance is too low for such amount.', TALKTYPE_CHANNEL_W, 0)

								return true

						end


						if(not db.query('UPDATE `guilds` SET `balance` = `balance` - ' .. money[1] .. ' WHERE `id` = ' .. guild .. ' LIMIT 1;')) then

								return false

						end


						doPlayerAddMoney(cid, money[1])

						doPlayerSendChannelMessage(cid, '', 'You have just picked ' .. money[1] .. ' money from your guild balance.', TALKTYPE_CHANNEL_W, 0)

				else

						doPlayerSendChannelMessage(cid, '', 'Invalid sub-command.', TALKTYPE_CHANNEL_W, 0)

				end

		elseif(t[1] == 'donate') then

				local money = tonumber(t[2])

				if(not isValidMoney(money)) then

						doPlayerSendChannelMessage(cid, '', 'Invalid amount of money specified.', TALKTYPE_CHANNEL_W, 0)

						return true

				end


				if(getPlayerMoney(cid) < money) then

						doPlayerSendChannelMessage(cid, '', 'You don\'t have enough money.', TALKTYPE_CHANNEL_W, 0)

						return true

				end


				if(not doPlayerRemoveMoney(cid, money)) then

						return false

				end


				db.query('UPDATE `guilds` SET `balance` = `balance` + ' .. money .. ' WHERE `id` = ' .. guild .. ' LIMIT 1;')

				doPlayerSendChannelMessage(cid, '', 'You have transfered ' .. money .. ' money to your guild balance.', TALKTYPE_CHANNEL_W, 0)

		else

				local result = db.getResult('SELECT `name`, `balance` FROM `guilds` WHERE `id` = ' .. guild)

				if(result:getID() == -1) then

						return false

				end


				doPlayerSendChannelMessage(cid, '', 'Current balance of guild ' .. result:getDataString('name') .. ' is: ' .. result:getDataLong('balance') .. ' bronze coins.', TALKTYPE_CHANNEL_W, 0)

				result:free()

		end


		return true

end


Agora vá em Talkactions/talkactions.xml e add as duas tags:

<talkaction words="/war" channel="0" event="script" value="war.lua" desc="(Guild channel command) War management."/>

<talkaction words="/balance" channel="0" event="script" value="balance.lua" desc="(Guild channel command) Balance management."/>


Pronto,seu Guild War Systema está instalado...mas para funcionar necessitará das tabelas na sua database e do Tfs 0.4 .Vou posta-los abaixo,respectivamente. .:: Tabelas ::. Para quem ainda não sabe add tabelas a sua database,vou ensinar: Acesse seu phpmyadmin,digite sua senha (caso tenha),clique no nome da sua database a esquerda,assim que carregar a sua database clique em SQL lá em cima...Aparecerá um espaço em branco lá voce irá add as seguintes tabelas...e depois clicar em Executar.

CREATE TABLE IF NOT EXISTS `guild_wars` (

`id` INT NOT NULL AUTO_INCREMENT,

`guild_id` INT NOT NULL,

`enemy_id` INT NOT NULL,

`begin` BIGINT NOT NULL DEFAULT '0',

`end` BIGINT NOT NULL DEFAULT '0',

`frags` INT UNSIGNED NOT NULL DEFAULT '0',

`payment` BIGINT UNSIGNED NOT NULL DEFAULT '0',

`guild_kills` INT UNSIGNED NOT NULL DEFAULT '0',

`enemy_kills` INT UNSIGNED NOT NULL DEFAULT '0',

`status` TINYINT(1) UNSIGNED NOT NULL DEFAULT '0',

PRIMARY KEY (`id`),

KEY `status` (`status`),

KEY `guild_id` (`guild_id`),

KEY `enemy_id` (`enemy_id`)

) ENGINE=InnoDB;



ALTER TABLE `guild_wars`

ADD CONSTRAINT `guild_wars_ibfk_1` FOREIGN KEY (`guild_id`) REFERENCES `guilds` (`id`) ON DELETE CASCADE,

ADD CONSTRAINT `guild_wars_ibfk_2` FOREIGN KEY (`enemy_id`) REFERENCES `guilds` (`id`) ON DELETE CASCADE;



ALTER TABLE `guilds` ADD `balance` BIGINT UNSIGNED NOT NULL AFTER `motd`;



CREATE TABLE IF NOT EXISTS `guild_kills` (

`id` INT NOT NULL AUTO_INCREMENT PRIMARY KEY,

`guild_id` INT NOT NULL,

`war_id` INT NOT NULL,

`death_id` INT NOT NULL

) ENGINE = InnoDB;



ALTER TABLE `guild_kills`

ADD CONSTRAINT `guild_kills_ibfk_1` FOREIGN KEY (`war_id`) REFERENCES `guild_wars` (`id`) ON DELETE CASCADE,

ADD CONSTRAINT `guild_kills_ibfk_2` FOREIGN KEY (`death_id`) REFERENCES `player_deaths` (`id`) ON DELETE CASCADE,

ADD CONSTRAINT `guild_kills_ibfk_3` FOREIGN KEY (`guild_id`) REFERENCES `guilds` (`id`) ON DELETE CASCADE;



ALTER TABLE `killers` ADD `war` INT NOT NULL DEFAULT 0;


Pronto o Guild Wars System está totalmente instalado!

Creditos: Walef Xavier

sei que o topico ta ruim maiis ta aii o war system ;D

cara mais so pega se tiver site ??

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  • 7 months later...
  • 1 year later...

Eu fis tudo sertinho mais na hora que uma guild vai invita a outra para war no guild-chanel "/war invite, Matadores, 150" aparece no default en invitaalguem pode me ajuda a resolver??

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  • 2 weeks later...

possivel funcionamento usando apenas a parte do ot ..... na versao 8.54 tfs 0.3.4?

Compre seus Scripts Agora totalmente seguro e de forma rápida, aceitamos também encomendas.

discord.gg/phJZeHa2k4

 

Projeto ATS (Naruto)

Informações Abaixo

Facebook

Youtube
Discord

 

Tutoriais / Conteúdos

Clique Aqui

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  • 5 weeks later...
  • 5 months later...

to com o mesmo problema do  flaviofelipezik
Rep+

Editado por 157kolosso (veja o histórico de edições)
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  • 2 weeks later...

mesmo problema que o 157kolosso e o  flaviofelipezik

 

REP+

eu consegui resolver o meu, tente colocar isso no seu war.lua

mas 1° salve o seu caso não de ccerto

function onSay(cid, words, param, channel)

local guild = getPlayerGuildId(cid)

if(not guild or getPlayerGuildLevel(cid) < GUILDLEVEL_LEADER) then

doPlayerSendChannelMessage(cid, "", "You cannot execute this talkaction.", TALKTYPE_CHANNEL_W, 0)

return true

end

local t = string.explode(param, ",")

if(not t[2]) then

doPlayerSendChannelMessage(cid, "", "Not enough param(s).", TALKTYPE_CHANNEL_W, 0)

return true

end

local enemy = getGuildId(t[2])

if(not enemy) then

doPlayerSendChannelMessage(cid, "", "Guild \"" .. t[2] .. "\" does not exists.", TALKTYPE_CHANNEL_W, 0)

return true

end

if(enemy == guild) then

doPlayerSendChannelMessage(cid, "", "You cannot perform war action on your own guild.", TALKTYPE_CHANNEL_W, 0)

return true

end

local enemyName, tmp = "", db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. enemy)

if(tmp:getID() ~= -1) then

enemyName = tmp:getDataString("name")

tmp:free()

end

if(isInArray({"accept", "reject", "cancel"}, t[1])) then

local query = "`guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild

if(t[1] == "cancel") then

query = "`guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy

end

tmp = db.getResult("SELECT `id`, `begin`, `end`, `payment` FROM `guild_wars` WHERE " .. query .. " AND `status` = 0")

if(tmp:getID() == -1) then

doPlayerSendChannelMessage(cid, "", "Currently there's no pending invitation for a war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)

return true

end

if(t[1] == "accept") then

local _tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)

local state = _tmp:getID() < 0 or _tmp:getDataInt("balance") < tmp:getDataInt("payment")

_tmp:free()

if(state) then

doPlayerSendChannelMessage(cid, "", "Your guild balance is too low to accept this invitation.", TALKTYPE_CHANNEL_W, 0)

return true

end

db.query("UPDATE `guilds` SET `balance` = `balance` - " .. tmp:getDataInt("payment") .. " WHERE `id` = " .. guild)

end

query = "UPDATE `guild_wars` SET "

local msg = "accepted " .. enemyName .. " invitation to war."

if(t[1] == "reject") then

query = query .. "`end` = " .. os.time() .. ", `status` = 2"

msg = "rejected " .. enemyName .. " invitation to war."

elseif(t[1] == "cancel") then

query = query .. "`end` = " .. os.time() .. ", `status` = 3"

msg = "canceled invitation to a war with " .. enemyName .. "."

else

query = query .. "`begin` = " .. os.time() .. ", `end` = " .. (tmp:getDataInt("end") > 0 and (os.time() + ((tmp:getDataInt("begin") - tmp:getDataInt("end")) / 86400)) or 0) .. ", `status` = 1"

end

query = query .. " WHERE `id` = " .. tmp:getDataInt("id")

if(t[1] == "accept") then

doGuildAddEnemy(guild, enemy, tmp:getDataInt("id"), WAR_GUILD)

doGuildAddEnemy(enemy, guild, tmp:getDataInt("id"), WAR_ENEMY)

end

tmp:free()

db.query(query)

doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. msg, MESSAGE_EVENT_ADVANCE)

return true

end

if(t[1] == "invite") then

local str = ""

tmp = db.getResult("SELECT `guild_id`, `status` FROM `guild_wars` WHERE `guild_id` IN (" .. guild .. "," .. enemy .. ") AND `enemy_id` IN (" .. enemy .. "," .. guild .. ") AND `status` IN (0, 1)")

if(tmp:getID() ~= -1) then

if(tmp:getDataInt("status") == 0) then

if(tmp:getDataInt("guild_id") == guild) then

str = "You have already invited " .. enemyName .. " to war."

else

str = enemyName .. " have already invited you to war."

end

else

str = "You are already on a war with " .. enemyName .. "."

end

tmp:free()

end

if(str ~= "") then

doPlayerSendChannelMessage(cid, "", str, TALKTYPE_CHANNEL_W, 0)

return true

end

local frags = tonumber(t[3])

if(frags ~= nil) then

frags = math.max(10, math.min(1000, frags))

else

frags = 100

end

local payment = tonumber(t[4])

if(payment ~= nil) then

payment = math.max(100000, math.min(1000000000, payment))

tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)

local state = tmp:getID() < 0 or tmp:getDataInt("balance") < payment

tmp:free()

if(state) then

doPlayerSendChannelMessage(cid, "", "Your guild balance is too low for such payment.", TALKTYPE_CHANNEL_W, 0)

return true

end

db.query("UPDATE `guilds` SET `balance` = `balance` - " .. payment .. " WHERE `id` = " .. guild)

else

payment = 0

end

local begining, ending = os.time(), tonumber(t[5])

if(ending ~= nil and ending ~= 0) then

ending = begining + (ending * 86400)

else

ending = 0

end

db.query("INSERT INTO `guild_wars` (`guild_id`, `enemy_id`, `begin`, `end`, `frags`, `payment`) VALUES (" .. guild .. ", " .. enemy .. ", " .. begining .. ", " .. ending .. ", " .. frags .. ", " .. payment .. ");")

doBroadcastMessage(getPlayerGuildName(cid) .. " has invited " .. enemyName .. " to war till " .. frags .. " frags.", MESSAGE_EVENT_ADVANCE)

return true

end

if(not isInArray({"end", "finish"}, t[1])) then

return false

end

local status = (t[1] == "end" and 1 or 4)

tmp = db.getResult("SELECT `id` FROM `guild_wars` WHERE `guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy .. " AND `status` = " .. status)

if(tmp:getID() ~= -1) then

local query = "UPDATE `guild_wars` SET `end` = " .. os.time() .. ", `status` = 5 WHERE `id` = " .. tmp:getDataInt("id")

tmp:free()

doGuildRemoveEnemy(guild, enemy)

doGuildRemoveEnemy(enemy, guild)

db.query(query)

doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. (status == 4 and "mend fences" or "ended up a war") .. " with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)

return true

end

if(status == 4) then

doPlayerSendChannelMessage(cid, "", "Currently there's no pending war truce from " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)

return true

end

tmp = db.getResult("SELECT `id`, `end` FROM `guild_wars` WHERE `guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild .. " AND `status` = 1")

if(tmp:getID() ~= -1) then

if(tmp:getDataInt("end") > 0) then

tmp:free()

doPlayerSendChannelMessage(cid, "", "You cannot request ending for war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)

return true

end

local query = "UPDATE `guild_wars` SET `status` = 4, `end` = " .. os.time() .. " WHERE `id` = " .. tmp:getDataInt("id")

tmp:free()

db.query(query)

doBroadcastMessage(getPlayerGuildName(cid) .. " has signed an armstice declaration on a war with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)

return true

end

doPlayerSendChannelMessage(cid, "", "Currently there's no active war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)

return true

end

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  • 3 months later...

Oi alguem pode esclarecer minha duvida eu fiz tudo certo funciona o sistema no OT mais a hora que invita as guilds tudo certo no OT mais no site para de funcionar a pagina... e antes de invitar funciona a pagina...

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  • 5 weeks later...

Essa parte tem que ser colada em algum lugar específico do Index.php? Sempre dá erro quando colo ele.

Agora vá em Xampp/Htdocs/index.php e add o seguinte:
	case "wars";
				$subtopic = "wars";
				$topic = "Guild Wars";
				include("wars.php");
		break;
 

Ajudei? Dá um Rep+ aí please! :D

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  • 5 weeks later...

O meu da Erro:: 

 

 

Fatal error: Call to a member function createObject() on a non-object in C:\xampp\htdocs\pages\wars.php on line 38
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ficou foda tutorial so nao entendi parte dos

ALTER TABLE

NTO PANZER SERVIDOR 24H 

1554689_1.png

http://narutopanzer.blogspot.com.br/

RATE  EXP 999

 

DBO SERVIDOR 24H 

1549171_1.png

http://dbowtf.ddns.net/

RATE EXP 400

 

 

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  • 4 years later...
Spoiler

<?php
// comment to show E_NOTICE [undefinied variable etc.], comment if you want make script and see all errors
error_reporting(E_ALL ^ E_STRICT ^ E_NOTICE);

// true = show sent queries and SQL queries status/status code/error message
define('DEBUG_DATABASE', false);

define('INITIALIZED', true);

// if not defined before, set 'false' to load all normal
if(!defined('ONLY_PAGE'))
    define('ONLY_PAGE', false);
    
// check if site is disabled/requires installation
include_once('./system/load.loadCheck.php');

// fix user data, load config, enable class auto loader
include_once('./system/load.init.php');

// DATABASE
include_once('./system/load.database.php');
if(DEBUG_DATABASE)
    Website::getDBHandle()->setPrintQueries(true);
// DATABASE END

// LOGIN
if(!ONLY_PAGE)
    include_once('./system/load.login.php');
// LOGIN END

// COMPAT
// some parts in that file can be blocked because of ONLY_PAGE constant
include_once('./system/load.compat.php');
// COMPAT END

// LOAD PAGE
include_once('./system/load.page.php');
// LOAD PAGE END

// LAYOUT
// with ONLY_PAGE we return only page text, not layout
if(!ONLY_PAGE)
    include_once('./system/load.layout.php');
else
    echo $main_content;
// LAYOUT END

 

meu index.php eh assim se eu editar ele da erro na certa como faço esse proecesso

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