Por
Beyond Sky
Fiz um script que funciona da seguinte maneira, o player posiciona uma arma em uma mesa e um item que funcionaria com uma gema encantadora em outra mesa então puxa a alavanca os dois items somem e surge uma arma encantada, porém existem quatro locais diferentes para se fazer isso o local onde será encantada uma arma de fogo, um local para arma de gelo, para arma de tera e a de energy cada elemento terá uma chance diferente para ter sucesso no aprimoramento da arma, okay fiz tudo certinho ao meu ver porém na hora que fui testar fiz as devidas ações (posicionei os items e puxei alavanca) e aparece o erro da função getitem se alguém poder me ajudar agradeço.
function onUse(cid, item, fromPos, itemEx, toPos)
-- [[INICIO CONFIG - Beyond Sky]]
armasfire =
{
[1] = {id = 2383, idfire = 7744, item = "spike sword"},
[2] = {id = 7383, idfire = 7748, item = "relic sword"},
[3] = {id = 7384, idfire = 7746, item = "mystic blade"},
[4] = {id = 7406, idfire = 7747, item = "blacksteel sword"},
[5] = {id = 7402, idfire = 7748, item = "dragon slayer"},
[6] = {id = 2423, idfire = 7754, item = "clerical mace"},
[7] = {id = 2445, idfire = 7755, item = "crystal mace"},
[8] = {id = 7415, idfire = 7756, item = "cranial basher"},
[9] = {id = 7392, idfire = 7757, item = "orcish maul"},
[10] = {id = 2391, idfire = 7758, item = "war hammer"},
[11] = {id = 2429, idfire = 7749, item = "barbarian axe"},
[12] = {id = 7402, idfire = 7750, item = "knight axe"},
[13] = {id = 7402, idfire = 7751, item = "heroic axe"},
[14] = {id = 7402, idfire = 7752, item = "headchopper"},
[15] = {id = 7402, idfire = 7753, item = "war axe"}
}
armasice =
{
[1] = {id = 2383, idice = 7763,item = "spike sword"},
[2] = {id = 7383, idice = 7764, item = "relic sword"},
[3] = {id = 7384, idice = 7765, item = "mystic blade"},
[4] = {id = 7406, idice = 7766, item = "blacksteel sword"},
[5] = {id = 7402, idice = 7767, item = "dragon slayer"},
[6] = {id = 2423, idice = 7773, item = "clerical mace"},
[7] = {id = 2445, idice = 7774, item = "crystal mace"},
[8] = {id = 7415, idice = 7775, item = "cranial basher"},
[9] = {id = 7392, idice = 7776, item = "orcish maul"},
[10] = {id = 2391, idice = 7777, item = "war hammer"},
[11] = {id = 2429, idice = 7768, item = "barbarian axe"},
[12] = {id = 7402, idice = 7769, item = "knight axe"},
[13] = {id = 7402, idice = 7770, item = "heroic axe"},
[14] = {id = 7402, idice = 7771, item = "headchopper"},
[15] = {id = 7402, idice = 7772, item = "war axe"}
}
armastera =
{
[1] = {id = 2383, idtera = 7854, item = "spike sword"},
[2] = {id = 7383, idtera = 7855, item = "relic sword"},
[3] = {id = 7384, idtera = 7856, item = "mystic blade"},
[4] = {id = 7406, idtera = 7857, item = "blacksteel sword"},
[5] = {id = 7402, idtera = 7858, item = "dragon slayer"},
[6] = {id = 2423, idtera = 7864, item = "clerical mace"},
[7] = {id = 2445, idtera = 7865, item = "crystal mace"},
[8] = {id = 7415, idtera = 7866, item = "cranial basher"},
[9] = {id = 7392, idtera = 7867, item = "orcish maul"},
[10] = {id = 2391, idtera = 7868, item = "war hammer"},
[11] = {id = 2429, idtera = 7859, item = "barbarian axe"},
[12] = {id = 7402, idtera = 7860, item = "knight axe"},
[13] = {id = 7402, idtera = 7861, item = "heroic axe"},
[14] = {id = 7402, idtera = 7862, item = "headchopper"},
[15] = {id = 7402, idtera = 7863, item = "war axe"}
}
armasenergy =
{
[1] = {id = 2383, idenergy = 7869, item = "spike sword"},
[2] = {id = 7383, idenergy = 7870, item = "relic sword"},
[3] = {id = 7384, idenergy = 7871, item = "mystic blade"},
[4] = {id = 7406, idenergy = 7872, item = "blacksteel sword"},
[5] = {id = 7402, idenergy = 7873, item = "dragon slayer"},
[6] = {id = 2423, idenergy = 7879, item = "clerical mace"},
[7] = {id = 2445, idenergy = 7880, item = "crystal mace"},
[8] = {id = 7415, idenergy = 7881, item = "cranial basher"},
[9] = {id = 7392, idenergy = 7882, item = "orcish maul"},
[10] = {id = 2391, idenergy = 7883, item = "war hammer"},
[11] = {id = 2429, idenergy = 7874, item = "barbarian axe"},
[12] = {id = 7402, idenergy = 7875, item = "knight axe"},
[13] = {id = 7402, idenergy = 7876, item = "heroic axe"},
[14] = {id = 7402, idenergy = 7877, item = "headchopper"},
[15] = {id = 7402, idenergy = 7878, item = "war axe"}
}
chancepos =
{
[1] = {idignitum = 6550, chance = 75, posignitum = {x=2229, y=2081, z=8, stackpos = 255}, posarma = {x=2229, y=2081, z=8, stackpos = 255}, spot = "fire"},
[2] = {idignitum = 6551, chance = 50, posignitum = {x=2229, y=2081, z=8, stackpos = 255}, posarma = {x=2229, y=2081, z=8, stackpos = 255}, spot = "ice"},
[3] = {idignitum = 6549, chance = 25, posignitum = {x=2229, y=2081, z=8, stackpos = 255}, posarma = {x=2229, y=2081, z=8, stackpos = 255}, spot = "tera"},
[4] = {idignitum = 6548, chance = 15, posignitum = {x=2229, y=2081, z=8, stackpos = 255}, posarma = {x=2229, y=2081, z=8, stackpos = 255}, spot = "energy"},
}
local uniqid = 9999
-- [[FIM CONFIG - Beyond Sky]]
for i = 1, 15 do
getitemfire = getThingfromPos(chancepos[1].posignitum)
getitemice = getThingfromPos(chancepos[2].posignitum)
getitemtera = getThingfromPos(chancepos[3].posignitum)
getitemenergy = getThingfromPos(chancepos[4].posignitum)
getitemfire2 = getThingfromPos(chancepos[1].posarma)
getitemice2 = getThingfromPos(chancepos[2].posarma)
getitemtera2 = getThingfromPos(chancepos[3].posarma)
getitemenergy2 = getThingfromPos(chancepos[4].posarma)
if item.uid == uniqid and item.itemid == 9825 then
if (chancepos[i].chance >= math.random(1, 100)) then
if (getitemfire.itemid == (chancepos[1].idignitum)) and (getitemfire2.itemid == (armasfire[i].id)) then
doRemoveItem(getitemfire.uid,1)
doRemoveItem(getitemfire2.uid,1)
doSendMagicEffect(getitemfire, CONST_ME_MAGIC_RED)
doCreateItem(armasfire[i].idfire, 1, getitemfire2)
doSendMagicEffect(getitemfire2, CONST_ME_FIREAREA)
doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "His weapon was successfully improved.")
elseif (getitemice.itemid == (chancepos[2].idignitum)) and (getitemice2.itemid == (armasice[i].id)) then
doRemoveItem(getitemice.uid,1)
doRemoveItem(getitemice2.uid,1)
doSendMagicEffect(getitemice, CONST_ME_MAGIC_BLUE)
doCreateItem(armasice[i].idice, 1, getitemice2)
doSendMagicEffect(getitemice2, CONST_ME_ICEAREA)
doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "His weapon was successfully improved.")
elseif (getitemtera.itemid == (chancepos[1].idignitum)) and (getitemtera2.itemid == (armastera[i].id)) then
doRemoveItem(getitemtera.uid,1)
doRemoveItem(getitemtera2.uid,1)
doSendMagicEffect(getitemtera, CONST_ME_MAGIC_GREEN)
doCreateItem(armastera[i].idtera, 1, getitemtera2)
doSendMagicEffect(getitemtera2, CONST_ANI_EARTH)
doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "His weapon was successfully improved.")
elseif (getitemenergy.itemid == (chancepos[1].idignitum)) and (getitemenergy22.itemid == (armasenergy[i].id)) then
doRemoveItem(getitemenergy.uid,1)
doRemoveItem(getitemenergy2.uid,1)
doSendMagicEffect(getitemenergy, CONST_ME_ENERGYHIT)
doCreateItem(armasfire[i].idenergy, 1, getitemenergy2)
doSendMagicEffect(getitemenergy2, CONST_ME_ENERGYAREA)
doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "His weapon was successfully improved.")
else
doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "You are not using the necessary items or the items are not positioned correctly.")
return TRUE
end
else
doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "Failed, not succeeded in improve its weapon. You lost both items.")
end
elseif item.uid == uniqid and item.itemid == 9826 then
doTransformItem(item.uid, item.itemid - 1)
end
end
end
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