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local keywordHandler = KeywordHandler:new()
	local npcHandler = NpcHandler:new(keywordHandler)
	NpcSystem.parseParameters(npcHandler)
	local  talkState = {}

-- OTServ event handling functions start
		function onCreatureAppear(cid)              npcHandler:onCreatureAppear(cid) end
		function onCreatureDisappear(cid)           npcHandler:onCreatureDisappear(cid) end
		function onCreatureSay(cid, type, msg)  npcHandler:onCreatureSay(cid, type, msg) end
		function onThink()                      npcHandler:onThink() end
		-- OTServ event handling functions end

function creatureSayCallback(cid, type, msg)
	if (not npcHandler:isFocused(cid)) then
		return false
	end

	local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
	if msgcontains(msg, "infested area") or msgcontains(msg, "demon oak") then
		if getPlayerStorageValue(cid, 35735) == 1 then
			npcHandler:say('Did you really defeat it?', cid)
			talkState[talkUser] = 2
		else
			npcHandler:say('How do you know? Did you go into the infested area?', cid)
			talkState[talkUser] = 1
		end
			   
	elseif msgcontains(msg, 'yes') then
	  if talkState[talkUser] == 1 then
		if getPlayerStorageValue(cid, 35735) == 1 then
		   npcHandler:say('I have searched for dareful heroes like you. ...', cid)
		   npcHandler:say('Take this axe and bring that damn demon oak down, report back to me when you are done. The world depends on you now, kid. ...', cid)
		   npcHandler:say('Good luck, I mean it.', cid)
		   doPlayerSetStorageValue(cid, 35738, 1)
		   DoPlayerAddItem(cid, 8293, 1)
		   talkState[talkUser] = 0
		else
		   npcHandler:say('I won\'t discuss any further with you for now.', cid)
		   talkState[talkUser] = 0
		end
	  end
		
	elseif msgcontains(msg, 'yes') then
	  if talkState[talkUser] == 2 then
		if getPlayerStorageValue(cid, 35700) == 1 then
			npcHandler:say('You chopped down the demon oak?!? Unbelievable!! Let\'s hope it doesn\'t come back. As long as evil is still existent in the soil of the plains, it won\'t be over. Still, the demons suffered a setback, that\'s for sure. ...', cid)
			npcHandler:say('For your brave action, I tell you a secret which has been kept for many many years. There is an old house south of the location where you found the demon oak. There should be a grave with the name \'Yesim Adeit\' somewhere close by. ...', cid)
			npcHandler:say('It belongs to a Daramian nobleman named \'Teme Saiyid\'. I knew him well and he told me -almost augured- that someone will come who is worthy to obtain his treasure. I\'m sure this \'someone\' is you. Good luck in finding it!', cid)
			doPlayerSetStorageValue(cid, 35700, 2)
			talkState[talkUser] = 0
		else
			npcHandler:say('Have you entered the infested area yet?', cid)
			talkState[talkUser] = 0
		end
	  end
		
	elseif(msgcontains(msg, "no") and isInArray({1,2}, talkState[talkUser])) then
		npcHandler:say('Bye.', cid)
		talkState[talkUser] = 0
	end
	return true
end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

 

Não prestei atenção e deixei o script ainda bugado k

Tenta agora @dimmebag.

Editado por Weslley Kiyo (veja o histórico de edições)

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  • Última resposta

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